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Rhea Feedback

First post First post
Author
Eraza
Fuzzyness Enterprizes
#501 - 2014-12-10 12:03:22 UTC  |  Edited by: Eraza
Mynxee wrote:
Essack Leadae wrote:
RGB sliders MUST come back.

Yes, you add multiple themes but honestly, all of them are just black with a small touch of color. This is a useable UI for me, what you provide with Rhea is NOT.

You can add whatever features you want, it won't compensate any bad choices about the UI. Windows 8 is the perfect proof of it.

So please, RGB sliders MUST come back.


Lots of pretty new stuff but this I must strongly agree with. Some of us are old, with old eyes. I find the new color schemes not differentiated enough for my preferences and VERY difficult to look at. White text on a black background in chat windows may be considered best contrast if you go by textbook logic. However, with the Eve font being hard enough to read as it is and the game's overall relentless darkness (even w/graphics settings on best quality), I would prefer being able to adjust window backgrounds to something less severe than black and window borders to something much lighter and more opaque (as I could before this patch) for more comfortable viewing. There was a desert theme that used to exist that with a few opacity tweaks was just perfect, for example.

As for the rest, I've only had a few minutes to explore things before DT. I don't care for the neocon's flat icons but I didn't like it when Apple went that direction on the iPad either. I'll get used to it; not that important to me in the bigger picture. Anyway, server's back up, my coffee is refilled...time to explore what else and has changed (and figure out why I can't easily stack my unpinned windows anymore).


This link brought a tear to my eye when I realized what we just lost.
Varied colors.. CONTRAST.. icons that actually tell me what each button does.
I'm sure I can figure out that the graph line is the market, and such.
In line with that, there are two medieval shield icons.. I thought about it for a minute as a test. and my best guess was:

Uh... oh yeah, the loyalty point store was the top left one wasn't it? maybe that's that one.. uh..
Cant remember the other, so no clue, need to mouse over to read the text..


Things I have trouble with(AFTER going through the trouble of seeing them clearly because they have no contrast)
Test: can YOU tell what all of the icons are without mousing over?

Two flags.
Medieval shield.
Some.. thingy.. in a circle.
A few random dots with lines between.
A box with a smaller box in it and something behind it.
The letter Z.
A star that looks made of text.
A box at a 45 degree angle.

CCP seriously, I will admit I'm no expert at design, but those things are Icons I literally have NO CLUE what they mean after minutes of staring(and the NO COLOR, NO CONTRAST bit makes staring necessary).

Do I really need to state what my opinion is at this point?
I think my utter confusion and EYE STRAIN should make it easy for you to guess what I think.

I'm quite sure that I'll "adjust" by learning what this all means.
Or get forced to learn all the shortcuts for everything.
But that's really an excuse Isn't it?
Greygal
Redemption Road
Affirmative.
#502 - 2014-12-10 12:05:11 UTC  |  Edited by: Greygal
Completely forgot to mention in my prior post... but whatever you did to the selected items window, PLEASE fix it back!

There are no buttons on the Selected Items window anymore, or at least, none that I can see! You have to select something on the overview, then the relevant icons are highlighted (nice and crisp white), but until you select something, you can't actually see any of the icons!

I could write a wall of text about how much this greatly interferes with gameplay and usability, if you want me to...

This is how the Selected Items window looks to me right now - this is using Carbon theme, no transparency, blur off:

http://i.gyazo.com/e06171ad9d96d239a0c481948dc094dd.png

Needless to say, that's suboptimal ...


Edit: Example - I want to change my ship's default orbit. I have to select something to orbit FIRST, then I can see the orbit button to right-click on it and change default orbit. Or I can blindly and randomly hover my mouse across the selected items window until I find the correct button via tooltip...

What you do for yourself dies with you, what you do for others is immortal.

Free weekly public roams & monthly NewBro new player roams!

Visit Redemption Road or join mailing list REDEMPTION ROAMS for information

Adrie Atticus
Caldari Provisions
Caldari State
#503 - 2014-12-10 12:07:40 UTC
Greygal wrote:
Completely forgot to mention in my prior post... but whatever you did to the selected items window, PLEASE fix it back!

There are no buttons on the Selected Items window anymore, or at least, none that I can see! You have to select something on the overview, then the relevant icons are highlighted (nice and crisp white), but until you select something, you can't actually see any of the icons!

I could write a wall of text about how much this greatly interferes with gameplay and usability, if you want me to...

This is how the Selected Items window looks to me right now - this is using Carbon theme, no transparency, blur off:

http://i.gyazo.com/e06171ad9d96d239a0c481948dc094dd.png

Needless to say, that's suboptimal ...


Here's the thing: I can see those icons just fine because one of my monitors has proper calibration and uses an IPS panel. The TN panel on the other side just displays black. I can assure you that there is an icon which has about 3% white in it to make it barely visible.

It's **** design and expects everyone to sport $500+ monitors.
Steijn
Quay Industries
#504 - 2014-12-10 12:07:54 UTC
Steijn wrote:
PaulAdams2 wrote:
Steijn wrote:
anyone else having problems with the HUD in space? mine was fine yesterday but today the whole right hand side is missing. I have the options button, but its doing absolutely nothing.

click that 2 arrowas << on right side of your capacitor


they are facing inwards, clicking them makes them face outwards, but no mods appear in either position.


ignore, reboot has fixed it
Eraza
Fuzzyness Enterprizes
#505 - 2014-12-10 12:10:25 UTC
Greygal wrote:
Completely forgot to mention in my prior post... but whatever you did to the selected items window, PLEASE fix it back!

There are no buttons on the Selected Items window anymore, or at least, none that I can see! You have to select something on the overview, then the relevant icons are highlighted (nice and crisp white), but until you select something, you can't actually see any of the icons!

I could write a wall of text about how much this greatly interferes with gameplay and usability, if you want me to...

This is how the Selected Items window looks to me right now - this is using Carbon theme, no transparency, blur off:

http://i.gyazo.com/e06171ad9d96d239a0c481948dc094dd.png

Needless to say, that's suboptimal ...


Uh, wow, I haven't been in combat since before the patch.
The lack of outlines and contrast makes it MUCH harder to use this then before.
Oraac Ensor
#506 - 2014-12-10 12:17:04 UTC
Greygal wrote:
Completely forgot to mention in my prior post... but whatever you did to the selected items window, PLEASE fix it back!

There are no buttons on the Selected Items window anymore, or at least, none that I can see! You have to select something on the overview, then the relevant icons are highlighted (nice and crisp white), but until you select something, you can't actually see any of the icons!

I could write a wall of text about how much this greatly interferes with gameplay and usability, if you want me to...

This is how the Selected Items window looks to me right now - this is using Carbon theme, no transparency, blur off:

http://i.gyazo.com/e06171ad9d96d239a0c481948dc094dd.png

Needless to say, that's suboptimal ...

Why would you need to see icons that you can't use?

When you select an item all the icons that can act on that item get highlighted (the others are there if you look hard enough, leastways they are on my screen).
Greygal
Redemption Road
Affirmative.
#507 - 2014-12-10 12:20:34 UTC
Oraac Ensor wrote:
Greygal wrote:
Completely forgot to mention in my prior post... but whatever you did to the selected items window, PLEASE fix it back!

There are no buttons on the Selected Items window anymore, or at least, none that I can see! You have to select something on the overview, then the relevant icons are highlighted (nice and crisp white), but until you select something, you can't actually see any of the icons!

I could write a wall of text about how much this greatly interferes with gameplay and usability, if you want me to...

This is how the Selected Items window looks to me right now - this is using Carbon theme, no transparency, blur off:

http://i.gyazo.com/e06171ad9d96d239a0c481948dc094dd.png

Needless to say, that's suboptimal ...

Why would you need to see icons that you can't use?

When you select an item all the icons that can act on that item get highlighted (the others are there if you look hard enough, leastways they are on my screen).


I linked a screenshot how it looks on my monitor. I can't see them at all - granted, my eyes are getting old, but that's not the point.

You need to see icons that you can't use so you know they are there, where they are located, that they exist, that those options are available to you at times.

I edited my above post with the following example: I want to change my ship's default orbit. I have to select something to orbit FIRST, then I can see the orbit button to right-click on it and change default orbit. Or I can blindly and randomly hover my mouse across the selected items window until I find the correct button via tooltip...

What you do for yourself dies with you, what you do for others is immortal.

Free weekly public roams & monthly NewBro new player roams!

Visit Redemption Road or join mailing list REDEMPTION ROAMS for information

Peter Grayson
Viziam
Amarr Empire
#508 - 2014-12-10 12:21:17 UTC
Adrie Atticus
Caldari Provisions
Caldari State
#509 - 2014-12-10 12:21:27 UTC
Oraac Ensor wrote:
Greygal wrote:
Completely forgot to mention in my prior post... but whatever you did to the selected items window, PLEASE fix it back!

There are no buttons on the Selected Items window anymore, or at least, none that I can see! You have to select something on the overview, then the relevant icons are highlighted (nice and crisp white), but until you select something, you can't actually see any of the icons!

I could write a wall of text about how much this greatly interferes with gameplay and usability, if you want me to...

This is how the Selected Items window looks to me right now - this is using Carbon theme, no transparency, blur off:

http://i.gyazo.com/e06171ad9d96d239a0c481948dc094dd.png

Needless to say, that's suboptimal ...

Why would you need to see icons that you can't use?

When you select an item all the icons that can act on that item get highlighted (the others are there if you look hard enough, leastways they are on my screen).


Because the icon row isn't static and changes depending on what is selected. If you expect the targeting reticle to be on the same location every time, you will be clicking past it when you target different things.
PaulAdams2
Doomheim
#510 - 2014-12-10 12:25:21 UTC  |  Edited by: PaulAdams2
Peter Grayson wrote:



my ishtar on alt looks like a Xmas tree decoration :D
marly cortez
Ministry of War
Amarr Empire
#511 - 2014-12-10 12:30:31 UTC
Saturday Beerun wrote:
So far all the ships Ive seen look like cheap dinky toys.Not a good thing.UI is worse.All the pretty icons have gone, replaced by sanitary flat boring unaesthetic shambolic entities. Why is customisation being binned?What happened to art and style?See through,why?Blurred,why?


Console games seldom have anything other than sanitary utility icons, they seldom have UI's players can customise either, I smell incoming DUST bunnies. Evil

Humanity is the thin veneer that remains after you remove the baffled chimp.

Dredd Slider
Doomheim
#512 - 2014-12-10 12:31:44 UTC
Just an update on my frame rates

and this happened if I recall the last graphic update a few years back

its the sun/light

if I look at a light FPS drops to 30

if I look away from the light back up to 60

Just thought I would up date my findings so far :)

dam game rocks lol
Constantin Makanen
#513 - 2014-12-10 12:45:20 UTC
I like the new UI but I couldnt play the game realy, since my graphic card is broken.
But still, I like the look.

Cons
Janeway84
Insane's Asylum
#514 - 2014-12-10 13:24:03 UTC  |  Edited by: Janeway84
The UI feels very fresh although i had no issue with old ui.
80% of space ships look horribly overshiny and some of the ships got weird colors going on that wherent there before.

I hope dirt maps make it into the game soon, but im not sure its gonna solve the issues people have with the new ship textures / shading 100%.

Feel like alot of the ships need more love in the 2d department.

Big + for the light effect when you move the mouse around the ui buttons Smile
Also we need more CCP Guard videos P
Makkuro Tatsu
Spontaneous Massive Existence Failure
#515 - 2014-12-10 13:30:48 UTC
Interesting how the great majority of feedback comments is about the UI and map, glossing over many other changes. But I'll do no better, so here we go:

  • I love the new icons. No more coloured splotches but clear shapes. To the violently opposed: I am confident that in a few days most pilots will recognize the new icons just as quickly as the old ones.

  • While a fixed set of colour schemes is a start, I'd prefer to have RGB sliders for some tuning, because depending on ambient lighting and your monitor you want to modify things a bit.

  • I like "calm" UIs without flashing or blinking elements because it is restful for my much stressed eyes and because it makes for good contrast to the action filled parts of the scene displayed. I would therefore welcome configuration options to tone down the UI as far as possible while retaining clarity and usability.

  • Super shiny ship skins don't look good on all ships, IMO. As pointed out several times already, Ishtars could be mistaken for christmas tree decorations for example, if they were not overall too distinct looking (a.k.a. ugly).

Zalzak
Viziam
Amarr Empire
#516 - 2014-12-10 13:32:21 UTC
UI font is too bright, i feel uncomfortable looking at it.
EEL
Wiyrkomi Heavy Industries
Caldari Alliance
#517 - 2014-12-10 13:40:56 UTC
And now the game looks GAY. What are you going for? 12 year olds in the shiny ships? or 60 year olds with the crappy 80s fail retro style interface.

This is not what I pay for, How do you think that by taking away great looking images and visual information tiles and replacing them with the same colour boring icons was smart??

*someone fire that guy for stupidity*

The last trailer was amazing with real people talking and a great cross section view of the game. Every non eve person I showed the trailer video was amazed and loved it..

Now im a little embarrassed to tell people I play EVE and what it is!
Now if they try it out and see how childish it looks they wont hang around and they will laugh all the more about me being a one game 8 year gamer paying monthly.

Misunderstood Genius
Republic Military School
Minmatar Republic
#518 - 2014-12-10 14:18:30 UTC
EEL wrote:
And now the game looks GAY. What are you going for? 12 year olds in the shiny ships? or 60 year olds with the crappy 80s fail retro style interface.

This is not what I pay for, How do you think that by taking away great looking images and visual information tiles and replacing them with the same colour boring icons was smart??

*someone fire that guy for stupidity*

The last trailer was amazing with real people talking and a great cross section view of the game. Every non eve person I showed the trailer video was amazed and loved it..

Now im a little embarrassed to tell people I play EVE and what it is!
Now if they try it out and see how childish it looks they wont hang around and they will laugh all the more about me being a one game 8 year gamer paying monthly.



In the 80th there did no GUI like this exist. The screen of a C64 was limited to 16 colors and would look like a cheap icon on your desktop.

You are not paying for the GUI. You pay for playing EVE and enjoying spaceships and not icons and windows. So play it. Nothing really changed here.

Less is more in design is far beyond stupidity.

But the trailer is a commercial not showing the EVE's real gameplay. People will leave disappointed if they expect this but not because of a nice and plain GUI.

Embarrassed because Icons destroyed the concept? I guess you need really a break and find a way back to the important things in life.

The only thing what looks childish here is your strange embarrasing post full of tears. Horrible.



Jean Luc Lemmont
Carebears on Fire
#519 - 2014-12-10 14:21:11 UTC
Longdrinks wrote:
please give us back color sliders for the ui, these new color sets are nifty but all of them are grey, drab and 2edgy4me. I liked bright colorful UI like this http://puu.sh/dl5pG/e40df518b8.jpg


Oh my God, my eyes. It burns and stings, please make it stop!

Seriously, though.

Shocked

No. Seriously.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

Yroc Jannseen
Deep Core Mining Inc.
Caldari State
#520 - 2014-12-10 14:21:36 UTC  |  Edited by: Yroc Jannseen
I don't hate the new UI as others seem to. I did have to tweak the transparency to a level I like.

The interesting thing is the comments from people saying that the window blur "breaks transparency". I don't think that's factually true more a perception of the gaussian blur spreading out the lighter pixels, which then come through the transparency stronger, maybe adding some luma correction to the blur effect would help this.

What I do think needs to be re-considered is the dynamic dimming of windows. The idea of having other windows dim when your looking at one window I think is generally smart, however it makes the assumption that eve players look at one window at a time.

I think you need to look at grouping windows for the purpose of this effect. Consider all chat windows as one entity, or the wallet, market window, buy/sell/modify combination.

You may also consider a better overall solution to that trifecta. Some way to streamline those three windows that are often used in combination and can be a pain to fit together at once.

Edit: Please don't take that last comment to mean they should all be one window, I think it's necessary to see all three of them, or the information contained within, at the same time.