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Player Features and Ideas Discussion

 
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Fighters and Off Grid assist

First post
Author
Viribus
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#81 - 2014-12-06 09:56:59 UTC
only on eve-o will you find people who think it's perfectly okay for an interceptor to do 1000+ DPS with the incredible risk of a carrier 500m outside a forcefield (lol)
Lugh Crow-Slave
#82 - 2014-12-06 13:26:02 UTC
after sitting by and watching the thread grow I still feel that killing the delegate control mechanic is not the right way to go about this but it does need to be removed within xkm of a tower/station to prevent what is currently causing it to be over powered.


The delegation isn't much of a problem and can be countered and those advocating to remove it completely either don't understand it or don't care about it. but the ability of a carrier to do this with little to no risk is unbalanced and needs to be fixed


would also like to clear up a post a while back about re-entering a POS shield with fighters out you don't lose them they simply return to drone bay
FT Diomedes
The Graduates
#83 - 2014-12-06 15:41:48 UTC
I'm willing to bet that most of those concerned about removing fighter delegation are mostly concerned about PVE, but just won't admit it.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Harvey James
The Sengoku Legacy
#84 - 2014-12-06 16:21:00 UTC  |  Edited by: Harvey James
FT Diomedes wrote:
I'm willing to bet that most of those concerned about removing fighter delegation are mostly concerned about PVE, but just won't admit it.


just as drone assist still exists .. incursions.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

afkalt
Republic Military School
Minmatar Republic
#85 - 2014-12-06 16:23:51 UTC  |  Edited by: afkalt
Viribus wrote:
only on eve-o will you find people who think it's perfectly okay for an interceptor to do 1000+ DPS with the incredible risk of a carrier 500m outside a forcefield (lol)


And it's the same groups of people who claim high sec is too safe, whilst doing this to assure literally 100% ratter safety. It's a miracle the universe doesn't collapse in on itself at the irony.
Bullet Therapist
Caldari Provisions
Caldari State
#86 - 2014-12-06 18:19:06 UTC
Nors Phlebas Sabelhpsron wrote:

We don't expect to automatically beat a defending force. What we want is for that defending force to actually have to risk itself to drive us away.

Also; you're missing the point. Why should we have to disengage? Why is it reasonable that a ship can drive us off without ever having to put itself in substantial risk?


And you've missed my point. Roll

So you lost a huginn to fighters after a night of strolling through catch in a mixed gang with ishtars and an orthrus and you come to whine about how fighter mechanics ruined your party? Tower mechanics are a joke, and should never have been what they are right now, I'll give you that. But the attitude is that someone should be able to moonwalk into a system, where, as you've admitted, the fighters are sitting on grid, without +1ing your scouts and expect to have a fair fight against entrenched defenders?

Even with crappy tower mechanics, carriers are still at risk, and even with fighters on grid, the ships that they're assigned to are not invincible.
Rroff
Antagonistic Tendencies
#87 - 2014-12-06 18:38:32 UTC  |  Edited by: Rroff
Lugh Crow-Slave wrote:
after sitting by and watching the thread grow I still feel that killing the delegate control mechanic is not the right way to go about this but it does need to be removed within xkm of a tower/station to prevent what is currently causing it to be over powered.


The delegation isn't much of a problem and can be countered and those advocating to remove it completely either don't understand it or don't care about it. but the ability of a carrier to do this with little to no risk is unbalanced and needs to be fixed


would also like to clear up a post a while back about re-entering a POS shield with fighters out you don't lose them they simply return to drone bay


I don't personally think it needs killing delegation as a knee jerk fix (that might be having a couple of characters with gal carrier V, fighters V, adi V, etc. talking). I do think that the fact they can project that level of force into a PVP situation while for all realistic intents and purposes pretty much as safe as if they were docked up is out of whack.


Bullet Therapist wrote:

And you've missed my point. Roll

So you lost a huginn to fighters after a night of strolling through catch in a mixed gang with ishtars and an orthrus and you come to whine about how fighter mechanics ruined your party? Tower mechanics are a joke, and should never have been what they are right now, I'll give you that. But the attitude is that someone should be able to moonwalk into a system, where, as you've admitted, the fighters are sitting on grid, without +1ing your scouts and expect to have a fair fight against entrenched defenders?

Even with crappy tower mechanics, carriers are still at risk, and even with fighters on grid, the ships that they're assigned to are not invincible.


The situation your referring to I think is more or less the straw that broke the camels back so to speak its been an ongoing irritation for awhile that even if everyone shipped up and went to engage you'd have nothing to show for it while it not infrequently kills casual roaming in situations far less black and white than the one alluded to.
Bullet Therapist
Caldari Provisions
Caldari State
#88 - 2014-12-06 20:02:03 UTC
Rroff wrote:
Lugh Crow-Slave wrote:
after sitting by and watching the thread grow I still feel that killing the delegate control mechanic is not the right way to go about this but it does need to be removed within xkm of a tower/station to prevent what is currently causing it to be over powered.


The delegation isn't much of a problem and can be countered and those advocating to remove it completely either don't understand it or don't care about it. but the ability of a carrier to do this with little to no risk is unbalanced and needs to be fixed


would also like to clear up a post a while back about re-entering a POS shield with fighters out you don't lose them they simply return to drone bay


I don't personally think it needs killing delegation as a knee jerk fix (that might be having a couple of characters with gal carrier V, fighters V, adi V, etc. talking). I do think that the fact they can project that level of force into a PVP situation while for all realistic intents and purposes pretty much as safe as if they were docked up is out of whack.


Bullet Therapist wrote:

And you've missed my point. Roll

So you lost a huginn to fighters after a night of strolling through catch in a mixed gang with ishtars and an orthrus and you come to whine about how fighter mechanics ruined your party? Tower mechanics are a joke, and should never have been what they are right now, I'll give you that. But the attitude is that someone should be able to moonwalk into a system, where, as you've admitted, the fighters are sitting on grid, without +1ing your scouts and expect to have a fair fight against entrenched defenders?

Even with crappy tower mechanics, carriers are still at risk, and even with fighters on grid, the ships that they're assigned to are not invincible.


The situation your referring to I think is more or less the straw that broke the camels back so to speak its been an ongoing irritation for awhile that even if everyone shipped up and went to engage you'd have nothing to show for it while it not infrequently kills casual roaming in situations far less black and white than the one alluded to.


I don't see a problem with it being used to counter casual roaming. A more serious fleet comp will defeat a few ships augmented with fighter assist and a serious FC will see it as an opportunity to destroy a carrier.
Rroff
Antagonistic Tendencies
#89 - 2014-12-06 20:33:40 UTC
Bullet Therapist wrote:

I don't see a problem with it being used to counter casual roaming. A more serious fleet comp will defeat a few ships augmented with fighter assist and a serious FC will see it as an opportunity to destroy a carrier.


Most of the time they will see a more serious comp coming and will be nowhere to be seen when you jump in or don't commit - usually flying interceptors, etc.

Realistically in most cases there isn't an opportunity to destroy a carrier - I don't think most people posting in this thread (and I'll admit I didn't realise quite fully at first what some of them are doing) realise exactly what mechanics are being used to protect the super/carriers, unless they majorly screw up generally they are almost as safe as if they were docked.
Nors Phlebas Sabelhpsron
The Red Circle Inc.
Ministry of Inappropriate Footwork
#90 - 2014-12-07 09:16:22 UTC
Bullet Therapist wrote:
Nors Phlebas Sabelhpsron wrote:

We don't expect to automatically beat a defending force. What we want is for that defending force to actually have to risk itself to drive us away.

Also; you're missing the point. Why should we have to disengage? Why is it reasonable that a ship can drive us off without ever having to put itself in substantial risk?


And you've missed my point. Roll

So you lost a huginn to fighters after a night of strolling through catch in a mixed gang with ishtars and an orthrus and you come to whine about how fighter mechanics ruined your party? Tower mechanics are a joke, and should never have been what they are right now, I'll give you that. But the attitude is that someone should be able to moonwalk into a system, where, as you've admitted, the fighters are sitting on grid, without +1ing your scouts and expect to have a fair fight against entrenched defenders?

Even with crappy tower mechanics, carriers are still at risk, and even with fighters on grid, the ships that they're assigned to are not invincible.



As Rroff said; that particular incident was just the latest in a long line of them. We knew full well they had assigned fighters but took the fight anyway as we thought we'd probably be able to kill the assault frigates before the fighters killed us.

This fight is actually a prime example of what we're talking about anyway; the Vengenace and Ares died, the Scythe was driven off. At this point, since we were being fought by a Nyx, we really ought to have been able to start threatening that Nyx. Since he's in almost perfect safety at his POS though, we can't - and that's what aint right. He took part in that fight without ever putting himself in danger.

Quote:
I don't see a problem with it being used to counter casual roaming. A more serious fleet comp will defeat a few ships augmented with fighter assist and a serious FC will see it as an opportunity to destroy a carrier.


But this is the problem; the techniques being used mean that we have no realistic oppurtunity at all to destroy that carrier.
Kesthely
State War Academy
Caldari State
#91 - 2014-12-07 14:22:59 UTC
A simple way to "Fix" this would simply be not beeing able to go inside of a pos shield if you have an agression timer. They have fighters assigned to interceptors? have a cloaky cyno alt ready at the pos and sent in a bait ship to get the carrier agressed.

Though if they changed it this way, said people would be screaming of the op ness of an aligned carrier to a safespot, and burning there, or heavens forbid, carrier that constantly warps around!

Haveing the carrier "safe" also reduces the effectiveness of said carrier, a carrier on the field can remote rep / neut / ewar / go to triage if needed.

Put the same carrier pilot in a drone ship, and have sentries out on assist from 150 km away with a mjd and you have a similar situation.
Zukan
Questionable Ethics.
Ministry of Inappropriate Footwork
#92 - 2014-12-08 09:59:14 UTC
I don't see what's wrong with this. I had to work hard to own my super, why shouldn't I be able to keep it safe? Also, how on earth am I supposed to take on a whole gang by myself if I can't do it this way? They might have a HIC, and keeping eyes on the next system, a Falcon alt, AND a cyno alt on standby is too much work. 2 alts should be plenty for solo PvP.
afkalt
Republic Military School
Minmatar Republic
#93 - 2014-12-08 10:02:26 UTC
Zukan wrote:
I don't see what's wrong with this. I had to work hard to own my super, why shouldn't I be able to keep it safe? Also, how on earth am I supposed to take on a whole gang by myself if I can't do it this way? They might have a HIC, and keeping eyes on the next system, a Falcon alt, AND a cyno alt on standby is too much work. 2 alts should be plenty for solo PvP.


notsureifserious.jpg
IIFraII
The Red Circle Inc.
Ministry of Inappropriate Footwork
#94 - 2014-12-08 10:31:10 UTC
afkalt wrote:
Zukan wrote:
I don't see what's wrong with this. I had to work hard to own my super, why shouldn't I be able to keep it safe? Also, how on earth am I supposed to take on a whole gang by myself if I can't do it this way? They might have a HIC, and keeping eyes on the next system, a Falcon alt, AND a cyno alt on standby is too much work. 2 alts should be plenty for solo PvP.


notsureifserious.jpg


definetelynotserious.jpg
Lady Rift
His Majesty's Privateers
#95 - 2014-12-08 13:37:29 UTC
Kesthely wrote:
A simple way to "Fix" this would simply be not beeing able to go inside of a pos shield if you have an agression timer. They have fighters assigned to interceptors? have a cloaky cyno alt ready at the pos and sent in a bait ship to get the carrier agressed.

Though if they changed it this way, said people would be screaming of the op ness of an aligned carrier to a safespot, and burning there, or heavens forbid, carrier that constantly warps around!

Haveing the carrier "safe" also reduces the effectiveness of said carrier, a carrier on the field can remote rep / neut / ewar / go to triage if needed.

Put the same carrier pilot in a drone ship, and have sentries out on assist from 150 km away with a mjd and you have a similar situation.



except that a cyno cant be lit close to a POS. also this can be done on a second account that one doesn't have to worry about paying attention to
Major Trant
Brutor Tribe
Minmatar Republic
#96 - 2014-12-08 14:47:11 UTC  |  Edited by: Major Trant
Interestingly I was roaming low in a Flycatcher only yesterday and encountered this tactic. I landed on a gate and found a Hyena 100 Kms off the gate, I burned towards him in the hope that he might be /afk. However, he quickly got moving and stayed at least 90K off me. He yellow boxed, then I heard the engagement alarm and then the damage started climbing. I switched to the drone tag and saw 5 Einherji on me. Thankfully I had an ASB and used a full set of Navy charges as I aligned out. But if he had been in say a Garmur, as I've witnessed before and kept a long point on me, I would never have got out.

The real issue in my opinion. Is that I wasn't flashy, neither was the Hyena. When the fighters aggressed, it was the carrier that got the suspect flag, not the Hyena, even though the Hyena had ordered the fighters in on me. The engagement took place in range of the gate guns but the gate guns did not fire, because the carrier wasn't on grid. If the Hyena had burned in close enough and I had fired on him, the gate guns would have shot me assuming the Hyena didn't aggress me with anything else.

Even more broken - if the Hyena had been sat on the gate when I landed, he could have called in the fighters to shoot me and if I had aggressed back, he could have jumped out immediately and left the gate guns to finish me off.

The most important fixes needed is that people who have drones assisting them should red box when they order the drones to attack. Secondly gate and dock guns should pop fighters and drones if their controlling ship goes suspect but is out of range.
afkalt
Republic Military School
Minmatar Republic
#97 - 2014-12-08 14:51:37 UTC
That actually sounds more buggy than anything else.
Necharo Rackham
The Red Circle Inc.
Ministry of Inappropriate Footwork
#98 - 2014-12-10 13:25:18 UTC
afkalt wrote:
That actually sounds more buggy than anything else.


It appears to be fairly well known if so - as I've come across carriers making use of this fact on stations. There is also another possible bug, where fighters assigned to a carrier pick up two sets of bonuses - but will need to test this more to capture data on it.
4Jane Ashpool
Questionable Ethics.
Ministry of Inappropriate Footwork
#99 - 2014-12-15 11:28:10 UTC
Bullet Therapist wrote:
I don't see a problem with it being used to counter casual roaming. A more serious fleet comp will defeat a few ships augmented with fighter assist and a serious FC will see it as an opportunity to destroy a carrier.


Wow it's like you didn't even bother to read the OP. I'll put it in big letters for you: YOU CANNOT KILL A CARRIER INSIDE A POS FORCEFIELD (unless you can bump it out)
Serendipity Lost
Repo Industries
#100 - 2014-12-15 14:44:07 UTC
I think this discussion is getting mixed up, both intentionally and based on the title.

I think there are 2 issues:

POS immunity - be it shield hugging or one click from putting up a forcefield. It's a (my opinion here) lame risk averse mechanic that should be removed from the game.

Assigning fighters / drone assist - these are also 2 seperate things.

I think (my opinion again) that assigning fighters is a cool carrier super power and should continue to be allowed in game [getting rid of POS immunity would make this feature acceptable to most pvp pilots - they just want a reasonable chance to hurt back on the ship that's hurting them]

I think (my opinion again) that drone assist should just go away. It's a lazy farmer tool that eve wouldn't miss in the PVE world. It's a crappy mechanic in pvp that allows small quick locking ships rediculous dps - it doesn't add fun to the game it allows very large groups the ability to punish anyone on grid for not being there first. An interceptor should not be able to contol over 200 dps through any means - period.


To the OP and others contributing on this - it's easier to get positive game change with clear discussion on clear objectives.