These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Smuggler class Frigate...

Author
Minty Aroma
Deep Core Mining Inc.
Caldari State
#21 - 2014-12-09 18:34:03 UTC
I'm thinking of a 0.1m cargohold you have at all times in your Pod for such things. Concord or faction police can never find anything in there unless they escort you to station for a more 'extreme' search. This cargohold could be labelled the 'Anal Cavity', although the effects of boosters will slowly take their toll through a suppository like mechanism.
Azami Nevinyrall
172.0.0.1
#22 - 2014-12-09 20:40:21 UTC  |  Edited by: Azami Nevinyrall
Komi Toran wrote:
Azami Nevinyrall wrote:
If you keep on giving new/more abilities to one ship class, then you'll end up with EVE the way it was before the rebalance started. Players only sticking to certain ships, completely ignoring other ships with less abilities.

Oh please. Let me lay it out for you:

There. Is. No. Depth. In. This. Suggestion.

None at all.

It is a ship purely for a very narrow case of NPC interaction. It doesn't even solve the problem of selling contraband in high-sec, as most of your potential customers still wouldn't be able to undock with the stuff.

And if blockade runners were given the ability to run contraband, how, exactly, would that impact any other hauler? How does it step on the toes of the DST or the Freighter? The answer is it wouldn't. It would be accurate to say that this would dissuade people from flying a Kyros just as much as it would from a Scimitar. As such, implementing your proposal is a complete waste of time.

That is your opinion!

Other people actually like this suggestion, myself included, I'm not going to withdrawal an idea just because you feel your opinion is higher then mine. You're not special get over it! Its also a very niche role that won't break your precious Nullsec either!

If Blockade runners were given an ability that no other ship class has, it'll be favourated over other ship classes as it has more capabilities then the rest!

I'll continue to support this idea, in my opinion its a good one. I'm not going to change it if you think otherwise.

Get over yourself, otherwsie , hack my acct, change the password and delete this thread!

...

Harvey James
The Sengoku Legacy
#23 - 2014-12-09 20:48:49 UTC
perhaps this idea is too simple ... afterall a ship used only for smuggling would be a bit obvious would it not??
maybe a more percentage or chance based approach is better ...

-add smuggling skill
5% a level contraband of not being discovered
- adv smuggling
3% a level

add a module or rig that uses up cargospace for a hidden compartment only usuable on haulers

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Aldjin Leusten
Doomheim
#24 - 2014-12-09 20:56:15 UTC
@komi

Dude

Bastion

Go back to having your opinions handed to you instead of giving out your own!
Komi Toran
Perkone
Caldari State
#25 - 2014-12-09 21:14:02 UTC
Azami Nevinyrall wrote:
Other people actually like this suggestion, myself included...

Oh, gee, I didn't know that. I absolutely had no clue that the person who posted this idea actually likes it. If I had only known.
Azami Nevinyrall wrote:
I'm not going to withdrawal an idea just because you feel your opinion is higher then mine. You're not special get over it!

I'm not asking you to withdraw it because my opinion is better than yours. I'm asking you to withdraw it because it's terrible.

As for special, you seem to be the one that thinks your ideas are not to be criticized. You are obviously taking offense that someone has dared argue against your concept, and are trying to turn this personal. If someone is acting like a special snowflake here, it is not me.
Azami Nevinyrall wrote:
Its also a very niche role...

Which, if you've been paying attention, is the entire problem.
Azami Nevinyrall wrote:
If Blockade runners were given an ability that no other ship class has, it'll be favourated over other ship classes as it has more capabilities then the rest!

Like the ability to fit a cov-ops cloak and immunity to cargo scanning?

Did you get a Black Friday deal on exclamation points or something?
Azami Nevinyrall
172.0.0.1
#26 - 2014-12-09 21:18:50 UTC  |  Edited by: Azami Nevinyrall
Thus yet again, I'm not going to withdrawal my idea because YOU think its bad.

Get over it m8!

(Also, EVE is a VERY niche game, just remember that!)

...

Nikk Narrel
Moonlit Bonsai
#27 - 2014-12-09 21:30:27 UTC
Komi Toran wrote:
Azami Nevinyrall wrote:
I'm not going to withdrawal an idea just because you feel your opinion is higher then mine. You're not special get over it!

I'm not asking you to withdraw it because my opinion is better than yours. I'm asking you to withdraw it because it's terrible.

As for special, you seem to be the one that thinks your ideas are not to be criticized. You are obviously taking offense that someone has dared argue against your concept, and are trying to turn this personal. If someone is acting like a special snowflake here, it is not me....

Just an observation, but Komi, you seem to be presenting your opinion in the form of a final judgment here.

I believe it would be more useful, if you were to instead present a modification to the idea, which would then allow you to accept, if not approve of, it.

You appear to be saying the problem this solves, should either be reversed for all ships, or accepted completely.
The idea of NPC monitored boosters does not want to be addressed by a new ship.

Fine, but let's not throw out the baby with the bathwater, as elders often said.
Suggest instead that this be a rig, or perhaps a module, that had fitting requirements. Possibly even limitations about what ship types could fit it.

I believe all you convince objective observers of, is that you don't care about the problem, and want to avoid attention towards it that could possibly go towards things you approve of.
Komi Toran
Perkone
Caldari State
#28 - 2014-12-09 22:24:31 UTC  |  Edited by: Komi Toran
Nikk Narrel wrote:
Just an observation, but Komi, you seem to be presenting your opinion in the form of a final judgment here.

I believe it would be more useful, if you were to instead present a modification to the idea, which would then allow you to accept, if not approve of, it.

You appear to be saying the problem this solves, should either be reversed for all ships, or accepted completely.
The idea of NPC monitored boosters does not want to be addressed by a new ship.

Fine, but let's not throw out the baby with the bathwater, as elders often said.
Suggest instead that this be a rig, or perhaps a module, that had fitting requirements. Possibly even limitations about what ship types could fit it.

I believe all you convince objective observers of, is that you don't care about the problem, and want to avoid attention towards it that could possibly go towards things you approve of.

If everything that was opinion on the Internet was prefaced by "in my opinion," it would take three times the bandwidth to load a thread on these forums.

Your post pre-supposes that there is a problem, that being able to thwart NPC customs without consequence is a mechanic that is needed for the game. This has not been demonstrated. As it stands, it is currently possible to move contraband safely in high-sec with only an occasional hit to faction standings.

Additionally, I did propose a modification to the OP's idea if, indeed, a problem did exist. In fact, my solution may already have been implemented. I just ran from Jita to Hek with a travel fit interceptor and, while I got dinged six times, each time was on the outgate, so I only took the standings hit and kept going. However, I also did the same thing in a blockade runner without a cloak, because I remember long ago it was said that BRs had a lower chance of being caught by customs. I didn't get dinged once. Is that definitive proof? No. But it does indicate that maybe, just maybe, the blockade runner is the intended solution to the customs issue.

Edited for reasons of operator error: it's easy not to get pulled over for carrying contraband when said contraband is in the safe confines of your item hangar back in the station. Test with contraband actually in the BR ended the same as the interceptor.
Nikk Narrel
Moonlit Bonsai
#29 - 2014-12-09 22:32:30 UTC
Komi Toran wrote:
If everything that was opinion on the Internet was prefaced by "in my opinion," it would take three times the bandwidth to load a thread on these forums.

Your post pre-supposes that there is a problem, that being able to thwart NPC customs without consequence is a mechanic that is needed for the game. This has not been demonstrated. As it stands, it is currently possible to move contraband safely in high-sec with only an occasional hit to faction standings.

Additionally, I did propose a modification to the OP's idea if, indeed, a problem did exist. In fact, my solution may already have been implemented. I just ran from Jita to Hek with a travel fit interceptor and, while I got dinged six times, each time was on the outgate, so I only took the standings hit and kept going. However, I also did the same thing in a blockade runner without a cloak, because I remember long ago it was said that BRs had a lower chance of being caught by customs. I didn't get dinged once. Is that definitive proof? No. But it does indicate that maybe, just maybe, the blockade runner is the intended solution to the customs issue.

A problem exists when perception of it does.
Perception can be shared, or not, as individual views vary.

I read your reply, and appreciate the candor, that you feel this is an intended game hazard, as well as something that may already be addressed, if not advertised as a feature of the BR.

I remain curious to know, whether a ship designed to smuggle like the OP suggests, might be a preferred target due to it's predictable cargo.
Komi Toran
Perkone
Caldari State
#30 - 2014-12-09 22:58:46 UTC  |  Edited by: Komi Toran
Nikk Narrel wrote:

A problem exists when perception of it does.
Perception can be shared, or not, as individual views vary.

I edited my previous post because I derped on the test. I'll have to repeat with the cloak at some point, and I am curious to see if the Prospect, with its cloak and low sig radius, might be more successful, but I do not have the training to fly it.

Anyway, the quoted portion is not true, as the number of ganking whine threads indicate, or at least not in the way intended. A problem may well exist when there is a perception of one, however that problem may not be the one that's initially identified. The problem may lie entirely in the individual, such as misunderstanding the nature of the game.

As it stands, if you do it correctly, the only penalty for moving contraband through highsec, no matter the quantity, is a modest standings decrease, ten of which can be offset with the completion of a single L3 storyline. I fail to see how the introduction of a new ship is necessary to overcome this barrier.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#31 - 2014-12-10 07:00:39 UTC  |  Edited by: Barrogh Habalu
Nikk Narrel wrote:
Fine, but let's not throw out the baby with the bathwater, as elders often said.
Suggest instead that this be a rig, or perhaps a module, that had fitting requirements. Possibly even limitations about what ship types could fit it.

It may be a rig, ship, module, implant, whatever. It doesn't change the substance behind this suggestion - player gains an item and thus disables standing losses from smuggling.

Then, you can add some skill or make it work or don't work randomly instead, like other people ITT suggested - that only means you take less standings damage over time.

In any case, the outcome is the same: that changes absolutely nothing in terms of gameplay. Some hiseccers (that minority who cares to use boosters) will move their booster stash into their home station instead of nearby losec system. Boo freaking hoo. Epic change that totally warrants all the effort of creating a ship.
Dustpuppy
New Eden Ferengi
#32 - 2014-12-10 08:08:07 UTC
Anyone who is against this or similar ideas never had a look at the booster/drug manufacturing process at all.

In short: it's a pain in the ass and not worth looking into it for single players or even small groups due to the requirements and the blocking elements.

The required gas is spread over the universe separated by Highsec which cannot be used to transport the product due to the "Iwin" button of Concorde. The gas also is bulky. You require a POS in 0.0 for manufaturing. Without SOV control you can only rely on an anchored offline POS (which hopefully no one shots down) and a nearby station or an orca to store the other required components (silo, lab, chemicals, BPCs). Jump in, build up the POS components, run your business, tear it down and hope that no one in the meantime comes in and kills the POS.

The final product also can only be sold in 0.0 / lowsec due to the transport problems. Have fun finding a WH which ends in Jita/Rens/... and leads to 0.0 or lowsec ob the other end of the chain and then use it to

Drug production would be a funny and interesting aspect in EVE if someone would add some aspects which make moving the illegal goods easier (e.g. compressed gas or a smuggler frig/ smuggler container) or reduces the requirements for drug production. This profession is a dead end at the moment, better go and shoot some rocks. Less hazards, more isk/hour
Komi Toran
Perkone
Caldari State
#33 - 2014-12-10 08:56:29 UTC
Dustpuppy wrote:
Anyone who is against this or similar ideas never had a look at the booster/drug manufacturing process at all.

Me thinks it is you who has never looked at the booster/drug manufacturing transportation business at all.

A) CONCORD has nothing to do with enforcing it. That is entirely the domain of customs officers.
B) If you're using the right ship (such as a blockade runner), you will only be caught on the outgate, while you are jumping. Simply say "no" when they tell you to drop your goods, take the 0.2% standings hit, and continue your jump through the gate.
C) They can be, and are, sold in high sec. Just take a look at Jita some time. How do you think all those Standard Blue Pills got on the market?
D) All that bulky gas? Not contraband. You can use a freighter through high-sec if you want.

And the rest of your issues aren't going to be solved with a customs-immune frigate.
Previous page12