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Rhea Feedback

First post First post
Author
Benny Ohu
Royal Amarr Institute
Amarr Empire
#141 - 2014-12-09 16:21:44 UTC  |  Edited by: Benny Ohu
Daemun Khanid wrote:
Benny Ohu wrote:
window blur should prolly turn itself off when transparency is set to zero


I haven't checked it but I assume pinned windows will still utilize the blur. A good reason for not disabling it automatically when its set to 0. Personally the blur destroys my frame rate with lots of windows open so it's off for me anyway.

yeah i just looked and you're right. i was thinking it should turn off because it makes windows slightly transparent even when transparency is at zero and they are not pinned.

so here's a better suggestion, maybe turn blur off for non-pinned windows when transparency is set to zero

e: i like the look with 100% transparency and blur by the way
Oraac Ensor
#142 - 2014-12-09 16:23:11 UTC
Parah Salin McCain wrote:
Oraac Ensor wrote:

Nothing to do with my SP.

Downloading from other sources isn't anything like that slow.

20,000 other players who have been online for the last 4 hours disagree.

I don't see how they could possibly disagree, since they have no way of knowing what download speeds I get from other sources.
mon'saha
KarmaFleet
Goonswarm Federation
#143 - 2014-12-09 16:25:35 UTC
Hello,

first time I post here, I had to do it...

Graphics are awful, plz turn it off or optional. My brain almost explode until I turned the game to the lowest possible graphic options. Now it's like I would play half life. It looks like a 20 years old game ...

UI Icons : Git it colors or anything plz, now it's like icon number 1, icon number 2, icon number 3, etc. It's impmossible to figure out which one does what.

Chat windows : When you stack up windows, it's more difficult to tell the limits between window, it's not clear and easy to read.

I was happy about most of CCP work until now. I didn't eve come on forums to complain about my favourite ship nerf (vigilant), I just sold it and play other ships. Well, this is too much I had to post. Please make these UI and graphic changes optional.
CCP Darwin
C C P
C C P Alliance
#144 - 2014-12-09 16:27:12 UTC  |  Edited by: CCP Darwin
Ni Mohna wrote:
Where's the creativity in this? No color, no look, no feel, no life... it's just this flat, ugly, lifeless, 90's style interface that makes things harder to see and distinguish. There is no useability advantage to this, what so ever.


Removing color does remove one of the elements people use to distinguish icons. However, relying on color for icons to be distinguishable is a questionable UI design strategy because it relies on users having good color acuity.

Here are some of our old Neocom icons, viewed up-close. I hope you'll agree that these designs are too busy to distinguish by outline and carry virtually no semantic meaning. This is one major issue the new UI icons were intended to address.

[img]http://i.imgur.com/SlCWOYI.png[/img]

Please keep the feedback coming, though. If you tremendously prefer the old icons, please explain why, so that even if they don't return, your input can help us shape future iteration.

Edit: I should clarify that I am not involved in the UI design effort, but I do have some background in UI design and wanted to communicate some of the thought process behind the changes that would be familiar to human interface designers.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

D'ert
#145 - 2014-12-09 16:30:17 UTC
Back incursus!
Wormik
The Northerners
Pandemic Horde
#146 - 2014-12-09 16:30:52 UTC
I dont mind the new icons, needs getting used to but works. Graphic changes otherhand makes most ships look wose the before, if u intend to keep this new option make it optional please.
Adrie Atticus
Caldari Provisions
Caldari State
#147 - 2014-12-09 16:31:33 UTC
CCP Darwin wrote:
Ni Mohna wrote:
Where's the creativity in this? No color, no look, no feel, no life... it's just this flat, ugly, lifeless, 90's style interface that makes things harder to see and distinguish. There is no useability advantage to this, what so ever.


Removing color does remove one of the elements people use to distinguish icons. However, relying on color for icons to be distinguishable is a questionable UI design strategy because it relies on users having good color acuity.

Here are some of our old Neocom icons, viewed up-close. I hope you'll agree that these designs are too busy to distinguish by outline and carry virtually no semantic meaning. This is one major issue the new UI icons were intended to address.

[img]http://i.imgur.com/SlCWOYI.png[/img]

Please keep the feedback coming, though. If you tremendously prefer the old icons, please explain why, so that even if they don't return, your input can help us shape future iteration.


Please remove the gaining/losing focus on a window causing it to shift in colour, it is causing headaches and nausea on multiple players. Not mild, severe.
Querns
Science and Trade Institute
Caldari State
#148 - 2014-12-09 16:31:59 UTC
Gonna have to agree that removing color as a visual distinction for icons is the right thing to do. Color blindness is a thing that you have to compensate for when making a user interface, at the very least.

I remember at one job I was making a backend interface for describing profits and losses, and I received a complaint from one of the employees that he couldn't tell which numbers were negative and which were positive. Turns out he was colorblind and I had marked positive numbers as green and negative as red. That was a pretty defining moment in my understanding of how people use UIs.

On a more general point — I like the new icons. I could immediately intuit which icons were for which function (except the inventory icon, represented by a cube, but since it was the only one, it was pretty obvious what it was anyways.)

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Shikome
Aliastra
Gallente Federation
#149 - 2014-12-09 16:33:05 UTC
So. First off I want to say, Thank you CCP for this awesome patch. Admittedly the UI could use an option to shift the colors around a bit to each players personal preference, but overall I think it looks better, just may take some getting used to. Second. Free Flight is awesome. The first thing i did after logging in was build a crow (which seems to have lost a low slot?.. not sure when this happened) and fly around the station at 2500m/s for 20 minutes.

Which brings me to the one gripe I have with the patch so far.. Please put a way for us to either lock the camera at a certain position in relation to our own ship, or add in a cockpit view of some sort. I know modeling cockpits for all of the ships is unrealistic.. especially considering once you get past a frigate it would be more of a bridge than a cockpit. But, I don't think it would be too terribly hard to just lock the camera as if it was set in the nose of the ship would it? Not permanently of course but have an option to set it there. I would think adding in a camera view would be fairly simple, as far as the other options go at least.

Other than that, thanks for making a game that has endured for over a decade and with free added content!
Signal11th
#150 - 2014-12-09 16:33:13 UTC  |  Edited by: Signal11th
CCP Darwin wrote:
Ni Mohna wrote:
Where's the creativity in this? No color, no look, no feel, no life... it's just this flat, ugly, lifeless, 90's style interface that makes things harder to see and distinguish. There is no useability advantage to this, what so ever.


Removing color does remove one of the elements people use to distinguish icons. However, relying on color for icons to be distinguishable is a questionable UI design strategy because it relies on users having good color acuity.

Here are some of our old Neocom icons, viewed up-close. I hope you'll agree that these designs are too busy to distinguish by outline and carry virtually no semantic meaning. This is one major issue the new UI icons were intended to address.

[img]http://i.imgur.com/SlCWOYI.png[/img]

Please keep the feedback coming, though. If you tremendously prefer the old icons, please explain why, so that even if they don't return, your input can help us shape future iteration.


I suppose the answer to that is numbers...I'd say the majority of people who play have good colour recognition and a minority don't, Instead of annoying the majority of people to help the minority why not just create a UI for people with the problem a.k.a colourblind mode or something similar.

I like the patch but for me the UI is just lifeless now and dull.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Baynex
Aideron Robotics
Aideron Robotics.
#151 - 2014-12-09 16:34:00 UTC
The patch notes lists that the new clothing options have been added to the NES, but they do not appear there.
I am confuse. Are they supposed to be in or not?
Samus Lee
Perkone
Caldari State
#152 - 2014-12-09 16:34:04 UTC
Decided to try the New Eden Store for the first time today and get the new sexy Moros ship skin.
After buying it and trying to paint my Moros I realized the Moros needs to be repackaged to be able to be skinned :(

Not fun at all with a T2 capital rig and two other capital rigs, thats like a 300+ million loss to repackage it. Why can't we paint assembled ships? At least add some information on the NES page telling us that we need repackaged ships to be able to use the skins.
Mara Kell
Herrscher der Zeit
Pandemic Horde
#153 - 2014-12-09 16:36:02 UTC
Adrie Atticus wrote:


Please remove the gaining/losing focus on a window causing it to shift in colour, it is causing headaches and nausea on multiple players. Not mild, severe.


I can only second this, im a trader and switching windows all the time and i got a weird feeling after some time. On top of that every focus switch makes my FPS drop 50% until the animation ends.
Heavens Deliverance
Science and Trade Institute
Caldari State
#154 - 2014-12-09 16:36:03 UTC
Ok ccp, nice effort but still not quite there but I am sure you already are aware of that and upcoming patches/fixes will sort things out. So I will just list some peeves of mine as it stands right now. Its not many honest :D

1. The UI change is ok to a point, my concerns were only that the edging of the windows have white corners that really distract me when I go to look at another window for info, my eyes go to the white corner chevron/edge placement things. That in in itself seems to of been done because someone did not really finish or was not really happy with final outcome and needed some feeling of solidity in the windows feel.

My recommendation:

Make a certain portion of surrounding edge of the windows have a gradient at least, and tighten the edge fnally with a dark prominent line of the colour palette needed per profile or failing that black is suitable for everything. Remove the corner markers as mentioned above there is no need for them they serve no purpose and are distracting.

Adding gradient edging to the window will actually at least give the "ships console" feel that it has some depth and is part of your pod instead of flat boring overlay that when placed next to other windows blends into a mess with no defining ends of the windows themselves.

2. Check out the fps counter per click of channel tabs on one window combined when moving between chat rooms as it again is causing as it always has I think from the past fps spike drops ( this could be just teething issues with the new ui itself ) but it is more prominent since update today than it ever has been for me anyhow.

3. I would have to agree on the feeling of ships and bling effect of late, it has gone beyond ok to ludicrous now, come on admit it you know its crazy ;) The Amarr ships look like Cleopatra has risen from the dead and the buff and shine vehicle shop has gone overboard with enthusiasm to please her. Come on seriously? / goes for any other ship with reflective bright surfaces as well, lets get these space ships looking like ships that have endured countless space dust hits at least?

The map is awesome it might have some initial lag issues sometimes but probably because its in conjunction with the original map it seems to still be in use even when selecting beta map, maybe its too taxing having both available to the client in use? Other than that the whole aspect of it all is just great and well done :D
Now just waiting on the probe scan into the system in that window on my other screen so I can watch in space whats going on still :D, can't wait!

Thats all, o/
Nam Dnilb
Universal Frog
#155 - 2014-12-09 16:36:22 UTC
WTB gamma slider in the graphics options. I kinda like the look, but everything is too dark. (No, not buying calibration equipment for a video game, thx for understanding)
Rena Monachica
Capital Hot Rods
#156 - 2014-12-09 16:36:55 UTC
So far .. no problems and I like the new UI. Deactivated the transparency though, it was too distracting

the PBR ... I dont hate it, but lets say that there is room for improvement.

Overall: Too. much. shiny.

Especially on the gallente hulls. The golden stuff on the amarr hulls could be toned down a bit too

what really stands out: The Ishtar: SUPERHYPERSHINY with puke green.

And the Kronos just looks bland. Her new color scheme plainly sucks
Adam Lyon
Caldari Provisions
Caldari State
#157 - 2014-12-09 16:37:00 UTC  |  Edited by: Adam Lyon
New map is great but still needs some work. The heat mapping functionality of the old F10, while gross, worked. In the dev post about the new map, it looked to have at least better heat mapping than I am capable of finding (while still being inferior to the old F10), so maybe I just can't find that option (in the very simple UI).

This picture was taken for pilots in space last 30 minutes statistic. Tell me which systems actually have the most.
Picture.
The orange blip is Jita (go figure). Otherwise, all this heatmap does is give you a rough estimate of lowsec vs highsec.

As I said, the map is great but still far from a completed product. Keep up the good work.


EDIT: Please for the love of god let me change the level of blur on these windows.


DOUBLE EDIT: People actually complaining about buttons are ridiculous. The worst thing CCP has ever done in this regard is take the undock button from the bottom left and move it to the top right, and it took 80 minutes to get used to.
Milla Goodpussy
Garoun Investment Bank
#158 - 2014-12-09 16:37:33 UTC
CCP Darwin wrote:
Ni Mohna wrote:
Where's the creativity in this? No color, no look, no feel, no life... it's just this flat, ugly, lifeless, 90's style interface that makes things harder to see and distinguish. There is no useability advantage to this, what so ever.


Removing color does remove one of the elements people use to distinguish icons. However, relying on color for icons to be distinguishable is a questionable UI design strategy because it relies on users having good color acuity.

Here are some of our old Neocom icons, viewed up-close. I hope you'll agree that these designs are too busy to distinguish by outline and carry virtually no semantic meaning. This is one major issue the new UI icons were intended to address.

[img]http://i.imgur.com/SlCWOYI.png[/img]

Please keep the feedback coming, though. If you tremendously prefer the old icons, please explain why, so that even if they don't return, your input can help us shape future iteration.

Edit: I should clarify that I am not involved in the UI design effort, but I do have some background in UI design and wanted to communicate some of the thought process behind the changes that would be familiar to human interface designers.



I want the old icons back cause its trained in my head what they do and not these new age "elitest" type icons.. that's all the feedback you need to know.. now if you want to play the greyscale and dismiss my feedback more power to ya.. i'll just take my money onward to somewhere else that promises not to make my eyes bleed..

this needs to be OPT-IN.. like you're doing with the Star Map!.. is that enough feedback for you??
pay attention here.. folks are all complaining the visual thing is a problem are you going to deny that as well??
BadAssMcKill
Aliastra
#159 - 2014-12-09 16:39:07 UTC
CCP Darwin wrote:
Ni Mohna wrote:
Where's the creativity in this? No color, no look, no feel, no life... it's just this flat, ugly, lifeless, 90's style interface that makes things harder to see and distinguish. There is no useability advantage to this, what so ever.


Removing color does remove one of the elements people use to distinguish icons. However, relying on color for icons to be distinguishable is a questionable UI design strategy because it relies on users having good color acuity.

Here are some of our old Neocom icons, viewed up-close. I hope you'll agree that these designs are too busy to distinguish by outline and carry virtually no semantic meaning. This is one major issue the new UI icons were intended to address.

[img]http://i.imgur.com/SlCWOYI.png[/img]

Please keep the feedback coming, though. If you tremendously prefer the old icons, please explain why, so that even if they don't return, your input can help us shape future iteration.

Edit: I should clarify that I am not involved in the UI design effort, but I do have some background in UI design and wanted to communicate some of the thought process behind the changes that would be familiar to human interface designers.


I'd say its hardly questionable when there's 7 pages of people complaining

Feedback is better than any study that says otherwise
Herzog Wolfhammer
Sigma Special Tactics Group
#160 - 2014-12-09 16:41:01 UTC
Omnathious Deninard wrote:
Quote:
Some 4/10 exploration sites have had their gate access corrected to prevent entry by Strategic Cruisers.


Will we ever see this ban lifted, IMO in many cases t3 ships are rarely in a better spot for 3/10-4/10 complexes than; Ishtars, Gilas, Stratios, VNI, and most HACs.



Years ago there were a lot of incidents of T3 being able to traipse right into a 4 of 10, tank all NPCs, pop the boss and run off. Every time some corp got kicked out of nullsec they would clean out every highsec 4 of 10 around. I even got banned from the exploration chat for bringing that up. (hit too many nerves).

So when gate restrictions were introduced, the only people complaining were the ones doing it. If you can run a T3 you don't "need" to be doing highsec 4/10s. Leave it for the noobs who need the experience.


Bring back DEEEEP Space!