These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Phoebe] Long Distance Travel Changes - updates!

First post First post First post
Author
Rasha Maklawa
Tides of Silence
#2221 - 2014-12-07 21:46:50 UTC
Attrezzo Pox wrote:
I LOVE These changes. I've been gone since 2011 but this brought me back..

Nullsec was BORING once capitals and cyno jumping was introduced. Basically relegated to gate camps to catch poor new players or attacking some pos or station.



Capitals where introduced in 2005....

SFM Hobb3s
Perkone
Caldari State
#2222 - 2014-12-08 14:34:51 UTC  |  Edited by: SFM Hobb3s
Rasha Maklawa wrote:


Finally jump bridges aren't free or invulnerable, and they have a fair amount prerequisites that needs to be in order before they can deployed, so...THERE WHERE NOTHING WRONG WITH THE JUMP BRIDGES! STOP FKING THEM UP!
What ever unbalance in 0.0 you think you are fixing with these jb changes, you are not!



You clearly have too much space if you are depending on jump bridge use for anything other than emergencies. It's not CCP's fault you haven't adapted to Le Tired like everyone else...its yours.

And to further the argument, it seems like many of the major entities in null have not only adapted, but proven to CCP that the current nerfs to power projection are still not enough. Further nerfs on both capital and subcapital levels are going to be needed to 'promote' further localization.
Rasha Maklawa
Tides of Silence
#2223 - 2014-12-08 18:30:30 UTC  |  Edited by: Rasha Maklawa
SFM Hobb3s wrote:
Rasha Maklawa wrote:


Finally jump bridges aren't free or invulnerable, and they have a fair amount prerequisites that needs to be in order before they can deployed, so...THERE WHERE NOTHING WRONG WITH THE JUMP BRIDGES! STOP FKING THEM UP!
What ever unbalance in 0.0 you think you are fixing with these jb changes, you are not!



You clearly have too much space if you are depending on jump bridge use for anything other than emergencies. It's not CCP's fault you haven't adapted to Le Tired like everyone else...its yours.

And to further the argument, it seems like many of the major entities in null have not only adapted, but proven to CCP that the current nerfs to power projection are still not enough. Further nerfs on both capital and subcapital levels are going to be needed to 'promote' further localization.




I'll consider the first part of your post unimportant as it doesn't have much to do with my post, it's just your personal opinions on my what, when, why and where.

And for the last part, please note I talk about jump bridges only.
Dirk Morbho
Native Freshfood
Minmatar Republic
#2224 - 2014-12-08 21:30:06 UTC
So with Greyscale's depature, it begs the question: will these changes be scaled back at all?

Ideas for this include:
- JB's get 50% reduction because home defence
- Scale the fatigue multipler to about 75-80% of what it is currently
- Bump up ly range slight, maybe to the 6.5 - 7.5ly neighborhood (just increase base range)


Also, I'd like to see jump cal 5 (the train from hell!) give you a full 1 ly boost to range.



ps. Good luck in your future endeavors, Matt/"Greyscale"
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#2225 - 2014-12-08 22:27:41 UTC  |  Edited by: Bronson Hughes
Rasha Maklawa wrote:
Eve has always been about choices, and CCP has imo done an awe inspiring job building and maintaining EvE.

I currently have 30days blue timer and 2days + until i can use a jump bridge again.


(Emphasis added)

You are absolutely right. EvE is 100% about choices.

You chose poorly. You got hit with a penalty for doing so.

Adapt or perish.

EDIT: To clarify, had you waited out some of your fatigue between jumps instead of letting it build up exponentially, this wouldn't have happened. Waiting out your fatigue until it's down to 10 minutes instead of jumping as soon as your timer expires means it rarely builds up. Did you really need to be somewhere that fast? If so, this is now the price you pay. Or, you can use gates. Your choice.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Zurin Arctus
Trauma Ward
#2226 - 2014-12-09 03:22:06 UTC
The changes are great. If anything, they didn't go far enough - but I'll take it, as long as CCP doesn't backpedal in the face of whine threadnaughts.
Nevyn Auscent
Broke Sauce
#2227 - 2014-12-09 04:13:46 UTC
Dirk Morbho wrote:
So with Greyscale's depature, it begs the question: will these changes be scaled back at all?

Ideas for this include:
- JB's get 50% reduction because home defence
- Scale the fatigue multipler to about 75-80% of what it is currently
- Bump up ly range slight, maybe to the 6.5 - 7.5ly neighborhood (just increase base range)


Also, I'd like to see jump cal 5 (the train from hell!) give you a full 1 ly boost to range.



ps. Good luck in your future endeavors, Matt/"Greyscale"

1. Home defence you can use gates much easier. Also you have the internal arc so shorter distances normally.
2. Why? They want jumps nerfed.
3. Why? They want jumps nerfed.
Mike Azariah
The Scope
Gallente Federation
#2228 - 2014-12-09 04:39:25 UTC
Dirk Morbho wrote:
So with Greyscale's depature, it begs the question: will these changes be scaled back at all?

Ideas for this include:
- JB's get 50% reduction because home defence
- Scale the fatigue multipler to about 75-80% of what it is currently
- Bump up ly range slight, maybe to the 6.5 - 7.5ly neighborhood (just increase base range)


Also, I'd like to see jump cal 5 (the train from hell!) give you a full 1 ly boost to range.



ps. Good luck in your future endeavors, Matt/"Greyscale"


That would be interesting, if each coder/dev TOOK his ideas and code with him when he left. I wonder what the game would be like or if it even would exist.

No


m

Mike Azariah  ┬──┬ ¯|(ツ)

Dirk Morbho
Native Freshfood
Minmatar Republic
#2229 - 2014-12-09 05:37:10 UTC
Nevyn Auscent wrote:

1. Home defence you can use gates much easier. Also you have the internal arc so shorter distances normally.


You pay for the sov, you upgrade the systems, you install the jumpbridges. You do this so you can use the JB to jump ahead of your enemy and catch them - not just chase them like scrubs. It's call the homefield advantage.


FT Diomedes
The Graduates
#2230 - 2014-12-09 06:00:28 UTC
SFM Hobb3s wrote:


And to further the argument, it seems like many of the major entities in null have not only adapted, but proven to CCP that the current nerfs to power projection are still not enough. Further nerfs on both capital and subcapital levels are going to be needed to 'promote' further localization.


Agreed.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#2231 - 2014-12-09 06:02:05 UTC
Zurin Arctus wrote:
The changes are great. If anything, they didn't go far enough - but I'll take it, as long as CCP doesn't backpedal in the face of whine threadnaughts.


It would be a real shame to see CCP backpedal on this one. It would be awesome to see them come up with something less annoying that still nerfed power projection in a meaninful way.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

baltec1
Bat Country
Pandemic Horde
#2232 - 2014-12-09 07:13:34 UTC
I did tell you people power projection cannot be nerfed.
Rasha Maklawa
Tides of Silence
#2233 - 2014-12-09 10:01:01 UTC
Bronson Hughes wrote:
Rasha Maklawa wrote:
Eve has always been about choices, and CCP has imo done an awe inspiring job building and maintaining EvE.

I currently have 30days blue timer and 2days + until i can use a jump bridge again.


(Emphasis added)

You are absolutely right. EvE is 100% about choices.

You chose poorly. You got hit with a penalty for doing so.

Adapt or perish.

EDIT: To clarify, had you waited out some of your fatigue between jumps instead of letting it build up exponentially, this wouldn't have happened. Waiting out your fatigue until it's down to 10 minutes instead of jumping as soon as your timer expires means it rarely builds up. Did you really need to be somewhere that fast? If so, this is now the price you pay. Or, you can use gates. Your choice.



You are absolutely right. I chose poorly and got hit with a penalty for doing so and i will adapt or parish.

Now... like i said in my original post, those penalties are imo way out of proportion compared to the prerequisites needed to put up and maintain a jump bridge.
And for every 1 jump bridge you need those prerequisites to be met and maintained in 2 systems.
Lord TGR
Brutor Tribe
Minmatar Republic
#2234 - 2014-12-09 10:08:41 UTC
baltec1 wrote:
I did tell you people power projection cannot be nerfed.

And I did tell Greyscale that the major political upheavals wouldn't come with this nerf, even though it did have a bit of an impact. I'm going to have to wait for them to actually implement a new sov system, but I'm still confident that I'll be proven right, and that it will be the biggest "power projection nerf".

Although, I am told it has let lowsec breathe a bit now that capitals aren't as easy to move around as they once were, so there's that.
Sgt Ocker
What Corp is it
#2235 - 2014-12-09 10:48:06 UTC
Rasha Maklawa wrote:
Bronson Hughes wrote:
Rasha Maklawa wrote:
Eve has always been about choices, and CCP has imo done an awe inspiring job building and maintaining EvE.

I currently have 30days blue timer and 2days + until i can use a jump bridge again.


(Emphasis added)

You are absolutely right. EvE is 100% about choices.

You chose poorly. You got hit with a penalty for doing so.

Adapt or perish.

EDIT: To clarify, had you waited out some of your fatigue between jumps instead of letting it build up exponentially, this wouldn't have happened. Waiting out your fatigue until it's down to 10 minutes instead of jumping as soon as your timer expires means it rarely builds up. Did you really need to be somewhere that fast? If so, this is now the price you pay. Or, you can use gates. Your choice.



You are absolutely right. I chose poorly and got hit with a penalty for doing so and i will adapt or parish.

Now... like i said in my original post, those penalties are imo way out of proportion compared to the prerequisites needed to put up and maintain a jump bridge.
And for every 1 jump bridge you need those prerequisites to be met and maintained in 2 systems.

The addition of punitive measures for playing the game had little to do with the majority of players. Yet it is in fact the day to day player who had nothing to do with the reasons fatigue and range nerfs were thought necessary that is affected the most.

Fatigue and jump range nerfs was CCP's way of ripping off the bandaid. Only problem is, nulsec is now bleeding to death far faster than it was previously.
They essentially nerfed what little content there was in nulsec to allow lowsec capitals room to play unhindered.

NB; 2 days ago I sold one of my Dreads to a lowsec player of 7 years who in the past said he would never fly capitals. Why did he change his mind? CCP has made capitals kings of the hill in lowsec (his words).

While in nulsec, unless you belong to a major coalition, they have become all but useless.. Well done CCP

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Serendipity Lost
Repo Industries
#2236 - 2014-12-10 13:29:34 UTC
So when I look at the map now, it seems that there is actual activity in Null. Some parts of it appear to be on fire. Are we still complaining that this is a game ruiner??

I think CCP ruined 'your game' but saved 'the game'

Frostys Virpio
State War Academy
Caldari State
#2237 - 2014-12-10 14:09:42 UTC
baltec1 wrote:
I did tell you people power projection cannot be nerfed.


I though the 4 supers + 2 carrier N3 lost to reavers were because their whole fleet could not be everywhere at any time but I guess you have a different explanation to that than they could not save it because it was more than a jump away.
baltec1
Bat Country
Pandemic Horde
#2238 - 2014-12-10 14:39:16 UTC
Frostys Virpio wrote:
baltec1 wrote:
I did tell you people power projection cannot be nerfed.


I though the 4 supers + 2 carrier N3 lost to reavers were because their whole fleet could not be everywhere at any time but I guess you have a different explanation to that than they could not save it because it was more than a jump away.


Reavers dont exist.

SFM Hobb3s
Perkone
Caldari State
#2239 - 2014-12-10 14:56:05 UTC
...and 'Vengeance' has so far cost CFC more than 1 trillion isk (almost a trillion just counting the loss of three destroyed titans, and the expense of 'replacing' them). Op success!
Barrett Fruitcake
Doomheim
#2240 - 2014-12-10 21:28:14 UTC
Rasha Maklawa wrote:
Attrezzo Pox wrote:
I LOVE These changes. I've been gone since 2011 but this brought me back..

Nullsec was BORING once capitals and cyno jumping was introduced. Basically relegated to gate camps to catch poor new players or attacking some pos or station.



Capitals where introduced in 2005....




I agree that null sec got pretty bad once capitals started getting a lot of use in the years between their release and 2011.

I also think these changes have been great. Our smaller corp has been able to field Caps lately without the huge threat of the "bat phone" bringing half of Eve in because a carrier got bumped off a dock ring.