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WORMHOLE!! PVE Little things

First post First post First post
Author
Mincerus
The Scope
Gallente Federation
#121 - 2014-12-09 07:51:54 UTC

Any chance of being able to get a drone damage indicator on drones that are in the drone bay. I would be nice to be able to pick drones that have no damage. Instead of sending them out against sleeps just to one destroyed by a singe shot.



Kara Jordan
Science and Trade Institute
Caldari State
#122 - 2014-12-09 09:14:37 UTC
Mincerus wrote:

Any chance of being able to get a drone damage indicator on drones that are in the drone bay. I would be nice to be able to pick drones that have no damage. Instead of sending them out against sleeps just to one destroyed by a singe shot.


from Rhea patch notes
Quote:
Health bars are now visible for drones in drone bay


Pure Angel
Ascendance
Goonswarm Federation
#123 - 2014-12-12 10:08:02 UTC  |  Edited by: Pure Angel
TheBlueFox wrote:
As is stands, capital escalations in C5s and C6s are far too easily exploited in red giant and magnetar type wormholes due to the consistent spawn location of the sleepless guardian battleships. In a red giant, with the requisite number of capitals, a half dozen smartbombing battleships will clear the entire field of a fully escalated site of sleepless guardians in approximately 30 seconds. In a magnetar, a dreadnought warping in at the spawn point can run the site solo as the guardians will have zero transversal as they burn from the spawn point to establish an orbit at about 40km. The lone dreadnought can kill them all before they reach said orbit due to the higher damage output. The site is then further escalated by warping further capitals at extreme ranges. Randomized spawn locations would prevent such activities and still allow sites to be run by more "traditional" methods. Should be trivially easy to implement and will benefit everyone that isn't in an exclusive club that gets to call one of the aforementioned wormholes home..



Wrong, A nag/Moros can still do this in any hole quite easily, Yes it would take an extra siege cycle but is still doable.

Theres not many people who do this, Its extremely risky... Sticking a 4b dread ON ITS OWN in a site sieged.

Your Dead if you get rolled into 100%
Your Dead if sleeper battleships gets outta range, which sometimes they do because of the collision mechanic..
Your Dead if you cap out, your having 8+ neuts on you constantly + having to pulse your repper + Moros guns
Your Dead if you bollocks up the bookmarks - Easily done.

Theres ALOT of risk doing this method, which is why not many people do it. Plus there's plenty of Magnatars available so i dont know why your whining about it being a Select few.

On to the C6 Red Giant smartbombing method. Its ****** because of the changes to Isboxer.

There is no solution to this problem, If they changed the spawn mechanics to random, people would warp a carrier into the site, spawn the escalation wave, warp out. bring in the zep, BM there location and then warp the dread back in.... Same problem again.

Its not a broken mechanic, its extremely risky to do which is why only a select number of people do it.

Stop your bitching.
Daidary Oriki
Caldari Provisions
Caldari State
#124 - 2014-12-12 13:37:58 UTC  |  Edited by: Daidary Oriki
Pure Angel wrote:


There is no solution to this problem, If they changed the spawn mechanics to random, people would warp a carrier into the site, spawn the escalation wave, warp out. bring in the zep, BM there location and then warp the dread back in.... Same problem again.


nope ;) would be dual escalated then


to the solo dreading: its good money, theres plenty of risk and if you disconnect or simply **** up, you're dead = sounds balanced to me
Pure Angel
Ascendance
Goonswarm Federation
#125 - 2014-12-12 13:42:18 UTC
Daidary Oriki wrote:
Pure Angel wrote:


There is no solution to this problem, If they changed the spawn mechanics to random, people would warp a carrier into the site, spawn the escalation wave, warp out. bring in the zep, BM there location and then warp the dread back in.... Same problem again.


nope ;) would be dual escalated then


to the solo dreading: its good money, theres plenty of risk and if you disconnect or simply **** up, you're dead = sounds balanced to me


Once you have the " Randomized spawn location " warp the rest of your caps in at range = quad escalation.

Risk vs reward your putting an unguarded dread in a site, on its own.... risky
Galen Gallente
The Oasis Group
TOG - The Older Gamers Alliance
#126 - 2014-12-12 15:20:39 UTC
epicurus ataraxia wrote:
Encourage CCP to place unique resources in EACH class and Effect of wormholes. Make every hole valuable to someone.


Most epic statement.
corbexx
Sebiestor Tribe
Minmatar Republic
#127 - 2014-12-12 15:39:23 UTC
Galen Gallente wrote:
epicurus ataraxia wrote:
Encourage CCP to place unique resources in EACH class and Effect of wormholes. Make every hole valuable to someone.


Most epic statement.


thats a really good idea but I just don't think it would be practical
Prometheus09
Deep Core Mining Inc.
Caldari State
#128 - 2014-12-12 16:41:32 UTC
Jacid wrote:
Instead of trying to make wormhole mining safer make it more productive. Remove regular ores and add super dense ores in more limited supply. Have the time it takes to clear a sites about the same as gas sites. However ore size should favor mining barges not so much ventures.

If you did this you would defiantly have more people mining and more targets for people to shoot at.



Sounds like mining comets to me. I approve of this.
Prometheus09
Deep Core Mining Inc.
Caldari State
#129 - 2014-12-12 16:44:22 UTC
In regards to be been able to solo sites in higher class wormholes, perhaps introducing the combat sites from C1-C4 into C5/C6 WH on a different spawn timer from the normal C5/C6 sites would do this.

This would help at times when there are only a couple of people online in your corp and you cant run anything.
corbexx
Sebiestor Tribe
Minmatar Republic
#130 - 2014-12-12 16:48:15 UTC
Prometheus09 wrote:
In regards to be been able to solo sites in higher class wormholes, perhaps introducing the combat sites from C1-C4 into C5/C6 WH on a different spawn timer from the normal C5/C6 sites would do this.

This would help at times when there are only a couple of people online in your corp and you cant run anything.


its been brought up a few times about stuff in higher class wh's that could be done with less people to help out when only a few is online. so any suggestions there I am totally open to.

also keep in mind if you have ideas there is a pve sounding board with ccp tomorrow so you could bring them up then.

https://forums.eveonline.com/default.aspx?g=posts&m=5261663#post5261663
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#131 - 2014-12-12 21:24:10 UTC
corbexx wrote:
Prometheus09 wrote:
In regards to be been able to solo sites in higher class wormholes, perhaps introducing the combat sites from C1-C4 into C5/C6 WH on a different spawn timer from the normal C5/C6 sites would do this.

This would help at times when there are only a couple of people online in your corp and you cant run anything.


its been brought up a few times about stuff in higher class wh's that could be done with less people to help out when only a few is online. so any suggestions there I am totally open to.

also keep in mind if you have ideas there is a pve sounding board with ccp tomorrow so you could bring them up then.

https://forums.eveonline.com/default.aspx?g=posts&m=5261663#post5261663


The simplest way of achieving this may be to make the trigger for each wave something that can be tanked in a light ship.
Whilst this will not open up all sites, Even amending the triggers in this way will open up some.
Popping in a couple of C2 sites across the classes would also be helpful.
A wider rebalance when time is available to open them up to being run in this way would be appreciated by many.

There is one EvE. Many people. Many lifestyles. WE are EvE

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#132 - 2014-12-12 21:25:39 UTC
corbexx wrote:
Galen Gallente wrote:
epicurus ataraxia wrote:
Encourage CCP to place unique resources in EACH class and Effect of wormholes. Make every hole valuable to someone.


Most epic statement.


thats a really good idea but I just don't think it would be practical



Yes, a nice long term goal to strive towards, but probably much more than a little thing, worth keeping in mind as a direction though.

There is one EvE. Many people. Many lifestyles. WE are EvE

Navigation Boy
Edge Dancers
Pan-Intergalatic Business Community
#133 - 2014-12-16 00:40:41 UTC
King Fu Hostile wrote:
PVE in wormholes is in great shape, maybe we should focus on the PVP side now and have a PVP big things thread.

We need conflict catalysts and drivers in wormhole space more than anything else tbh.


PVE is a conflict driver for PVP. You cannot look at PVP independently of PVE. To do so is a failure to understand the intricate way in which they are related.

Any changes specifically made with only PVP in mind, while ignoring the impact on PVE, may have unexpected or counter-productive results.
Kynric
Sky Fighters
Rote Kapelle
#134 - 2014-12-16 01:15:59 UTC  |  Edited by: Kynric
I would be for having all classes of wormhole sites spawn in every hole with the native types by far the most common and those associated with greatly different classes quite rare. Variety makes pve a lot more bearable. The current four (but might as well be two) sites became stale long ago.
Kynric
Sky Fighters
Rote Kapelle
#135 - 2014-12-16 01:16:47 UTC  |  Edited by: Kynric
Double post, please ignore.
Serendipity Lost
Repo Industries
#136 - 2014-12-16 12:40:44 UTC
Kynric wrote:
I would be for having all classes of wormhole sites spawn in every hole with the native types by far the most common and those associated with greatly different classes quite rare. Variety makes pve a lot more bearable. The current four (but might as well be two) sites became stale long ago.



I think this would be epic for lower class WH folks. Maybe once every weekor two they get a C5 or C6 site. A great way to introduce low end wh guys to the higher end sites. Plus a lot of folks could use/lose those trapped capital ships that are/were built in the lower end wh. It would be exciting content for lower class guys, promote teamwork - there is just so much good that could come out of this. It seems like it would be super easy for CCP to drop different sites into different class wh and super easy to control/balance the spawn rates.

I'm no programmer, but this seems like a lot of bang for the buck.

3 thumbs up!!
Kram Mercado
Doomheim
#137 - 2014-12-17 17:31:32 UTC  |  Edited by: Kram Mercado
1) Some way of knowing when people are entering / exiting without having 4 screens and 3 alts or reverting back to pre phoebe wormhole quantity, now there's just too many spawning and it's nuts and those un killable frig ones too, really broke it for us small timers.
2) Ore sites need to be scanned down again
3) Viable ways to run activities in shattered wormholes, currently you have 100% chance to die while mining because they are so well connected, what's the use in all that nice ice if you literally can't get at it.

Edit: Also I agree with the person above me agreeing with the person above her.
Ab'del Abu
Atlantis Ascendant
#138 - 2014-12-17 18:06:23 UTC
Kram Mercado wrote:
1) Some way of knowing when people are entering / exiting without having 4 screens and 3 alts or reverting back to pre phoebe wormhole quantity, now there's just too many spawning and it's nuts and those un killable frig ones too, really broke it for us small timers.


Hmm that would be bad. Though frigate only holes still suck, I'll give you that ...
Tim Nering
R3d Fire
#139 - 2014-12-17 18:10:37 UTC  |  Edited by: Tim Nering
Aquila Sagitta wrote:
Please fix it so that when you enter the map you're not zoomed in all the way every time. If the map would remember what zoom you were at that would be awesome. During scanning you flick back and forth between the map and normal view to id wh's and bookmark. Constantly zooming out when I go back to scanning.


this +1

plus:

when jumping its does the animation for jumping which pulls the camera in close. and becuase i have wormhole sounds turned up all the way (becuase i NEED that) changing system goes like this: WUBWUBWUBWUB, framerate drops and i gotta zoom out again once on the other side. just nggghhhh

Stop Caring Start Fragging! Join R3D Fire Today!

Prometheus09
Deep Core Mining Inc.
Caldari State
#140 - 2014-12-18 23:49:10 UTC
Serendipity Lost wrote:
Kynric wrote:
I would be for having all classes of wormhole sites spawn in every hole with the native types by far the most common and those associated with greatly different classes quite rare. Variety makes pve a lot more bearable. The current four (but might as well be two) sites became stale long ago.



I think this would be epic for lower class WH folks. Maybe once every weekor two they get a C5 or C6 site. A great way to introduce low end wh guys to the higher end sites. Plus a lot of folks could use/lose those trapped capital ships that are/were built in the lower end wh. It would be exciting content for lower class guys, promote teamwork - there is just so much good that could come out of this. It seems like it would be super easy for CCP to drop different sites into different class wh and super easy to control/balance the spawn rates.

I'm no programmer, but this seems like a lot of bang for the buck.

3 thumbs up!!


And it also introduces soloable content into higher class wormholes as well.