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One thing I'd love to see for mining.

Author
Liuni Kalthis
Federal Navy Academy
Gallente Federation
#1 - 2014-12-08 21:09:30 UTC
Turn mining into a mini-game like hacking is.

I know some people wouldn't be able to sit and afk mine (They already got rid of the 20 ship one man'd fleets starting Jan. 1st) but being able to go ahead and do something like operation or maybe cut the patterns for a chance of a much larger chunk of ore or even something like gems to speed up manufacturing high end materials (Or sell to NPCs) would make mining much less boring.

Just something to make eve less of an excel sheet and more of an interactive experience for people who don't PVP all the time.
Xercodo
Cruor Angelicus
#2 - 2014-12-08 22:07:54 UTC
Apparently the old loot spew mechanic that was attached to data and relic hacking was a prototype they'd made for mining and it really should stay that way.

Mine the rock until it cracks open and grab all the broken bits.

Could even make a new mining role of someone in a hulk cracking all the rocks and a venture zipping around grabbing them all and jetting them for the hauler/MTU to grab.

I figure it'd look great with the new asteroid effect they had planned, the problem is needing to rebalance how many units of ore spawn per rock, and how the barge specialities all fit into this.

The Drake is a Lie

Liuni Kalthis
Federal Navy Academy
Gallente Federation
#3 - 2014-12-08 22:09:04 UTC
Xercodo wrote:
Apparently the old loot spew mechanic that was attached to data and relic hacking was a prototype they'd made for mining and it really should stay that way.

Mine the rock until it cracks open and grab all the broken bits.

Could even make a new mining role of someone in a hulk cracking all the rocks and a venture zipping around grabbing them all and jetting them for the hauler/MTU to grab.

I figure it'd look great with the new asteroid effect they had planned, the problem is needing to rebalance how many units of ore spawn per rock, and how the barge specialities all fit into this.



Hey whatever makes it less of a "I'm going to watch Netflix while my miner cycles"
Rawketsled
Generic Corp Name
#4 - 2014-12-08 22:19:01 UTC
Xercodo wrote:
Apparently the old loot spew mechanic that was attached to data and relic hacking was a prototype they'd made for mining and it really should stay that way.

Mine the rock until it cracks open and grab all the broken bits.

Could even make a new mining role of someone in a hulk cracking all the rocks and a venture zipping around grabbing them all and jetting them for the hauler/MTU to grab.

I figure it'd look great with the new asteroid effect they had planned, the problem is needing to rebalance how many units of ore spawn per rock, and how the barge specialities all fit into this.

Was it really a mining prototype?

Why on earth did it get moved to exploration (and then removed)? It'd give newbies a fantastic way of contributing to mining ops; brush and pan duty in Ventures to maximise profits.

Hell, turn mining drones into little drug mules. Have them scoot across space to grab an ejected rocked and cart it back to the barges.

Anything that enables more profits from being less passive gets my approval.


Also, I'd probably just burn about in a Venture stealing peoples' rocks.
Daichi Yamato
Jabbersnarks and Wonderglass
#5 - 2014-12-08 23:39:30 UTC
Liuni Kalthis
Federal Navy Academy
Gallente Federation
#6 - 2014-12-08 23:57:17 UTC
FT Diomedes
The Graduates
#7 - 2014-12-09 00:10:00 UTC
The old loot spew mechanic was ******* horrible. It would not improve mining one bit.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Liuni Kalthis
Federal Navy Academy
Gallente Federation
#8 - 2014-12-09 00:15:55 UTC
FT Diomedes wrote:
The old loot spew mechanic was ******* horrible. It would not improve mining one bit.

I like the minigame though.
Rawketsled
Generic Corp Name
#9 - 2014-12-09 00:26:59 UTC
FT Diomedes wrote:
The old loot spew mechanic was ******* horrible. It would not improve mining one bit.

I never understood why people thought it was bad.

The crap loot was worse than the mechanic.
Nariya Kentaya
Ministry of War
Amarr Empire
#10 - 2014-12-09 00:55:30 UTC
Liuni Kalthis wrote:
Turn mining into a mini-game like hacking is.

I know some people wouldn't be able to sit and afk mine (They already got rid of the 20 ship one man'd fleets starting Jan. 1st) but being able to go ahead and do something like operation or maybe cut the patterns for a chance of a much larger chunk of ore or even something like gems to speed up manufacturing high end materials (Or sell to NPCs) would make mining much less boring.

Just something to make eve less of an excel sheet and more of an interactive experience for people who don't PVP all the time.

all active mining would do is lessen the amount of people doing it, mining is by definition boring and tedious, adding a minigame wont change it, it will only annoy those who already use it, not magically make people flock to this new "amazing feature"

dont take away valid playstyles for some imagined benefit that anyone with half a brain can see wont happen
FT Diomedes
The Graduates
#11 - 2014-12-09 01:00:32 UTC
Liuni Kalthis wrote:
FT Diomedes wrote:
The old loot spew mechanic was ******* horrible. It would not improve mining one bit.

I like the minigame though.


I think the minigame is a valid mechanic for the data and relic sites, I do not think it should extend beyond that.

What would the mining minigame look like? Hold your laser steady on a given point? Trace a cut through the rock, manually carving out the bits you want? Sounds awful...

And if there was a mining minigame... what is next? A shooting minigame where you attempt to manually fire your guns at the opposing ship while you do everything else required in game? No thank you.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#12 - 2014-12-09 01:21:56 UTC
Those who mine now do it because they like it the way it is and this has been suggested dozens of times even just in the year i've been playing...as I mentioned in another thread google are dithcing captcha as bots are 99.8% efficient where humans re only 80%. A mini game would only make bots more efficient than people! I'd go for the comet mining idea instead...
Rawketsled
Generic Corp Name
#13 - 2014-12-09 03:29:48 UTC
I'm not in favour of a minigame for mining either.

Loot spew, yes. But that's only to differentiate between active and passive gameplay. Some people shoot every rat in a mission/site, some people blitz to get the shiny loot at the end. It's a player choice.

There's currently not a lot of player choice in mining.
Liuni Kalthis
Federal Navy Academy
Gallente Federation
#14 - 2014-12-09 04:08:07 UTC
FT Diomedes wrote:
Liuni Kalthis wrote:
FT Diomedes wrote:
The old loot spew mechanic was ******* horrible. It would not improve mining one bit.

I like the minigame though.


I think the minigame is a valid mechanic for the data and relic sites, I do not think it should extend beyond that.

What would the mining minigame look like? Hold your laser steady on a given point? Trace a cut through the rock, manually carving out the bits you want? Sounds awful...

And if there was a mining minigame... what is next? A shooting minigame where you attempt to manually fire your guns at the opposing ship while you do everything else required in game? No thank you.



Your use of the slippery slope is only surpassed by Fox news.

It was a thought to make mining more of an active project instead of f1 and walk away.
Alvatore DiMarco
Capricious Endeavours Ltd
#15 - 2014-12-09 04:09:40 UTC


Not only are we allowed, it is strongly encouraged.
Nevyn Auscent
Broke Sauce
#16 - 2014-12-09 04:10:37 UTC
If you want to make mining active gameplay, you have to dramatically increase the yield per ship per hour of mining.
Since you are A: Stopping multiboxing. Even without input broadcasting you can still multibox just fine.
B: Active gameplay involves downtime. Currently mining is a 99% uptime activity with only occasional warps to empty cargo. Changing this to a more active gameplay means more time would be spent getting to your ore and less time mining.
C: Minigames prevent you interacting with the rest of EVE. Such as deep scan, even seeing your overview, tactical brackets etc. Which vastly increases the risk to a miner since they can no longer keep a clear eye out while they are forced to play the minigame.

All of the above meaning that the yield while they are mining has to be dramatically higher than it is at current.
Alvatore DiMarco
Capricious Endeavours Ltd
#17 - 2014-12-09 04:11:10 UTC
FT Diomedes wrote:
I think the minigame is a valid mechanic for the data and relic sites, I do not think it should extend beyond that.

What would the mining minigame look like? Hold your laser steady on a given point? Trace a cut through the rock, manually carving out the bits you want? Sounds awful...

And if there was a mining minigame... what is next? A shooting minigame where you attempt to manually fire your guns at the opposing ship while you do everything else required in game? No thank you.


Next will be a posting minigame where you have to prove you don't drink antifreeze in order to post on the forums.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#18 - 2014-12-09 10:07:11 UTC
Alvatore DiMarco wrote:
FT Diomedes wrote:
I think the minigame is a valid mechanic for the data and relic sites, I do not think it should extend beyond that.

What would the mining minigame look like? Hold your laser steady on a given point? Trace a cut through the rock, manually carving out the bits you want? Sounds awful...

And if there was a mining minigame... what is next? A shooting minigame where you attempt to manually fire your guns at the opposing ship while you do everything else required in game? No thank you.


Next will be a posting minigame where you have to prove you don't drink antifreeze in order to post on the forums.


Ummm...I drink Absynth, does that disallow me from posting?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#19 - 2014-12-09 10:54:30 UTC
First and foremost, we need to make people change their attitude towards miners. Then we can start discussing how to completely waste mining ... make mining more of an active task.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Abrazzar
Vardaugas Family
#20 - 2014-12-09 11:19:26 UTC
I'd like a few things to be happening to mining, a hacking-like mini-game is not one of them. And loot spew is explosive diarrhoea in pixel form.
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