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CCP - Please reduce the brightness of the nebulae

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Bienator II
madmen of the skies
#21 - 2014-12-08 03:47:36 UTC
looking at the screenshot of the OP, it looks like the main issue is the combination of the cloud with the nebula skybox. Clouds can be extremely bright all by itself (hint: check out "the blockade" lvl 4 mission). A bright cloud on top of a bright nebula + HDR = white screen.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

fudface
ACME-INC
#22 - 2014-12-08 12:08:41 UTC
CCP Darwin wrote:

Regarding the UI, I have discussed this issue with EVE's User Experience Director and his feeling was that where the UI is going should help with interactions between the UI and brighter nebulae.

General feedback on nebula brightness is great and we appreciate it. There are many people involved in making changes to address issues, but it's an ongoing conversation within the team and player input is very important to that.

I've had a look at the specific system called out in the original post and the OP's screenshot definitely reflects a color profile that's not typical. However, the nebula's still pretty bright and I will carry back the feedback.



how about adding a polarization slider so we can dim the outside view but not our ui ?

my 2 isk worth

my 2 isk worth

Kern Hotha
#23 - 2014-12-08 13:19:30 UTC
CCP Darwin wrote:

Regarding the UI, I have discussed this issue with EVE's User Experience Director and his feeling was that where the UI is going should help with interactions between the UI and brighter nebulae.

General feedback on nebula brightness is great and we appreciate it. There are many people involved in making changes to address issues, but it's an ongoing conversation within the team and player input is very important to that.

I've had a look at the specific system called out in the original post and the OP's screenshot definitely reflects a color profile that's not typical. However, the nebula's still pretty bright and I will carry back the feedback.


Thank you for taking a look at this. I didn't expect a response so quickly and it is greatly appreciated. From the responses here it looks like the brightness I see isn't an issue for most, so I'll check my own settings again. I did forget to mention that I run f.lux to adjust brightness/temperature based upon time of day (6500K daytime / 3400K night).

We distinguish the excellent man from the common man by saying that the former is the one who makes great demands upon himself, and the latter who makes no demands on himself.

Jose Ortega y Gasset (1883 - 1955)

Kern Hotha
#24 - 2014-12-08 13:28:17 UTC
Bienator II wrote:
looking at the screenshot of the OP, it looks like the main issue is the combination of the cloud with the nebula skybox. Clouds can be extremely bright all by itself (hint: check out "the blockade" lvl 4 mission). A bright cloud on top of a bright nebula + HDR = white screen.


That's an interesting point. I took the screenshot at a gate during the "Cowardly Commander" mission in the Amarr epic arc. There may have been a bright cloud in the area exacerbating the glare.

We distinguish the excellent man from the common man by saying that the former is the one who makes great demands upon himself, and the latter who makes no demands on himself.

Jose Ortega y Gasset (1883 - 1955)

CCP Darwin
C C P
C C P Alliance
#25 - 2014-12-08 13:40:02 UTC
Kern Hotha wrote:
That's an interesting point. I took the screenshot at a gate during the "Cowardly Commander" mission in the Amarr epic arc. There may have been a bright cloud in the area exacerbating the glare.


If there were a cloud in the way, it could certainly make it look like that. I couldn't tell just by looking at the screenshot whether it were a color LUT issue or a cloud but given the OP's comments about color settings, it might be both.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

War Kitten
Panda McLegion
#26 - 2014-12-08 14:04:46 UTC
CCP Darwin wrote:
Crevo Helion wrote:
I don't get why ccp brightened them in the first place. Thought they were just fine before. Not to mention this is supposed to be in space... but yeah...might want to mess with your settings though.


Nebulas were brightened because they're used as a lighting input to the new Physically Based Rendering feature. Otherwise, the shadow sides of ships would be pitch black (like in actual outer space.)


Heaven forbid our outer space spaceship game have spaceships look like they're in actual outer space.

This nebula thing really is a problem when you're facing certain angles - out in Kor-Azor if you look towards the nebula, it gets bad enough that you start losing visibility of brackets and UI buttons against it, and if you hit just the right angle, it washes out the screen just like the OP's pic. No clouds or anything else added to it - just look at the nebula from outside station or at a gate.

It isn't a monitor brightness problem or any kind of special graphics config, I've played with the settings I've got now for years, and I don't have any issues with any other games or looking at more normal space in Eve that doesn't have super-bright nebulae.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Ashlar Maidstone
MoonFyre BattleGroup Holdings
#27 - 2014-12-08 14:38:53 UTC
Could it be possible that someone on this subject can tell me where I can find the settings and how to turn them down? I been in systems that's just like daylight and to me that doesn't go well as far as real space looks.

I do realize that has to be some background lighting but geeesh, some of the systems and even when Im ratting it gets hard to see anything when it gets washed out because of too bright a background.SadSadSadSadSad
CCP Darwin
C C P
C C P Alliance
#28 - 2014-12-08 15:26:28 UTC
Ashlar Maidstone wrote:
Could it be possible that someone on this subject can tell me where I can find the settings and how to turn them down? I been in systems that's just like daylight and to me that doesn't go well as far as real space looks.


There is currently not an in-game control for this, though there has been some discussion of such a thing and it's on our list of potential future improvements.

Regarding uncomfortably bright nebulae, this is not the first time we've heard this feedback and I will do what I can to identify the most serious cases and get them looked at.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Lucas Kell
Solitude Trading
S.N.O.T.
#29 - 2014-12-08 16:03:40 UTC
Mr RiXter wrote:
Oh god adjust your monitor settings before you cause damage to you eyes. That is not how the game looks to the rest of us.
Am I the only one here that is wondering how the level of brightness set on your monitor would have any impact at all on a screenshot?

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Milla Goodpussy
Garoun Investment Bank
#30 - 2014-12-08 16:23:28 UTC
CCP Darwin wrote:
Ashlar Maidstone wrote:
Could it be possible that someone on this subject can tell me where I can find the settings and how to turn them down? I been in systems that's just like daylight and to me that doesn't go well as far as real space looks.


There is currently not an in-game control for this, though there has been some discussion of such a thing and it's on our list of potential future improvements.

Regarding uncomfortably bright nebulae, this is not the first time we've heard this feedback and I will do what I can to identify the most serious cases and get them looked at.



Darwin.. if its not the 1st time you've heard this, then maybe just maybe there's a problem with the things being too bright.. they are too bright it does hurt the eye and is detrimental to gameplay.. end of story.. no need to debate this mess your QA was sleeping on the job and never thought about this from the players stand point.

the nebulae needs adjustment.. period.. they hurt the eyes
CCP Darwin
C C P
C C P Alliance
#31 - 2014-12-08 19:03:26 UTC
Lucas Kell wrote:
Mr RiXter wrote:
Oh god adjust your monitor settings before you cause damage to you eyes. That is not how the game looks to the rest of us.
Am I the only one here that is wondering how the level of brightness set on your monitor would have any impact at all on a screenshot?


Monitor settings wouldn't do it, of course. I was thinking that if he had color management software installed, adjustments there might wind up in a screenshot, but on reflection I don't really think that's the case. (Normally, the monitor profile is applied at display time only and doesn't affect what's in the image buffer.) It looks like the reason that the OP's screenshot doesn't match the nebula in-game is because of a gas cloud object on grid with him.

When nebula brightness came up earlier, it was largely in the context of adverse interaction with the UI. We were hoping that most of the concerns might be addressed by Rhea's UI changes, which include dynamic adjustment to background brightness.

However, even with that, this is definitely a quality-of-life issue with reference display settings. I've spoken about it informally with our graphics QA team again today, so stay tuned. Hopefully soon we can achieve some improvement in this area.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#32 - 2014-12-08 19:10:08 UTC
Still does not help the white on white text in the targeted ship UI and other places.

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See you around the universe.

Macker Momo
The Big Moe
#33 - 2014-12-08 19:28:22 UTC
CCP Darwin wrote:
Crevo Helion wrote:
I don't get why ccp brightened them in the first place. Thought they were just fine before. Not to mention this is supposed to be in space... but yeah...might want to mess with your settings though.


Nebulas were brightened because they're used as a lighting input to the new Physically Based Rendering feature. Otherwise, the shadow sides of ships would be pitch black (like in actual outer space.)

I'll check that system out and see what it looks like on a monitor that's pretty close to sRGB to see whether this is something that requires QA attention.

If you're using another color calibration setting because of graphics work you're doing outside of EVE, I would strongly consider whether it might make sense to switch to an sRGB profile before launching the game. You'll probably find that other games look better this way too.


That's not a typical scene if:
1. You fly gate to gate or gate to station.
2. You PVP around moons.

It is a typical scene if you mission in Amarr space, where quite a few of the missions involve some type of clouds that do seem to amplify the light source and make it very difficult to see enemy ships or read the overview. I'm constantly moving my view to the darkest part of the sky just trying to determine if my modules are active.

Forget the overview, which is certainly a problem. Consider other effects such as the slight green glow around an active module. It's near impossible at times to view this glow.

This whole problem could be easily solved if someone in the art department would start running missions in Amarr space and see for themselves. I cannot comment on other areas of New Eden.

Life is short. Have fun.

Shizuken
Venerated Stars
#34 - 2014-12-08 20:39:28 UTC
And stars.
Unezka Turigahl
Det Som Engang Var
#35 - 2014-12-08 21:34:55 UTC  |  Edited by: Unezka Turigahl
Can't CCP darken the backgrounds and then fudge them a bit in the process of generating the reflections on ships? I obviously don't know how it works but you know... background +brightness modifier = reflection. So you can have darker backgrounds and unaltered ship reflections.

I thought the backgrounds were too bright to begin with, and had a fit of maniacal laughter for a few minutes when I saw those patch notes saying some backgrounds were brightened.

It has made it harder to see cycle times and things on modules. I assume its bad for overview and such as well, for people who use transparency. I always keep it opaque because the backgrounds bothered me to begin with.

There is also the matter of the extreme contrast in tone on many of the backgrounds. One of the Caldari skyboxes is basically black on one half and white on the other, or might as well be. Seems like CCP set themselves up for an impossible task of differentiating between foreground and background, UI and worldspace, etc... with backgrounds like these. The ships and UI should grab our attention, not the skybox.

And then there are the clouds... always have been a problem and continue to be one. It wasn't too big of a deal when we could keep them turned off.. but now we are forced to turn them on if we want to do the newest data/relic sites. Not only do they blow out your screen but they are still a performance hog.
Bienator II
madmen of the skies
#36 - 2014-12-08 22:10:52 UTC  |  Edited by: Bienator II
why are clouds so bright in the first place? Was this actually intended or is is an artifact of old graphics tech (since i believe they are quite old by now)?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Waltz Rose
The Scope
Gallente Federation
#37 - 2014-12-08 23:18:35 UTC
The world does not look like that to the rest of us, as is obvious. You have one or several settings changed to make your game brighter. Really, it looks like you didn't care to turn down your brightness, and decided that you should instead bother people by asking for them to change the brightness of the objects in the game you want to play.

Look through the settings of your graphics card, desktop, monitor, and game. I can guarantee that one of them is turned up stupid high, because that's exactly how it looks. If your brightness were not turned up in some form, we wouldn't see that picture, we'd see a normal picture.

Look, lads and all ye lass', there be hope, no matter what downs ya. Thar always be hope. Live to tell the tale, make yerself known. Thar nay be anythin' more frightenin' than a force ta be reckoned with.

Daneau
Roprocor Ltd
#38 - 2014-12-08 23:42:14 UTC
When talking to the art people, make sure to mention tactical overlay too since that can turn a slightly bright background
into something you need welding glasses to look at for more than a second or two.
Altirius Saldiaro
Doomheim
#39 - 2014-12-09 06:08:47 UTC
Daneau wrote:
When talking to the art people, make sure to mention tactical overlay too since that can turn a slightly bright background
into something you need welding glasses to look at for more than a second or two.


I agree, the tac overlay is ridiculously bright at times.
Shun Makoto
Deep Core Mining Inc.
Caldari State
#40 - 2014-12-09 06:17:06 UTC  |  Edited by: Shun Makoto
I'm a moron and was thinking of something else, disregard.

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