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Is Eve currency actually collapsing ?

First post
Author
j'T Ski
10 MILL BOOSTS
#1 - 2014-12-08 08:58:25 UTC
At time of post Plex prices remind me of an African Country's currency collapsing. Eve is well known for tears. So are Hyenas. Kinda fitting. Pirate
Gritz1
Ice Fire Warriors
#2 - 2014-12-08 09:01:38 UTC
This was not the thread I was looking for.

Also, I disagree.
Adrie Atticus
Caldari Provisions
Caldari State
#3 - 2014-12-08 09:03:40 UTC
Create a thread when you start seeing hyperinflation.
Abrazzar
Vardaugas Family
#4 - 2014-12-08 09:08:20 UTC
Only thing collapsing in EVE right now is that star in Jove space.
Yarda Black
The Black Redemption
#5 - 2014-12-08 09:17:22 UTC  |  Edited by: Yarda Black
Gritz1 wrote:
This was not the thread I was looking for.

Also, I disagree.


I know right. I was about to type stuff like: You dont know what that star is. Plenty of threads like, why a new one etc.

Turns out its even worse....
j'T Ski
10 MILL BOOSTS
#6 - 2014-12-08 09:18:28 UTC  |  Edited by: j'T Ski
I'm not talking about the market itself. Plex prices are inflating rapidly. The African Country I am thinking of prices increase within 15 minutes within supermarkets.

The only 2 groups that should bother with this matter is either CCP .. they know what they are doing .. and people that do something about the matter .. short list.

It's only a question I find interesting.
Chribba
Otherworld Enterprises
Otherworld Empire
#7 - 2014-12-08 09:39:17 UTC
bc market can be manipulated...

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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#8 - 2014-12-08 10:06:19 UTC
Chribba wrote:
bc market can be manipulated...

Drive down the market's self-esteem by disparaging its economic outlook in front of other potential investors. Then, when it's sufficiently destabilized to the point of thinking that it will never do better than what you've put into it, you slip it a poison pill, buy out the entire stock in Jita, and then use your massive leverage to forcefully penetrate its price ceiling to all-time highs?

At least, that's how they taught us in business school.

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https://truestories.eveonline.com/users/2074-destiny-corrupted

Remiel Pollard
Aliastra
Gallente Federation
#9 - 2014-12-08 11:05:23 UTC
Destiny Corrupted wrote:
Chribba wrote:
bc market can be manipulated...

Drive down the market's self-esteem by disparaging its economic outlook in front of other potential investors. Then, when it's sufficiently destabilized to the point of thinking that it will never do better than what you've put into it, you slip it a poison pill, buy out the entire stock in Jita, and then use your massive leverage to forcefully penetrate its price ceiling to all-time highs?

At least, that's how they taught us in business school.


Thereby making the entire solar system worthless, just as highsec was always meant to be. WOOHOO!!!

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Dave Stark
#10 - 2014-12-08 12:53:06 UTC
Adrie Atticus wrote:
Create a thread when you start seeing hyperinflation.


for most players, that's about every 5 seconds.
Zedutchman
Aliastra
Gallente Federation
#11 - 2014-12-08 12:57:46 UTC  |  Edited by: Zedutchman
Well since plex is the only truly static commodity.... (has a fixed RL price, or at least quasi fixed) I'd say a 20-30% increase in price over the last couple of months is some impressive inflation.

The other items out of the micro-trasaction store are showing similar behavior as well. I just cashed in my 3500 Aurium I got when the store went up for 900 mil.

That doesn't quite qualify as "hyper" but it does mean that isk is devaluing rapidly.
Abrazzar
Vardaugas Family
#12 - 2014-12-08 12:59:14 UTC
Dave Stark wrote:
Adrie Atticus wrote:
Create a thread when you start seeing hyperinflation.


for most players, that's about every 5 seconds.

We're not talking about egos...

Wait. Are we?
Jacob Holland
Weyland-Vulcan Industries
#13 - 2014-12-08 13:30:03 UTC
PLEX prices always ramp up before Christmas - if nothing else it's driven by the anticipation of the collectables which may be available to active accounts during that period.
In truth however they're significantly lower than I had expected them to be this year - I hadn't anticipated the input broadcasting change which slashed demand drastically as soon as it was announced.

PLEX only provides an indication of the value of ingame currency in relation to real-world currencies. You're better off looking at Ishtars (for example) and their general price history to track inflation...
j'T Ski
10 MILL BOOSTS
#14 - 2014-12-08 13:30:56 UTC
Zedutchman wrote:
Well since plex is the only truly static commodity.... (has a fixed RL price, or at least quasi fixed) I'd say a 20-30% increase in price over the last couple of months is some impressive inflation.

The other items out of the micro-trasaction store are showing similar behavior as well. I just cashed in my 3500 Aurium I got when the store went up for 900 mil.

That doesn't quite qualify as "hyper" but it does mean that isk is devaluing rapidly.


Thank you for the stats.
Dave Stark
#15 - 2014-12-08 13:37:18 UTC
Abrazzar wrote:
Dave Stark wrote:
Adrie Atticus wrote:
Create a thread when you start seeing hyperinflation.


for most players, that's about every 5 seconds.

We're not talking about egos...

Wait. Are we?


i was mainly just referencing that people like to post "the sky is falling, look at plex" threads every time it changes from the last time they looked.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#16 - 2014-12-08 13:42:58 UTC
Well, coming back after 1-1.5 year break (depending on whether you count that short period of skill training offline last winter), I can say that only PLEX really raised in price. Pretty much everything else is quite stable (aside from some oddities - which make sense given changes to bling acquisition CCP made since Odyssey, I think).

Not quite what I can call a hyperinflation or whatever.
Serene Repose
#17 - 2014-12-08 14:01:58 UTC  |  Edited by: Serene Repose
All MMO money is in a constant state of collapse. This is pretty interesting, and not lost on modern schools of economics. However, many features of MMOs cause them to function dynamically similarly to real economics. The main feature here is inflation - the idea that the more currency you print (not backed by any material commodity such as gold, silver or pine needles - fiat currency in other words; printed by declaration alone) the less it's worth. The currency follows a supply and demand function.

In MMOs game currency is manufactured and introduced into the game each time a player "earns" it. If you didn't "earn" ISK in EVE most players would feel funny about that, as they're accustomed to ingame currency as a mark of achievement. This isn't just compensation for effort. This is an accepted point acquisition method. It's hand in hand with "leveling."

So, ingame currency is continuously introduced into the MMO economy at a rate tied to playing activity which is almost continual, and with a concerted effort to increase the amount doing the earning through drives to add to the playerbase. For each ISK introduced into the game, but not taken out, the value of ISK drops.

How does one take currency out of the game? Buying things from vendors is usually the major method for this. A method in EVE is also office rental (which is a sizeable chunk of change), or paying for war declarations, NPC corps taxation on its "members", etc. Any ISK paid to the "program" and not another player.

The catch is, the money has to be removed at the same rate it's introduced to prevent the currency from losing value. Obviously, players wouldn't tolerate a system such as this as it would make massing of wealth rather time-consuming and difficult. Using ingame currency for a rewards system, but taking away the award as soon as it's received wouldn't be met very happily.

Add this to an "economy" such as EVE's where a major part of gear acquisition is from other players, who themselves have to set prices the "market will bear" and you'll see a direct reaction that affects the entire play structure. What the market will bear - plus, who's going to go to all the trouble and expense to manufacture ships (for instance), then sell them at a loss just to keep the price stable? Nobody, naturally.

A good metric to use would be an item the ownership of which marks a player's significant advancement in the game - in EVE perhaps the battlecruiser would be a good example. How long would one expect to play EVE until able to purchase that first battlecruiser? If it took you four months to train and acquire the money for it, would that be "too long"? Or, what if it took eight months? How would that affect the game's desirability to new "customers" or players?

Interesting subject. ISK faucets. ISK sinks. Even? Not even close.

We must accommodate the idiocracy.

J'Poll
School of Applied Knowledge
Caldari State
#18 - 2014-12-08 14:05:42 UTC
j'T Ski wrote:
At time of post Plex prices remind me of an African Country's currency collapsing. Eve is well known for tears. So are Hyenas. Kinda fitting. Pirate


Personally I prefer the Kitsune over the Hyena.

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MonkeyBusiness Thiesant
Pandemic Unicorns
#19 - 2014-12-08 14:06:13 UTC
Barrogh Habalu wrote:
Well, coming back after 1-1.5 year break (depending on whether you count that short period of skill training offline last winter), I can say that only PLEX really raised in price. Pretty much everything else is quite stable (aside from some oddities - which make sense given changes to bling acquisition CCP made since Odyssey, I think).


A lot of stuff is actually enormously cheaper. Look at t3s. Or pirate battleships..... Machs are selling for 570m now, compared to 850m the end of last year, and 1400m the end of the year before that. Nightmares, Bhaals and Vindis have fallen a similar amount.

Or look at a lot of deadspace modules, many have plummeted in price. For example, an x-type kinetic shield hardener is down from 140m a year ago to 60m now (and some others are silly cheap, eg a-type explosive shield for 10m). C-type invuls are down from 400m to 250m.

Of course, this doesn't apply everywhere, but I'm certainly having to remake a lot of fits because the price of some mods has collapsed so much.
Gully Alex Foyle
The Scope
Gallente Federation
#20 - 2014-12-08 14:14:17 UTC
Most popular ship and equipment prices are either stable or decreasing since I've started playing (18 months). That's a simple fact that anyone can see.

PLEX OTOH, is well known to be a magnet for both small-time wannabe investors and experienced market manipulators (the latter, backed up by hundreds of bilions of ISK if not trillions).

So I'd really avoid using PLEX price trends as a basis for any kind of analysis of the game economy, unless you have access to CCP's full database on PLEX purchases and trades (both in-game and with RL $).

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

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