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CCP Mankiller: About PBR

First post
Author
Bagrat Skalski
Koinuun Kotei
#81 - 2014-12-07 12:04:45 UTC
Petra Hakaari wrote:
[quote=Bagrat Skalski]You say release them and deal with the shitstorm, we say postpone it and spare yourselves the shitstorm, i think this would be wiser...

Besides, i think this is the perfect opportunity for CCP to kill 2 birds with 1 shot.


I would be completely dissapointed if they will hold it, I think PBR is still an improvement, and current ships on TQ are less appealing to the eye, too murky and unrealistic. I have seen the new ships dammit. I want them. Details and textures they can polish later, they already look great for me with this PBR look.
Petra Hakaari
Stalking Wolfpack
#82 - 2014-12-07 12:17:29 UTC  |  Edited by: Petra Hakaari
Bagrat Skalski wrote:
I would be completely dissapointed if they will hold it, I think PBR is still an improvement, and current ships on TQ are less appealing to the eye, too murky and unrealistic. I have seen the new ships dammit. I want them. Details and textures they can polish later, they already look great for me with this PBR look.

Its a matter of opinion i guess, in my language we have a saying which says: "theres nothing written about tastes", i dont know if theres such thing in english, but you get the point.

However, I'm thinking further ahead, I'm no only thinking about my particular taste, I'm thinking about it globally, and belive me man when i tell you that **** is about to hit the fan.

Because tities .

Oberine Noriepa
#83 - 2014-12-07 12:30:39 UTC
For the first pass, I think the majority of hulls look pretty good. There's always room for improvement in the future. I think anyone expecting a bulk inflammatory reaction from this change is just being hyperbolic. Tech-wise, the game needs to move forward, but you will always have people advocating against this.

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#84 - 2014-12-07 18:13:09 UTC
Oberine Noriepa wrote:
I think anyone expecting a bulk inflammatory reaction from this change is just being hyperbolic.

Funny, because people were saying precisely the same thing about loot spew and Captain's Quarters.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Bagrat Skalski
Koinuun Kotei
#85 - 2014-12-07 19:48:56 UTC  |  Edited by: Bagrat Skalski
Andreus Ixiris wrote:
Oberine Noriepa wrote:
I think anyone expecting a bulk inflammatory reaction from this change is just being hyperbolic.

Funny, because people were saying precisely the same thing about loot spew and Captain's Quarters.

They will be traumatized, right? There will be threats about unsubbing all acounts, and biomassing, I can't wait to see how much % those subscriptions will drop after people will see their PBR ships.
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#86 - 2014-12-07 23:17:31 UTC
I don't think anyone is questioning the moving the game forward, I am all for PBR as a finished product that enhances the game on TQ, but the first "pass" on the ships is lacking in substantial ways and while I don't think it's going to be delayed, I do thing that there will have to be significant and immediate attention to it post-Rhea to being it in line with expectations of the games current visual quality.

I am concerned that the language is "pass" and that the idea that the ships will be addressed on the basis of "feedback" - what does this mean? that if a ship isn't complained about in volume it will be left in a state of sub-par rendered appearance?

I have accepted that PBR is going to launch, and I would like to say that the WIP ships (all need work) while some look better than other - on a ship by ship comparison of the current TQ build and the SISI - that they are sub-par to the over all look and feel of EVE - unlike the Trinity expansion, this one is coming in rather patch-work, but I guess we will have to work through it. I do however feel this is the place of SISI and not TQ to bare this burden.
CCP Darwin
C C P
C C P Alliance
#87 - 2014-12-08 00:00:54 UTC  |  Edited by: CCP Darwin
Aurelius Valentius wrote:
I am concerned that the language is "pass" and that the idea that the ships will be addressed on the basis of "feedback" - what does this mean? that if a ship isn't complained about in volume it will be left in a state of sub-par rendered appearance?


If you feel my comments here have been light on promises:

I've talked with my teammates and understand what their plan is for moving forward, but I am on the technical side and I can't firmly commit to specific art changes because it's not within my personal ability to make them.

There's a lot going on in the art area. Priorities change based on what's doable, what's needed by the rest of EVE development, and what we think will have the best impact on the player experience. Frankly, it's far more than I can hold in my head and it changes too fast to come here and say "Here's where we'll be in February. I promise."

What I can communicate clearly is that we care very much about EVE's look being as amazing as it can be. I'm posting this at midnight on a Sunday night because I care about the game, and the rest of our team are in the same place. Yes, your feedback is being heard and read. Yes, more of the team than just me are reading this thread.

As far as what will happen in the immediate near term, here are some facts: Rhea's getting released on Tuesday, with PBR. Starting over the next couple weeks, people are going to be taking vacations for the holidays. This limits how much we'll be able to do during that time, and it limits how much response you'll get when you comment on the forums.

However, the rest of the winter, starting the first week of January, will be a busy time and I think you'll find that the pace of fixes and changes will be very satisfactory.

Thanks for all your feedback. Yes, we'll still be reading, and I'll try to post in relevant threads once in a while to let you know that's the case.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Arthur Aihaken
CODE.d
#88 - 2014-12-08 00:26:12 UTC
CCP Darwin wrote:
However, the rest of the winter, starting the first week of January, will be a busy time and I think you'll find that the pace of fixes and changes will be very satisfactory.

Any idea when we might expect to see a prototype or opt-in (beta) ship painting feature?

I am currently away, traveling through time and will be returning last week.

Cajun Style
Shattered Planet
#89 - 2014-12-08 00:49:33 UTC  |  Edited by: Cajun Style
CCP Darwin wrote:
Aurelius Valentius wrote:
I am concerned that the language is "pass" and that the idea that the ships will be addressed on the basis of "feedback" - what does this mean? that if a ship isn't complained about in volume it will be left in a state of sub-par rendered appearance?


If you feel my comments here have been light on promises:

I've talked with my teammates and understand what their plan is for moving forward, but I am on the technical side and I can't firmly commit to specific art changes because it's not within my personal ability to make them.

There's a lot going on in the art area. Priorities change based on what's doable, what's needed by the rest of EVE development, and what we think will have the best impact on the player experience. Frankly, it's far more than I can hold in my head and it changes too fast to come here and say "Here's where we'll be in February. I promise."

What I can communicate clearly is that we care very much about EVE's look being as amazing as it can be. I'm posting this at midnight on a Sunday night because I care about the game, and the rest of our team are in the same place. Yes, your feedback is being heard and read. Yes, more of the team than just me are reading this thread.

As far as what will happen in the immediate near term, here are some facts: Rhea's getting released on Tuesday, with PBR. Starting over the next couple weeks, people are going to be taking vacations for the holidays. This limits how much we'll be able to do during that time, and it limits how much response you'll get when you comment on the forums.

However, the rest of the winter, starting the first week of January, will be a busy time and I think you'll find that the pace of fixes and changes will be very satisfactory.

Thanks for all your feedback. Yes, we'll still be reading, and I'll try to post in relevant threads once in a while to let you know that's the case.


people in this thread are managing to forget that EVE has always been a. gorgeous and b. a WIP visually, without clear generations of graphics change but constant work here and there bridging between the periods of larger, systematic graphical improvements, and the big leaps always leave some parts behind too, with old art assets sitting next to new, but even in eve's most dire days the art department has done a first-rate job and this is not a new approach for the game and it is not one that has failed before. (but oh dear jesus the stars really do look eleven years old)
Oberine Noriepa
#90 - 2014-12-08 01:49:50 UTC
Andreus Ixiris wrote:
Oberine Noriepa wrote:
I think anyone expecting a bulk inflammatory reaction from this change is just being hyperbolic.

Funny, because people were saying precisely the same thing about loot spew and Captain's Quarters.

Those are changes that directly affected gameplay. Physically based rendering only introduces changes to the look of the game.

You were only successful in proving my point. Roll

Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#91 - 2014-12-08 02:04:37 UTC
Cajun Style wrote:
CCP Darwin wrote:
Aurelius Valentius wrote:
I am concerned that the language is "pass" and that the idea that the ships will be addressed on the basis of "feedback" - what does this mean? that if a ship isn't complained about in volume it will be left in a state of sub-par rendered appearance?


If you feel my comments here have been light on promises:

I've talked with my teammates and understand what their plan is for moving forward, but I am on the technical side and I can't firmly commit to specific art changes because it's not within my personal ability to make them.

There's a lot going on in the art area. Priorities change based on what's doable, what's needed by the rest of EVE development, and what we think will have the best impact on the player experience. Frankly, it's far more than I can hold in my head and it changes too fast to come here and say "Here's where we'll be in February. I promise."

What I can communicate clearly is that we care very much about EVE's look being as amazing as it can be. I'm posting this at midnight on a Sunday night because I care about the game, and the rest of our team are in the same place. Yes, your feedback is being heard and read. Yes, more of the team than just me are reading this thread.

As far as what will happen in the immediate near term, here are some facts: Rhea's getting released on Tuesday, with PBR. Starting over the next couple weeks, people are going to be taking vacations for the holidays. This limits how much we'll be able to do during that time, and it limits how much response you'll get when you comment on the forums.

However, the rest of the winter, starting the first week of January, will be a busy time and I think you'll find that the pace of fixes and changes will be very satisfactory.

Thanks for all your feedback. Yes, we'll still be reading, and I'll try to post in relevant threads once in a while to let you know that's the case.


people in this thread are managing to forget that EVE has always been a. gorgeous and b. a WIP visually, without clear generations of graphics change but constant work here and there bridging between the periods of larger, systematic graphical improvements, and the big leaps always leave some parts behind too, with old art assets sitting next to new, but even in eve's most dire days the art department has done a first-rate job and this is not a new approach for the game and it is not one that has failed before. (but oh dear jesus the stars really do look eleven years old)


I think I have been here a while longer than you have... and I haven't forgotten anything, it's that I remember and was present for most of EVE, I wouldn't have mentioned Trinity if I hadn't been there for it... e.g.

You don't need to be a fan-boi, the people here aren't throwing rocks, they care as much as CCP does about their game, and where it goes - we are saying critical things because that was what was asked - "yes, yes" doesn't help move things forward, and we are not in grade school where if you say something critical CCP devs will break out in tears... we understand they work hard, and they put a lot into the game we love to play.

I, like many have been here a long time, we (all) care about EVE, CCP and the people and game, we want it to be the best game out there (and it is in imho) and CCP is (having worked in a few IT companies) sounds like a great place to work if you passion is EVE.

The simple point is that some of PBR is not looking as it could, the idea is to get that on the radar and then make it work, my concern was that since this is the holidays and all, that perhaps it wasn't the best time to launch a all new product that will have some very visible issues in it on a holiday public that could cause some major crying and all when CCP is trying to enjoy the holidays - the reason I am concerned is because I do not want to see CCP have an issue like the "summer of rage" with the CQ and all that - I was there for that as well, and I remember a particular thread I posted that ran a few 1000s replies on it in a day or so about -1 no hangar basically being the content of commentary.

PBR will be outstanding, it will work well, it is an improvement, so don't think anyone is saying it will not be, what we are all saying (imho) is that we see issues with the current iteration and we are not sure how this will shake out for the current update with the time of year and all that.

But it's going forward, so it may be fine it may be rough going... will see, either way CCP will do what needs doing, and EVE will keep being EVE.

On that note, I wish everyone a happy holidays, and a happy new year.

EVE: Forever.
Cajun Style
Shattered Planet
#92 - 2014-12-08 04:01:27 UTC  |  Edited by: Cajun Style
Aurelius Valentius wrote:


*snip*

On that note, I wish everyone a happy holidays, and a happy new year.

EVE: Forever.


ah, i get contrarian on the official forums against some of the whiners, i don't have i in me for an intensive discussion right now, i'm not super-dupes worried about PBR, despite having been taken aback at first, in part because of the rapid progress with their daily sisi updates and also partially through getting used to it more, but you make entiely fair points. also, it wasn't directly aimed at you. obvious and ubiquitous forum alts/trader alts/whatever alts are obvious, I too have been around for a while and i generally know better than to assume the age of a poster is limited to that of the present toon on here.

happy holidays to you too, sir
Petra Hakaari
Stalking Wolfpack
#93 - 2014-12-08 09:43:30 UTC  |  Edited by: Petra Hakaari
Arthur Aihaken wrote:
Any idea when we might expect to see a prototype or opt-in (beta) ship painting feature?

No please.... just, no...

Me myself would love to see that, paint my proteus matte white with a shinny red stripe through its long axis...

And Petra would love to go smoke some synthetic ganja in a Minmanigro station where she can find some male strippers and transfer a couple of millions to that hot 14 inch mandingo for a lap dance and go gamble a hundred million isk on a Slay game later... (I'm talking about Walk in stations here)

Yes i'd love to fashion up my ships and Roleplay a lil' bit, but I think this is not the place nor the time.

Yes, CCP Seagull showed a sneek peak of that feature in last Fanfest but Hilmar asked on Fanfest 2013 if people wanted to see more about WiS on 2014's Fanfest and they showed nothing of such regard...

One step at a time, when i first saw Dust on ps3 i had the feeling that it was an experiment CCp was doing, now they are going to refocus on Legion, who doesnt tell you that in 2-3 whatever the years they will integrate this Legion into the EvE client and we will be able to walk inside capital ships, shoot our way into a null player outpost and slaughter this stripper i was telling you before and go down the surface and walk over the Kaalakiota mountains in Caldari Prime and wonder on the remnants of the old Raata Empire? so yeah... one step at a time...

Because tities .

Altrue
Exploration Frontier inc
Tactical-Retreat
#94 - 2014-12-08 10:34:56 UTC
I for one feel confident about your work on the PBR. Its nice to see the art team taking "risks" like that. As said before, its tricky to change the graphics in EVE, but hopefully the end result after a few iterations will be better.


Allow me to suggest something though. I'm not targeting a specific race or anything, but in general, I'd suggest that you reconsider the "aging" on ships. Some ships have dirt in their texture, others have their paint scratched off (i.e Cormorant).

I know it might be easier to render properly the texture of a ship through unperfection marks like these, but its not realistic, and it doesn't make them any more beautiful. Cry

I'm sure I won't teach you anything if I remind you that in EVE, ships are mass-produced following a precise blueprint, I don't see how a ship freshly built could have already damaged paint on it. And even a ship that served for a long time couldn't have possibly survived after hugging asteroids all day long. So, there is no way a ship would have damaged paint like what we have on Sisi right now. The only thing I consider possible would be hit impacts.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Altrue
Exploration Frontier inc
Tactical-Retreat
#95 - 2014-12-08 14:50:27 UTC
Hi again,

Taking a close look at the Onyx, here is what you can see on the side : Red marks with a white outline, zoomed out it looks like a light red, really odd for a Kalaakiota ship, and quite out of place.

Now look at the prospect : Same red marks, but no white outline... Much better.

I suggest you do the same with the Onyx :)

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Skurja Volpar
T.R.I.A.D
Ushra'Khan
#96 - 2014-12-08 16:19:24 UTC  |  Edited by: Skurja Volpar
Looks a little hit and miss so far in my opinion, most of the Amarr ships looks pretty amazing I must say, and Gallente BC and up look nice too , the shininess makes me pretty nostalgic.

But Minmatar and Caldari look like they're made of plastic right now. Seems like anything with flat surfaces is currently looking really poor. Rupture and Hel are prime examples for me.
Petra Hakaari
Stalking Wolfpack
#97 - 2014-12-08 16:23:29 UTC  |  Edited by: Petra Hakaari
New devblog just got released regarding PBR: https://community.eveonline.com/news/dev-blogs/pbr-and-making-eve-look-real/


On this image there's the perfect example of the issues http://cdn1.eveonline.com/www/newssystem/media/66739/1/megathron_new.jpg


On the old one we can see the hues of the hull, the lines, the shaders, green and grey parts.

On the new one the hues are gone, the textures look more uniform, however, we can see how the hull has gained volume, we can see how the light reflects perfectly on the lines, i dont know if thats created with parallax mapping or its just the PBR itself, but you can see an improvement, but its just that the textures are just not as rich as in the old one.

Because tities .

Bagrat Skalski
Koinuun Kotei
#98 - 2014-12-08 17:25:30 UTC  |  Edited by: Bagrat Skalski
Petra Hakaari wrote:
New devblog just got released regarding PBR: https://community.eveonline.com/news/dev-blogs/pbr-and-making-eve-look-real/


On this image there's the perfect example of the issues http://cdn1.eveonline.com/www/newssystem/media/66739/1/megathron_new.jpg


On the old one we can see the hues of the hull, the lines, the shaders, green and grey parts.

On the new one the hues are gone, the textures look more uniform, however, we can see how the hull has gained volume, we can see how the light reflects perfectly on the lines, i dont know if thats created with parallax mapping or its just the PBR itself, but you can see an improvement, but its just that the textures are just not as rich as in the old one.


These details would look good only in HD textures under PBR. Look closely on them now on TQ. Do you think under PBR they would look better in current resolution? They were a second, "pretending to be more detailed", layer pretending to show finer details in the low resolution texture. Under bigger contrast in PBR they would be a big mess.
Petra Hakaari
Stalking Wolfpack
#99 - 2014-12-08 17:30:26 UTC
Bagrat Skalski wrote:
These details would look good only in HD textures under PBR. Look closely on them now on TQ. Do you think under PBR they would look better in current resolution? They were a second, "pretending to be more detailed", layer pretending to show finer details in the low resolution texture. Under bigger contrast in PBR they would be a big mess.

All i know is that PBR as per now, its a wannabe...

Because tities .

Bagrat Skalski
Koinuun Kotei
#100 - 2014-12-08 17:33:55 UTC
Petra Hakaari wrote:
Bagrat Skalski wrote:
These details would look good only in HD textures under PBR. Look closely on them now on TQ. Do you think under PBR they would look better in current resolution? They were a second, "pretending to be more detailed", layer pretending to show finer details in the low resolution texture. Under bigger contrast in PBR they would be a big mess.

All i know is that PBR as per now, its a wannabe...

Well, computer graphics in general is a big wannabe of a real world. I can't discuss that. Its known fact.