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"social" corporations

Author
TheExtruder
TheExtruder Corporation
#41 - 2014-12-07 16:16:45 UTC
corporations build trust through commitment.

if only there was a way to show commitment to a group of people you meet during your everyday interactions through convo or trade channels etc.
Daichi Yamato
Jabbersnarks and Wonderglass
#42 - 2014-12-07 18:06:52 UTC  |  Edited by: Daichi Yamato
Steppa Musana wrote:

NPC chat is filled up with unhelpful and elitist idiots. and you get sperglords like that Persifone guy spamming his scam attempts every 10 minutes. Its not the most motivating place to engage with other players


We definitely agree on that, check the rest of the thread.

just saying if there was one for mission runners, it may be more helpful for a mission runner than one full of mission runners, miners, traders and player corp drop outs etc

@Donnac

geeze where to start:

1. No you cannot rule out social interactions with a mention of team speak and vent. Not everyone has a vent and team speak server. No chat channels are not a replacement for a corp. Chat channels do not get a mail list, they do not get a calender, they do not get a bullet in board, they do not get notes (soon tm) they do not get a killboard. Read the thread.

'Making that which is already possible, easier to do and more accessible is not always a bad thing.'





2. Players LEAVE the game because they were war decced and didnt understand what was going on. I've been on the war deccing side of such interactions.

War decs may be easy to avoid, but why should everyone have to go through the bureaucratic bull **** of dropping corp and making a new one when they clearly have no interest in fighting a war dec or owning any corp assets (yet). Its completely unnecessary to force such players to chose between; being in the hell hole that is an NPC corp, remaking a corp every now and then just to play the game with your friends or quitting the game altogether because you get sick of it all.

This is particularly pertinent question when 'social' corps offer no mechanical benefits whatsoever, it only enables them to organise and socially interact with the players they chose to be in corp with.




3. No AWOXing would not be possible

read: 'behaves like an NPC corp in every way'

AWOXing in an asset based corp is a good thing however.




4. 'Who decides what type of corp a player can form? If you leave it up to the players will they form one of these new corps, or choose to form a normal corp so they can have a POS at some point?'

You mean they have a meaningful choice to make?




5. higher tax??

read: 'behaves like an NPC corp in every way'




6. How do wardeccers feel?

i feel pretty good about this idea. You dec the corp, not the players. This idea means you dec the corps which are avoiding tax or a have assets, but you cant dec the group of RL friends who are a week old and only formed a corp so they could play and learn the game together and have no particular ambitions a week into the game.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Commander Haruhi
24th Imperial Crusade
Amarr Empire
#43 - 2014-12-07 19:14:27 UTC  |  Edited by: Commander Haruhi
I agree with the social corp thing. When I started out with a few friends I wanted to do some social hanging out, have a "name" to us and just hang out and do some highsec missions. I quickly found out that people are able to declare war on you.

This essentially locked all of us down, unable to do anything against these many year old players. We didn't think of leaving the corp and creating a new, why should we? We aren't at fault for wanting to play together are we? In fact, doing that kind of thing didn't even cross our minds.

Anyway, we sat the wardec out, doing absolutely nothing, and then we played a bit more, got wardecced again and dropped corp.

Or at least that's how I remember it.


Having a social group, a "gang", should be different from a corp in that we do not care for assets, corp storages etc, we just want to have a common tag, a nice chat window and some other tools for social interaction. I was close to quitting completely because these "big bullies" attacked us and demanded more ISK than we had on all of us together to stop the wardec.

It isn't fun for newbies, and doesn't teach you anything other than "if you want to play together with people you get killed and forced to sit inside station where you can play other games while waiting the time out."


And for the whole "just create a channel hurr" argument, most newbies have no idea how to set up or join a channel. It took me a good few months before I noticed that tiny button.
Donnachadh
United Allegiance of Undesirables
#44 - 2014-12-07 23:25:48 UTC
Daichi Yamato wrote:
1. No you cannot rule out social interactions with a mention of team speak and vent. Not everyone has a vent and team speak server. No chat channels are not a replacement for a corp. Chat channels do not get a mail list, they do not get a calender, they do not get a bullet in board, they do not get notes (soon tm) they do not get a killboard. Read the thread.

There are multiple FREE options out there besides Team Speak and Ventrilo one of them is the in game voice chat that can be used on any chat channel in the game. If players do not have some form of voice chat then it is because they do not want one, or they are to lazy to find them. Perhaps referring to "all of the people I know" was not the best idea I should have kept it more generic but I do understand your point.

Now to these calendar, kill board, bulletin board, mail lists etc. I did read these, based on your perspective what you fail to recognize is that the vast majority of the casual high sec gamers probably rarely use these so not having them would be irrelevant.

Daichi Yamato wrote:
War decs may be easy to avoid, but why should everyone have to go through the bureaucratic bull **** of dropping corp and making a new one when they clearly have no interest in fighting a war dec or owning any corp assets (yet). Its completely unnecessary to force such players to chose between; being in the hell hole that is an NPC corp, remaking a corp every now and then just to play the game with your friends or quitting the game altogether because you get sick of it all.

There may be a small amount of truth to this, however in my experiences people drop corp and reform the moment they get the notification that they have been WD so I doubt very much that this is an issue. And the larger corps that have assets like a POS will likely have an alt as the CEO anyway so they are free to drop their main into an NPC and keep going or they are big enough that they can mount aa effective counter to the WD.


Daichi Yamato wrote:
3. No AWOXing would not be possible

read: 'behaves like an NPC corp in every way'

AWOXing in an asset based corp is a good thing however.

So how do you propose that CCP prevent AWOXIng in these corps?
As to your assertion that AWOXing is a good thing in an asset based corp I fail to see how. So you join a corp and then shoot people, at least until they get smart and kick you out, other than padding your kill board what does it achieve? Granted in null and possibly low sec I can envision where a carefully planned and timed killing due to AWOX could disrupt operations at least on a temporary basis but I really doubt that ever has or ever will happen. In high sec however killing people due to an AWOX is not likely to affect anything that is of any value.

Daichi Yamato wrote:
5. higher tax??

read: 'behaves like an NPC corp in every way'

Damn and you tell me I need to read, here it is quoted below so you do not have to go and try and find it.
Current NPC taxes are around 10% to 15% if I remember correctly and here people want to raise that to 50% at least. Not sure from this posted section if they think these "social corps" should be that high. However if they are to be "the same as NPC" as you state then whatever the tax rate is for the NPC would be the tax rate for these "social corps".
On many levels these ideas for higher taxes are bad for the game as a whole.
They only tax a portion of the game player base penalizing them for the game choices they make.
Why should these "social corps" be subjected to the NPC tax rate when they are in fact a player owned corp? it seems to be a bit of a double standard to me and that is bad.
Even if they go this way what makes you think players will opt for one of these social corps and pay the taxes when they can just form a "real" corp and pay none of them. The WD risk will not stop them as you have pointed out there are to many easy ways to avoid them.
Steppa Musana wrote:
I've been saying this for a while as have some others. This needs to become a reality.

Coincide these changes with massive nerfs to the NPC corps and to these new social corps. I proposed 50% tax on all forms of PVE. That might be harsh, 30% being more reasonable, but I feel like at less than 50% the solution becomes roll an extra alt and stay in the NPC corp risk-free'.

Veers Belvar
Swordmasters of New Eden
#45 - 2014-12-08 05:07:06 UTC  |  Edited by: Veers Belvar
Steppa Musana wrote:
I've been saying this for a while as have some others. This needs to become a reality.

Coincide these changes with massive nerfs to the NPC corps and to these new social corps. I proposed 50% tax on all forms of PVE. That might be harsh, 30% being more reasonable, but I feel like at less than 50% the solution becomes roll an extra alt and stay in the NPC corp risk-free'.

Gevlon had a good idea too, structures that you need to defend and can only erect in a real corp that give you access to higher-tier missions and better ores. Without it doing a higher-tier mission is impossible and mining non-Veldspar turns you suspect. That could work or even an ESS kind of system which increases payouts, cycle times for mining modules, etc

Daichi Yamato wrote:
I dont see why they wouldnt have increased interaction with other NPC corp members when the corp itself is designed around people like themselves. They can move around until they find one they like (like CAS) and during their time there either meet other players or join/form a 'social' corp with other players.

NPC chat is filled up with unhelpful and elitist idiots. and you get sperglords like that Persifone guy spamming his scam attempts every 10 minutes. Its not the most motivating place to engage with other players


Wow...a 50% tax? That would be pretty insane. Wouldn't people just be incentivized to join 1 man corps and roll corp from wardccs? Even if you restrict that...just seed 6 alts in 1 man corps and dock up whoever is wardecced. Massive NPC taxes are one of the primary reasons people make socially isolated 1 man corps.
Daichi Yamato
Jabbersnarks and Wonderglass
#46 - 2014-12-08 14:46:39 UTC  |  Edited by: Daichi Yamato
Even if the vast majority of casual hi-sec players dont want a bullet in board (and im not saying i agree with that sentiment) why should we deny others that might when it takes hardly any work to implement?

There are already mechanics in place where you can be in a corp and get concorded for AWOXing. And just like ganking, AWOXing provides risk to otherwise trivial activities. It has an effect, it is significant. Therefore it adds value to otherwise trivial activities like being in an asset based corp. A corp where recruitment is done properly is safer than a corp that lets anyone in. It rewards effort, and makes that corp more valuable. This, to me, is a very good thing.

i didnt think anyone was taking that part of steppa's post seriously and assumed you were replying to the OP.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

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