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Are Logistic Tech I hulls useful?

Author
Chiana Moro
Hideaway Hunters
The Hideaway.
#21 - 2014-12-07 05:43:15 UTC
No one seems to have said it yet ... when you are aiming for a T2 logistics ship - also go all the way skillwise.
Some fits you will see and will be required to use, require Logistics V.
While T1 doesn't and all T2 fits equally doesn't, it is still a very good skill to have maxed if you are seriuos about flying logisttics.

I wish to welcome you to the group of "Forever Heroes" on behalf of the other me that always does logistics in pvp.
Sabriz Adoudel
Move along there is nothing here
#22 - 2014-12-07 06:09:43 UTC
Chiana Moro wrote:
No one seems to have said it yet ... when you are aiming for a T2 logistics ship - also go all the way skillwise.
Some fits you will see and will be required to use, require Logistics V.
While T1 doesn't and all T2 fits equally doesn't, it is still a very good skill to have maxed if you are seriuos about flying logisttics.

I wish to welcome you to the group of "Forever Heroes" on behalf of the other me that always does logistics in pvp.



Yes, Logistics 5 is very much worth training for, and the tech 2 logi ships are actually almost worthless at Logistics 3. The Logistics skill adds a ridiculous amount of power per level to the hull.

I support the New Order and CODE. alliance. www.minerbumping.com

Dirritat'z Demblin
University of Caille
Gallente Federation
#23 - 2014-12-07 07:57:20 UTC  |  Edited by: Dirritat'z Demblin
Sabriz Adoudel wrote:
Just an FYI. The tech 1 logistics frigates are pretty poor. They aren't *totally* worthless, but they are very fragile, do not have a large degree of remote repping power, and are extremely difficult to fit effectively. I tried designing a fleet doctrine for my corporation that was going to use them, and it did not work.

Notably, they really struggle to fit an afterburner, a full rack of remote reppers and any sort of tank, but remove the afterburner and they are sitting ducks. A microwarpdrive is even harder to fit, and is murder on your capacitor (making you less able to sustain remote repairs) and your signature radius (making you easier to track).

I have to dissagree here. At least in my experience the Logifrigs can be extremly powerfull tools, especialy in combination with T2-Frigs. Yes, they are hard to fit, but not so hard that it's impossible for a new player. I never had an Issue to get AB/MWD and at least some sort of Tank on a Logifrig. They are Fragile, but they don't die as often as one might expect (I used to drop one piece random Stuff in my Navitas when it came back from a roam. Feel free to count, minus the Nanite-Paste and Fitting-stuff [loot]) And they are cheap. Ridiculously cheap. Were talking about 1 or 2 million ISK per Ship (including Fit) if you realy need to watch your Wallet. Certainly, its pointless to fly a Logifrig in a AHAC-Gang. But in a Assaultfrig-Gang in FW, they are Priceless :D
Jack Hayson
The Scope
Gallente Federation
#24 - 2014-12-07 08:21:40 UTC
Dirritat'z Demblin wrote:
I have to dissagree here. At least in my experience the Logifrigs can be extremly powerfull tools,

The logi frigs are ok...ish when you have good skills.
For a newbro with poor support skills they are impossibly hard to fit and run out of cap almost instantly.
CCP should really take another look at them.
James Baboli
Warp to Pharmacy
#25 - 2014-12-07 10:07:13 UTC
I will also point out that the scale of the bonuses on t1 logi cruisers, combined with the existance of deadspace medium remote reps means that if you have the isk, you can actually push more performance for rep/s over that of a t2 logi, and thus, in some cases, a well fit (and shiny, unfortunately for anyone who doesn't have someone bankrolling them or a far wad already) t1 logi cruiser can out perform a t2 logistics ship in raw rep/s/. Where they will lose hard is in ability to deal with the unexpected, and the fact they will likely cost as much or more as the t2 cruiser because of the shiny.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Adrie Atticus
Caldari Provisions
Caldari State
#26 - 2014-12-07 11:53:25 UTC  |  Edited by: Adrie Atticus
One thing not mentioned here is offensive logistics:

Let's say you are going to engage about 20v20 with 4-5 T1 logis on each side. Difference here is that one side brought ECM drones in their logistics drone bays while others have repping drones. Removing a logistics ship from the fight doesn't necessarily mean killing them, if you can either ECM them out or damp their scan resolution/lock range can render entire logistics ships worthless faster than you can alpha them.

Personally if I fly logistics, I always have some sort of ewar in the drone bay, even 4x EC-300 can cause the enemy to waste a good chunk of the fight into clearing them out. If the opposing side is expected to bring ECM drones, I pack T2 light drones to clear them off of me and friendly logis.

If you ever find yourself flying ships which have a primary ewar function (celestis, huginn, lachesis et al) and you can shove in drones in the bay, try to ask around what kind of engagement there might be and fit either ECM or DPS drones to have an option to take out enemy drones/tackle/logi boats.
Delt0r Garsk
Shits N Giggles
#27 - 2014-12-07 12:20:09 UTC
Being a logi pilot is lots of fun, requires you to be a decent pilot under pressure and *always* wanted. We regularly don't get enough logi for our NPSI fleets. People want killmails instead.

T1 is not only decent but very forgiving of skills. t2 logi needs solid skills to be worth it, or really to work as intended at all. But outside incursions i have never been in fleets that didn't accept a t1 logi even in the middle of t2s. So your always going to pretty welcome.

However it is hard to do in terms of practical skills. When you have entire wings broadcasting for reps, your getting nuted and you don't have much cap, the logi anchor is away to lunch, you got to just make decisions on your own and work out what the more important tasks. Keeping cap chains up etc. It keeps you busy. But it is also why it is so rewarding. No logi pilot ever got accused of being a f1 monkey!

But it is also a bit thankless. Sometimes, the rest of the fleet is looking at a few billion in kills, your looking at a list of lost logi, typically in fights where you could never win anyway. Bu real logi pilots don't need killmails :D

I would recommend cross training across all races at least at the t1 level. All the logi ships fill different rolls. T2 however is enough of a train that you will probably know what you want at that point anyway. (Hint: the Guardian is a *very* good ship, the Scimi works pretty well as a solo logi for small gang work)

AKA the scientist.

Death and Glory!

Well fun is also good.

Lors Dornick
Kallisti Industries
#28 - 2014-12-07 15:33:34 UTC
Ned Thomas wrote:
My first experience with flying logi was with a few corp members who were running level 4 missions. It was a very stress free way to get used to things like paying attention to the watchlist and managing the reppers in a way that doesn't kill your cap. It's not a good way to train for flying in a pvp fleet, but it's an easy way to ease into the idea.

I did the same.
And while it's not anything near PvP it's a functional way to learn the mechanics so they are second nature when you end up in the real McCoy.
PvP is EvE is messy and complex, so it's vital, esp for a logi, that all the basic mechanics about repping, tracking the watch list, keeping your locks, managing your cap and watch for enemy aggro (a dead logi isn't very useful) is more or less automatic.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Penumbra Sonolum
#29 - 2014-12-07 16:46:38 UTC
Hm, it seems be some opposing points about the Frigates, from what I understand they are definitely useful but complicated, but my main problem would be the number of fights that I can find with those ships, I mean, from what I get it, the Cruisers have a more general purpose compared to the frigates, so would be correct to say that its easier to find a fleet in a Cruiser than in a frigate? Because what I need is practice.

YES, I do need to get a Corp, thank you Winter Archipelago on the tips about the public roam groups!

Amyclas Amatin wrote:
A something awful forums account is also the easiest way to join the CFC where we take really good care of OUR rookies and get them straight into massive-scale fights.

Brave newbies recruits publicly, if you're into that kind of thing.


I'm still not sure what corp I should enter, but I'm kind afraid to enter "massive-scale fights" not knowing anything, I should probably go for "small-scale fights" first. Big smile

Chiana Moro wrote:
No one seems to have said it yet ... when you are aiming for a T2 logistics ship - also go all the way skillwise.
Some fits you will see and will be required to use, require Logistics V.
While T1 doesn't and all T2 fits equally doesn't, it is still a very good skill to have maxed if you are seriuos about flying logisttics.


I do pretend to go all the way, so yes to Logistics V on the future. I'm dead serious about flying logistics! Twisted

Chiana Moro wrote:
I wish to welcome you to the group of "Forever Heroes" on behalf of the other me that always does logistics in pvp.


Thank you, I'm honored! Sorry for my ignorance, but what is the "Forever Heroes"?

Adrie Atticus wrote:
One thing not mentioned here is offensive logistics:

Let's say you are going to engage about 20v20 with 4-5 T1 logis on each side. Difference here is that one side brought ECM drones in their logistics drone bays while others have repping drones. Removing a logistics ship from the fight doesn't necessarily mean killing them, if you can either ECM them out or damp their scan resolution/lock range can render entire logistics ships worthless faster than you can alpha them.

Personally if I fly logistics, I always have some sort of ewar in the drone bay, even 4x EC-300 can cause the enemy to waste a good chunk of the fight into clearing them out. If the opposing side is expected to bring ECM drones, I pack T2 light drones to clear them off of me and friendly logis.

If you ever find yourself flying ships which have a primary ewar function (celestis, huginn, lachesis et al) and you can shove in drones in the bay, try to ask around what kind of engagement there might be and fit either ECM or DPS drones to have an option to take out enemy drones/tackle/logi boats.


Oh, I didn't know that offensive drones could be a viable choice, I was thinking just about repair drones. Will keep that in mind.
Thank you.

Delt0r Garsk wrote:
However it is hard to do in terms of practical skills. When you have entire wings broadcasting for reps, your getting nuted and you don't have much cap, the logi anchor is away to lunch, you got to just make decisions on your own and work out what the more important tasks. Keeping cap chains up etc. It keeps you busy. But it is also why it is so rewarding. No logi pilot ever got accused of being a f1 monkey!


Oh god, all that? And why the logi anchor is lunching at a time like that?!
Jack Hayson
The Scope
Gallente Federation
#30 - 2014-12-07 17:32:07 UTC
Penumbra Sonolum wrote:
so would be correct to say that its easier to find a fleet in a Cruiser than in a frigate? Because what I need is practice.

Logi cruisers are extremely popular compared to logi frigs, so I would say yes.

Keep in mind that just because you choose to go for a logi cruiser first doesn't mean that you can't fly logi frigs if you find a frig fleet.
They need the same skills, it's just that the logi cruisers are a lot more forgiving in terms of skill requirements and a bit easier to fly, which is why I would recommend focusing on them first.
But if the opportunity presents itself just grab a logi frig - If you can fly a cruiser you'll already have a racial frigate skill at 3. Just don't expect any miracles from it.



Oh and btw.: better stay away from goons. They like doing recruitment scams on new players.
Slymah
DorpCorp
#31 - 2014-12-07 19:11:09 UTC
Along with everything else in this thread you also have actual piloting methods to think about and plan for.

Solo logi/small fleet - You also want all your navigation skills topped off. (oneiros/exequror/scimitar/scythe) A lot of times you will find you won't be flying directly with the fleet at all. You will be using a bit of situational awareness with surrounding celestials and dropping bookmarks midwarp, bouncing back and forth between your fleet and shorter bookmarks. You need to be quick.

The goal is to keep yourself as far away from the enemy fleet while at the same time keeping your friendly fleet at your maximum targeting/rep range. You may find that simply not being on grid at all is your best defense, only warping in when needed for reps on key ships while keeping yourself alive.

Letting some die so that others may live is often a hard choice short term but this may end up being the case so that the fleet can win the battle. Sadly sometimes people may lose expensive fits in the process. You will be making these choices.

All in all logistics is fantastically fun in eve and since youre used to the role from other games you always know exactly how, what, when and why the fight turned out the way it did. Blink
Inxentas Ultramar
Ultramar Independent Contracting
#32 - 2014-12-07 22:26:15 UTC
Every support skill relevant to Logistics (T2) is also relevant to Remote Repair Battleships. While BS are a skilltree on their own these support skills are not wasted when you should decide not to train for T2 Logistics after all, later. They are also prerequisites for capital repair modules, but that's a bridge to far for now. Targetting skills are relevant to EWAR as well as sniping so you cover a lot of ground even when you skill up for regular t1 logi. For cruiser and battlecruiser roams around lowsec these ships are extremely welcome in my corporations' fleets and I've been saved many a time by a humble Scythe or Augoror.
Amyclas Amatin
SUNDERING
Goonswarm Federation
#33 - 2014-12-07 23:47:37 UTC
Chiana Moro wrote:
No one seems to have said it yet ... when you are aiming for a T2 logistics ship - also go all the way skillwise.
Some fits you will see and will be required to use, require Logistics V.
While T1 doesn't and all T2 fits equally doesn't, it is still a very good skill to have maxed if you are seriuos about flying logisttics.

I wish to welcome you to the group of "Forever Heroes" on behalf of the other me that always does logistics in pvp.


Also, once you are good at logistics you can forget about flying any other role Lol.

It helps to have several characters, each specializing in one job.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Sabriz Adoudel
Move along there is nothing here
#34 - 2014-12-08 01:49:15 UTC
Amyclas Amatin wrote:

Also, once you are good at logistics you can forget about flying any other role Lol.

It helps to have several characters, each specializing in one job.



I always find scouting a much harder role to fill than logi, although that's in small gang situations.

I support the New Order and CODE. alliance. www.minerbumping.com

Alaric Faelen
Republic Military School
Minmatar Republic
#35 - 2014-12-08 03:42:36 UTC
Since there is no T2 logi frigate, by default the T1 is very useful. Cruisers won't keep up with frigates, so they're not much of an option if your fleet is small hulls.

We never turn down T1 Cruiser logi if it's all you can fly....but T2 hulls come with much higher resists built in, and increase survivability greatly. Enemies will primary logi, so they need to mitigate as much damage as possible to remain on field. A T1 hull is just more likely to get alpha'd into powder. Logi is so vital to fleets now that they are becoming some of the most pimped out ships in a doctrine- anything to keep them alive and the reps flowing.

Logi also suffers from being rather reliant on a bunch of V's in the skill department. It's massively cap intensive so anything less than max in appropriate skills is really gimping your ability to rep for long. But if you have a bunch of V's already......why wouldn't you just fly the T2 version? So it tends to be that by the time you are an effective logi pilot, you are already able to fly the T2 version. The T1's don't make much of a 'stepping stone' in that regard.



Tear Jar
New Order Logistics
CODE.
#36 - 2014-12-08 03:48:28 UTC
Amyclas Amatin wrote:
Penumbra Sonolum wrote:

Bear with my lack of knowledge please, when you mean "small gang warfare" you are talking about a fleet on a FW right? Is it easy to find those fleets?


Small gang is a rule of thumb term for a "small fleet" that will not overwhelm a single pilot's ability to comprehend its capabilities.

Very few human beings are able to effectively command full 250 man fleets. Which is why as a logistics pilot you always keep the fc alive. No one may be able to replace him.

On the other hand it is good tactics to headshot fcs and backup fcs. Entire fleets are lost or incapacitated to leadership decapitation.


This is why big gank FCs should have several accounts and at least one in stealth.
Sabriz Adoudel
Move along there is nothing here
#37 - 2014-12-08 04:01:40 UTC
Tear Jar wrote:


This is why big gank FCs should have several accounts and at least one in stealth.


Yep, cloaked, and not in fleet, so spais can't warp on top of you to decloak you.

I support the New Order and CODE. alliance. www.minerbumping.com

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