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[Insert patch name here] Capitals in High Sec Allowed or not?

Author
Serendipity Lost
Repo Industries
#41 - 2014-12-05 18:53:01 UTC
This whole discussion is just silly.

Here's and idea, capital ships (supers excluded) should be able to jump into low end wh.

Discuss.....

There is no benefit added to the game by allowing them into HS space. I think it is best summed up with...

NO
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#42 - 2014-12-05 18:54:36 UTC  |  Edited by: Bronson Hughes
Ersahi Kir wrote:
Capitals moving through or idling in high sec creates no content.

Serendipity Lost wrote:
There is no benefit added to the game by allowing them into HS space.

So, capitals in hisec could never be used in wardecs? Or never have killrights activated on them? Or never accidentally go suspect?

They'd provide just as much opportunity for content in hisec as any other ship. The only form of hisec "content" that wouldn't really apply to them is suicide ganking.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Ersahi Kir
Brutor Tribe
Minmatar Republic
#43 - 2014-12-05 19:02:21 UTC
Bronson Hughes wrote:
Ersahi Kir wrote:
Capitals moving through or idling in high sec creates no content.

So, capitals in hisec could never be used in wardecs? Or never have killrights activated on them? Or never accidentally go suspect?

They'd provide just as much opportunity for content in hisec as any other ship. The only real form of hisec "content" that wouldn't really apply to them is suicide ganking.


The opportunity of content generation for high sec carriers pales to keeping carriers in low/null/wh space only. They are different by orders of magnitude.

So yes, I'm not even going to acknowledge the small amount of gain against the huge amount of loss.

Capitals moving through or idling in high sec creates no content.
Serendipity Lost
Repo Industries
#44 - 2014-12-05 19:06:53 UTC
It just adds a means for capital size abuse of mechanics. I'll tell you what, once you have removed ALL the station game crap from eve, then and only then will capitals in HS be legitimately discussed.

Go away
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#45 - 2014-12-05 19:07:23 UTC
Ersahi Kir wrote:

The opportunity of content generation for high sec carriers pales to keeping carriers in low/null/wh space only.

Please enlighten me. Precisely what content is created by keeping capital ships out of hisec? How can denying the use of a ship somewhere create content somewhere else?

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#46 - 2014-12-05 19:14:57 UTC
Serendipity Lost wrote:
It just adds a means for capital size abuse of mechanics. I'll tell you what, once you have removed ALL the station game crap from eve, then and only then will capitals in HS be legitimately discussed.

It also adds ways to overcome single-system roadblocks in losec pipes, allows for much easier removal of long-dead towers in hisec, adds incentive for players to leave NPC corps to use them in wardecs, and provides many more opportunities for big ships to go pop in the hands of stupid pilots. And if you limit where they can go (i.e. 0.7 and below, no acceleration gates, no cynos, no fighter assigns), they won't become PVE moneymaking monsters or completely kill the hisec POS market either.

But I repeat myself.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Ersahi Kir
Brutor Tribe
Minmatar Republic
#47 - 2014-12-05 19:19:25 UTC
Bronson Hughes wrote:
Ersahi Kir wrote:

The opportunity of content generation for high sec carriers pales to keeping carriers in low/null/wh space only.

Please enlighten me. Precisely what content is created by keeping capital ships out of hisec? How can denying the use of a ship somewhere create content somewhere else?


Ok, lets set up a scenario.

Lets say that BL wants to move a bunch of capital ships from the north to the south. You know, a situation that is completely theoretical. As it stands now they have to move the capitals from their defended staging system in the north and move them slow boat style to the south, and they have to accept the possibility of attack from other other parties, or people just messing with them with dictors/hictors/anchorable bubbles.

Under your proposal they could instead move a large amount of that distance using poorly trained NPC alts traveling through high sec, and use interceptors to actually move the pilot with the skills to the far side of high sec.

Which of those is creating content?
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#48 - 2014-12-05 19:48:39 UTC  |  Edited by: Bronson Hughes
Ersahi Kir wrote:
Bronson Hughes wrote:
Ersahi Kir wrote:

The opportunity of content generation for high sec carriers pales to keeping carriers in low/null/wh space only.

Please enlighten me. Precisely what content is created by keeping capital ships out of hisec? How can denying the use of a ship somewhere create content somewhere else?


Ok, lets set up a scenario.

Lets say that BL wants to move a bunch of capital ships from the north to the south. You know, a situation that is completely theoretical. As it stands now they have to move the capitals from their defended staging system in the north and move them slow boat style to the south, and they have to accept the possibility of attack from other other parties, or people just messing with them with dictors/hictors/anchorable bubbles.

Under your proposal they could instead move a large amount of that distance using poorly trained NPC alts traveling through high sec, and use interceptors to actually move the pilot with the skills to the far side of high sec.

Which of those is creating content?

An interesting scenario that could cause issues if the restrictions that I had mentioned were not put into place.

I took your scenario, loaded up Dotlan, and looked at Taisy and Misaba as endpoints, assuming a transit from Tribute to Providence. I then used the Route planner to find the "fastest route" and each time the route came across a 0.8 system or higher, I added it to the avoid list. I repeated this process until I had a route that went from north to south, across hisec, without entering a 0.8 or higher system.

The resulting route was 49 jumps long, including 15 jumps through nullsec in Provi and several jumps through active FW systems.

Hardly seems low-risk to me.

EDIT: The "prefer hisec" route (which took a while to calculate) was 68 jumps and still had a dozen losec systems in the route (excluding the endpoints). So there is still some risk there, not to mention the considerable time necessary.

If capitals were allowed unrestricted access to hisec, yes, what you proposed would likely be an issue. I think unrestricted capital access would be a bad idea. That's why I proposed limited access, so carriers, dreads, and Rorqs (not supercaps) could overcome small hisec roadblocks along losec pipes without being able to cut right through the middle of hisec and avoid risk altogether. If they end up adding some content to the fringes of hisec...all the better.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Ersahi Kir
Brutor Tribe
Minmatar Republic
#49 - 2014-12-05 21:01:24 UTC
Bronson Hughes wrote:
If capitals were allowed unrestricted access to hisec, yes, what you proposed would likely be an issue. I think unrestricted capital access would be a bad idea. That's why I proposed limited access, so carriers, dreads, and Rorqs (not supercaps) could overcome small hisec roadblocks along losec pipes without being able to cut right through the middle of hisec and avoid risk altogether. If they end up adding some content to the fringes of hisec...all the better.


Or they could be limited to low sec and below and face the possibility of whelping in every system.

There is no compelling reason for capitals to be in high sec other than noob envy.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#50 - 2014-12-05 21:35:04 UTC
Ersahi Kir wrote:
Or they could be limited to low sec and below and face the possibility of whelping in every system.

There is no compelling reason for capitals to be in high sec other than noob envy.

With the Phoebe travel changes, CCP specifically stated that they wanted to encourage capitals to use stargates as an alternative travel method to their jump drives. This works great in nullsec, but in losec this is vision is much harder to realize.

Currently, there are several major losec pipes that are blocked by a one or a small handful of hisec systems that prevents that from fully happening. (See Sazilad in Aridia, and Orvolle in Placid for example) There are also several potential travel lanes that could be opened up on the edge of hisec that could be taken advantage of. (See Oijanen to Obe in The Forge for example)

Yes, they could just jump past the hisec islands. They could also just ignore stargates completely and jump from start to finish. But what they can't do is use stargates all the way, which limits their travel ability beyond what CCP seems to want them to have.

This isn't noob envy. This isn't "Oooh, more Veldnaughts". This isn't Apex mission running. This is me wanting to see capital ships used as CCP has said that they wanted them to be used, plain and simple.


I've provided multiple reasons why allowing non-super capitals into certain regions of hisec would be a good thing (or, depending on your view of things, not be a bad thing). I have yet to see any reason why maintaining the current hisec restrictions is any better.

Can you, or anyone else, provide any compelling reason to maintain the current hisec restriction on capitals? "It's always been done that way", HTFU, etc. are not compelling reasons.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Ersahi Kir
Brutor Tribe
Minmatar Republic
#51 - 2014-12-06 18:15:19 UTC
Bronson Hughes wrote:
Can you, or anyone else, provide any compelling reason to maintain the current hisec restriction on capitals? "It's always been done that way", HTFU, etc. are not compelling reasons.


Because we have to ban the usage of just about every single module that a carrier can use so it isn't abusive in high sec? That's only been brought up half a dozen times in this thread alone, and is a fairly compelling reason to limit their use off the bat.
ShahFluffers
Ice Fire Warriors
#52 - 2014-12-06 18:56:31 UTC
Ersahi Kir wrote:
Bronson Hughes wrote:
Can you, or anyone else, provide any compelling reason to maintain the current hisec restriction on capitals? "It's always been done that way", HTFU, etc. are not compelling reasons.


Because we have to ban the usage of just about every single module that a carrier can use so it isn't abusive in high sec? That's only been brought up half a dozen times in this thread alone, and is a fairly compelling reason to limit their use off the bat.

Not to mention their relatively massive ehp is a problem.

If you ban capital mod use in high-sec then people will just switch to using large local and remote reppers... which a capital can sustain almost indefinitely (I am looking at an Archon lol-fit with 4 large reppers that can tank 1200 dps). And if it can't... well... that wall of ehp can help the capital ride out the engagement timer to dock up again.


I have said it before in other threads like this and I'll say it again; there isn't any one aspect of a capital that makes it unreasonably powerful in high-sec. It is everything combined... base ehp, capacitor levels, ancillary abilities, fitting ability, etc.

The reason that capitals are not [too] unreasonably powerful in low and null-sec is because anyone and everyone can engage them at will without warning.
Mario Putzo
#53 - 2014-12-06 19:13:38 UTC
Let them in, with no restrictions. There isn't any reason not to. They are still bound to the same rules as everyone else in HS and if you are engaging one, then you should understand the investment required to kill one. I don't think they are unreasonable at all for highsec.

Shivanthar
#54 - 2014-12-06 20:09:28 UTC
I have mixed thoughts about this, let's say; neither agree nor disagree. I can feel that banning lvl4's is not needed for carriers or dreadnaught, simply because you would finish 2-3 missions in a row with a bs while trying to crawl from warp-in point to next room's gate in your first mission with a capital :D
It is simply not effective.

_Half _the lies they tell about me **aren't **true.

Tear Jar
New Order Logistics
CODE.
#55 - 2014-12-06 21:57:07 UTC  |  Edited by: Tear Jar
Nelli Alariel wrote:
Hey,

I'd like officially start a discussion for the pros and cons of having capitals in High Sec.

I personally would like to see that happening for multiple reasons:

- Ganking one would be harder but fun (because it would be like killing a freighter, except that the person would lose a few B each time which is good for KillBoard padding lol)
- It makes sense Lore-wise to have them to show CONCORD that WE dominate space and not them (Capsuler supremacy anyone?)

Cons:
- PVE would be so easy with a carrier, but there is ways to balance that Like accelerations gate
- POS wars... Yeah ok, Dreads are OP, but with a good balance for POS modules to actually inflict damage on caps (at the expense of getting a new anti-cap module) its gonna have to wait because a damn lot of POS would die really quickly lol

I'm sure there is other pros and cons to that, but the goal in here is to discuss about why should capitals be allowed or not in high sec.

Refrain from trolling as it does not advance the tread to actually go somewhere.


The main concern I have with caps is they can autopilot through highsec while being ungankable.

Right now no ship is 100% safe while autopiloting. You have to actively play and try to stay safe, but a dreadnaught could reasonably autopilot through highsec with 100 billion isk in melted nanoribbons or BPOs and be completely safe.

Carriers would encounter a similar problem with high value ships.
Tear Jar
New Order Logistics
CODE.
#56 - 2014-12-06 22:10:42 UTC
Danika Princip wrote:
Assuming T2 guns and all Vs, it'd take 103 tornados to gank my carrier in it's standard fit, with them all shooting into my resist hole and all doing max damage.

That's enough ISK in tornados to buy five carriers. And that's just on the hull price.

Bearing that in mind, how, exactly, do you figure that ganking one would even be possible in highsec outside of special events?


This is my concern as well. Carriers and Dreadnaughts would be the best ships for hauling high value cargo.

You can fill it up with 100b isk in cargo, fit it semicompetently, and autopilot to your destination with no risk.
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