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LVL 4 missions - what faction to choose ?

Author
Garrett Osinov
Doomheim
#1 - 2014-12-05 10:57:53 UTC
Guys, I am planning to run LVL4 missions, but don't know what faction to choose ? I will be using Rattlesnake.

Previously I used to run them for Minmatar, but they do omni damage and they are far from Jita, Guristas jam a lot.

What faction should I choose, to be most efficient ?
Toad The Hitchhiker
Science and Trade Institute
Caldari State
#2 - 2014-12-05 12:37:04 UTC
Garrett Osinov wrote:
Guys, I am planning to run LVL4 missions, but don't know what faction to choose ? I will be using Rattlesnake.

Previously I used to run them for Minmatar, but they do omni damage and they are far from Jita, Guristas jam a lot.

What faction should I choose, to be most efficient ?


You can actually find Lvl 4 Security agents for all four empires within a dozen jumps of Jita in Caldari and Amarr space. Domain has a Quafe agent, some Minmatar and the Forge has SoE, Caldari, Minmatar. Lonetrek also has Natura Agents for Amarr.

Basically if you really wanted to you could run missions for all of them and watch your standings. I recommend SoE if you want to be friends with all though.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#3 - 2014-12-05 12:57:52 UTC
Find one with valuable LP, I'm not going to reveal what particular LP i use since that will mean it will drop in price with more people farming it.

Find something from the LP stores that has a good isk>LP conversion and mission for them
Mooh Bear
Strategic Exploration and Development Corp
Silent Company
#4 - 2014-12-05 19:39:17 UTC
I will reveal some trade secrets. I'm doing L4 for Nurtura in Isseras. It's a 0.6 system and they have 2 L4 agents in the same station. It's 4 jumps from Jita.
The Nurtura LP store has good items for LP -> isk conversion. I am now using mostly INEANM, although the sell price has been going down. The only problem is standing if you're doing storyline missions (ie, losing standing with Minmatarr and Gallente).
Mission wise, I get mainly Gurista, Blood Raiders and Sanshas (and those damned drones). I use a NRI or a Rattlesnake for clearing the pockets. The RS has a good sensor strength, I use it against the Guristas (Gecko + scourge cruise). The NRI I use against BR/Sansha/Drone (Mjolnir cruise). The RS has more punch, but the NRI is more flexible in terms of engagement profile. The RS fit I use is Gecko based, not sentries, I don't like the static nature of sentry boats.
Chainsaw Plankton
FaDoyToy
#5 - 2014-12-05 19:57:34 UTC
I'd pick a corp that gives 5 run BPCs for Federation navy stasis webs. I messed up my gallente standings so I don't really have better advice on that matter though.

@ChainsawPlankto on twitter

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#6 - 2014-12-05 21:35:03 UTC
Chainsaw Plankton wrote:
I'd pick a corp that gives 5 run BPCs for Federation navy stasis webs. I messed up my gallente standings so I don't really have better advice on that matter though.


godamnit, why =/
Toad The Hitchhiker
Science and Trade Institute
Caldari State
#7 - 2014-12-05 21:39:29 UTC
Tsukino Stareine wrote:
Chainsaw Plankton wrote:
I'd pick a corp that gives 5 run BPCs for Federation navy stasis webs. I messed up my gallente standings so I don't really have better advice on that matter though.


godamnit, why =/


It's not hard to figure out CN damage mods, CN shield mods, FN Drone upgrades and drones, FN stasis, RF prop mods and Amarr armor mods, SoE Scanning equip are all steady demand objects in game.

If you want to make sure your LP doesn't fluctuate in value too much stick to the steady items.
Estella Osoka
Cranky Bitches Who PMS
#8 - 2014-12-05 22:32:09 UTC
Minmatar. Because Republic Fleet Warp Disrupters yo! Since your rival is Amarr, your level 4 missions should net you a lot of those Smash the Supplier missions which = lots of tags.
Chainsaw Plankton
FaDoyToy
#9 - 2014-12-06 05:04:00 UTC
Tsukino Stareine wrote:
Chainsaw Plankton wrote:
I'd pick a corp that gives 5 run BPCs for Federation navy stasis webs. I messed up my gallente standings so I don't really have better advice on that matter though.


godamnit, why =/


Because Fed Navy Stasis webs are awesome Big smile

@ChainsawPlankto on twitter

Garrett Osinov
Doomheim
#10 - 2014-12-06 10:11:08 UTC  |  Edited by: Garrett Osinov
Toad The Hitchhiker wrote:
Tsukino Stareine wrote:
Chainsaw Plankton wrote:
I'd pick a corp that gives 5 run BPCs for Federation navy stasis webs. I messed up my gallente standings so I don't really have better advice on that matter though.


godamnit, why =/


It's not hard to figure out CN damage mods, CN shield mods, FN Drone upgrades and drones, FN stasis, RF prop mods and Amarr armor mods, SoE Scanning equip are all steady demand objects in game.

If you want to make sure your LP doesn't fluctuate in value too much stick to the steady items.


Looked at some items, here is a bit of statistics.

Neural boost standart cost on the market 20.5 mils., to get it we need 12 mils + 12000 lp. Our profit at the end is 0.7 mils for 1000 lp.

CN ballisic control cost on the market 94.7 mils, to get it you need 45 000 lp + 18 mils + tags worth 50.3mils. Our profit at the end is 0.56 mils for 1000 lp.

CN em ward field cost on the market is 28 mils. to get it you need 11250 lp + 4.5 mils + tags worth 12.6 mils. Our profit at the end is 0.96 mils for 1000 lp.

CN invul cost on the market is 419 mils. to get it you need 180000 lp + 72 mils + tags worth 202 mils. Our profit at the end is 0.8 mils for 1000 lp.

Raven navy issue 0.73 mils for 1000 lp.
Toad The Hitchhiker
Science and Trade Institute
Caldari State
#11 - 2014-12-06 12:56:30 UTC
Garrett Osinov wrote:
Toad The Hitchhiker wrote:
Tsukino Stareine wrote:
Chainsaw Plankton wrote:
I'd pick a corp that gives 5 run BPCs for Federation navy stasis webs. I messed up my gallente standings so I don't really have better advice on that matter though.


godamnit, why =/


It's not hard to figure out CN damage mods, CN shield mods, FN Drone upgrades and drones, FN stasis, RF prop mods and Amarr armor mods, SoE Scanning equip are all steady demand objects in game.

If you want to make sure your LP doesn't fluctuate in value too much stick to the steady items.


Looked at some items, here is a bit of statistics.

Neural boost standart cost on the market 20.5 mils., to get it we need 12 mils + 12000 lp. Our profit at the end is 0.7 mils for 1000 lp.

CN ballisic control cost on the market 94.7 mils, to get it you need 45 000 lp + 18 mils + tags worth 50.3mils. Our profit at the end is 0.56 mils for 1000 lp.

CN em ward field cost on the market is 28 mils. to get it you need 11250 lp + 4.5 mils + tags worth 12.6 mils. Our profit at the end is 0.96 mils for 1000 lp.

CN invul cost on the market is 419 mils. to get it you need 180000 lp + 72 mils + tags worth 202 mils. Our profit at the end is 0.8 mils for 1000 lp.

Raven navy issue 0.73 mils for 1000 lp.


And as stated above as well, there are some items on this list that come in bpc form that provide a bit better lp/isk ratio and also have steady demand.

But I don't usually go for whatever is the highest LP/Isk ratio, but rather what has a decent ratio with enough sales volume to hit my wallet quickly.
Hasikan Miallok
Republic University
Minmatar Republic
#12 - 2014-12-06 13:31:58 UTC  |  Edited by: Hasikan Miallok
I have always found the most consistent LP/ISK ratio to be SOE. SOE ships and probe launchers tend to average about 2:1 month in month out without huge fluctuations. I sold 4 sisters core probe launchers about 30 minutes ago for 40 mill each. They cost 14k LP and about 11 mill in cash and parts to buy from the LP store. That is a return of just over 2 mill per 1000 LP.

Note that SOE rarely ever give the huge returns some corps occasionally give you (my best ratio ever was 300 mill ISK return for 60 mill LP for a single mining implant from an Amarr corp ) but SOE rates never drop to the crap returns you get from the various navies either.
Garrett Osinov
Doomheim
#13 - 2014-12-06 14:50:45 UTC
Hasikan Miallok wrote:
I have always found the most consistent LP/ISK ratio to be SOE. SOE ships and probe launchers tend to average about 2:1 month in month out without huge fluctuations. I sold 4 sisters core probe launchers about 30 minutes ago for 40 mill each. They cost 14k LP and about 11 mill in cash and parts to buy from the LP store. That is a return of just over 2 mill per 1000 LP.

Note that SOE rarely ever give the huge returns some corps occasionally give you (my best ratio ever was 300 mill ISK return for 60 mill LP for a single mining implant from an Amarr corp ) but SOE rates never drop to the crap returns you get from the various navies either.


As I understand SOE stations are in 0.0, so it is out of the questions for most carebears :)
Toad The Hitchhiker
Science and Trade Institute
Caldari State
#14 - 2014-12-06 14:52:41 UTC
Garrett Osinov wrote:
Hasikan Miallok wrote:
I have always found the most consistent LP/ISK ratio to be SOE. SOE ships and probe launchers tend to average about 2:1 month in month out without huge fluctuations. I sold 4 sisters core probe launchers about 30 minutes ago for 40 mill each. They cost 14k LP and about 11 mill in cash and parts to buy from the LP store. That is a return of just over 2 mill per 1000 LP.

Note that SOE rarely ever give the huge returns some corps occasionally give you (my best ratio ever was 300 mill ISK return for 60 mill LP for a single mining implant from an Amarr corp ) but SOE rates never drop to the crap returns you get from the various navies either.


As I understand SOE stations are in 0.0, so it is out of the questions for most carebears :)


As I stated above, all empire factions have agents within 12 jumps of Jita, SOE also does. They are all highsec. Look east, little north, east again and you will find the error of your statement.
Garrett Osinov
Doomheim
#15 - 2014-12-06 15:36:33 UTC  |  Edited by: Garrett Osinov
Toad The Hitchhiker wrote:
Garrett Osinov wrote:
Hasikan Miallok wrote:
I have always found the most consistent LP/ISK ratio to be SOE. SOE ships and probe launchers tend to average about 2:1 month in month out without huge fluctuations. I sold 4 sisters core probe launchers about 30 minutes ago for 40 mill each. They cost 14k LP and about 11 mill in cash and parts to buy from the LP store. That is a return of just over 2 mill per 1000 LP.

Note that SOE rarely ever give the huge returns some corps occasionally give you (my best ratio ever was 300 mill ISK return for 60 mill LP for a single mining implant from an Amarr corp ) but SOE rates never drop to the crap returns you get from the various navies either.


As I understand SOE stations are in 0.0, so it is out of the questions for most carebears :)


As I stated above, all empire factions have agents within 12 jumps of Jita, SOE also does. They are all highsec. Look east, little north, east again and you will find the error of your statement.


Sorry, my mistake.

What do you have to kill in missions for SOE ?
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#16 - 2014-12-06 17:26:21 UTC  |  Edited by: Meyr
Using a Rattlesnake, you'll probably find your best opponents in Amarr space. Sansha turret disruption means nothing to you, and the 'Snake has enough tank that EM damage isn't a huge inconvenience. Second best is Angels - you're shield tanked, so who cares if you're target painted?

SoE give good, consistent LP/ISK returns. HOWEVER: the advice about SoE liking everyone posted above is INCORRECT! SoE give positive standing with Gallente, Minmatar, and their friends, and negative standing with Amarr, Caldari, and their friends, with Gallente and Amarr being the primary +/- factions. All level IV SoE agents, regardless of location, give lots of anti-Amarr missions, meaning that, if you accept them, and run the storyline missions, too, you can rapidly find yourself having problems traveling around Apanake, and very near having issues around Osmon.

Look up DeMichael Crimson for some very good advice regarding standings.

A nice balance might be to run for SoE in Minmatar space, and then for either Amarr Navy or Khanid Navy.

Try to not accept anti-faction missions, if possible.

Good luck!
Garrett Osinov
Doomheim
#17 - 2014-12-06 17:44:54 UTC
Meyr wrote:
Using a Rattlesnake, you'll probably find your best opponents in Amarr space. Sansha turret disruption means nothing to you, and the 'Snake has enough tank that EM damage isn't a huge inconvenience. Second best is Angels - you're shield tanked, so who cares if you're target painted?

SoE give good, consistent LP/ISK returns. HOWEVER: the advice about SoE liking everyone posted above is INCORRECT! SoE give positive standing with Gallente, Minmatar, and their friends, and negative standing with Amarr, Caldari, and their friends, with Gallente and Amarr being the primary +/- factions. All level IV SoE agents, regardless of location, give lots of anti-Amarr missions, meaning that, if you accept them, and run the storyline missions, too, you can rapidly find yourself having problems traveling around Apanake, and very near having issues around Osmon.

Look up DeMichael Crimson for some very good advice regarding standings.

A nice balance might be to run for SoE in Minmatar space, and then for either Amarr Navy or Khanid Navy.

Try to not accept anti-faction missions, if possible.

Good luck!


Against Angels you mean Minmatar Navy ? I did missions for Minmatar a lot in Machariel, unfortunately against angels was around 25-30% of missions (rough numbers), a lot were against Caldari / Amarr / Drones.
Sturmwolke
#18 - 2014-12-06 19:05:32 UTC
Most likely SoE in Minmatar space. Min-maxer mission runners tend to concentrate in Minmatar space due to Angel's tendencies to run close (meaning you can apply max dps), coupled with non-debilitating target painter EW.
SoE LPs conversion have stayed solid for years (even after the addition of Apanake and Lanngisi).

One issue though, it's magnet for gankers and griefers (aggro bait). Keep your eyes peeled for probes within 6AU of your mission location.
Always activate your defenses after jumping gates. As a general guideline, do not bling your mods that its more than 2x your ships hull cost.
Toad The Hitchhiker
Science and Trade Institute
Caldari State
#19 - 2014-12-07 00:28:17 UTC
Meyr wrote:
Using a Rattlesnake, you'll probably find your best opponents in Amarr space. Sansha turret disruption means nothing to you, and the 'Snake has enough tank that EM damage isn't a huge inconvenience. Second best is Angels - you're shield tanked, so who cares if you're target painted?

SoE give good, consistent LP/ISK returns. HOWEVER: the advice about SoE liking everyone posted above is INCORRECT! SoE give positive standing with Gallente, Minmatar, and their friends, and negative standing with Amarr, Caldari, and their friends, with Gallente and Amarr being the primary +/- factions. All level IV SoE agents, regardless of location, give lots of anti-Amarr missions, meaning that, if you accept them, and run the storyline missions, too, you can rapidly find yourself having problems traveling around Apanake, and very near having issues around Osmon.

Look up DeMichael Crimson for some very good advice regarding standings.

A nice balance might be to run for SoE in Minmatar space, and then for either Amarr Navy or Khanid Navy.

Try to not accept anti-faction missions, if possible.

Good luck!



Wow that is a lot of disinformation. SoE is -1 with Caldari and -.5 with Amarr. For reference Gallente is -5.0 with Caldari.

Your standing will never drop below -1 with Caldari or Amarr if you run up your SoE standings, unless you shoot empire ships in missions. Actually you will never be faction hunted running missions for anyone in Empire because -5 is as low as you will go, before Diplomacy (-1.5 after skills).
Hasikan Miallok
Republic University
Minmatar Republic
#20 - 2014-12-07 13:25:12 UTC
Garrett Osinov wrote:
Meyr wrote:
Using a Rattlesnake, you'll probably find your best opponents in Amarr space. Sansha turret disruption means nothing to you, and the 'Snake has enough tank that EM damage isn't a huge inconvenience. Second best is Angels - you're shield tanked, so who cares if you're target painted?

SoE give good, consistent LP/ISK returns. HOWEVER: the advice about SoE liking everyone posted above is INCORRECT! SoE give positive standing with Gallente, Minmatar, and their friends, and negative standing with Amarr, Caldari, and their friends, with Gallente and Amarr being the primary +/- factions. All level IV SoE agents, regardless of location, give lots of anti-Amarr missions, meaning that, if you accept them, and run the storyline missions, too, you can rapidly find yourself having problems traveling around Apanake, and very near having issues around Osmon.

Look up DeMichael Crimson for some very good advice regarding standings.

A nice balance might be to run for SoE in Minmatar space, and then for either Amarr Navy or Khanid Navy.

Try to not accept anti-faction missions, if possible.

Good luck!


Against Angels you mean Minmatar Navy ? I did missions for Minmatar a lot in Machariel, unfortunately against angels was around 25-30% of missions (rough numbers), a lot were against Caldari / Amarr / Drones.


SOE Lanngisi - 0.5 sec level IV mission hub with no adjoining losec. With good skills a single burner mission pays enough LP to buy a sister's core probe launcher for 30 mill profit just on the LP.

Be warned it is 2 jumps from Hek and the crazy Hek 'nado gangs so fly a blinged pirate BS at your own risk.
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