These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

how we could link dust and eve 2 make a cross console game like no oth

Author
dominickthebuff buff
Forged In Fire
#1 - 2014-12-05 20:11:22 UTC
ok so i played dust for years and it was a gr8 game but it never had the appeal eve did so i figure why not mix them both and you can get the best of both worlds. first off we should have ships that can carry dust players in eve and we should be abl to siege titans but to do that there should be a special class of ship to open a place in the titans hull to breach it then u should be able to send dust players in then there would be other dust players on the incide defending the ship to make sure the intruders didnt blow up the ship from the engine room and or kill the pilot or hack into the main frame and take controll of the ship and if they did it could turn the tides of the battle. it would also add many chances for new gear ships and change stragies and make the games more intence and you would have a bigger wow factor keeping you intrested in the game longer and making our challenges and victories more rewarding...... Welcome to the new EVE/DUST 514 future of eve.... if u have any comments feal free to let me know what you thing and sorry if i have any spelling errors.
Nesh cata
Aliastra
Gallente Federation
#2 - 2014-12-05 20:16:18 UTC
I have to say that is quite an interesting idea. It might be quite the undertaking from the dev standpoint.
Alric Rosenthal
Black Fox Marauders
Pen Is Out
#3 - 2014-12-05 20:32:06 UTC  |  Edited by: Alric Rosenthal
Let us take a look at this...

You want the destruction of a 120B ISK EVE ship to be dependent on the ability of a free to play FPS?

Very rough math:

120000000000 / 874,900,000.00 = 137.158532 * 19.95 = $2736.31 I use this to represent relative value. I personally don't care to link ISK or assets in game to an actual real life currency.

No. I think that is a terrible idea and I don't even fly a titan. My ship's safety should depend on my actions and what I have invested time in training, not what a cloned soldier does or does not do, especially when they do not even pay a subscription or invest ingame money to continue their subscription.

That being said: It would be interesting if they came up with some NPC fights to simulate such a battle in Dust514. Don't get the wrong idea here, I have played DUST514. It is... an "okay" FPS but outside of vision and boiling down to actual application and consequence, I doubt any EVE player would want this to happen.

“War is cruelty. There's no use trying to reform it. The crueler it is, the sooner it will be over.” - William Tecumseh Sherman

Alundil
Rolled Out
#4 - 2014-12-05 23:29:08 UTC
BF2142 "Titan mode" ....in space. Would be awesome. Considering that, aside from EVE, I've spent more time in BF2142 than any other game, I could get behind this.

However, cost, by itself, is not a reason to do/or not a thing.

As to whether or not a person pays for a subscription or not is irrelevant.
Alric Rosenthal wrote:
My ship's safety should depend on my actions and what I have invested time in training, not what a cloned soldier does or does not do, especially when they do not even pay a subscription or invest ingame money to continue their subscription.

By that logic, pilots who are on Trial accounts (and who haven't paid a dime) shouldn't be able to kill you either. Which is silly. If you get out played, whether by a F2P dustbunny, a trial account Rifter zerg attack or a pilot that plexs or subs for x number of accounts you die. Pure and simply. How they gain access to the game and, through it, you is immaterial.

I'm right behind you

Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2014-12-05 23:34:23 UTC
Explain, in detail, how your ship gets through a tank that will take multiple doomsday hits.

Explain, in detail, why it should EVER be possible to destroy a ship with absolutely nothing the pilot can do to stop it, at all.
dominickthebuff buff
Forged In Fire
#6 - 2014-12-06 04:00:55 UTC
you would haved 2 drop the shields then basicly have a siege ship drill a hole in the side of a ship then you can use the troop ship to send troops in but you would haved 2 protect the siege ship while it drilled
mrjknyazev
College of Winterhold
Honorable Third Party
#7 - 2014-12-06 05:52:43 UTC  |  Edited by: mrjknyazev
The quotes from chronicle "All these lives are fit to ruin":

"You are the captain - you were the captain - of the Arc of Defiance," Parien said. His throat stung. "The battleship-class vessel. That I served on. Sir."

"Which makes me...?"

"A capsuleer."

...

"The escape pods," Silat repeated after him, as if they'd had a minor epiphany. "Not my own capsule, Parien, not right away, though some people with a grudge against me took care of that two systems later. But for the ones on that ship - those six thousand people who worked with you, Parien - those pods didn't even last that long. Do you know how long they lasted, Parien?"

Keep dreaming. Frigate is the most you can try to sabotage or take over, dusties.
Zan Shiro
Doomheim
#8 - 2014-12-06 06:28:53 UTC
This....again.


Shall we just have all titan pilots give their crap over to goons and the reddit based alliances?


You see mittens can ask for lots of help from the non eve sections of something awful that can run playstations to spam the crap of this. So can the reddit crews. Mittens wants titans....he can buy the damn things.
Reaver Glitterstim
The Scope
Gallente Federation
#9 - 2014-12-06 07:36:08 UTC
There isn't nearly enough DUST-EVE crossover. DUST-514 is supposed to take place in New Eden and we're supposed to be interacting with the Dusties but they don't even use us for the one thing we CAN do: orbital bombardment. NPC orbital bombardment is just as strong and far more accessible.

I definitely would like to see changes to make the two games interact a lot more. Carrying Dusties around would be great. They also should stop teleporting around the galaxy, they make it hard for EVE players to follow. That's one of the major drawbacks of trying to do orbital bombardment: they don't know where they will end up or which side they'll be on, and by the time you get there (if you're even eligible to fight) the battle may very well be over. They should have to pick a faction to fight for, and stay in one general area unless they ride a NPC transport (or player transport) to get to a new destination. The NPC transport should be rendered in EVE and attackable.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Lugh Crow-Slave
#10 - 2014-12-06 13:38:13 UTC
how we could link dust and eve.... CCP could follow through on their promise


as for your idea it is a limited re-post of a re-post that has been re-posted numerous times
Ralph King-Griffin
New Eden Tech Support
#11 - 2014-12-06 13:42:55 UTC
Zan Shiro
Doomheim
#12 - 2014-12-06 14:31:50 UTC
Ralph King-Griffin wrote:
**** consoles.



they are fine...as long as they stay inside their realm.


I share the sentiment above about twitchere on fps (free no less) having grand effects on the game. They can have their home in their world. I know what santa is bringing my boy for x-mas. I know he wants the good stuff he sees on youtube walktthrough videos. I know x-mas day and a bit after I will be spamming the crap out of plants vs zombies garden warfare for a few days to get those unlocks when he needs some help. In the console realm this is expected behavior. Have no life for a bit, bit of caffeine, spam game, get all the stuff you want (or pay for it it lol).



In eve world...I spend a bit more time getting my ships where I want them. Which is cool. Different genre, different way of doing things. Just not digging months to years of game dictated time spent being wrecked by twitcher console spammers under a markedly different training schedule.

CCP wants to liven up dust and the PC version to come later....copy ea. Zombie eve mod comes to mind right away. All the fps seem to have a zombie mod at some point lol. When the game goes pc...allow private servers and player based modding. This keeps many games alive and well for years. At no cost to the developer really. The skinners, level designers and modders do all the work, players do all the qa testing and eventually you get some kick ass mods out there. Hell... have bought some fps solely for their player based mod support.
Alric Rosenthal
Black Fox Marauders
Pen Is Out
#13 - 2014-12-06 14:58:50 UTC  |  Edited by: Alric Rosenthal
Alundil wrote:
BF2142 "Titan mode" ....in space. Would be awesome. Considering that, aside from EVE, I've spent more time in BF2142 than any other game, I could get behind this.

However, cost, by itself, is not a reason to do/or not a thing.

As to whether or not a person pays for a subscription or not is irrelevant.
Alric Rosenthal wrote:
My ship's safety should depend on my actions and what I have invested time in training, not what a cloned soldier does or does not do, especially when they do not even pay a subscription or invest ingame money to continue their subscription.

By that logic, pilots who are on Trial accounts (and who haven't paid a dime) shouldn't be able to kill you either. Which is silly. If you get out played, whether by a F2P dustbunny, a trial account Rifter zerg attack or a pilot that plexs or subs for x number of accounts you die. Pure and simply. How they gain access to the game and, through it, you is immaterial.


That involves me actually getting out-played. I have no say in the matter when it comes to dust players.

PREVIOUS CORPORATION(S)
Garoun Investment Bank [GIB] from 2014.06.30 00:55 to 2014.07.26 01:54.
Rolled Out [RLLO] from 2014.05.07 04:25 to 2014.06.30 00:55.
Garoun Investment Bank [GIB] from 2014.05.07 04:22 to 2014.05.07 04:25.
Trader-Hoes [H0EZ] from 2014.05.06 02:44 to 2014.05.07 04:22.

Play the game a bit longer and you will understand why the EVE players are acting the way they are to the OP.

“War is cruelty. There's no use trying to reform it. The crueler it is, the sooner it will be over.” - William Tecumseh Sherman

chaosgrimm
Synth Tech
#14 - 2014-12-06 16:27:13 UTC  |  Edited by: chaosgrimm
im just waiting on a pc version... come on, playstation? Dang it CCP, HURRY UP AND LET ME PLAY YOUR GAMES!!!!! Lol
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#15 - 2014-12-06 22:12:52 UTC
The problem with trying to link Eve and Dust is the intrinsic and fundamental differences between the two games. The pace of the games is vastly different, the mechanics involved are totally different and the scale of cost has no bearing on each other. Why should Eve pilots who pay for their subs with money or ISK find there ships at the mercyvof those who have no costs at all? What would Dust bunny's do if TiDi hits the system? Would they be fighting effectively in Matrix style bullet time? Just how long would a Dust battle last if a major Eve corp came into the planetary orbit and glassed the surface wiyh anti-matter (you do realize that the average nulleec player probably wouldn't even care which side they bombarded?).

The only way I couls see to link thectwo would be via PI producing colonies in new systems such as those accessed via player built gates. There would need to be a new group of sinks for the PI items produced to absorb the increased output too. Dust bunnies should never be allowed to board Eve ships as it is plain stupid. As a pilot I would simply flood the breached area with nanite paste and turn anyone not wearing my crew tags into repairs on the hull. These are huge ships and would have enormous levels of defense against abything as trivial as a bunch of people trying to hop on board.

Links between the games are nice in theory but very difficult to implement in anything other than a specifically crafted setting.
Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2014-12-06 22:17:26 UTC
dominickthebuff buff wrote:
you would haved 2 drop the shields then basicly have a siege ship drill a hole in the side of a ship then you can use the troop ship to send troops in but you would haved 2 protect the siege ship while it drilled



So armour tanking supers need to take an absolutely horrendous nerf then?

Why? And how does your ship drill through armour plate that takes multiple doomsday devices to crunch through? Millions of EHP of armour that shrugs off the biggest weapons the game has, breached by a crappy troopship?
Alundil
Rolled Out
#17 - 2014-12-06 22:23:04 UTC
Alric Rosenthal wrote:
Alundil wrote:
BF2142 "Titan mode" ....in space. Would be awesome. Considering that, aside from EVE, I've spent more time in BF2142 than any other game, I could get behind this.

However, cost, by itself, is not a reason to do/or not a thing.

As to whether or not a person pays for a subscription or not is irrelevant.
Alric Rosenthal wrote:
My ship's safety should depend on my actions and what I have invested time in training, not what a cloned soldier does or does not do, especially when they do not even pay a subscription or invest ingame money to continue their subscription.

By that logic, pilots who are on Trial accounts (and who haven't paid a dime) shouldn't be able to kill you either. Which is silly. If you get out played, whether by a F2P dustbunny, a trial account Rifter zerg attack or a pilot that plexs or subs for x number of accounts you die. Pure and simply. How they gain access to the game and, through it, you is immaterial.


That involves me actually getting out-played. I have no say in the matter when it comes to dust players.

PREVIOUS CORPORATION(S)
Garoun Investment Bank [GIB] from 2014.06.30 00:55 to 2014.07.26 01:54.
Rolled Out [RLLO] from 2014.05.07 04:25 to 2014.06.30 00:55.
Garoun Investment Bank [GIB] from 2014.05.07 04:22 to 2014.05.07 04:25.
Trader-Hoes [H0EZ] from 2014.05.06 02:44 to 2014.05.07 04:22.

Play the game a bit longer and you will understand why the EVE players are acting the way they are to the OP.

Lol you're kidding right? This pilot I'm posting with is older than yours is and 'I' should play longer. Your naivete made me chuckle so thanks for that.

Your complaint is still **** poor. Try again.

I'm right behind you

Vapor Ventrillian
The Scope
Gallente Federation
#18 - 2014-12-06 22:45:50 UTC
A smexy ass idea and I like it...and ill build a legion of dusties to make this happen

plus one from me

The Evil Overlord of Scope, self elected as all good overlords should be

Zan Shiro
Doomheim
#19 - 2014-12-07 04:42:42 UTC  |  Edited by: Zan Shiro
Danika Princip wrote:
dominickthebuff buff wrote:
you would haved 2 drop the shields then basicly have a siege ship drill a hole in the side of a ship then you can use the troop ship to send troops in but you would haved 2 protect the siege ship while it drilled



So armour tanking supers need to take an absolutely horrendous nerf then?

Why? And how does your ship drill through armour plate that takes multiple doomsday devices to crunch through? Millions of EHP of armour that shrugs off the biggest weapons the game has, breached by a crappy troopship?



This happens in space movies all the time man. I actually dig these movies. I can suspend reality for them most times. However I don't want them in eve.

Hull breached (note lack of decompression or even basic stuff put in place like internal locking of doors to limit effect, boarders walk around like its wide open mall),

engine core probably unstable yet boarding parties are launched unto a ship that is a nuclear bomb potentially. That is only on the verge of blowing up if the ending scene for dramatic effect. Ships in the beginning of movie oddly enough are always milk runs. Which is quite funny....usually the ships in the beginning are plain navy ships and the end scene ships is the uber ship of death chose to be the ultimate badass to bring down the star of the movie. These ships...I guess the budget went to crap at the end and they dropped in a crappy engine. An engine core as touchy as as rotary engine on the older rx-7's and if you tune that fuel computer and/or boost controller wrong by even few tiny hairs ...pop goes the motor.
Daichi Yamato
Jabbersnarks and Wonderglass
#20 - 2014-12-07 04:56:19 UTC
-1 for dusties taking ships

id rather it be excluded to structures and planets

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

12Next page