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Dev Blog - A new look for EVE’s UI – feedback needed!

First post First post First post
Author
DragonHelm III
Native Freshfood
Minmatar Republic
#561 - 2014-12-02 15:29:20 UTC
Please allow the neocom bar to be aligned to the top and bottom as well as left-right
Cleanse Serce
Lonesome Capsuleer
#562 - 2014-12-02 16:52:08 UTC
Really CCP.

Please.

Sliders...


We want RGB sliders back !! :'(
Eodp Ellecon
Center for Advanced Studies
Gallente Federation
#563 - 2014-12-03 11:25:23 UTC  |  Edited by: Eodp Ellecon
Not looking at SISI, but Phoebe UI here...

Now that the Invention on the Industry UI can be done from multiple run BPCs - when jobs complete for invention it is hard to see the result with the dimmed text, i.e 3/10 is so dimmed you can barely perceive it.

Please dim the bar but leave the text so that it is easily readable ( same as when you go to the history section w/o having to go to the extra clicks to read it ).

ty.
Eo
Leorajev Aubaris
Blue Goat Ltd.
#564 - 2014-12-03 11:52:12 UTC
I took a look on the updated SiSi.
I feel the contrast on the active tabs a bit to low, especially on the Gallente theme.
As a resource for good contrast I found this W3C site (http://www.w3.org/TR/UNDERSTANDING-WCAG20/visual-audio-contrast-contrast.html) that claims a contrast between text and background should be at least at 4.5:1 for small text sizes.
The contrast on the Gallente theme is 4.1:1 for the Carbon theme it is a bit better with 4.2:1 (calculated with this tool: http://leaverou.github.io/contrast-ratio)
But there is still some room to improve the contrast between text and background.
R17a
Rage and Terror
Against ALL Authorities
#565 - 2014-12-03 16:51:35 UTC
OMG... OMG.. it's rly SUX new UI
Win8 style new UI SUX
CCp pls don't do it on Tranq! EvilEvilEvil
Rain6637
GoonWaffe
Goonswarm Federation
#566 - 2014-12-04 04:10:30 UTC
whoever thought this UI work was a good idea belongs in a conventional application dev company. not games.
Evga Helix
HARD KNOCKS CORP
#567 - 2014-12-05 06:15:04 UTC
I enjoy all the updates besides the new icons on the left. I feel like we're going from detailed little pictures... to a outlined picture with not much detail. Shocked
John Lawyer
Doomheim
#568 - 2014-12-06 00:33:42 UTC
"...The color sliders have been removed and replaced by a series of preset color themes under Color Theme in the General Settings tab"

Presets are good, but why removing sliders?
I've adjusted my UI long time ago for one exact preset (in red tones) - now I cannot recreate it - not cool :(((
Rroff
Antagonistic Tendencies
#569 - 2014-12-06 02:10:37 UTC
Evga Helix wrote:
I enjoy all the updates besides the new icons on the left. I feel like we're going from detailed little pictures... to a outlined picture with not much detail. Shocked


Some of them are good but others could mean anything i.e. fitting screen should have just been the ship outline with a cog/gear or spanner or something over the top and so on.
Adrie Atticus
Caldari Provisions
Caldari State
#570 - 2014-12-06 09:36:54 UTC  |  Edited by: ISD Ezwal
*Snip* Removed a quote of a deleted post. ISD Ezwal.

I haven't seen a single game with a "pretty" and "functional" UI in the same package, that's why most of the games where UI plays a big part has extensive modification possibilities through either a scripting language based addons and plugins or external tools. The current UI and upcoming UI are different in functionality/prettiness and are moving towards the different ends of the spectrum. Remember that beauty is in the eye of the beholder and usability isn't purely tied to "all ze buttans on a pretty row".

Personally I put functionality over pretty elements in Eve UI because I always thought the UI is the tool to make the pretty things happen (ships, space, explosions) instead of having a pretty thing making nothing happen well.

What we're losing with this transition is:
- Customization (== choice)
- Screen real-estate
- Consistency

What we gain:
- Uniformity across half of the client, but not everywhere leaving a jumbled mess we already currently have, just everything redesigned to not match again
- Angry posts on GD when people realize what happened
- A new checkbox (c'mon, checkboxes are awesome)
Robby Titan
Guards of Old
#571 - 2014-12-06 20:52:26 UTC
Love everything being done with the windows and blinking things and clickable things and all that jazz. But I'm really bummed that my Neocom and station window is going to be quite dull to say the least. I personally don't feel like the colored and stylized icons are bad and need to be changed. It's more then "futuristic" enough for me. I really wish my neocom/station icons weren't about to go color blind. I really feel this will take from the game for me. I love Eve and won't leave but just bummed about this one....

If your boat hasn't come in yet, swim out to it

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#572 - 2014-12-06 22:20:01 UTC
I have removed a rule breaking post and those quoting it. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.

ISD Ezwal Community Communication Liaisons (CCLs)

Botia Macracantha
UK Corp
Goonswarm Federation
#573 - 2014-12-07 00:53:38 UTC
The proposed interface changes look horrible and are horrible. Yes, I have been on Sisi and tried it. The current interface is fine as it is. So much other stuff needs fixing ahead of some "apple-clone-its-cool-to-look-like-this" nonsense. Please, CCP, put the resources you are wasting on this to good use on sorting broken gameplay such as:

- Fleet controls and less pissy application of boosts
- Alliance level bookmarks
- 70 man fleets causing tidi when they jump a lowsec gate

to name just 3.



Sansh Leko
The Scope
Gallente Federation
#574 - 2014-12-07 03:48:59 UTC
Just want to thanks CCP for the new Plasma color scheme, when scalling UI to 90% my eyes dont bleed and finally I have more space to work on.

1366*768 is my max supported resolution so it helps alot.
Gabe Shekelberg
Deep Core Mining Inc.
Caldari State
#575 - 2014-12-08 01:17:15 UTC  |  Edited by: Gabe Shekelberg
While background blur really enhances readability of the topmost windows, it completely obfuscates what's behind them:
- text
- items in a cargo window behind the active window
- any brackets / markers / text when you're in space

This being eve, players usually have loads of windows open at one moment (at least I do). And with how the new blur works ATM you're left in the dark while flying around, since it hides valuable information (or more precise - presence of that information) from the player.

I suggest an improvement to the blur: make the background blur actually blur everything that's behind the window, not obfuscate completely. Knowing that there is something (even if you can't make it out) in the window / space behind your active windows is a really valuable piece of information.
Here are a few screenshots I took to help visualize what I have in mind.

Normal view: http://i.imgur.com/s05z83O.png
Parts hidden by the "blur": http://i.imgur.com/ylWKyUY.png

I really like the new effect, but with the drawbacks I listed in my post, I doubt that I will be using it in space, though I'd really love to.
Leorajev Aubaris
Blue Goat Ltd.
#576 - 2014-12-08 18:43:19 UTC
Just an idea for more screen real estate:
Give us the option to make the Neocom disappear completely (maybe only when undocked) and appear only when moused over.
Then, when a current notification -- for instance for mail -- is active only highlight/display that icon.
That way we see more of the beautiful space but still do not miss any notifications and have additionally a more holographic feel for the UI.
Mockup: http://i.imgur.com/xnR7pa7.jpg
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#577 - 2014-12-08 18:46:06 UTC
Leorajev Aubaris wrote:
Just an idea for more screen real estate:
Give us the option to make the Neocom disappear completely (maybe only when undocked) and appear only when moused over.
Then, when a current notification -- for instance for mail -- is active only highlight/display that icon.
That way we see more of the beautiful space but still do not miss any notifications and have additionally a more holographic feel for the UI.
Mockup: http://i.imgur.com/xnR7pa7.jpg

You can already do that right click the neocom and choose auto hide.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Jera Phalax
Doomheim
#578 - 2014-12-08 19:23:32 UTC
Really like the new look. What I'm really excited about however is (hopefully!) how it will all come together when the remaining ui elements/icons/items are changed. The inconsistance is a bit offputting at the moment (e.g. item icons), but hopefully this is the first step in changing the entire ui. If I try to imagine the new changes applied everywhere, its pretty exciting.

Cant wait for new icons for all the modules etc. Their current design just looks so "heavy".
Leorajev Aubaris
Blue Goat Ltd.
#579 - 2014-12-08 19:25:56 UTC
Salpun wrote:

You can already do that right click the neocom and choose auto hide.


It's not quite the same thing/behaviour. With auto hide the neocom slides to the side but disappears not completely. A small stripe is always visible at the side.
Also when a new mail arrives the neocom then flashes smallish at the side but the mail icon is not presented.
My idea is more of a disappearing neocom than of a sliding neocom.

I thought with all that dynamic transparency newly introduced that could be a practical application for it.
Rain6637
GoonWaffe
Goonswarm Federation
#580 - 2014-12-09 12:00:27 UTC  |  Edited by: Rain6637
is this the right thread? where players are going to rage about the UI transparency. and icons. This should be good.