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Update regarding Multiboxing and input automation

First post First post First post
Author
Jason Xado
Doomheim
#2341 - 2014-12-05 22:50:40 UTC
Miomeifeng Alduin wrote:
you need clarification for that? See one of the first pages, 1 input = 1 action. If this is true: you have nothing to worry about. 1 input = more than 1 action: not allowed.


How long should one pause between words?

If I say "shieldsfire" , real fast, would that cause a ban?

Or should it be "shields" ... wait 5 seconds ... "fire"?

Just curious.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2342 - 2014-12-05 23:08:43 UTC
Jason Xado wrote:
Miomeifeng Alduin wrote:
you need clarification for that? See one of the first pages, 1 input = 1 action. If this is true: you have nothing to worry about. 1 input = more than 1 action: not allowed.


How long should one pause between words?

If I say "shieldsfire" , real fast, would that cause a ban?

Or should it be "shields" ... wait 5 seconds ... "fire"?

Just curious.
Strange question as it's not a broadcasted action. It's 2 separate actions. So are you asking if your timing would make you considered a bot? And to that, have you been banned for it in the past?
Dersen Lowery
The Scope
#2343 - 2014-12-05 23:20:40 UTC
Jason Xado wrote:
Miomeifeng Alduin wrote:
you need clarification for that? See one of the first pages, 1 input = 1 action. If this is true: you have nothing to worry about. 1 input = more than 1 action: not allowed.


How long should one pause between words?

If I say "shieldsfire" , real fast, would that cause a ban?

Or should it be "shields" ... wait 5 seconds ... "fire"?

Just curious.


Given that keyboards like the Logitech G15 are not affected by this (tip: the keyboard is common within CCP itself), I don't see how there would be any problem with, say, a voice command of "hardeners on" that serially pressed the keys mapped to your hardener modules in the currently active client only.

What they're concerned about is sending commands to more than one client at once. If you say "hardeners on" and ships in two or more clients turn their hardeners on, then CCP has a problem with you.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Lady Rift
His Majesty's Privateers
#2344 - 2014-12-05 23:27:43 UTC
Jason Xado wrote:
This whole situation is insane.

1.) CCP says you can't use the multicast feature in ISBoxer.
2.) Well with video FX (which CCP has said windows management features are fine) I get the same functionality, just have to click once per client.

So in summary CCP is saying that if you have 1 client you click the button 1 time. If you have 10 clients you click the button 10 times.

Is that really what CCP is saying? Because that is kinda silly.

What exactly is CCP trying to enforce? What is their goal? Why the secrecy around their goals? I'm very confused.

If they goal is they want everyone to have one client (as CCP Falcon has stated in other forums), then this isn't going to work? Unless the plan is to simply ban anyone who is mining with more than a few characters and just ignore the content of the original post? In which case why even have the thread?

CCP really needs to clarify what they are going for because one half or the other is going to be disappointed and that isn't good customer service in my book.

Or maybe keeping everyone confused is their plan, but that isn't very good customer service either.

For the life of me I don't understand why CCP is happy to sit back and have their community go at each other like this, instead of clearly stating what their goals are. Then again, maybe that is the plan. Maybe we are entertainment for bored CCP employees who like to read our forums and watch us fight like little kids.

I'm tired...so very tired. Time for some sleep.



The goal is clear to ban multicast

And what they are doing is banning multicast.

are there other ways around it yes but ccp hasn't banned those yet.

They haven't banned isbox they banned multicast. They where clear they don't care how it was being done all ways are banned.
James Baboli
Warp to Pharmacy
#2345 - 2014-12-05 23:30:32 UTC
Lucas Kell wrote:

Several of us are still awaiting feedback on just that. In all likelihood they will be fine though, because from their end they won't be able to tell the difference between a round robin, set of gloabl keybinds or a normal multiboxer clicking quickly. Yet another reason why trying to fix terrible gameplay mechanics by arbitrarily banning a single method of play is a bad idea.

That said, you wouldn't like the better idea either. The better idea would be to fix the gameplay so things like incursions, mining and bombing took more attention and more individual interaction to play. If mining for example required your attention and didn't allow you to play nearly completely AFK, then multiboxers would find it harder to interact with all of their clients individually, making it less likely to occur. The same would be for incursions and chances are you wouldn't be able to do them solo.

I have no problem with that. I started boxing because I could, and because having pointlessly large amounts of isk for a single toon makes me happy, and because I like being able to decide to throw a pirate battleship at the other members of my family who play on a whim. Isboxing isn't my playstyle, but my preferred method of iskwhoring harder.

To me, ISboxer was a tool to implement force multiplication, just like shiny fits and hulls.I deliberately set up to avoid as much interaction on my part as possible, while being prepared for anyone who cam hunting me.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Lady Areola Fappington
#2346 - 2014-12-06 00:16:53 UTC
Jason Xado wrote:

How long should one pause between words?

If I say "shieldsfire" , real fast, would that cause a ban?

Or should it be "shields" ... wait 5 seconds ... "fire"?

Just curious.



Getting into technicalities, what you're asking about is input automation, not input duplication. Automation is multiple commands from one button press. Duplication is one button press across multiple clients.


According to a strict interpretation of EULA, programming more than one action to a mouse button is considered automation and not allowed.

Is CCP going to come down on you for having one button turn on all your hardeners? Likely not. Is CCP going to come down on you for having one button target a roid, start mining lasers, wait for X seconds, warp to station, unload, and repeat? You betcha they will.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Nolak Ataru
Hedion University
Amarr Empire
#2347 - 2014-12-06 00:18:12 UTC
Tyberius Franklin wrote:
The thing that's wrong with it is the way it changes gameplay for multiple clients. This is a fact, if it weren't no one would be arguing against it. The arguments that it's easily able to be bypassed don't work in favor of reversing this change, but rather widening banned activities and tools; the more I see posted from you, the more I think this should be done.

Well maybe CCP *does* have to ban any and all forms of modifying the client, organizing windows, external programs, and fiddling with the cache so people would realize that the "They came for the XXXX but I didn't say anything because I wasn't a XXXX" argument is completely bonkers.

Tyberius Franklin wrote:
Yeah, great, but that has nothing to do with the change here and does nothing to address any benefits of broadcasting for incursions. That isk sink manifests proportionally for everyone to their LP gains meaning on a single character scale non market incomes go down but creates the posibility that with 10 incomes the isk portion will still be sufficient to not bother as it still meets a total income goal. A good change in itself, but again does nothing to affect the same thing this change is aimed at.

Except that those were the three parts of ISBoxing that was "in the spotlight", so-to-speak, and had the most complainants about (from a minority of the game indeed). If CCP balanced those three activities, I would wager you 10b ISK that the number of "I'm butthurt because he's doing something different" complaints and posts in GD would drop by 99% if not 100%. From my dorm mate who is a first year med student, slapping a band-aid over a gash in the leg is temporary at best and will only cause problems down the road, when it'd be much simpler to perform the necessary surgery to save his leg and his life.

Tyberius Franklin wrote:
Not sure what you are getting at here. Any limit that doesn't exist can't be broken and any limit that does exist probably shouldn't be broken. Since we're in agreement that breaking some limits is a bad change we should be in agreement that this is a good change since it helps maintain those limits. At least that's what I get from that statement.

I'm attempting to say that treating the symptoms while ignoring the cure is not exactly the best thing to do. CCP would do much better by their userbase if they acknowledged that the areas discussed were not optimized and attempted to fix them instead of banning those who did the math and found that 2>1.
Nolak Ataru
Hedion University
Amarr Empire
#2348 - 2014-12-06 00:19:56 UTC
Lady Areola Fappington wrote:
Is CCP going to come down on you for having one button target a roid, start mining lasers, wait for X seconds, warp to station, unload, and repeat? You betcha they will.

What you just described was a bot, and is not possible to achieve with ISBoxer.
Bots have always been against the EULA.
ISBoxer is not a bot software.
1/10 made me reply.
Lucas Kell
Solitude Trading
S.N.O.T.
#2349 - 2014-12-06 00:29:18 UTC
Tyberius Franklin wrote:
The thing that's wrong with it is the way it changes gameplay for multiple clients. This is a fact, if it weren't no one would be arguing against it. The arguments that it's easily able to be bypassed don't work in favor of reversing this change, but rather widening banned activities and tools; the more I see posted from you, the more I think this should be done.
Because people have never argued a point that was wrong before Roll. The people arguing for this change seem to have no knowledge of ISBoxer, which is why most of them think that this will make a profound difference. And no, the think that's wrong with it is "ZOMG THAT GUY MAKES MORE ISK THAN ME!" which is the same as any multiboxer, isboxer or not. I used to have the exact same complaint put against me when I ran completely manual multiboxing (it's unfair, you gain too much for a single player, etc, etc, etc)..

And sure, they could keep banning stuff until they fix the issue, but I guarantee they will end up banning all multiboxing before they fix the issue with bans.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#2350 - 2014-12-06 00:32:09 UTC
Lady Rift wrote:
The goal is clear to ban multicast

And what they are doing is banning multicast.

are there other ways around it yes but ccp hasn't banned those yet.

They haven't banned isbox they banned multicast. They where clear they don't care how it was being done all ways are banned.
The goal really isn't clear, since the change accomplishes nothing. Other than ceating a month where carebears will cheer about the death of ISboxer, before January rolls round, they still see hundreds of multiboxers and they lose their freaking minds of course. Maybe that's it. Maybe CCP is trolling carebears.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2351 - 2014-12-06 00:46:15 UTC
Nolak Ataru wrote:
Well maybe CCP *does* have to ban any and all forms of modifying the client, organizing windows, external programs, and fiddling with the cache so people would realize that the "They came for the XXXX but I didn't say anything because I wasn't a XXXX" argument is completely bonkers.
That seems like you are saying that one cannot legitimately hold the opinion the command broadcasting is bad for the game. If it is, and I believe that to be the case than anything that effectively leaves it indistinguishable from broadcasting, where broadcasting is distinquishable advantageous unasisted multiboxing, should be banned.

We could go down this slippery slope, but I'm not as rationally I'd have a PvP opt in by now had any of the slippery slopes played out on this forum.

Nolak Ataru wrote:
Except that those were the three parts of ISBoxing that was "in the spotlight", so-to-speak, and had the most complainants about (from a minority of the game indeed). If CCP balanced those three activities, I would wager you 10b ISK that the number of "I'm butthurt because he's doing something different" complaints and posts in GD would drop by 99% if not 100%. From my dorm mate who is a first year med student, slapping a band-aid over a gash in the leg is temporary at best and will only cause problems down the road, when it'd be much simpler to perform the necessary surgery to save his leg and his life.
Incursions are in the spotlight, but your solution doesn't resolve the issue in regards to brocasted multiboxing so it missed the mark. It's a solution for a different problem which leaves the issue this change is designed to resolve untouched.

Mining sure, but if captcha's for bomber are just a nuisance. You're 1 of 3 on the concepts you cite without a detrimental impact on game play for non offenders. The fact that others gameplay with a single client is expendable and single client runner income nerfable so you can still retain an advantage seems pretty close to the "They came for the XXXX but I didn't say anything because I wasn't a XXXX" argument you decried above.

Quote:
I'm attempting to say that treating the symptoms while ignoring the cure is not exactly the best thing to do. CCP would do much better by their userbase if they acknowledged that the areas discussed were not optimized and attempted to fix them instead of banning those who did the math and found that 2>1.
They can't treat the cause. As you said 2>1, but that is intentional for actually making social connections and cooperation worthwhile. The other cause is the relative ease of command inputs, so the 2 causes together are that this is a social game which doesn't have a horribly frustrating control scheme. You either have to break the consistency of the controls or nullify group advantages to treat the cause, both of which punish people not being targeted by this change.
Lucas Kell
Solitude Trading
S.N.O.T.
#2352 - 2014-12-06 00:52:31 UTC
Tyberius Franklin wrote:
Incursions are in the spotlight, but your solution doesn't resolve the issue in regards to brocasted multiboxing so it missed the mark. It's a solution for a different problem which leaves the issue this change is designed to resolve untouched.

Mining sure, but if captcha's for bomber are just a nuisance. You're 1 of 3 on the concepts you cite without a detrimental impact on game play for non offenders. The fact that others gameplay with a single client is expendable and single client runner income nerfable so you can still retain an advantage seems pretty close to the "They came for the XXXX but I didn't say anything because I wasn't a XXXX" argument you decried above.
So let me get this straight. Because his off the top of his head ideas don't instantly solve 2 out of the 3 gameplay issues, you'd rather write off the idea that gameplay should be balanced at all and go in favour of a change which will DEFINITELY not solve any of those issues?

Tyberius Franklin wrote:
They can't treat the cause. As you said 2>1, but that is intentional for actually making social connections and cooperation worthwhile. The other cause is the relative ease of command inputs, so the 2 causes together are that this is a social game which doesn't have a horribly frustrating control scheme. You either have to break the consistency of the controls or nullify group advantages to treat the cause, both of which punish people not being targeted by this change.
Of course they can treat the cause. It's a gameplay balance issue. Gameplay in several areas requires too little interaction and thus is too easy to play multiple times simultaneously - with or without braodcasting. They've balanced out many gameplay mechanics in the past and this should be no different. Considering they are working on a major UI overhaul too, it seems like the right time to do it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2353 - 2014-12-06 00:55:14 UTC
Lucas Kell wrote:
Lady Rift wrote:
The goal is clear to ban multicast

And what they are doing is banning multicast.

are there other ways around it yes but ccp hasn't banned those yet.

They haven't banned isbox they banned multicast. They where clear they don't care how it was being done all ways are banned.
The goal really isn't clear, since the change accomplishes nothing. Other than ceating a month where carebears will cheer about the death of ISboxer, before January rolls round, they still see hundreds of multiboxers and they lose their freaking minds of course. Maybe that's it. Maybe CCP is trolling carebears.
It objectively accomplishes banning multicasting regardless of the opinions an individual player has on it's effectiveness in some other unstated goal, the effect on other players responses or CCP's efficacy in enforcement.
Lucas Kell
Solitude Trading
S.N.O.T.
#2354 - 2014-12-06 01:02:00 UTC
Tyberius Franklin wrote:
It objectively accomplishes banning multicasting regardless of the opinions an individual player has on it's effectiveness in some other unstated goal, the effect on other players responses or CCP's efficacy in enforcement.
Mate, we can keep going around in circle where you repeatedly stating that the goal of the change is the action itself for no reason other than "because", which makes no sense, so we'll get nowhere. What I'll continue to do is use what led to this change and what was spoken about by the CSM as pretty solid evidence of what the change is trying to accomplish. About this particular part of this change I'm not going to waste the time arguing with you about any further. Go educate yourself.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2355 - 2014-12-06 01:06:52 UTC
Lucas Kell wrote:
Tyberius Franklin wrote:
Incursions are in the spotlight, but your solution doesn't resolve the issue in regards to brocasted multiboxing so it missed the mark. It's a solution for a different problem which leaves the issue this change is designed to resolve untouched.

Mining sure, but if captcha's for bomber are just a nuisance. You're 1 of 3 on the concepts you cite without a detrimental impact on game play for non offenders. The fact that others gameplay with a single client is expendable and single client runner income nerfable so you can still retain an advantage seems pretty close to the "They came for the XXXX but I didn't say anything because I wasn't a XXXX" argument you decried above.
So let me get this straight. Because his off the top of his head ideas don't instantly solve 2 out of the 3 gameplay issues, you'd rather write off the idea that gameplay should be balanced at all and go in favour of a change which will DEFINITELY not solve any of those issues?

Tyberius Franklin wrote:
They can't treat the cause. As you said 2>1, but that is intentional for actually making social connections and cooperation worthwhile. The other cause is the relative ease of command inputs, so the 2 causes together are that this is a social game which doesn't have a horribly frustrating control scheme. You either have to break the consistency of the controls or nullify group advantages to treat the cause, both of which punish people not being targeted by this change.
Of course they can treat the cause. It's a gameplay balance issue. Gameplay in several areas requires too little interaction and thus is too easy to play multiple times simultaneously - with or without braodcasting. They've balanced out many gameplay mechanics in the past and this should be no different. Considering they are working on a major UI overhaul too, it seems like the right time to do it.
The level of interaction becomes irrelevant if a single person can handle it because command broadcasting directly multiplies that responsiveness across the other clients. That's why only inconsistency in inputs, rather than quantity of inputs, can act against this issue. And fundamentally they have never done that. Rather, they've left the user with the capacity in the client alone to dictate how their inputs are configured. That capacity would need to be broken and input not statically mapped to actions.

Of the examples given a mining minigame does this, and so do captcha's. So herein we have the issue. Do we introduce "minigames" to all inputs? Use captcha's to turn on guns in incursions? I suppose we could replace all missions and incursions with minigame like systems, like hacking, but is that a positive change?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2356 - 2014-12-06 01:09:07 UTC
Lucas Kell wrote:
Tyberius Franklin wrote:
It objectively accomplishes banning multicasting regardless of the opinions an individual player has on it's effectiveness in some other unstated goal, the effect on other players responses or CCP's efficacy in enforcement.
Mate, we can keep going around in circle where you repeatedly stating that the goal of the change is the action itself for no reason other than "because", which makes no sense, so we'll get nowhere. What I'll continue to do is use what led to this change and what was spoken about by the CSM as pretty solid evidence of what the change is trying to accomplish. About this particular part of this change I'm not going to waste the time arguing with you about any further. Go educate yourself.
"Because" isn't the reason I gave, but feel free to keep pretending it is.
Lucas Kell
Solitude Trading
S.N.O.T.
#2357 - 2014-12-06 01:19:49 UTC
Tyberius Franklin wrote:
The level of interaction becomes irrelevant if a single person can handle it because command broadcasting directly multiplies that responsiveness across the other clients. That's why only inconsistency in inputs, rather than quantity of inputs, can act against this issue. And fundamentally they have never done that. Rather, they've left the user with the capacity in the client alone to dictate how their inputs are configured. That capacity would need to be broken and input not statically mapped to actions.
Not if the interaction is specific to the client and the specific time it's being done, not exactly the same for every client performing it. For example, try using ISBoxer broadcasting to simultaneously probe down multiple wormholes. It won't happen.

Broadcasting is not intelligent behaviour. It does exactly the same on all clients. The only reason it works is because certain game mechanics are far too simple and require no thought. Beyond that though, it's obvious that even with broadcasting gone, there's still going to be exactly the same problems with people finding multiboxing unfair.

Tyberius Franklin wrote:
Of the examples given a mining minigame does this, and so do captcha's. So herein we have the issue. Do we introduce "minigames" to all inputs? Use captcha's to turn on guns in incursions? I suppose we could replace all missions and incursions with minigame like systems, like hacking, but is that a positive change?
No, the mechanics need to be looked at in detail, not quickly glanced over with "how can we jam a fix in here". They are long overdue for an overhaul on several game play mechanics, certainly not least of which is mining which has been needing an overhaul for several years. Into each of these mechanics they need to make people have to think about what they are doing and act on their circumstances at the time, not just do exactly the same steps every single time and get exactly the same output.

Tyberius Franklin wrote:
"Because" isn't the reason I gave, but feel free to keep pretending it is.
No, you gave no reason, acting as if the change was put in for the specific reason of making the change. Like why should I turn left? Because I'm turning left. It's the action, not the reason. But seriously, I'm done arguing with you about it. Whatever you want to run off and think the reason is, go right ahead. I'll remain here with reality.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nolak Ataru
Hedion University
Amarr Empire
#2358 - 2014-12-06 01:27:22 UTC
Tyberius Franklin wrote:
That seems like you are saying that one cannot legitimately hold the opinion the command broadcasting is bad for the game. If it is, and I believe that to be the case than anything that effectively leaves it indistinguishable from broadcasting, where broadcasting is distinquishable advantageous unasisted multiboxing, should be banned.

We could go down this slippery slope, but I'm not as rationally I'd have a PvP opt in by now had any of the slippery slopes played out on this forum.


No, I'm saying I haven't seen an opinion that isn't "I don't wanna do it so he can't", "my feelings got hurt so he shouldn't do that", or "I don't know how it works so it should be banned", the last being similar to "I know nothing about bots or ISBoxer, so let's call ISBoxer a bot and maybe it will be true".

I'm sorry my off-the-cuff balance passes are not up to CCP standards, but then again I don't have a dev team to sit down and polish it up. I will now go hang myself in shame.

Instead of being a "No man" and shooting down anyone's suggestions of balance and changes to the game, why don't you try to come up with a reasonable balance to the three areas? Or are you too busy sticking your head in the sand and singing Ave Maria?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2359 - 2014-12-06 01:38:19 UTC
Lucas Kell wrote:
Not if the interaction is specific to the client and the specific time it's being done, not exactly the same for every client performing it. For example, try using ISBoxer broadcasting to simultaneously probe down multiple wormholes. It won't happen.

Broadcasting is not intelligent behaviour. It does exactly the same on all clients. The only reason it works is because certain game mechanics are far too simple and require no thought. Beyond that though, it's obvious that even with broadcasting gone, there's still going to be exactly the same problems with people finding multiboxing unfair.
...

No, the mechanics need to be looked at in detail, not quickly glanced over with "how can we jam a fix in here". They are long overdue for an overhaul on several game play mechanics, certainly not least of which is mining which has been needing an overhaul for several years. Into each of these mechanics they need to make people have to think about what they are doing and act on their circumstances at the time, not just do exactly the same steps every single time and get exactly the same output.
That's what I was doing. Exploring the concept of what it takes to ensure client a has to be doing something different than client B. In the case of combat PvE that is never the case because reducing incoming damage and mitigating hostile repair always makes you want to have all your clients do the same thing. So are you saying the core fundamentals of all of Eve's in space combat is flawed?

Also to what point should this scale? How do we prevent small groups from broadcasting tasks in groups? Or is 2 players with 20 broadcasted clients not an issue while one guy with 10 is? As it is now each client acting individually is horrendously undesirable and that issue goes far deeper than content design into core mechanics and simple math. Resolve that and we're fundamentally playing a different game.

Quote:
No, you gave no reason, acting as if the change was put in for the specific reason of making the change. Like why should I turn left? Because I'm turning left. It's the action, not the reason. But seriously, I'm done arguing with you about it. Whatever you want to run off and think the reason is, go right ahead. I'll remain here with reality.
I've been constantly giving the reason present that the issue is what the capability brings. You claim this isn't the case but that seems like a mechanism to say that everyone but you is wrong about how this impacts the efficacy of multiboxing.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2360 - 2014-12-06 01:48:30 UTC
Nolak Ataru wrote:
Tyberius Franklin wrote:
That seems like you are saying that one cannot legitimately hold the opinion the command broadcasting is bad for the game. If it is, and I believe that to be the case than anything that effectively leaves it indistinguishable from broadcasting, where broadcasting is distinquishable advantageous unasisted multiboxing, should be banned.

We could go down this slippery slope, but I'm not as rationally I'd have a PvP opt in by now had any of the slippery slopes played out on this forum.


No, I'm saying I haven't seen an opinion that isn't "I don't wanna do it so he can't", "my feelings got hurt so he shouldn't do that", or "I don't know how it works so it should be banned", the last being similar to "I know nothing about bots or ISBoxer, so let's call ISBoxer a bot and maybe it will be true".

I'm sorry my off-the-cuff balance passes are not up to CCP standards, but then again I don't have a dev team to sit down and polish it up. I will now go hang myself in shame.

Instead of being a "No man" and shooting down anyone's suggestions of balance and changes to the game, why don't you try to come up with a reasonable balance to the three areas? Or are you too busy sticking your head in the sand and singing Ave Maria?
So basically because I pointed out that a suggestion had no effect whatsoever after a few moments of thought on the topic at hand I should give you a pass on investing those same few moments of thought.

You willful blindness to the reasoning is something I won't address from here forward though. Lucas Kell, for all that we have disagreed on sees a reason even if he should believe this has no effect on that, or so it would seem to me. You can't even come to that point.

But oddly I have been talking about the so called end to the issue, but have been clear that this is far more direct and addresses different manifestations of the issue better. If you think I'm wrong give me something other than self righteous soapboxing.