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Update regarding Multiboxing and input automation

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Author
Jera Phalax
Doomheim
#2321 - 2014-12-05 15:07:23 UTC  |  Edited by: Jera Phalax
Just another request to get clarification on voiceattack. I recently came across it and would like to try it out but Im unsure if it violates anything. I would only use it for single key clicks (e.g. orbit, warp, activate module one), but would like to get confirmation that this is ok.


I filed a petition to ask, and was told to ask in this thread about it. There are also 2 or 3 other threads where its mentioned but I havent found any official responses yet.
Eli Apol
Definitely a nullsec alt
#2322 - 2014-12-05 15:22:05 UTC
Jera Phalax wrote:
Just another request to get clarification on voiceattack. I recently came across it and would like to try it out but Im unsure if it violates anything. I would only use it for single key clicks (e.g. orbit, warp, activate module one), but would like to get confirmation that this is ok.


I filed a petition to ask, and was told to ask in this thread about it. There are also 2 or 3 other threads where its mentioned but I havent found any official responses yet.

That's absolutely fine so long as it's only sending commands to one client at a time

but what would I know, I'm just a salvager

Jera Phalax
Doomheim
#2323 - 2014-12-05 15:31:08 UTC
Eli Apol wrote:

That's absolutely fine so long as it's only sending commands to one client at a time


I thought so. It would defo be only one client and only one keypress at a time. I guess I'll download it and see if its useful at all.
PotatoOverdose
School of Applied Knowledge
Caldari State
#2324 - 2014-12-05 17:56:23 UTC
Lucas Kell wrote:
PotatoOverdose wrote:
Lucas Kell wrote:
... reduce effectiveness of one man fleets, which simply isn't being done to a large enough degree with this change to make a noticeable impact.

That's just, like, your opinion, man.

Personally, I think piloting 7 bombers, a dictor, and a prober all at the same time will be notably more difficult come January 1. Big smile
The prober and interdictor are irrelevant, since even with broadcasting they will be controlled separately. The only affect will be to bombers. Warping in and out will still be fleet warp, which means the only change is firing your bombs at the target which can be done round robin. If you read what the multiboxers that actually do this are saying, they don't feel they'll be impacted at all.

So....all of isboxer banned by sometime 2015? That's probably whats going to happen if ccp realizes that the multiboxing community is getting around the "spirit of the law," as it were.

Other than that, alt-tabbing multiple bombers in a coordinated bombing run without external software doesn't work particularly well, I've tried. If isboxer get's reduced to that level of effectiveness, I have no problem with it.

So yeah, good changes overall. If more are needed, I'm sure ccp will continue along the proper path. Cool
Lucas Kell
Solitude Trading
S.N.O.T.
#2325 - 2014-12-05 18:02:32 UTC
PotatoOverdose wrote:
So....all of isboxer banned by sometime 2015? That's probably whats going to happen if ccp realizes that the multiboxing community is getting around the "spirit of the law," as it were.
Pretty much. The problem is they won't really be able to ban things like round robin or global keybinds, as there's no reliable way to detect whether a player is actually switching to a screen an pushing the button or if the button is doing the switch and push itself. That's why the change will always be pretty much ineffective. The reason they are only banning broadcasting is because that's pretty much the only control method used by multiboxers they can actually detect.

The change they need to make is to make the gameplay more interactive, so multiboxing even with broadcasts is either more difficult of less rewarding per character than playing with full attention on a single client. That would actually fix the problem.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lady Areola Fappington
#2326 - 2014-12-05 18:03:36 UTC
Drago Shouna wrote:
The fact is that some of you will push the boundaries after the 1st January.

Then probably get hit by a temp ban, deservedly so.

Then you'll be back on here kicking and screaming and blaming everyone and everything to do with EVE/CCP.

Rather than looking in the mirror.

I'll have a bucket ready Smile



The interesting bit to me is, CCP is effectively banning a behaviour with this rule. The "old" input duplication rule was basically in place because CCP couldn't tell the diff between "chopsticks and tape on 20 keyboards" and a software program. IIRC my EVE history, one of the early implementers of ISBoxer was banned at first, then unbanned when he demonstrated the "mouse and chopsticks" method.

Now CCP is saying, ALL of those techniques are banned. Software, KVM switches, taping your hardware together, you name it., it all falls under the same heading.

Now, if CCP were truly evil, they'd implement a sort of "pause" feature for client windows that aren't the active window on the desktop. Don't know if they could do that technically, but setting the client up so that in order to receive commands, it must be the active "clicked-on" window would make input duplication a tad more difficult to pull off.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Nolak Ataru
Hedion University
Amarr Empire
#2327 - 2014-12-05 18:10:05 UTC
Lady Areola Fappington wrote:
Now, if CCP were truly evil, they'd implement a sort of "pause" feature for client windows that aren't the active window on the desktop. Don't know if they could do that technically, but setting the client up so that in order to receive commands, it must be the active "clicked-on" window would make input duplication a tad more difficult to pull off.


Except that it's very easy to trick a window (not even using ISBoxer) into thinking it's the active window. Not like it's hard to do.
Lady Areola Fappington
#2328 - 2014-12-05 18:25:03 UTC
Nolak Ataru wrote:
Lady Areola Fappington wrote:
Now, if CCP were truly evil, they'd implement a sort of "pause" feature for client windows that aren't the active window on the desktop. Don't know if they could do that technically, but setting the client up so that in order to receive commands, it must be the active "clicked-on" window would make input duplication a tad more difficult to pull off.


Except that it's very easy to trick a window (not even using ISBoxer) into thinking it's the active window. Not like it's hard to do.


Technology man, what can't it do!

Still, it'll be interesting to say the least, just to see where CCP goes with this. They could take a really hard-line stance and say "If it looks like input duplication on our side, it's input duplication, we don't care what you're doing to pull it off".

It may come about that the only "safe" way to pull it off is to implement a realistic delay between each input, that generally matches the time it'd take for someone to alt-tab and issue each command to each separate window. Doing that takes away a big chunk of what makes input duplication powerful though (which may be exactly what CCP is gunning for).

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Nolak Ataru
Hedion University
Amarr Empire
#2329 - 2014-12-05 18:42:18 UTC
Lady Areola Fappington wrote:
Nolak Ataru wrote:
Lady Areola Fappington wrote:
Now, if CCP were truly evil, they'd implement a sort of "pause" feature for client windows that aren't the active window on the desktop. Don't know if they could do that technically, but setting the client up so that in order to receive commands, it must be the active "clicked-on" window would make input duplication a tad more difficult to pull off.


Except that it's very easy to trick a window (not even using ISBoxer) into thinking it's the active window. Not like it's hard to do.


Technology man, what can't it do!

Still, it'll be interesting to say the least, just to see where CCP goes with this. They could take a really hard-line stance and say "If it looks like input duplication on our side, it's input duplication, we don't care what you're doing to pull it off".

It may come about that the only "safe" way to pull it off is to implement a realistic delay between each input, that generally matches the time it'd take for someone to alt-tab and issue each command to each separate window. Doing that takes away a big chunk of what makes input duplication powerful though (which may be exactly what CCP is gunning for).


Except that's one of the problems. With VFX I can stack 50 modules side-by-side and hammer my mouse button as I go down the row. Round Robin can go as fast as you can hammer a key on a keyboard which, given what some people can pull off with enough practice, can be pretty damn fast.
Lucas Kell
Solitude Trading
S.N.O.T.
#2330 - 2014-12-05 18:59:32 UTC
Nolak Ataru wrote:
Except that's one of the problems. With VFX I can stack 50 modules side-by-side and hammer my mouse button as I go down the row. Round Robin can go as fast as you can hammer a key on a keyboard which, given what some people can pull off with enough practice, can be pretty damn fast.
This.

They pretty much will be looking at simultaneous inputs being received, and potentially small delays, but how big those delays can be is limited by how fast EVE players manually multiboxing can click (which can be pretty damn quick). If they set the threshold too high, they'll start banning manual multiboxers by mistake. They are coming at it from the wrong angle. If they simply fixed the gameplay so it was more interactive and more rewarding to pay more individual attention to, it would restrict how much you can realistically do without looking at each client.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Eli Apol
Definitely a nullsec alt
#2331 - 2014-12-05 19:06:44 UTC
At least making you click 50 times in 50 places is a 5000% improvement over you just having to click once - adds more potential for misclicks and it's a step in the right direction...

...also it'll mean that they've at least eliminated the arthritic ISboxer subset in the first pass.

but what would I know, I'm just a salvager

Nolak Ataru
Hedion University
Amarr Empire
#2332 - 2014-12-05 19:10:51 UTC
Lucas Kell wrote:
If they simply fixed the gameplay so it was more interactive and more rewarding to pay more individual attention to, it would restrict how much you can realistically do without looking at each client.


This. When Pantheon Slowcats and Boot Domis were FOTM, CCP didn't remove sentries or nerf carriers into the ground. They sensibly balanced the mechanic (drone assist) so you couldn't get 250+ Archons assisting 1250 Gardes to a single Loki.
If CCP balanced the major "spotlights" that ISBoxers use (namely, bombers, miners, and incursions) with sensible mechanics (4-digit arm code, mining minigame, reduce ISK and buff LP rewards) then you'd see the changes in the game that you'd want to with the added bonus of rewarding active players (mining minigame), encouraging player interaction (incursion focus on LP), and more focus on groups like Bombers Bar or Renegade Squadron (bomb code).
Lochlan Timberlake
Imperial Academy
Amarr Empire
#2333 - 2014-12-05 19:41:19 UTC
Will this be as effective as CCP's attempts to remove botting/macroing?
Ice Dealer
Ice Dealer Corporation
#2334 - 2014-12-05 19:58:25 UTC
Dear ccp,
Can you please tell us what the scope of this change is? Why are you wanting to make this change? How will this help the game? What are your expected results?

If bombers were an example of undesirable results, have you considered simply banning it considering pvp? Is pve (and mining ) different from the desired results?
You may be able to use a surgical strike, by banning in PvP situations, vs a broad stroke depending on your desired outcome.

Thanks,
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2335 - 2014-12-05 21:17:53 UTC
Nolak Ataru wrote:
Lucas Kell wrote:
If they simply fixed the gameplay so it was more interactive and more rewarding to pay more individual attention to, it would restrict how much you can realistically do without looking at each client.


This. When Pantheon Slowcats and Boot Domis were FOTM, CCP didn't remove sentries or nerf carriers into the ground. They sensibly balanced the mechanic (drone assist) so you couldn't get 250+ Archons assisting 1250 Gardes to a single Loki.
If CCP balanced the major "spotlights" that ISBoxers use (namely, bombers, miners, and incursions) with sensible mechanics (4-digit arm code, mining minigame, reduce ISK and buff LP rewards) then you'd see the changes in the game that you'd want to with the added bonus of rewarding active players (mining minigame), encouraging player interaction (incursion focus on LP), and more focus on groups like Bombers Bar or Renegade Squadron (bomb code).
Still not seeing why solo bombers should have to deal with what are effectively captcha's, nor do I see how rebalancing a reward scheme in a way that does nothing to address the increased rewards per player allowed by broadcasting in any way makes it less advantageous.

Funny enough though, command broadcasting is a perfect mechanism to break the drone assist limit.
Nolak Ataru
Hedion University
Amarr Empire
#2336 - 2014-12-05 21:28:40 UTC
Tyberius Franklin wrote:
Still not seeing why solo bombers should have to deal with what are effectively captcha's, nor do I see how rebalancing a reward scheme in a way that does nothing to address the increased rewards per player allowed by broadcasting in any way makes it less advantageous.
Funny enough though, command broadcasting is a perfect mechanism to break the drone assist limit.


Still not seeing why ISBoxers should have to deal with what is effectively a ban on the software when there's nothing wrong with it other than hurt feelings.

Reducing ISK payouts and increasing LP would further deepen the ISK sink involved in the CONCORD LP store, and would quell those who claim incursions is nothing but an ISK faucet whilst ignoring all evidence presented by CCP that there's a massive ISK sink there as well. It would also necessitate, for those who don't market PVP themselves, more interaction between players and the LP buyers.

Another way to "break the drone assist limit" as you say would be to remove it completely. Doesn't mean it'd be a good change.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2337 - 2014-12-05 21:44:38 UTC  |  Edited by: Tyberius Franklin
Nolak Ataru wrote:
Still not seeing why ISBoxers should have to deal with what is effectively a ban on the software when there's nothing wrong with it other than hurt feelings.
The thing that's wrong with it is the way it changes gameplay for multiple clients. This is a fact, if it weren't no one would be arguing against it. The arguments that it's easily able to be bypassed don't work in favor of reversing this change, but rather widening banned activities and tools; the more I see posted from you, the more I think this should be done.

Nolak Ataru wrote:
Reducing ISK payouts and increasing LP would further deepen the ISK sink involved in the CONCORD LP store, and would quell those who claim incursions is nothing but an ISK faucet whilst ignoring all evidence presented by CCP that there's a massive ISK sink there as well. It would also necessitate, for those who don't market PVP themselves, more interaction between players and the LP buyers.
Yeah, great, but that has nothing to do with the change here and does nothing to address any benefits of broadcasting for incursions. That isk sink manifests proportionally for everyone to their LP gains meaning on a single character scale non market incomes go down but creates the posibility that with 10 incomes the isk portion will still be sufficient to not bother as it still meets a total income goal. A good change in itself, but again does nothing to affect the same thing this change is aimed at.

Nolak Ataru wrote:
Another way to "break the drone assist limit" as you say would be to remove it completely. Doesn't mean it'd be a good change.
Not sure what you are getting at here. Any limit that doesn't exist can't be broken and any limit that does exist probably shouldn't be broken. Since we're in agreement that breaking some limits is a bad change we should be in agreement that this is a good change since it helps maintain those limits. At least that's what I get from that statement.
Jason Xado
Doomheim
#2338 - 2014-12-05 21:49:45 UTC
This whole situation is insane.

1.) CCP says you can't use the multicast feature in ISBoxer.
2.) Well with video FX (which CCP has said windows management features are fine) I get the same functionality, just have to click once per client.

So in summary CCP is saying that if you have 1 client you click the button 1 time. If you have 10 clients you click the button 10 times.

Is that really what CCP is saying? Because that is kinda silly.

What exactly is CCP trying to enforce? What is their goal? Why the secrecy around their goals? I'm very confused.

If they goal is they want everyone to have one client (as CCP Falcon has stated in other forums), then this isn't going to work? Unless the plan is to simply ban anyone who is mining with more than a few characters and just ignore the content of the original post? In which case why even have the thread?

CCP really needs to clarify what they are going for because one half or the other is going to be disappointed and that isn't good customer service in my book.

Or maybe keeping everyone confused is their plan, but that isn't very good customer service either.

For the life of me I don't understand why CCP is happy to sit back and have their community go at each other like this, instead of clearly stating what their goals are. Then again, maybe that is the plan. Maybe we are entertainment for bored CCP employees who like to read our forums and watch us fight like little kids.

I'm tired...so very tired. Time for some sleep.
Altirius Saldiaro
Doomheim
#2339 - 2014-12-05 21:49:50 UTC  |  Edited by: Altirius Saldiaro
Jera Phalax wrote:
Just another request to get clarification on voiceattack. I recently came across it and would like to try it out but Im unsure if it violates anything. I would only use it for single key clicks (e.g. orbit, warp, activate module one), but would like to get confirmation that this is ok.


I filed a petition to ask, and was told to ask in this thread about it. There are also 2 or 3 other threads where its mentioned but I havent found any official responses yet.


I want an answer to this from CCP as well. I just bought a Razer Naga 2014 mouse. It has 12 side buttons. Am I allowed to program those buttons to mimic keyboard keys? 1 button set to D. 2 button set to f1. Etc. Thats essentially what voice attack does, except voice attack is controlled with my voice. I say warp, my ship warps. I say orbit, my ship orbits.

Instead of using my keyboard, I am using the addition buttons on my mouse or vocal commands to use the ingame shortcuts. Both Razor and VA use 3rd party programs to achieve their ability.

CCP, please clarify this.
Miomeifeng Alduin
Lithonauts Inc.
#2340 - 2014-12-05 22:23:18 UTC  |  Edited by: Miomeifeng Alduin
Altirius Saldiaro wrote:
Jera Phalax wrote:
Just another request to get clarification on voiceattack. I recently came across it and would like to try it out but Im unsure if it violates anything. I would only use it for single key clicks (e.g. orbit, warp, activate module one), but would like to get confirmation that this is ok.


I filed a petition to ask, and was told to ask in this thread about it. There are also 2 or 3 other threads where its mentioned but I havent found any official responses yet.


I want an answer to this from CCP as well. I just bought a Razer Naga 2014 mouse. It has 12 side buttons. Am I allowed to program those buttons to mimic keyboard keys? 1 button set to D. 2 button set to f1. Etc. Thats essentially what voice attack does, except voice attack is controlled with my voice. I say warp, my ship warps. I say orbit, my ship orbits.

Instead of using my keyboard, I am using the addition buttons on my mouse or vocal commands to use the ingame shortcuts. Both Razor and VA use 3rd party programs to achieve their ability.

CCP, please clarify this.


you need clarification for that? See one of the first pages, 1 input = 1 action. If this is true: you have nothing to worry about. 1 input = more than 1 action: not allowed.