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Meaningful consequences for low standings and pirate behaviour

First post
Author
baltec1
Bat Country
Pandemic Horde
#41 - 2014-12-05 18:14:54 UTC
FT Diomedes wrote:


While I don't agree with the person you are quoting, I also don't agree with this sentiment. GTFO of Eve is not a good answer. The game needs better mechanics to allow more player interaction.

I honestly think Concord is the problem with high security space. What is needed is another penalty that is worse for people who routinely commit crimes in high security space than for those who actually just want to defend themselves preemptively. I'm not sure what the best solution is, but perhaps some sort of fatigue mechanism could replace violent Concord intervention?


When someone wants to remove a fundamental core mechanic of the game that makes it the unique gem it is so they can play it like any of the other million single player 100% safe games out there you bet I will tell them to leave.
Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#42 - 2014-12-05 19:32:39 UTC  |  Edited by: Wolf Incaelum
Jared Bertrand wrote:
So here I am, preparing to go back to null to avoid mindless ganking, and discussing with friends the lack of consequences for said actions.


Lack of consequences???

Jared Bertrand wrote:
As things currently stand, illegal behavior is "punished" by the slap on the wrist of losing your cheap catalyst. The security penalty is easily worked around with tags, or if the pirate in question is feeling cheeky, he pods his way around and picks up a new ship from a handy Orca alt. These pirates are also able to hide behind the skirts of law abiding NPC corporations, there-by avoiding constant wardecs.


First of all, if you're ganking in a Cat, you're likely going after miners. News flash. Ganking miners isn't something that is expected to pay out very much. Sometimes you get lucky and come across a dumb Hulk pilot who's taking a vacation from WoW and thinks that you can simply BUY your way to greatness in Eve the way you can in WoW. But let's be honest with ourselves here. Nobody really gives a **** about pilots like that because they're assured to find something to ***** about even if they DON'T get ganked, and eventually they'll just run back home to their cute, comfy little Disney adventure that is WoW. Why not do all of us a favor and...encourage...them to go back from whence they came a little bit sooner, and try to get a few shinies out of it to sell?

If you want to gank something that will yield more isk/isk value, then (another news flash) you have to put more isk into the ship that you will be ganking with. Killing a big ship quickly requires that you also fly a big ship and fit enough dps on it to get the kill before the concordoken, which costs a noticeably larger amount of isk than a "cheap catalyst". After than, even if the gank goes off without a hitch, there's still a chance that a lot of its loot will be destroyed with the hull. Not to mention that if you are ganking in a fleet, you have to split the loot up evenly between everyone who contributed. Otherwise, your buddies will have just sacrificed all the isk they put into their ships for absolutely nothing.

Secondly, "the security penalty is easily worked around with tags..."? Please refer back to image at the beginning of this post. If you think that flying around with -5 or lower sec status is EASY, then my friend, it seems obvious to me that you have never spent any significant amount of time flying around with a giant target painted on your back with "DIZ PLAYR IZ KOS!!! COM KIL NAO!!! Go pop and pod a few miners in a .5 system somewhere. Once you reach -5 sec, stop ganking and fly around trying to do what you normally do. Then come back here and tell us all how much you enjoy having -5.

At the very least, I think it will teach you to appreciate just exactly how much NPC assistance you DO have as a law abiding pilot with good sec. Tags are expensive to buy, and are difficult to acquire via ratting. If I remember correctly, there are 4 types of tags: bronze, silver, gold, and something above gold (platinum, maybe?). Their names are irrelevant. The point is that the bronze (most common/easiest to acquire/cheapest on the market) don't buff your sec all that much. They buff little slivers at a time. And even the bronze ones are not all that easy to acquire. I'm pretty sure these tags cannot be found on rats anywhere in hisec. It would be stupid if they did because it's kind of a pain in the ass to rat in hisec with the fuzz on your ass. And if your sec is low enough, the Faction Navys will track you down and attack you in lowsec as well. The only thing going for you is that their response times are much slower and you don't have to worry about CC coming to **** you. So you see, even getting sec tags can be quite a challenge.

My suggestion: Stop relying on the police to take care of everything for you. If you are an American citizen, or a citizen of a country that allows ownership of fire arms, you should appreciate the value of being offered the means to handle your own problems without having to rely on the government. You don't call the cops to escort your through a bad part of town. They'll laugh at you. Instead, you either avoid the bad part of town, or you use your head and keep your wits about you to learn how to travel through rough areas without making a target out of yourself. You carry a weapon with you in case things get hairy. You don't call the cops until either you know some s**t is about to go down or until some s**t is already goin down. You don't waste their time by saying "I'm scared of the big mean gankers, can you please come hold my hand?" I mean, eventually they WILL come hold your hand, but they'll probably say that you have to give up your weapons because they have to protect themselves as well and they want to be sure that you aren't some cop killer who's just trying to bait a few of them into a deadly trap. Hmm.... Epiphany?

Edit/disclaimer: I'm not an Obama supporter, nor am I in support of banning any weapons (including firearms) or restricting the 2nd Amendment in any way, shape or form. I love my right to own a weapon for purposes of self/home defense (because hunting weapons just won't always get the job done), and I fully support YOUR (plural your) right to do the same.

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#43 - 2014-12-05 19:40:12 UTC  |  Edited by: Wolf Incaelum
Accidental post removed

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

Alvatore DiMarco
Capricious Endeavours Ltd
#44 - 2014-12-05 19:53:18 UTC
Do you want literally all income above Lv1 missions and Veldspar removed from highsec? Because bubble-wrapping things, adding safety and making it even harder to gank is how you get all income above Lv1s and Veldspar removed from highsec.

Ganking happens. CCP knows it and feels that ganking is an important part of keeping highsec balanced. If highsec itself is too much for you, then please end your suffering and go play a game that hasn't got ganking and bumping. I hear Hello Kitty Online is pretty desperate for people to come play it.
Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#45 - 2014-12-05 20:00:38 UTC
Alvatore DiMarco wrote:
I hear Hello Kitty Online is pretty desperate for people to come play it.


I'm laughing so hard that my eyes are sweating. Lol

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#46 - 2014-12-05 20:14:24 UTC
Gankers and such hardly use tags. They dock and use instant warps off station to either a gate and pop the first thing can or warp off, or the use an alt for a warp in.

They can also use one of the several loop holes that allow them to sit on a gate without being attacked by npc police.

Once clone fees go away you will see high sp with empire pirates....if you can call them pirates

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Alvatore DiMarco
Capricious Endeavours Ltd
#47 - 2014-12-05 20:23:14 UTC
Agondray wrote:
Gankers and such hardly use tags. They dock and use instant warps off station to either a gate and pop the first thing can or warp off, or the use an alt for a warp in.

They can also use one of the several loop holes that allow them to sit on a gate without being attacked by npc police.

Once clone fees go away you will see high sp with empire pirates....if you can call them pirates


What do clone fees matter? CONCORD doesn't pod and the gank victim generally doesn't either.
Phaade
Know-Nothings
Negative Feedback
#48 - 2014-12-05 20:29:00 UTC
ShahFluffers wrote:
Jared Bertrand wrote:
Should a player's security and faction standing drop below a certain point, the player should be dropped out of said lawful NPC corp and be moved to an NPC pirate corporation. (Yes I know under our current system we can't have players joining pirate corps, and this would need to change) Once said players are a part of such an unlawful pirate corporation, they would be legitimate targets of opportunity to players in Hi-Sec.

Soooooooo... essentially nothing changes then?

Anyone under -5.0 security status is already fair game to anyone, anywhere, at any time (see: they are "perma-suspect")

Jared Bertrand wrote:
In addition to players hunting these pirates, house navies would agress these unlawful residents in defense of their empire space in an attempt to keep unlawful pilots out of law abiding space.

This change to the behavior of navies would make them proactive defenders of lawful citizens, while concord would remain the punishers of unlawful actions in hi-sec.

Again... this changes nothing. NPC Police already chase after and aggress anyone with low faction and/or security status.

However ships smaller than cruisers can warp away fast enough and avoid the NPC police... but not always players. If a player can pin an "outlaw" down for long enough then the police can (and will) effectively "finish the job."

Jared Bertrand wrote:
How does a person become a pirate you ask? Simple,
- for any unlawful activity a player participates in, the player's standing with their NPC corp decreases.
- Commit enough illegal acts and your NPC corp will kick you out and you land in a pirate corporation.
- Ideally a player could be considered a pirate in one empire, but not in others. This would allow for diverse player interactions, and also promote boarder trade hubs between the major factions.


- Already somewhat the case. People who attack others in NPCs corps will suffer some kind of standings penalty against that NPC corp... which slightly alters the standings to the Faction that NPC corp is a part of.

- This will change nothing (see above).

- This already applies with Faction Standings... but Security Status is a "universal standing" that affects all empires equally.


As for the clone tags... it costs well over a hundred (to two hundred) million ISK to bring one's security status up from -10 to 0.0. That isn't exactly chump change for most.
But, if someone is going to go right back to ganking afterward then there is little point in "wasting" the money.

So the clone tags are used primarily by people who have "made mistakes" or have retired from the low-sec combat life (where losing security status is pretty much a given).



Use your imagination. Please.

OP has an interesting point. Would be better than people hiding behind NPC corps. Unfortunately security status is kind of a broken system. PvP pilots in null who run anoms have a higher security status than people who fight to defend their faction from pirates.
Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#49 - 2014-12-05 20:31:50 UTC
Alvatore DiMarco wrote:
What do clone fees matter? CONCORD doesn't pod and the gank victim generally doesn't either.


Even if the gank victim DOES go for the pod, if the ganker can't warp his pod away before being locked, he is a fail pirate and deserves to get podded. If the ganker has a scram and points the ganker's pod with it, it is again the ganker's fault for not using an alt with a ship scanner to recon the target before trying to gank it. And in that scenario, props to the victim for adequately defending himself and getting revenge instead of coming to the forums to ask CCP to hold his pecker while he pees.

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

Alvatore DiMarco
Capricious Endeavours Ltd
#50 - 2014-12-05 20:41:12 UTC
A gank victim typically no longer has a ship to scram pods with. So what do clone fees have to do with anything?
Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#51 - 2014-12-05 20:56:13 UTC
A gank victim will still have a ship if the ganker sucks at ganking. I won't lie, it has happened to me a couple of times. When I was new to suicide ganking I got overexcited a couple times because I had found a target and got a little too hasty. I forgot to scan the ships to make sure they weren't too tanky for me. I landed and engaged, and soon noticed that I may as well have been throwing peanuts at a cinderblock. Of course at that point it was already an illegal engagement, so I had no choice but to wait for the CC. I never lost my pod on a gank though, so I never noticed if my target was trying to point my pod or not. Either way, I'm not saying that clone fees have anything to do with anything. If anything, I'm saying that if a ganker is SOOO bad that he gets podded by his victim, he DESERVES to have to pay a fee for a new clone.

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

Daichi Yamato
Jabbersnarks and Wonderglass
#52 - 2014-12-05 23:37:06 UTC
Dangeresque Too wrote:
This thread makes me sad, as I had a much more thorough and developed idea I was working on, and then this thread comes up... sorry dude, your entire original post would change nothing for actual game play.

And I wanted to say to all those guys out there that say just sit with a jamming alt (or 10 in some cases you need that many) and jam them as they gank... well my guess is you haven't tried this or been successful enough at it early on to cause them to counter back with one of several methods... pre-jamming blackbirds, 2-3 times the number of pilots needed for the gank, bringing in extra and only ganking with a few so you have to wait until the hit starts before you can lock up each one and jam them... and many more ganker counters to the griffin on grid...


This is exactly the point. it increases the cost of their gank to the point where:

- They wont do it because its too expensive and your not worth their while, they look for an easier target.
- They cant do it because its beyond their resources (not every ganking team has hundreds of players to call on and billions of cats to hand out.
- They raise the bar and pull out all the stops to gank you even when its not worth their while, at which point you should be asking yourself; what have you done to acquire such attention?

Dangeresque Too wrote:

With all the -10 thrashers out there hitting pods at gates... with a full sebo griffin on a gate, and a sebo'd thrasher comes in to hit a pod, 80% of the time you can't lock him until he has already shot due to server ticks and warp invul, so not really much there to do to prevent it. Yeah, it might still work most of the time on thrashers that don't have any sebo, but i don't know many pod gankers that don't sebo.


the answer to this is so simple you might be overthinking the problem...dont afk pod travel. There is not a ship and fit in the game that will catch an actively piloted pod at a gate. The server literally does not respond fast enough. This is in fact one way -10 pilots get around hi-sec despite being global targets.

ShahFluffers wrote:

Reaver Glitterstim wrote:
Attacking global criminals should not give a person a suspect flag.

Jesus christ... how widespread is this myth?



He probably read about it in NPC corp chat. 'Social' corps FTW.

i dnt think the guy is even reading replies cause hes already been told about that once.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Dangeresque Too
Pistols for Pandas
#53 - 2014-12-06 04:04:35 UTC
Daichi Yamato wrote:
Dangeresque Too wrote:

With all the -10 thrashers out there hitting pods at gates... with a full sebo griffin on a gate, and a sebo'd thrasher comes in to hit a pod, 80% of the time you can't lock him until he has already shot due to server ticks and warp invul, so not really much there to do to prevent it. Yeah, it might still work most of the time on thrashers that don't have any sebo, but i don't know many pod gankers that don't sebo.


the answer to this is so simple you might be overthinking the problem...dont afk pod travel. There is not a ship and fit in the game that will catch an actively piloted pod at a gate. The server literally does not respond fast enough. This is in fact one way -10 pilots get around hi-sec despite being global targets.

When did I say that afk pod travel was a good thing? And how could I be afk travelling in a pod if I was in a griffin trying to catch -10 thrashers? I said that for example you can't lock a -10 thrasher with a sebo before he hits his target even if you have a full sebo griffin... I didn't think reading was so hard. It was one of several examples of how much more of an advantage the gankers have on their targets.

Yes, there are a lot of things you shouldn't do in Eve that get you ganked, afk mining, afk pod, afk haulers/frieghters... that isn't what this thread is about. This thread was about the consequences of criminal behavior, not best practices of players who don't get ganked.

Wolf Incaelum wrote:
First of all, if you're ganking in a Cat, you're likely going after miners. News flash. Ganking miners isn't something that is expected to pay out very much. Sometimes you get lucky and come across a dumb Hulk pilot who's taking a vacation from WoW and thinks that you can simply BUY your way to greatness in Eve the way you can in WoW. But let's be honest with ourselves here. Nobody really gives a **** about pilots like that because they're assured to find something to ***** about even if they DON'T get ganked, and eventually they'll just run back home to their cute, comfy little Disney adventure that is WoW. Why not do all of us a favor and...encourage...them to go back from whence they came a little bit sooner, and try to get a few shinies out of it to sell?

If you want to gank something that will yield more isk/isk value, then (another news flash) you have to put more isk into the ship that you will be ganking with. Killing a big ship quickly requires that you also fly a big ship and fit enough dps on it to get the kill before the concordoken, which costs a noticeably larger amount of isk than a "cheap catalyst". After than, even if the gank goes off without a hitch, there's still a chance that a lot of its loot will be destroyed with the hull. Not to mention that if you are ganking in a fleet, you have to split the loot up evenly between everyone who contributed. Otherwise, your buddies will have just sacrificed all the isk they put into their ships for absolutely nothing.

You haven't seen the thousands of marauders and officer fit battleships and freighters being hit with catas then I'm guessing. It is way cheaper and more effective with just a few more people than using 100m tier 3 battlecruisers to do the hit. If you are using a large expensive ship to make the hit, maybe you just need to find a couple friends and use less expensive ships and do it the right way.

I will admit, nados have a nitch in that they are only completely necessary to alpha a target on a gate or station, one that you don't have the time to scram and kill over the course of 10-20 seconds. If you need to headshot something big, then use nados, otherwise you do it the proper way and use catas or thrashers, and occasional vexors.

Wolf Incaelum wrote:
Secondly, "the security penalty is easily worked around with tags..."? Please refer back to image at the beginning of this post. If you think that flying around with -5 or lower sec status is EASY, then my friend, it seems obvious to me that you have never spent any significant amount of time flying around with a giant target painted on your back with "DIZ PLAYR IZ KOS!!! COM KIL NAO!!! Go pop and pod a few miners in a .5 system somewhere. Once you reach -5 sec, stop ganking and fly around trying to do what you normally do. Then come back here and tell us all how much you enjoy having -5.

I think you mis-understood him on that. For example, this guy, Aaaarrgg, he has been -10 for years, yet it doesn't seem to me like it inhibits his enjoyment or gameplay much at all. He flies all over hi-sec, ganks anything he wants (miners, haulers, pods, freighters, mission runners, etc). No, you don't see -10 players trying to do normal hi-sec PvE, I don't think that was the point. Players that are generally in the criminal status don't do hi-sec PvE to begin with, that just isn't what they do. I know some guys that gank and do PvE and wormholes etc, and they gank until they get a few points down, then they grind back up, rinse and repeat. But as a whole -10 pilots are not wannabe carebears that really wish they could fly around in battleships doing lvl 4's like you are suggesting. And it isn't exactly hard to move around as a -10, dessies get through most things just fine, though I usually see a lot of them in interceptors as you can't catch those after the warp changes. And quite a lot of them still also just pod around. If -10 was so horribly inconvenient then why do we constantly see situations where guys running lvl 4's getting ganked by a dozen -10 pilots, or freighters get hit at the same time by several dozen -10 pilots?
Kaarous Aldurald
Black Hydra Consortium.
#54 - 2014-12-06 04:12:07 UTC
Dangeresque Too wrote:
If -10 was so horribly inconvenient then why do we constantly see situations where guys running lvl 4's getting ganked by a dozen -10 pilots, or freighters get hit at the same time by several dozen -10 pilots?


Because they're good players, and the people dying are bad ones.

Neg ten is inconvenient already, to a degree that thoroughly hampers player interaction. If anything it should be loosened so it's viable to fly around in things that aren't throwaway ships.

Then you can inflict consequences yourself. All these halfassed attempts to have the game do it for you have just led to furthering of extremes on the part of the pirate style players. That's why they minmax so much, because the restrictions are having an effect.

But don't cry when someone finds a way around them. That is intended. If there were no way around them, then it would be tantamount to just banning the pirate playstyle. At which point I'd tell you to go back to WoW, and call you a filthy carebear.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Parsimony Kate
The Scope
Gallente Federation
#55 - 2014-12-06 11:35:36 UTC
I am new to EVE, I live in high sec, I have a positive sec status - therefore I am a carebear which obviously speaks to my opinion on this issue!

That disclaimer done, I think the problem is that living in high sec, we get disconnected from the risk = reward aspect of EVE. We mine and haul freight, make ships, mission etc, and we get into the habit of assuming that whatever 'work' we do in EVE will always turn predictably into isk. Ganking represents a loss which we've forgotten to expect. We forget that we are taking a risk (however small) and instead of celebrating when we successfully accomplish our 'work' without being ganked, we get offended when we do! We forget that there is risk and that everything we don't lose is our reward. I must confess I think it's a bad mindset because it marginalizes us from other players and I think from the essential spirit of EVE. Personally I think it would be great if high sec was more dangerous because ... you know ... fun!

That all said, in defense of the OP, I do think there is a valid RP case for kicking low sec status players into pirate NPC corps - in the sense that I think it would be great if the NPC corps had more unique identities in general. Yes ultimately it's better in a lot of ways for us all to join player corps, but for a lot of us that can be a tricky process, so why not make the NPC corps a little more interesting? For instance I think it would be great if they had unique missions specifically for members which reflected the corp style and 'ethos' and I see no reason why pirate corps couldn't have pirate appropriate missions. I'm thinking less corporation and more organized crime I suppose!

Otherwise I think we kind of deserve what we get if we want to go around wearing the 'helpless victim' hat (not my personal choice of head wear). My vote (if this were a voting situation) would be to go and shoot them all in the face because 1) you can and 2) ... fun!

baltec1
Bat Country
Pandemic Horde
#56 - 2014-12-06 12:05:06 UTC
Dangeresque Too wrote:


You haven't seen the thousands of marauders and officer fit battleships and freighters being hit with catas then I'm guessing.


Nobody has because thousands are not being ganked.

7 Marauders were ganked last month in the Forge, by far the busiest mission region in EVE.

8 Battleships in the region that month.

13 freighters in the same region

4 jump Freighters


Not exactly thousands is it?
admiral root
Red Galaxy
#57 - 2014-12-06 12:28:13 UTC
Gawain Edmond wrote:
yep... also how do you do it accidentally with all the safeguards in place now?


For the same reason that people are forever starting "one more nerf" threads - you can't patch stupid.

No, your rights end in optimal+2*falloff

Daichi Yamato
Jabbersnarks and Wonderglass
#58 - 2014-12-06 16:13:50 UTC
Dangeresque Too wrote:

When did I say that afk pod travel was a good thing? And how could I be afk travelling in a pod if I was in a griffin trying to catch -10 thrashers? I said that for example you can't lock a -10 thrasher with a sebo before he hits his target even if you have a full sebo griffin... I didn't think reading was so hard. It was one of several examples of how much more of an advantage the gankers have on their targets.



They specialise their ships for quick lock and high instant damage. You could do just the same. For example a sebo'd griffin will lock a dessie before a sebo'd dessie will lock up a pod, and another sebo'd thrasher will lock a dessie before a sebo'd dessie can lock a pod. What advantage?

But why are you using a griffin to protect afk pods anyways? just tell the pod pilots to not go afk...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lipot
The StarJammers
#59 - 2014-12-06 19:50:30 UTC
Well I have to admit that I am not surprise with some of the responses that people are saying. But then the traditional quit EVE response has gotten old over the last 8 years I have been playing. And it seems to come from the same type of guys. People who have a general grasp of some of the mechanics but not enough as they saw the game play style that they always wanted to try and didn't look at others.

Gankers and ganking can be fun. But it is one of the lesser risk options for PVP. I have gank and been ganked in high sec. If I know who and what I am going to gank, I fit the cheapest ship that can do the job and arrange for someone to grab my loot drop as well as the guy I just shoved my barrel into. And I was doing this before we could buy back our sec status with tags. I have run around in a -5 ship and not get shot at until I have committed a criminal act. And a lot of the last round of changes delayed Concord's response.

No one is saying that change the mechanics to remove ganking. What people are saying that there needs to be something done that will change the risk vs reward options. Make it so that a group of ships that are worth under 100 million isk taking out a target and getting 10 billion isk in loot drop. (Yes the numbers are extreme but it has been happening more now then in the past.) Everyone that runs in high sec for awhile knows to be vigilant for ganks and have dozens of known gankers flagged as hostile. But that doesn't always work. So what can be done. Find a way to keep the game play in place but balance it a bit so that the risks are worth the rewards. And since you can't counter gank as you tend not to have a ship so what is there to do? Rebalance the ships. HELL NO. So maybe open up more options for police forces to respond. Or provide a NPC corp option that would cause a response....
Dangeresque Too
Pistols for Pandas
#60 - 2014-12-06 21:31:16 UTC
Daichi Yamato wrote:
Dangeresque Too wrote:

When did I say that afk pod travel was a good thing? And how could I be afk travelling in a pod if I was in a griffin trying to catch -10 thrashers? I said that for example you can't lock a -10 thrasher with a sebo before he hits his target even if you have a full sebo griffin... I didn't think reading was so hard. It was one of several examples of how much more of an advantage the gankers have on their targets.



They specialise their ships for quick lock and high instant damage. You could do just the same. For example a sebo'd griffin will lock a dessie before a sebo'd dessie will lock up a pod, and another sebo'd thrasher will lock a dessie before a sebo'd dessie can lock a pod. What advantage?

But why are you using a griffin to protect afk pods anyways? just tell the pod pilots to not go afk...

Yeah, cause telling the afk pod pilots not to be stupid is ever going to work? That's like telling people not to put plex in a shuttle or to put ANY sort of mid slot tank on their badgers...

And have you tried this which you say is so easy or did you just EFT it and compare scan res? Even though you can get much higher scan res than they can, doesn't mean the game will let you lock as soon as they can lock. In 95% of cases the game slightly extends their warp invul timer so you can't target them immediately like you presume. In which case your window for locking and jamming before they lock are extremely small. Do me a favor and try this out for a while and let me know how it goes. I've spent a fair bit of time trying it and from my experience with a sebo'd griffin with sebo rigs, just cause the numbers say its possible doesn't mean the server will let you do it. So that advantage, the real advantage, not the EFT advantage. Unless you live in the data center with the server, then maybe you can do it more successfully than the rest of us.

baltec1 wrote:
Dangeresque Too wrote:


You haven't seen the thousands of marauders and officer fit battleships and freighters being hit with catas then I'm guessing.


Nobody has because thousands are not being ganked.

7 Marauders were ganked last month in the Forge, by far the busiest mission region in EVE.

8 Battleships in the region that month.

13 freighters in the same region

4 jump Freighters


Not exactly thousands is it?

I would look up the actual data on the ganking of ships for everywhere, aka not just Forge. Seeing how the main transit pipelines that see the most ganks are not in Forge... and 2 of the 3 SEO lvl 4 agents are not in Forge either. I don't have the time to check and count each one on the KB, but the first half dozen ganked freighters I looked at were catas, as well as the first half dozen marauders, catas/thrashers, and that was just going back a few days on zkill... So I'm sorry you can't understand a bit of sarcasm with slight exaggeration. But for sure there are many more times the number of ships getting ganked outside of Forge, and most of those are being ganked with dessies, not heavy hitting expensive ships.

So not exactly helping your point, so sorry for actually doing research on this... you may have responded, but you didn't deny you were wrong about only fail gankers use cheap ships...