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Sugar Kyle for CSM X

First post
Author
Samillian
Angry Mustellid
#21 - 2014-12-04 10:40:38 UTC
Your running for reelection is excellent news, you can count on my vote.

NBSI shall be the whole of the Law

Sugar Kyle
Middle Ground
#22 - 2014-12-04 12:54:42 UTC
BeBopAReBop RhubarbPie wrote:
Sugar, you mentioned upcoming changes to corporations and alliances. I realize that much of the CSM discussions are under NDA, but what can you tell us about your own feelings on where this should go?


I am looking for granularity inside of corporation management. A clear, understandable, customizable, flexible interface that gives a corporation choices. I would like to see along side them the implementation of social groups or clubs to support a greater network of player connections.

Member of CSM9 and CSM10.

Sugar Kyle
Middle Ground
#23 - 2014-12-04 14:33:49 UTC
Lorelei Ierendi wrote:
What would be the most urgent change to the New Player Experience that you would like to see pressed through?



Only one?

I’d work some aspects Aura’s tutorials into the first mission of each agent line with the ability to see if they have already done it with another agent. That way they could learn to use stargates, activate acceleration gates, and open containers while diving into game activities. It would also take away the current process of undocking in a pod and going to get their ship. People get confused here and lost. I think that is bad and it doesn’t make any sense to teach new players to randomly find ships in space. Start them in their ship be it in space or in station. The pod step is needless and they get shot and warp off in a pod anyway in the combat missions.

Some of the CSM have been keeping track, internally, of a lot of common questions that we are hearing. I think these are very low hanging fruit. Questions that we see half a dozen times an hour can be included or explained.

But, we need to restructure the entire thing. We need to use adult learning principles to create something more engaging. Something that leads people into the understanding of our open world where the player, not the game, makes choices. Discovering what you want to do in Eve is very hard. Bringing information to the surface will let people make their decision as they dive deeper into the game.

Member of CSM9 and CSM10.

Dersen Lowery
The Scope
#24 - 2014-12-04 15:41:39 UTC
Sugar Kyle wrote:
It would also take away the current process of undocking in a pod and going to get their ship. People get confused here and lost. I think that is bad and it doesn’t make any sense to teach new players to randomly find ships in space. Start them in their ship be it in space or in station. The pod step is needless and they get shot and warp off in a pod anyway in the combat missions.


The best part of this is that if for some reason you quit before undocking to pick up your ship, then log back in, you get a notification from Pend Insurance offering condolences for the loss of your ship(!), and offering you... a rookie ship, ready and waiting in your hangar.

The worst thing about the NPE is that it only really flows if you do everything the way it's intended to be done, and of course new players are going to do everything except what's intended.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Sugar Kyle
Middle Ground
#25 - 2014-12-04 16:26:33 UTC
Sabriz Adoudel wrote:


I particularly endorse the decision to add more low-SP oriented PVE to lowsec, making it more of an option to move there permanently as a rookie player fresh out of the tutorials, and I think you are to credit for this (correct me if I am wrong).


Going to throw you a question.

When I was a rookie pilot, I was *terrified* of lowsec, after I made the usual mistake of buying a skillbook in lowsec and nearly getting killed collecting it. Now that I know it better, I know that lowsec is fairly safe if you take precautions and fly agile ships.

How would you communicate the basics of lowsec safety to new players?


Yes, I was the advocate for bringing low level exploration to low sec when the static DED complexes were removed in December of 2012.

I don’t teach safety I teach awareness. Awareness gives you the ability to react and make choices that will hopefully keep you alive. And that making all the right choices can still not end well due to the unpredictable nature of low sec. I teach it by flying with them, sharing my game day with them, and showing them what I do and why I do it.

Member of CSM9 and CSM10.

Brother Zahariel
Ministry of War
Amarr Empire
#26 - 2014-12-04 17:04:33 UTC
100% will vote for! Great CSM member. Fantastic to talk to (and get told off by Oops) and always willing to help.

SUGAR KYLE CSM MEMBER OF MY HEART.
Alan Mathison
Royal Amarr Institute
Amarr Empire
#27 - 2014-12-04 17:13:12 UTC
Hi Sugar!

You are one of the three CSM9 members I've heard the most about. At this point I'm quite happy you're running for re-election. This will be the first CSM where I have been able to vote. (Yes, new player. :) ).

I'd like to ask you some questions I'm asking the candidates I'm seriously considering, if I could.

Space has become littered with abandoned POS structures. What is your position on getting rid of them? I'd like to see, perhaps, a orbital degrading mechanic once the fuel is gone. This, then would open up the moons for pilots that will actually use them. The current mechanic, of course, involves Wardec-ing a possibly abandoned Corp and then sitting there for an extended period of time blapping the structures. I think something better is quite possible.

EVE seems to be popularly seen as more than a game, perhaps moving into the hobby realm. I'm aware that some discussions have been held with regard to finding a way to bring a more casual player or a more casual play-style option into EVE. Would you advocate this? If so, how might this be done without fundamentally changing the nature of the game? Would it?

It seems a given that CSM X and CCP will look at dealing with the SovNull question this term. Beyond that, from a gameplay perspective, what would you advocate as the next priority?

EVE players seem to be quite passionate about the game, yet it is said that the voting rate for CSM elections is lower than that of even the United States midterms. Does this diminish the validity of the CSM? What would you like to do to combat the voter apathy that we see and effectively educate the voters on the reality of what the CSM can effectively do?

Finally, and most importantly, do you like cats? :-)

Thanks so much!

-- Alan Mathison, Explorer & Industrialist, Star Tide Industries

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#28 - 2014-12-04 17:26:01 UTC
Alan Mathison wrote:


Finally, and most importantly, do you like cats? :-)




https://twitter.com/Sugar_Kyle/status/536564061476245504

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Sugar Kyle
Middle Ground
#29 - 2014-12-04 19:19:01 UTC  |  Edited by: Sugar Kyle
Hi Alan Big smile

Alan Mathison wrote:

Space has become littered with abandoned POS structures. What is your position on getting rid of them? I'd like to see, perhaps, a orbital degrading mechanic once the fuel is gone. This, then would open up the moons for pilots that will actually use them. The current mechanic, of course, involves Wardec-ing a possibly abandoned Corp and then sitting there for an extended period of time blapping the structures. I think something better is quite possible.


Ahh derelict POS towers! I participated in a crowd sourced idea thread at the start of the year. There is a link to my blog post in the topic as well as some comments. I would like to steal peoples abandoned towers. Hacking, decreased shields, decay mechanics. I don’t believe you should be able to just have abandoned expensive structures hanging around in space with twenty four hour warnings for you to online them.

Alan Mathison wrote:

EVE seems to be popularly seen as more than a game, perhaps moving into the hobby realm. I'm aware that some discussions have been held with regard to finding a way to bring a more casual player or a more casual play-style option into EVE. Would you advocate this? If so, how might this be done without fundamentally changing the nature of the game? Would it?


Giving people tools to play their game instead of trying to build the exact game play that you want them to have will allow each person to create their version of casual, medium, or heavy gameplay. I cannot tell you what is casual. You may consider my casual gameplay to not be casual. Then we are off telling each other how to play Eve and there is no need for that. An example would be if missions became more dynamic where if a player were offered better missions if they headed across space but kept the same rewards if they were content doing the work they were currently doing. Instead of forcing them to travel across the game which may eat into the hour they have set aside for a game play session they can now make the choice of what to do with their free time that best suites their personal game.

Alan Mathison wrote:

It seems a given that CSM X and CCP will look at dealing with the SovNull question this term. Beyond that, from a gameplay perspective, what would you advocate as the next priority?


Fortunately, CCP does several things at once. While Sov will be the major topic for CSMX we also have corps and alliances and POS that are happening at the same time. They are just as large. These things are all intertwined. Plus we will have complex topics inside of Sov such as structures and how they work in the game. Many of these structures such as POCO and POS are shared outside of null sec and changes to their usage have to be looked at globally.

Alan Mathison wrote:

EVE players seem to be quite passionate about the game, yet it is said that the voting rate for CSM elections is lower than that of even the United States midterms. Does this diminish the validity of the CSM? What would you like to do to combat the voter apathy that we see and effectively educate the voters on the reality of what the CSM can effectively do?


Voter apathy is hard to combat. It is hard to combat in Eve and it is hard to combat IRL. I do not think that it diminishes the CSM. I think that it gives more responsibility to the CSM to make sure that they are looking outside of the CSM active player base to see how changes will affect those who do not tune into the metagame. I am not a marketing person and I do not have a marketing strategy to give you. We can only put the information and ourselves out there in as many formats as possible and try to raise awareness by doing.

Alan Mathison wrote:

Finally, and most importantly, do you like cats? :-)


I do like cats. Qwinn is currently sleeping on the heated pet bed I purchased because he turns fourteen this winter and getting arthritic. He also greets me at the door and sleeps by my pillow at night. My husband brought Sabrina and Sebastian to our marriage. They are siblings and turning fifteen. That is why we have more than one heated pet bed.

Member of CSM9 and CSM10.

Fleder Uitoh
Higurashi no Naku Koro ni
#30 - 2014-12-04 20:18:35 UTC
+1 from me, no reservations.
Jeff Kione
Pandemic Horde Inc.
Pandemic Horde
#31 - 2014-12-05 18:22:26 UTC
+1

Sugar has been nothing short of incredible on CSM9 and I'm looking forward to her getting a spot on CSMX.
mr ed thehouseofed
Pator Tech School
Minmatar Republic
#32 - 2014-12-06 14:16:42 UTC
both sugar and mike will always get my votes Big smile

i want a eve pinball machine...  confirming  CCP Cognac is best cognac

Abavus Durden
Pukin' Dogs
#33 - 2014-12-06 15:26:57 UTC
Sugar, you'll get my votes again this year.

I'm not a lowsec player, but the community that Sugar has fostered as part of her CSM9 tenure has made a huge impact on my day-to-day enjoyment of EVE. The number of CSM9 members on this thread saying how much work she does for you should send a clear message.

Make her your #1 vote. Not #2. Not #5. Put her at the top of your list.
Mangala Solaris
Blue Republic
RvB - BLUE Republic
#34 - 2014-12-06 15:52:14 UTC
Sugar running for a seat on CSM X is great news for all. She is easily the hardest working member of CSM 9 and will carry this ethos over to CSM X with ease.

Regardless of whether you fly in lowsec or not, Sugar deserves all the votes you can give. She is good for the CSM which means she is good for YOU!
FistyMcBumBardier
State War Academy
Caldari State
#35 - 2014-12-06 19:04:01 UTC
Sugar has my vote.
Lil' Angel Gallifreyan
Lil' Angels Trading Corporation
#36 - 2014-12-07 22:29:06 UTC
Sugar Kyle running for re-election is fantastic news, and was the primary current council seat I was hoping to hear would return given the chance.

Everyone who has kept up with the work CSM 9 has done knows that Sugar has been absolutely exemplary of what the Eve community and CCP could ever hope to have as a council member.

Vote Sugar Kyle for CSM X

And keep her very high on the ballet if not the #1 vote that is so clearly deserved.

It's not only a vote Low-Sec, it is a vote for Eve Online itself to be a great as it can be.
Mario Putzo
#37 - 2014-12-08 17:33:42 UTC
You have my vote again! Thanks for all the work you did this past year, and hopefully you get a chance to get back at it in 2015!.
Xander Phoena
Brutor Tribe
Minmatar Republic
#38 - 2014-12-08 20:38:28 UTC
Sugar has been arguably the hardest working member of CSM9 in my opinion. While she has been a massive credit to those lowsec pilots who elected her, Sugar's views on other areas of the game have been invaluable. Her work on the Minutes was also frankly staggering. An easy endorsement.

www.crossingzebras.com

Nightingale Actault
Borderland Dynamics
#39 - 2014-12-08 23:56:29 UTC
As a player who started EVE around the same time as Sugar, I have found no other players voice that stands closer to my own on so many different areas and aspects of the game. The impact Sugar has had on EVE, not only since becoming a member of the CSM, has easily earned her my vote again.

Keep up the great work Sugar :)
Lanctharus Onzo
Caldari Provisions
Caldari State
#40 - 2014-12-09 03:17:35 UTC
Sugar Kyle has already reached out to us regarding an interview but for the sake of fairness:

Good to hear that you have decided to run again.

As you are aware we at the Cap Stable Podcast interviewed you during your run for CSM9 and we wish to do the same this year for CSM10.

Here is our announcement: http://capstable.net/2014/12/01/council-of-stellar-management-x-call-for-candidate-interviews/

As we stated in the announcement, you can contact us to schedule your one on one interview via any of the following methods:

Email: podcast@capstable.net
Twitter: @CapStable
Or via our contact form

We look forward to speaking to you about your particular skill set and expertise in EVE Online and we hope you success in your candidacy.

Sincerely,

Lanctharus Onzo
Co-host & Writer of the Cap Stable Podcast
Military Director, Alea Iacta Est Universal

Executive Editor, CSM Watch || Writer, Co-host of the Cap Stable Podcast || Twitter: @Lanctharus