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CCP Mankiller: About PBR

First post
Author
Shalashaska Adam
Snakes and Lasers
#21 - 2014-12-05 13:16:17 UTC  |  Edited by: Shalashaska Adam
CCP Huskarl wrote:
Hey pilots


Could PBR on TQ be put off until such a time that it doesn't make the majority of the ships look worse than they do now?

I thought the idea of the new release schedule was to allow a feature that's clearly not ready, to be easily pushed back.

PBR is clearly not ready for TQ.
Worrff
Enterprise Holdings
#22 - 2014-12-05 13:31:39 UTC
CCP Huskarl wrote:
The textures we are using where not made for PBR and it was a massive undertaking for the art team in a relatively short time to convert the textures and we will need to revisit a lot of them in the futurel



We have been told that there is sufficient time not to rush stuff into releases. Well that is s load of bollox tbh.


Dont REVISIT.....just wait until it's fixed BEFORE implementing.

FFS you always do this with every release and every "feature". Just STOP until it's sorted.

CCP Philosophy: If it works, break it. If it’s broken, leave it alone and break something else.

Lil' Brudder Too
Pistols for Pandas
#23 - 2014-12-05 15:10:38 UTC
CCP Huskarl wrote:
Hey pilots

I just want to give you a heads up on the issues related to the PBR (physically based rendering) conversion. I think there is no doubt that PBR gives us a much better and more realistic overall lighting in EVE. The ships feel more integrated into the scene since the reflection from the nebula has energy now and is actually lightening up the ships, the materials can look and behave very realistic as you can see with the Amarr gold for instance or the bright fresnel on some of the metals.

However there are some issues that we are fully aware of and are working hard to fix. The textures we are using were not made for PBR and it was a massive undertaking for the art team in a relatively short time to convert the textures and we will need to revisit a lot of them in the future. I´m aware of a lot of issues with some of the factions like for instance Sansha that was tweaked before we got the oil part of the PBR shader working properly. We plan to revisit all of them in the future and will look for feedback on the forums.

We are also looking into the "washed out" look and lack of sharpness as well as the dirt and scuffing on the ships looks very rough and flat. We have made some progress there and we will have to work out the best way to implement that as soon as possible.

07 Huskarl

Sooo, the feedback up until this point will be considered void...and you will only work on anything we mention after this heap hits TQ tuesday? Sounds like a great plan to me!

Also, wasn't the point of this new 'quicker release schedule' supposed to make it easier for you to NOT RELEASE stuff that still needed alot of work?

There are a HUGE amount of very ugly ships right now. (not sure if patch today is changing anything) Will we need to start listing every individual ship that needs work, or will your imbedded QA actually look at things before they are considered "done"?
Petra Hakaari
Stalking Wolfpack
#24 - 2014-12-05 15:29:20 UTC  |  Edited by: Petra Hakaari
CCP Huskarl wrote:
Hey pilots

I just want to give you a heads up on the issues related to the PBR (physically based rendering) conversion. I think there is no doubt that PBR gives us a much better and more realistic overall lighting in EVE. The ships feel more integrated into the scene since the reflection from the nebula has energy now and is actually lightening up the ships, the materials can look and behave very realistic as you can see with the Amarr gold for instance or the bright fresnel on some of the metals.

However there are some issues that we are fully aware of and are working hard to fix. The textures we are using were not made for PBR and it was a massive undertaking for the art team in a relatively short time to convert the textures and we will need to revisit a lot of them in the future. I´m aware of a lot of issues with some of the factions like for instance Sansha that was tweaked before we got the oil part of the PBR shader working properly. We plan to revisit all of them in the future and will look for feedback on the forums.

We are also looking into the "washed out" look and lack of sharpness as well as the dirt and scuffing on the ships looks very rough and flat. We have made some progress there and we will have to work out the best way to implement that as soon as possible.

07 Huskarl

Thanks for answering, but don't you think that you guys should wait until its really ready?

Theres even a ******* video on youtube now... WTF

Dont incarna again, srsly... please?

Because tities .

Arthur Aihaken
CODE.d
#25 - 2014-12-05 16:03:24 UTC
CCP Huskarl wrote:
However there are some issues that we are fully aware of and are working hard to fix.

We've been telling you this for weeks now, so at what point do you guys start to realize that you might need to postpone this?

I am currently away, traveling through time and will be returning last week.

CCP Darwin
C C P
C C P Alliance
#26 - 2014-12-05 17:10:35 UTC  |  Edited by: CCP Darwin
Petra Hakaari wrote:
Thanks for answering, but don't you think that you guys should wait until its really ready?


CCP Huskarl, in his post, describes a number of details of ship look that he'd probably characterize as minor issues that he'd like to revisit over time after PBR's release. You largely agree on what the issues are, but you'd characterize them as game-breaking.

These types of questions are the kinds of things on which reasonable artists disagree all the time, and ultimately it comes down to the judgment of the designers on the project.

In EVE, the emotional connection players have to different aspects of the look of ships they fly regularly makes large look changes tricky. A detail that one player might characterize as iconic, or central to the impact of the design, might be seen by an art director as less important to the overall impression of the ship.

Note that our answer to this is not to simply say we know best, but to listen to feedback from the community as an important input to deciding where to focus attention as we improve ships further.

As CCP Huskarl said, we're releasing PBR into the game with the intent to iterate on it, and this necessarily implies that where it will be on Rhea's release day will not be perfect. However, across the range of hundreds of ships, they currently look pretty good, and each ship will at least meet our designers' minimum standard for that ship at release, while many will look much better.

That doesn't mean that your favorite ship might not have lost an element of its look to which you've become attached. What it does mean is that you should offer your feelings about it, as you have here, and we'll iterate on ships as we can.

Quote:
I do wish CCP would respond to one of these PBR threads (or the graphics feedback thread) to at least give some indication that they recognize just how much negative feedback PBR on sisi has received so far.


Overall, feedback on PBR has been quite positive.

Most negative feedback on the forums has been in relation to the looks of specific ships or shared looks across individual factions, and those are the types of issues that we will focus on as we iterate. That feedback, particularly if it's presented specifically and clearly in relation to what details players feel don't work for them, can be very helpful.

More general comments, or ones that mainly express a negative emotional reaction rather than describing how the look could be better, don't help us that much.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Makari Aeron
Imperial Shipment
Amarr Empire
#27 - 2014-12-05 17:16:50 UTC
I only hate PBR because I'm at work so I can't get on SiSi to check it out. And to be fair, that video only showed like 1 ship of each race. Totally blueballed. T_T

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Lil' Brudder Too
Pistols for Pandas
#28 - 2014-12-05 17:26:39 UTC  |  Edited by: Lil' Brudder Too
Can we please see the reduction of certain factions/ships proliferation of "pimp my ride" on their skins....there is entirely too much chome finish on quite a few ships. They essentially look like i'm flying a christmas tree decoration...still too many ships with too many mirror-finish panels.

Others simply look like they were in a hurry driving through the paint shop and forgot half their color...and look like grey 'white models' with a hint of a couple color panels. (i'm looking at you Megathron, among others)

A lot of the Amarr ships (including T2 variants) look like they were designed to get as close to the sun as possible (SOOO MUCH reflective gold!)....sorta like they could replace the main reflective-shield dish from "Sunshine."
Shalashaska Adam
Snakes and Lasers
#29 - 2014-12-05 18:02:37 UTC
CCP Darwin wrote:
However, across the range of hundreds of ships, they currently look pretty good


I would wholeheartedly disagree with this opinion.

Even on the ships that PBR isn't destroying, there's still a noticeable reduction in texture detail.

On the large swathes of ships PBR is clearly not gelling with, the results are extremely alarming.

CCP Darwin wrote:
Overall, feedback on PBR has been quite positive.


Reading this feedback forum top to bottom, I really cannot agree.

I think there has been a huge amount of detailed feedback calling for CCP to delay the release of PBR on TQ.

It's quite disappointing to see it being brushed off in this way.
Unezka Turigahl
Det Som Engang Var
#30 - 2014-12-05 18:10:49 UTC
It's a mixed bag at the moment.

The shiny bits of Gallente ships are way too shiny. Even more so on Creodron ships. The Ishtar has been progressively looking worse. It looked good in the blueish color, less good in green as it is on TQ now, and the test server version is an even worse off-putting green and far too shiny. Someone mentioned Gallente ships looking like xmas tree ornaments on the test server. That comment was spot on. Large chromed shapes on the capital ships is particularly weird looking.

The Ivory base color on Amarr doesn't look as good as the old beige. Making them lighter like this makes them look less menacing. Beige is also closer in tone to the gold, so the ships are more cohesive that way. With the ivory their forms are being chopped up too much. Split in two. Its the same problem as the camouflage patterns, just not as severe.

On the other hand the detail on ships like the Naga, Rokh, and Oracle are much improved over the TQ versions. It's almost like the TQ versions don't have normal maps and the test version do. And the Confessor is quite detailed and interesting to look at as well, hopefully this is a glimpse at the future for all EVE ships.

I still think the Blackbird and it's variants are hard to decipher. The overall shape and design is good but the interior forms don't read clearly. It probably could have used a little simplification shape-wise in the middle. Bolder forms, less finicky plane-changes. And if you look at it from the side the texture resolution seems a bit low and the tower doesn't stand out enough from the rest of the forms.

Minmatar ships look a bit weird, particularly ones with large flat surfaces like the Fenrir or the two carriers. Its a bit odd how drastically the tone of the brown changes as you rotate the ships and they catch the light. They look waxy. Though I am only viewing these ships in the preview window, I can't fly them in space.

The way the ships react to space and the lighting in general is of course an improvement.
CCP Darwin
C C P
C C P Alliance
#31 - 2014-12-05 18:31:08 UTC
Unezka Turigahl wrote:
It's a mixed bag at the moment.

< detailed comments >



Thank you for taking the care and time to be specific. Feedback this specific is the most helpful to our art team.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#32 - 2014-12-05 18:49:20 UTC  |  Edited by: Murkar Omaristos
CCP Huskarl wrote:
Hey pilots

I just want to give you a heads up on the issues related to the PBR (physically based rendering) conversion. I think there is no doubt that PBR gives us a much better and more realistic overall lighting in EVE. The ships feel more integrated into the scene since the reflection from the nebula has energy now and is actually lightening up the ships, the materials can look and behave very realistic as you can see with the Amarr gold for instance or the bright fresnel on some of the metals.

However there are some issues that we are fully aware of and are working hard to fix. The textures we are using were not made for PBR and it was a massive undertaking for the art team in a relatively short time to convert the textures and we will need to revisit a lot of them in the future. I´m aware of a lot of issues with some of the factions like for instance Sansha that was tweaked before we got the oil part of the PBR shader working properly. We plan to revisit all of them in the future and will look for feedback on the forums.

We are also looking into the "washed out" look and lack of sharpness as well as the dirt and scuffing on the ships looks very rough and flat. We have made some progress there and we will have to work out the best way to implement that as soon as possible.

07 Huskarl


Awesome! My wish was answered :) Glad to know CCP is keeping an eye on player feedback with regards to the issue.

CCP Darwin wrote:


Overall, feedback on PBR has been quite positive.



However, I do have to wonder if you guys have read most of the reactions in the graphics feedback thread - 'quite positive' is not how I would describe it.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#33 - 2014-12-05 19:10:59 UTC
CCP Huskarl wrote:
Hey pilots

I just want to give you a heads up on the issues related to the PBR (physically based rendering) conversion. I think there is no doubt that PBR gives us a much better and more realistic overall lighting in EVE. The ships feel more integrated into the scene since the reflection from the nebula has energy now and is actually lightening up the ships, the materials can look and behave very realistic as you can see with the Amarr gold for instance or the bright fresnel on some of the metals.

However there are some issues that we are fully aware of and are working hard to fix. The textures we are using were not made for PBR and it was a massive undertaking for the art team in a relatively short time to convert the textures and we will need to revisit a lot of them in the future. I´m aware of a lot of issues with some of the factions like for instance Sansha that was tweaked before we got the oil part of the PBR shader working properly. We plan to revisit all of them in the future and will look for feedback on the forums.

We are also looking into the "washed out" look and lack of sharpness as well as the dirt and scuffing on the ships looks very rough and flat. We have made some progress there and we will have to work out the best way to implement that as soon as possible.

07 Huskarl

Well the clear solution to this problem would simply be to scrub the release of PBR in Rhea and wait until the textures have been redone for PBR.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Ransu Asanari
Perkone
Caldari State
#34 - 2014-12-05 19:22:39 UTC
CCP Darwin wrote:
Overall, feedback on PBR has been quite positive.

Most negative feedback on the forums has been in relation to the looks of specific ships or shared looks across individual factions, and those are the types of issues that we will focus on as we iterate. That feedback, particularly if it's presented specifically and clearly in relation to what details players feel don't work for them, can be very helpful.


Here's my specific feedback and spoiler alert, it's mostly not positive:

https://forums.eveonline.com/default.aspx?g=posts&m=5273377#post5273377
CCP Darwin
C C P
C C P Alliance
#35 - 2014-12-05 19:38:57 UTC  |  Edited by: CCP Darwin
Murkar Omaristos wrote:
However, I do have to wonder if you guys have read most of the reactions in the graphics feedback thread - 'quite positive' is not how I would describe it.


I wasn't being a pollyanna.

My overall characterization of player response to the feature (not only from that feedback thread, but including it) is "quite positive about the feature in general, but making clear that there's lot of work to do on specific ships and factions to get where we'd like to be for the long run."

Of course, that qualification is an important one and I feel CCP Huskarl and I have been pretty clear that that's where we're headed.

EDIT:

Quote:
Here's my specific feedback and spoiler alert, it's mostly not positive:


Your comments were exactly the kind of thing that we need at this point. Thanks for taking the time and effort to write them out in such detail.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#36 - 2014-12-05 20:33:38 UTC
But seriously, Darwin, this very clearly seems like a feature you should hold off releasing until the visuals under PBR are satisfactory.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#37 - 2014-12-05 20:34:46 UTC
ok; thanks for the response! Big smile I tend to agree with what others are saying about the textures. CCP gets a lot of hate (and most of the time I think unwarranted given the quality of the game you guys have made). However I do think going ahead with this before textures are ready for PBR despite player feedback would be a poorly informed decision.

Only a small percentage of players are here on the forums - you will certainly hear a lot more if it's released on TQ, and it would be a shame to be scrambling to make changes due to negative feedback after the fact rather than waiting until all of the textures are ready and making PBR a really exceptional and well received update.
Rhyme Bittern
Imperial Shipment
Amarr Empire
#38 - 2014-12-05 21:36:16 UTC  |  Edited by: Rhyme Bittern
As a side note, I like the new Paladin. The former glowing red of carthum ships always looked toy-ish to me - the opposite of grand. The Absolution looked like a silly hot dog. The new darker hue of matte red is a positive change in that respect.
Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#39 - 2014-12-05 21:42:34 UTC  |  Edited by: Murkar Omaristos
yer the paladin does look super sexy; the red looks really really good with the lines throughout it rather than being flat.
Unezka Turigahl
Det Som Engang Var
#40 - 2014-12-06 00:29:58 UTC
I'd say I'm leaning more toward positive than negative.

Caldari ships are generally improved. Some VERY much so (Naga and Rokh). Guristas are as well, or at least the Gila looks better and that's the ship I spend all my time in. P

Amarr gold is more gold looking. I really don't like the lightened "ivory" for reasons I went into earlier, but I have seen no one else complain about that. So maybe I am alone there. Popular impression of Amarr seems positive. Confessor will be one of the coolest looking ships in the game.

Minmatar is generally fine/sameish or improved, the Rupture actually doesn't look quite so terrible anymore. It's one of the worst looking and dated looking ships on TQ but the reskin on the test server helps it. We can actually see inside the Typhoon's mouth now, so that's cool. I'd like to see some more lights and texture details inside there to make it look more like the cool concept art that was done for it. The Fenrir and carriers are the main problem on the Minmatar side.

Gallente seems to be the main complaint from people. But taking a look on the test server again and they generally seem ok now. A little overboard on the chrome still on some ships. And the Vexor/Ishtar model looks really nasty. Globby normal map, and some surfaces that used to appear smooth now appear faceted/low poly. Maybe that's why I dislike like the Ishtar so much. Because the Eos and Sin actually don't look too bad.

Some of the pirate ships are upsetting people. Guess that's the main issue now.

I don't think they should hold PBR back from release. Hold it back just for some pirate factions and a few Gallente and Minmatar ships? Nah. Its an overall improvement. Ships pop out from the background better now. I don't feel like I'm straining my eyes so much when I look at my ship anymore. And just fly a ship around a space station and see how dated the stations look now in comparison.