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Core/Expanded Probe Launcher II's - Point?

Author
Zifrian
The Frog Pond
Ribbit.
#1 - 2011-12-16 13:53:49 UTC  |  Edited by: Zifrian
I don't see the point of the new T2 probe launchers and wondering if I'm missing something. Other than being able to produce them for less than a Sister's launcher, I see no reason to get them. Also, the skill requirement on these is probably higher than a majority of the players would have.

So, more cpu usage, lower rate of fire, and you need more skills to get them?

Something I'm missing here? Most of the other new T2 items provided some increase in the bonus, these just get missed?

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DarkAegix
Center for Advanced Studies
Gallente Federation
#2 - 2011-12-16 14:00:19 UTC
Straight

Yes, you are missing something.
Faction modules are generally better than T2, whether in fitting, attributes, or skill requirements. However, they are also more expensive.

The T2 core probe launcher is cheaper, but uses twice the CPU and requires more skills.

Use a Sisters probe launcher if you can't fit T2, or don't have the skills. Simple as that.
Takseen
Federal Defense Union
Gallente Federation
#3 - 2011-12-16 14:00:33 UTC
Zifrian wrote:
I don't see the point of the new T2 probe launchers and wondering if I'm missing something. Other than being able to produce them for less than a Sister's launcher, I see no reason to get them. Something I'm missing here? Most of the other new T2 items provided some increase in the bonus, these just get missed?


No, I think the lower cost is the big factor there. And its a pretty important one, Sisters launchers cost a fortune last time I checked, and you don't always want such an expensive module on a scout.
Zifrian
The Frog Pond
Ribbit.
#4 - 2011-12-16 14:05:59 UTC  |  Edited by: Zifrian
Well, isk isn't an issue with me. I have several sisters launchers already. And yeah, I realize that faction mods are usually better. However, good point above.

My point is that there is no bonus for such a high skill requirement. Astrometrics 5? Most people don't have that.

Compare T2 tractor beams to the T1 version. Higher skill requirement but, you get increased range. With these T2 launchers you get no additional benefit (other than cost and accessibility).

Note, it doesn't affect me either way I just noticed that there was this new addition and checked it out looking for some improvement in abilities.

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Emperor Salazar
Remote Soviet Industries
Insidious Empire
#5 - 2011-12-16 15:13:12 UTC
Zifrian wrote:
Well, isk isn't an issue with me. I have several sisters launchers already. And yeah, I realize that faction mods are usually better. However, good point above.

My point is that there is no bonus for such a high skill requirement. Astrometrics 5? Most people don't have that.

Compare T2 tractor beams to the T1 version. Higher skill requirement but, you get increased range. With these T2 launchers you get no additional benefit (other than cost and accessibility).

Note, it doesn't affect me either way I just noticed that there was this new addition and checked it out looking for some improvement in abilities.


The improvement is as stated, its cheaper, albeit higher on fittings. Also, there is a benefit to astrometrics 5: deep space scanner probes. Just because you are space rich and price doesn't matter, does not mean that such a difference is not applicable to the game.
Jai Di
Elite Expeditions
#6 - 2011-12-16 15:16:42 UTC
Don't they also get the +5% strength bonus of the sisters launcher?

On a scout there isn't much reason to not fit them over a sisters launcher as you won't have much else on the scout and it reduces the cost greatly.

Saying cost doesn't matter to you is not a valid reason for most people not to use them.
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#7 - 2011-12-16 15:27:09 UTC
Jai Di wrote:
Don't they also get the +5% strength bonus of the sisters launcher?

On a scout there isn't much reason to not fit them over a sisters launcher as you won't have much else on the scout and it reduces the cost greatly.

Saying cost doesn't matter to you is not a valid reason for most people not to use them.

Sisters launchers are getting a further buff, apparently. The edge that a T2 probe launcher will have is low cost (I'm expecting a production cost in line with other T2 modules, as opposed to the ~45mil of a Sisters Expanded launcher), which will be nice for folks with more skillpoints than budget.
Zifrian
The Frog Pond
Ribbit.
#8 - 2011-12-16 16:14:08 UTC  |  Edited by: Zifrian
Jai Di wrote:
Don't they also get the +5% strength bonus of the sisters launcher?

On a scout there isn't much reason to not fit them over a sisters launcher as you won't have much else on the scout and it reduces the cost greatly.

Saying cost doesn't matter to you is not a valid reason for most people not to use them.

Right, I overlooked this point. And yes, they do get the same bonus as sisters launchers.

I guess I'm just thinking if Astrometrics 5 valid? I have it at 5 but doesn't that seem excessive for this?

On the deep space probes use, I thought these were nerfed a while back and not useful for anything anymore?

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SpaceSquirrels
#9 - 2011-12-16 17:09:07 UTC
Um price.... however fitting one to a cov ops on a buzzard is already difficult enough. (ok expanded, not regular) So no t2 for me
mxzf
Shovel Bros
#10 - 2011-12-16 17:14:38 UTC
Zifrian wrote:
Jai Di wrote:
Don't they also get the +5% strength bonus of the sisters launcher?

On a scout there isn't much reason to not fit them over a sisters launcher as you won't have much else on the scout and it reduces the cost greatly.

Saying cost doesn't matter to you is not a valid reason for most people not to use them.

Right, I overlooked this point. And yes, they do get the same bonus as sisters launchers.

I guess I'm just thinking if Astrometrics 5 valid? I have it at 5 but doesn't that seem excessive for this?

On the deep space probes use, I thought these were nerfed a while back and not useful for anything anymore?


Seeing as most things require lvl 5 skills to use the T2 versions (weapons, ships, etc), I think it's perfectly reasonable.

And Astrometrics 5 is still very much worth it, DSPs work perfectly well for figuring out what band all the sigs in the system are in, they're pretty much standard gear for serious explorers if it's at all possible to fit an expanded launcher.
Zifrian
The Frog Pond
Ribbit.
#11 - 2011-12-16 17:24:40 UTC
mxzf wrote:
Zifrian wrote:
Jai Di wrote:
Don't they also get the +5% strength bonus of the sisters launcher?

On a scout there isn't much reason to not fit them over a sisters launcher as you won't have much else on the scout and it reduces the cost greatly.

Saying cost doesn't matter to you is not a valid reason for most people not to use them.

Right, I overlooked this point. And yes, they do get the same bonus as sisters launchers.

I guess I'm just thinking if Astrometrics 5 valid? I have it at 5 but doesn't that seem excessive for this?

On the deep space probes use, I thought these were nerfed a while back and not useful for anything anymore?


Seeing as most things require lvl 5 skills to use the T2 versions (weapons, ships, etc), I think it's perfectly reasonable.

And Astrometrics 5 is still very much worth it, DSPs work perfectly well for figuring out what band all the sigs in the system are in, they're pretty much standard gear for serious explorers if it's at all possible to fit an expanded launcher.

Were DSPs recently changed then? I thought they were just larger range but didn't do anything differently than standard probes (earlier on they could tell you what was in the system). I guess I'm confused on the status of these.

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aetherguy881
Grouchy Rediculous Ugly Man Pigs
#12 - 2011-12-16 17:27:11 UTC
I remember reading somewhere that they were going to buff the Sister's Probe launchers a small amount to keep an edge over the T2 variants.

[citation needed]
Captain Nares
O3 Corporation
#13 - 2011-12-16 17:33:13 UTC
Zifrian wrote:
I don't see the point of the new T2 probe launchers and wondering if I'm missing something. Other than being able to produce them for less than a Sister's launcher, I see no reason to get them. Also, the skill requirement on these is probably higher than a majority of the players would have.

So, more cpu usage, lower rate of fire, and you need more skills to get them?

Something I'm missing here? Most of the other new T2 items provided some increase in the bonus, these just get missed?


Compare tool fail?

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