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When will Tech3 BS make an appearance?

Author
Fix My Lasers
Center for Advanced Studies
Gallente Federation
#21 - 2011-12-16 09:16:00 UTC
I'd like to see T3 BCs or at least T2.
Something like tier3 BCs but with better utility and drones :D

Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html

WisdomLikeSilence
BurgerkingTM
#22 - 2011-12-16 09:25:34 UTC
There is a hole for something between Battleships and the vastly larger and more powerful Capital ships. However this gulf is useful, as capitals cannot do much to sub caps. A ship placed midway would pwn capitals and sub caps alike and would upset the delicate ecowhatever.

What would be good, is a few more modules for the t3 cruisers, to give us more choices. As it is, only a few variants of each ship out of the thousands possible, are actually viable fits for PVP and PVE. You pretty much know how a cloaky Loki is going to be fit, or a tanky proteus, wIth a few extra choices they would become more interesting ships. Think how many ways you can configure a Dominix or a Tempest.
Shellshock Bob
Doomheim
#23 - 2011-12-16 09:26:30 UTC
Fix My Lasers wrote:
I'd like to see T3 BCs or at least T2.



My Sleipnir would like to speak with you.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#24 - 2011-12-16 09:31:13 UTC
Yeaterday

CEO of Lanate Industries

Citizen of Solitude

Fix My Lasers
Center for Advanced Studies
Gallente Federation
#25 - 2011-12-16 09:32:42 UTC
Shellshock Bob wrote:
Fix My Lasers wrote:
I'd like to see T3 BCs or at least T2.



My Sleipnir would like to speak with you.


Was talking about Tier3 BC converting into T2.

Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html

Klandi
Consortium of stella Technologies
#26 - 2011-12-16 10:56:00 UTC
Got to agree with a lot of people that posted here - maybe there should be a concerted effort to balance and fix the existing ships than to introduce new ones.
I thought that the modular type BS would supercede the Tech1 versions and the Tech 1s would be obsoleted - as happens in the RL ... but there are many things in Eve that do not reflect the RL so I will stfu

I am aware of my own ignorance and have checked my emotional quotient - thanks for asking

Ciar Meara
PIE Inc.
Khimi Harar
#27 - 2011-12-16 10:58:58 UTC  |  Edited by: Ciar Meara
I'd give most of you guys left nuts for a chance to fly tech III frigates man.

Edit: Someone in the thread mentioned Tech III miners, which wouldn't be a bad idea. After all all tech III production begins with mining gas, therefore gasminers would be exposed to tech III fairly soon and try to incorperate it. There have been many suggestions done on the ideas form for them. They would have a role, and honestly when was the last time the miners got any love?

PS: I myself hate mining.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Vin Lieger
Ambiguous Holdings inc.
#28 - 2011-12-16 11:21:13 UTC
Ciar Meara wrote:
I'd give most of you guys left nuts for a chance to fly tech III frigates man.

Edit: Someone in the thread mentioned Tech III miners, which wouldn't be a bad idea. After all all tech III production begins with mining gas, therefore gasminers would be exposed to tech III fairly soon and try to incorperate it. There have been many suggestions done on the ideas form for them. They would have a role, and honestly when was the last time the miners got any love?

PS: I myself hate mining.


Yeah, tech 3 miners are just about the only ones where there's a reasonable gap for them to fill, and even then you'd kind of have to wedge them in
pussnheels
Viziam
#29 - 2011-12-16 12:10:35 UTC
Klandi wrote:
CCP, we have had the modular cruisers for some time now, isn't it time the modular battleships made an appearance possibly retiring the T1 versions in the act?

What would a T3 BS look like? Maybe we could start an art contest for the T3 BS for release in the summer ...


Never , reasons
EVE doesn t need a ship that is completly overpowered
Just compare t1 cruiser with their t2 counterparts and then both with their t3 cousin, apply that difference in performances to battleships and you have a monster that will only be used in pve. Since it is way to expensive to risk it in pvp and EVE doesn t need a new pve only ship we already have marauders

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Horus Menvra
DREAD DOWN DREAD DOWN
#30 - 2011-12-16 12:28:31 UTC  |  Edited by: Horus Menvra
I'd like to see a battleship (could be T3 or new T2) that worked almost like a mini-dread for taking down HS POSes. Something that had a max of perhaps 450 dps in normal mode with wretched tracking, but 3-4k dps in siege mode (still with wretched tracking), with the usual stipulations associated with siege. If you require only slightly less training time while maintaining similar build costs, their use would likely be limited in LS/NS, but would be amazing for HS POS bashes.

As far as other configurations, I'm not sure where to go.
Zifrian
The Frog Pond
Ribbit.
#31 - 2011-12-16 13:59:01 UTC
Well, they said frigates first.

But since you have more DPS and tank on a CRUISER than most battleships, I have a feeling capital damage and tank in high-sec is a bad idea and won't ever happen.

They need to balance out the cruisers first where they are customizable ships mainly and not so powerful. Then it would be a nice thing.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Alexa Coates
Center for Advanced Studies
Gallente Federation
#32 - 2011-12-16 14:16:04 UTC
tech 3 mining barges would be nice, and could function like current t3's, in that they are a combination of all the T2 cruiser roles. A t3 barge could have the ability to get ice mining bonus, gas collecting bonus, and of course rock bonuses. Another set of subsystems could give miners a defensive role, so they can live longer in case the fecal matter contacts the rotating air circulation device.

That's a Templar, an Amarr fighter used by carriers.

mnybag1
Ministry of War
Amarr Empire
#33 - 2011-12-16 14:30:05 UTC
I have been thinking about a Tech 3 orca of sorts. Would require a whole new set of subsystems but the idea would be based on the fact that the orca already has a modular look to it. It still would not be able to mine (not anymore anyway, i.e. mining drones) and would not give any better bonuses, but would give miners a new toy and something they can personalize to fit their needs. There could be a subsystem to allow it to use ore compressor( maybe less effieciently to make a difference), to give it bigger drone bay/drones, for defense, for bigger cargo bay, make it able to carry combat ships, more tank, more agility, more command modules, a logistics role, guns, etc. etc.

Feel free to point out why this would be stupid, it is still a larval form idea in my mind. I think it would be cool, give indies to work towards that want to stick to high sec but without killing the mineral market by making minerals easier to get.
Dutarro
Ghezer Aramih
#34 - 2011-12-16 14:34:42 UTC
Alexa Coates wrote:
tech 3 mining barges would be nice, and could function like current t3's, in that they are a combination of all the T2 cruiser roles. A t3 barge could have the ability to get ice mining bonus, gas collecting bonus, and of course rock bonuses. Another set of subsystems could give miners a defensive role, so they can live longer in case the fecal matter contacts the rotating air circulation device.


Perhaps a niche role for the so-called "Tech III Battleship" .. a combat ship with some industrial capability. With pure combat subsystems it's about as good as a Marauder or faction BS. With cargo subsystems it's a well-defended hauler. With mining systems it's nearly as good as a Hulk, but with much better defenses.
Alski
Aliastra
Gallente Federation
#35 - 2011-12-16 14:42:58 UTC
Hopefully Never.

Look at T3 cruisers and (ignoring cost) see what they've already made obsolete:

All HACs.
Partly usurped Force Recons.
Partly usurped Command Ships for fleet bonuses
All Covops. (and with far less training time for an equivalent probe strength)
And they're now for the most part the PVE/Mission running boats of choice, so they've already made BS/BC for PVE obsolete.

Do we really need to finish obsoleteing the entire Battleship / Battlecruiser class as well?

Oh sure, they're far more expensive than any of these, skillpoint loss, blah blah. but not expensive enough for a ship that can do the job of many others better than those focused purpose ships can do themselves, and with only a fraction of the SP required.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#36 - 2011-12-16 14:44:50 UTC
I'd like to see a new T2 BC based on the tier 2 hulls. My idea would be a covert ops "explorer" ship. Balance would be tricky but it would be amazing if they could make it work.

Founding member of the Belligerent Undesirables movement.

Lord Ryan
True Xero
#37 - 2011-12-16 14:58:43 UTC
Brooks Puuntai wrote:
The first thing Eve needs right now is more ships. Even the Tier 3 BCs where a bad idea. There are dozens of ships and multiple ship classes that really need balancing. Adding in more only adds too the pimpness of the game.



Yeah I agree!

Do not assume anything above this line was typed by me. Nerf the Truth, it's inconvenient.

adopt
Brutor Tribe
Minmatar Republic
#38 - 2011-12-16 15:06:05 UTC
Alski wrote:
Hopefully Never.

Look at T3 cruisers and (ignoring cost) see what they've already made obsolete:

All HACs.
Partly usurped Force Recons.
Partly usurped Command Ships for fleet bonuses
All Covops. (and with far less training time for an equivalent probe strength)
And they're now for the most part the PVE/Mission running boats of choice, so they've already made BS/BC for PVE obsolete.

Do we really need to finish obsoleteing the entire Battleship / Battlecruiser class as well?

Oh sure, they're far more expensive than any of these, skillpoint loss, blah blah. but not expensive enough for a ship that can do the job of many others better than those focused purpose ships can do themselves, and with only a fraction of the SP required.


Battleships do not cost 500mil+

Its faster to train for a covert ops frigate num nuts, frigate V is 7 days, cruiser V is 16.
Command ships are great for being used on the field, have you attempted to get a boosting Tengu, Legion or Loki to get anywhere near a tank that can fit 3 gang links?
I prefer to mission in a domi than a tengu
Even then, I prefer the drake to the tengu for missions (I only use the tengu for sanctums lol)

Thus, your argument is invalid.
mnybag1
Ministry of War
Amarr Empire
#39 - 2011-12-16 15:09:10 UTC
Alski wrote:
Hopefully Never.

Look at T3 cruisers and (ignoring cost) see what they've already made obsolete:

All HACs.
Partly usurped Force Recons.
Partly usurped Command Ships for fleet bonuses
All Covops. (and with far less training time for an equivalent probe strength)
And they're now for the most part the PVE/Mission running boats of choice, so they've already made BS/BC for PVE obsolete.

Do we really need to finish obsoleteing the entire Battleship / Battlecruiser class as well?

Oh sure, they're far more expensive than any of these, skillpoint loss, blah blah. but not expensive enough for a ship that can do the job of many others better than those focused purpose ships can do themselves, and with only a fraction of the SP required.


Strange how it has made them all obsolete, yet they are all still used all the time.... >.>

It takes MUCH more sp to fly a proby tengu then it does to fly a buzzard, and about 100 times more expensive. I also do not know many people that would pick a tengu over a rook or falcon for ECM Recon Role, or to cyno in a friendly fleet.
Kievan Arakyd
The Scope
Gallente Federation
#40 - 2011-12-16 15:24:05 UTC
You want a new mining ship?

Narwahl
T2 Orca Hull
+25% added to strip miner cycle time
+300$ strip miner/ice harvester range
+500% survey scan range

Requires new skill Harvester Barge (requires Exhumers V, Advanced Spaceship #?)
+10% capacity Ore hold per lvl
-5% cycle time per level (similar to mackinaw ice harvester)

Fitting
6 high
2 med
2 low

Shield Armor Structure:
Should be more than hulk, but far less than Orca

Cargo: 0
Ore hold: 50000 (75000 @ lvl 5)
No ship maint bay or corp hangars (no hauling of any thing other than raw ore)

Designed by ORE in YC 113 as a response to calls from mining operations for a more robust mining barge (due to recent attacks P ) ORE released this class of Orca-hull ships refitted to mine ore, resulting in more protection and productivity for miners. Internal cargo optimizations come at a cost however, less structural integrity compared to the Orca command class.

Ochre/Gunmetal default paint scheme

Got my Dust514 key...

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