These forums have been archived and are now read-only.

The new forums are live and can be found at

EVE Information Portal

  • Topic is locked indefinitely.

Dev blog: Starmap Improvements - A Map To Treasure

First post First post
Old and Petrified Syndication
TOG - The Older Gamers Alliance
#101 - 2014-12-05 01:37:55 UTC
You mention it is being worked on, but the markers definitely need to stand out more.
For instance, if I elect to show avoidance systems on the map the highlight for Jita is barely visible. If I didn't have a good idea where it was already, I would have thought I had no systems on my avoidance list.

Also, in trying to align the visible superluminal effect from W477-P, it appears to be out of alignment between observed markers within the map and in space. Just an observation.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Casey Ambraelle
VoidRunner's Inc.
#102 - 2014-12-05 02:10:06 UTC

WOW just got off work and hopped onto SISI to check out the new map and very nice job. I really like how it shows the gate line to the gate in the connecting system and the abstract view, can't wait until scanning is added.
Sylveria Relden
#103 - 2014-12-05 02:30:29 UTC
Full screen map overlay/underlay... yes please.

If you made it have the same sort of functionality as the Combat Overlay where you could turn it on/off with a keystroke or hotkey, even better.

I'm liking the direction this is going.

TL;DR If you didn't read the entire post perhaps you're probably ADHD. (seek help)

Vardaugas Family
#104 - 2014-12-05 02:36:42 UTC
You can now use the ‘grouping’ options to show the map at region or constellation level, rather than only showing all the stars at once

This alone is already love.
The Scope
Gallente Federation
#105 - 2014-12-05 02:52:20 UTC

  • Changes in coloration for labeling are too subtle to tell.
  • With the map docked, the view gets messed up on session change requiring you to resize the map to reset the view. Specifically it acts like the map isn't docked centering the ship in the center of the client window, not the adjusted center taking docking into account.
  • Sometimes clicking on a region label in non-abstract mode, and grouped by region will not expand the region.
  • Changing the avoidance state of a system doesn't update the map when the map is showing "Avoidance Systems" until after you re-select it.
  • While in space with the map up (tested floating), if you right click on something the menu will be transparent and show what's behind it.
  • Sometimes the lines from system-to-system are drawn from the center star instead of from the stargates (both abstract and non-abstract mode).
  • In abstract mode, grouping by constellation, when switching between systems sometimes lines will be drawn that don't seem to connect to anything.
  • Often when changing selection while in grouped mode, the old stars won't collapse.
  • Sometimes a system can get stuck in a state that makes it look selected even when it isn't.


  • No tool tips is a big problem.
  • Hovering over a cluster of objects in the zoomed in view doesn't separate them making some things impossible to click/activate.
  • If the map is closed and re-opened, it should return to the previous view instead of re-centering on you. There should also be a shortcut or button for re-centering.
  • I'd like to see toggles for celestials like on the compass, but without having to navigate a dialog or sub-menu (the way the compass does it is okay). Basically, something that is easily toggle-able on the fly.
  • Labels need to brighten a bit more quickly in abstract mode.
  • The grouping icon looks a lot like a probe formation. This was initially confusing.
  • After you click-navigate to another system in the map there needs to be an easy way to reset your view. If you mis-click on a star in the distance it's really annoying to get back.
  • Route highlighting is too subtle on the map to see when the color of the stars is green (esp. bad with sec status coloration in high sec.)
  • When a system is selected, but off-alignment as done my right-click dragging, it isn't necessarily intuitive that you can re-click on the map to reset the alignment.
  • Setting a home station requires being in station for some reason.
  • Hovering over a stargate should give you information about the system it links to. (Name, Sec Status, and information based on the current color highlight is a good start).
  • When a system is selected, all connected systems should have visible labels. This typically happens with constellation/region gates.
  • The averaging effect that happens for highlighting in groups makes seeing certain information almost impossible at that level. E.g. Security Services at the region grouping level.
  • Cool aspect of the map and weird realization about EVE. Constellations don't have to be connected. I had never realized that Hulm was in the Ortner constellation.
  • Region connections (dashed lines) and constellation connections (slightly different dashed lines) can be hard to tell apart.
  • Can no coloration (white) be an option for stars?
  • The stars moving on stars effect while in space as the camera bobs up and down can be a little nauseating.
  • Info screens for regions, constellations, and planets should have their mini-maps updated.
  • It would be awesome and potentially fun for an artist to create representations for each constellation. It might make them more memorable. (Think of Orion, the Hunter super-imposed over the Orion constellation).
Misato Katsuragi
N. E. R. V.
#106 - 2014-12-05 03:01:30 UTC
Any chance of getting this to eventually run on a tablet like BF4 Battlescreen?
Absolute Silence
#107 - 2014-12-05 03:07:47 UTC
I have always loved the complexity and look of the map in eve in general since I started this game and I am so happy that it finally gets more love. The new map is actually my favorite quality of life feature you have added yet. I cannot wait for you to have it fully polished for scanning use. Well done CCP. Another reason to keep playing your amazing game.
Simulacra and Simulation
Goonswarm Federation
#108 - 2014-12-05 03:14:07 UTC  |  Edited by: ISD Ezwal
*) this is *) perfect.

finally, a sense of connection between systems.

now allow me to set a transparency and make it inactive until I hit a toggle key such as TAB.

*) = *Snip* Please refrain from using profanity. In other words: tsk tsk, language....ISD Ezwal.
Bienator II
madmen of the skies
#109 - 2014-12-05 04:37:24 UTC  |  Edited by: Bienator II
feature requests:
- little compass in the map corner
- if you click it map aligns to space north again
- dscan cone/bubble for system map

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Cruor Angelicus
#110 - 2014-12-05 06:00:39 UTC
Aside from the other stuff listed here by the others I'm also seeing that when things are grouped and you get a "super star" you can't see the bracket style cursor on some of them cause itss so bright.

The Drake is a Lie

Bellum Esca
#111 - 2014-12-05 09:22:51 UTC
Really promising and absolutely beautiful!

Some quick ideas:

  • Snapping in windowed mode
  • Dotlan style radar/tracking functionality
  • Optional scroll behaviour similar to that in Sins of a Solar Empire (zoom in to mouse location instead of to selected system, possibly when holding a modifier key?)
#112 - 2014-12-05 11:22:06 UTC

Been waiting for this :)

1. When zoomed in, I would like to see bookmarks, so I could quickly warp into them after entering the system.
2. Limitless pins/markers for player to stick where ever (moon, planet, station etc.) to include note.
3. A huge range or pins/marker icons for players to fill their map and personalize it.
4. Give the in-game map the importance it should have had from the beginning, that we cant live without!

Good work, thanks!

#113 - 2014-12-05 11:38:14 UTC
When I have zoomed in and I see gates, will there be any way on map to get to the other end of the jump?
If not there should be an arrow/triangle or something that would make it easy to follow a route manually back and forth by clicking it.
Also related to previous: if I point and press jump-gate I should be able to see that that j-g has been selected and if I press the suggested arrow/triangle, Im landing to other system and my arrival j-g will be also highlighted.

Citizen's Star Republic
#114 - 2014-12-05 12:56:41 UTC
The new map is looking good.

Useful things to add to the current map:
1) When using filters to find things like clone facilities, it would be helpful to have the station also highlighted so it is easier to find in a systems with multiple stations. (Having an option to show closest and have it set as destination would always be helpful).
2) System summary when zoomed in on a system, how many people in it, how many jumps that day, how many in space/docked, kills in the last hour/day, always useful info to have.
3) Tool tips for the stations and other celestial objects, so you at least know what you are looking at.
4) Show locations of Corp (hopefully one day Alliance) assets in space, from Secure Containers to Starbases, seeing the locations of them on a map would be helpful at times.
5) Show the locations of bookmarks.
6) A tagging or pin system if you want to record something of interest.

Tactical Map
If there is ever such a thing as a tactical map, then something that can switch between a real-time 2D/3D representation of a target system would be really useful. There are times when planning an attack it would be nice to be able to get an idea of what the scout is seeing without having to FC and be all the scouts as well.
1) It doesn't need to have little models of ships flying around, color coded ship representations would be enough, e.g. white for neutrals, red for enemies, purple for fleet. This could be generated from what your scouts see and only what they can see.
2) Begin able to issue commands to Wing/Squad commanders or even move a Wing/Squad from the tactical map would give a new strategic level to fleet combat.
3) System data, a summary of what is being processed by the scouts to give an idea of what is in system, so number of friendly ships, number of "known" enemy ships, "known" ships and pilots (this one might not be practical in a massive fleet fight) generally any useful and relevant information to making command decisions.
4) Distinguishing between piloted and un-piloted vessels, and friendly cloaked and uncloaked vessels.

Wormhole Mapping
This one could be interesting, as third party programs are ok for this, but it does lack any connection to the game, and doesn't really support movement as such (you know where you are going that is it). Some of the issues around WH mapping are the bookmarks for the WH having no connection to a map so if you have a chain set up and want to move a fleet fast, you cant just set destination (I am cool with that and I am used to it, just pointing it out). Moving around WH space is very reliant on bookmarks, and if you are in alliance or working with allies then sharing this is painful, some of it would be fixed with Alliance bookmarks. So that is kinda where we are in WHs now I guess.

So if I were to design a system for surveying WH systems:
1) It would have to be based off of bookmarks, maybe making it easy to add and remove chains. Adding a WH should be as simple as jumping into the system and clicking the WH and it is added to the chain and by deleting the first bookmark of that chain all the related ones are removed.
2) Being able to share WH chains to allies would be helpful, maybe simply dragging a link into a channel and clicking on it would be helpful.

The map for WH systems:
1) it would need to store and show both notes on things found in the system and bookmarks unrelated to any WH chain, so if you have visited, POS and ownership information are retained.
2) Being able to see all WH systems and switch to being able to see the ones in your current chain.
3) Clear distinction between the different types of WH systems C1, C2 etc. And the types of connections between them, Frigate Hole, Capital Hole.
4) Information on the WH, Could give estimated mass left on holes based on friendly traffic through it, Estimated time to collapse, (It would be nice to have some kind of probe to make that data more exact).
5) Information on WH systems could be displayed better, as you can get so much from Dotlan, it would be nice to get the same in game too, for example what effects are present in that system.
6) Being able to give friendly names to the WH's in the chain, even if they are only internal Corp/Alliance use and allow them the be stored for the next time you connect (it would be cool if this could appear next to the system name even out of map view).
7) Also being able to set destination based off of the chain would be useful for moving a fleet around and stop pilots warping to the wrong hole or old bookmarks.

For WH space it is all temporary and having a system all members of a Corp/Allaince can access and get the right information at the right time could make for more interesting encounters and speed up fights happening. If you are working with people and can share the locations of WHs instantly (within 5 mins at least) instead of transferring bookmarks to a can and flying out to meet people it would be a massive time saver.

Vala Ancalagon
15 Minute Outliers
#115 - 2014-12-05 14:30:51 UTC  |  Edited by: Vala Ancalagon
This looks great! Loving how you can see the system you have selected, including how the gates are laid out. I didn't see this addressed, but are you planning on putting bookmarks into the zoomed in system views? And if so, will they be right clickable to use? =)

Also, when I set a destination, could the route show up a bit more clearly? It seems to blend in with already shown lines (unless there is a setting I'm not seeing?) If the route could show as a unique color or something similar?
Caldari State
#116 - 2014-12-05 15:05:05 UTC
This looks great !

When exploring I usually take every wormholes I see leading to lowsec which means I always end up in unknown regions and when I do I would love to have a map that tells me where I recently went, I currently use the radar on dotlan for this but having it ingame would be a huge improvement.

We could have a start tracking and stop tracking buttons/menus and nce started every time you jump ina system its color would change (or maybe a filter could show it).
Jera Phalax
#117 - 2014-12-05 15:14:02 UTC
Vrynia wrote:
This looks great !

I would love to have a map that tells me where I recently went, I currently use the radar on dotlan for this but having it ingame would be a huge improvement.

We could have a start tracking and stop tracking buttons/menus and nce started every time you jump ina system its color would change (or maybe a filter could show it).

I would love something like this. I want to start logging my travels as I plan to do some siteseeing soon. Having a history of my travels would be really great.

To go beyond just the map, I'd love a tool (is there any similar 3rd party ones for something like this?) where I could essentially journal my travels, add screenshots and notes. Yummy.
Harvey James
The Sengoku Legacy
#118 - 2014-12-05 15:18:57 UTC
could we have ..
- select a system say Amarr and then have it show us all routes too it from our current system say halaima?
highlighting and showing the names of the gates along the route

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

The Ascended Academy
Space Potatoes Alliance
#119 - 2014-12-05 17:15:04 UTC
Love the new visuals, the seamless transition from star to constellation, the windowed mod, etc... Without repeating a tone of stuff already mentioned, I did notice one thing. When you select the statistics filter for "my assets", they can hardly be seen in the myriad of stars. They need to be brighter and far bigger on the star map.

Center for Advanced Studies
Gallente Federation
#120 - 2014-12-05 17:15:45 UTC  |  Edited by: Wormerling
Casey Ambraelle wrote:
WOW just got off work and hopped onto SISI to check out the new map and very nice job. I really like how it shows the gate line to the gate in the connecting system and the abstract view, can't wait until scanning is added.

1. Please make the first line in the route (from gate) appear on space overlay too!

2. Make smooth transitions between grid view and solar map (star map) views. Like I press F12 and it zooms me out to the system level, then I press F12 again and it floats to the star map, then again - and alas! I'm on grid.

3. Show those 3D nebulas from screen overlay in full 3D on the space map too! Unfortunatelly I don't think they are properly aligned for this purpose. But when you do, make smooth transitions between interstellar jumps like for a system warp! It's gonna be soo cool! Twisted

All in all, Love new improvements and exited to see more similar stuff in the future!

P.S. For the long run, because you mentioned a plain for DOTLAN-like tactical map. Consider an official feature of a personal chartered map construction for wormspace explorers much like Tripwire and a-like services offer. Allow ships to exchange their wormspace map info on close contact.