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Update regarding Multiboxing and input automation

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Author
James Baboli
Warp to Pharmacy
#2301 - 2014-12-05 02:05:47 UTC
PotatoOverdose wrote:

So....isboxed mining or isboxed incursions?

Incursions, at a scale which isn't feasible without at least some level of broadcasting.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

PotatoOverdose
School of Applied Knowledge
Caldari State
#2302 - 2014-12-05 02:11:17 UTC  |  Edited by: PotatoOverdose
James Baboli wrote:
PotatoOverdose wrote:

So....isboxed mining or isboxed incursions?

Incursions, at a scale which isn't feasible without at least some level of broadcasting.

See...incursions were never intended as an iskfarm for isboxers though. And in place of 1 multiboxing player receiving content, 12 singleboxing players might receive said content. Objectively, that's a win for the eve community as a whole.
James Baboli
Warp to Pharmacy
#2303 - 2014-12-05 02:23:49 UTC
PotatoOverdose wrote:
James Baboli wrote:
PotatoOverdose wrote:

So....isboxed mining or isboxed incursions?

Incursions, at a scale which isn't feasible without at least some level of broadcasting.

See...incursions were never intended as an iskfarm for isboxers though. And in place of 1 multiboxing player receiving content, 12 singleboxing players might receive said content. Objectively, that's a win for the eve community as a whole.

Which is part of why I never ran my boxes in highsec, but kept to the less congested lowsec incursions. The added isk/hr when not engaged in PVP was nice too.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

PotatoOverdose
School of Applied Knowledge
Caldari State
#2304 - 2014-12-05 02:28:54 UTC
James Baboli wrote:
PotatoOverdose wrote:

See...incursions were never intended as an iskfarm for isboxers though. And in place of 1 multiboxing player receiving content, 12 singleboxing players might receive said content. Objectively, that's a win for the eve community as a whole.

Which is part of why I never ran my boxes in highsec, but kept to the less congested lowsec incursions. The added isk/hr when not engaged in PVP was nice too.

That actually sounds pretty reasonable, so perhaps there are one or two negative side effects. On the whole though, this is still a good change, I think.
James Baboli
Warp to Pharmacy
#2305 - 2014-12-05 02:50:01 UTC
PotatoOverdose wrote:

That actually sounds pretty reasonable, so perhaps there are one or two negative side effects. On the whole though, this is still a good change, I think.

I try not to spoil someone else's fun to make mine if not necessary (like for really one-sided PVP).

I would still like the issues that lead people to feeling like boxing is almost required for some activities fixed. Like excessively scaling PvE and the relatively high amount of minerals and thus character hours required to build sub-capitals.

I would also love an official position statement on several of the proposed ways of maintaining similar performance, specifically:

1: mixing commands to the client with commands to the computer to switch clients i.e. round robin.
2: pass through commands, where you are using one action in a window to affect a single other window.
3: using keybinds and stored mouse positions to rapidly switch "focused" client.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Gracie Lemmont
My Corp My Rules
#2306 - 2014-12-05 06:12:20 UTC
Time to make a black screen setup with module buttons really close together. Won't even notice a difference.
Lucas Kell
Solitude Trading
S.N.O.T.
#2307 - 2014-12-05 06:43:15 UTC
Deltan Lilthanzarus wrote:
Plex prices will drop. This has to be attractive for players (especially new players) with limited cash and those who do have some extra cash will still buy plex to sell. One of the selling points of eve not so long ago was that you could easily rake up the 400 - 450M isk to purchase a plex each month even with relatively low sp. Personally, I loved the prices at 800M isk/plex but I knew that wasn't going to last Smile. I doubt that CCP will take a huge hit financially though in the short term minor losses are to be expected.
They will barely drop. Maybe they will hit 800 for a short while, but I doubt it. Before long they will continue their steady climb back up to 1b.

Deltan Lilthanzarus wrote:
My nerves are going to get a little bit of a break when considering doing some hauling or flying a nice faction BS as I will for the most part only have to contend with an actual gang of gankers (whom I actually have a small chance of getting away from if they make mistakes) rather than a single person pressing F1 to "win".
Most gankers are groups of players, not a broacast multiboxer., and they would need to be pretty terrible to mess it up. Besides, whith round robin there will still be multibox gankers.

Deltan Lilthanzarus wrote:
Fewer gankers in game will make it less likely that a newbie will lose their precious newly bought BC/BS and even though they are told not to fly what they can't afford to lose, they still do... This change caters to the newbies again and that is healthy for the game as a whole.
Like I said above, there will still be multibox gankers. If you think this will cause a noticeable drop in gankers, you're kiddign yourself.

Deltan Lilthanzarus wrote:
Fewer mining botters will make ore and mineral prices more reasonable and make true miners a bit more profitable thereby improving gameplay options. (+ for newbies again as well as older players)
This will not affect "botters" at all, since nothing's ISBoxer did involved bots. It may drop out a few of the largest mining fleets, but if you are used to seeing fleets for 10-20 miners warping in and stripping all of the ice, you can still expect to see exactly that, since controlling 20 miners even completely manually is dead easy.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#2308 - 2014-12-05 06:51:53 UTC
Tyberius Franklin wrote:
Effort is a gameplay factor. It has been since day one. If you want a conclusive but of evidence see botting. Want another? See the more recent ban of the use of perma sentry repping domis being left AFK to continually reap bounties. A more continual series of acts baked into gameplay would be concepts like scouting, local awareness and/or dscan to identify and asses threats in space. Effort has always been rewarded on some level.
No, effort is *not* a gamplay factor. It doesn't matter if it takes you 2 seconds to do something or 2 minutes. If you are not very good with computers or have a physical disablity, you might struggle to do something I can do without even thinking, but that isn't a gameplay mechanic. If your complaint about ISBoxer user is "they can do it with less effort expended" then you are whining, plain and simple. You were suggesting that that is why this change is there, to increase the effort of performing a task. I'm saying it's not. The reason it's there is to make hyper-efficient setups not be hyper-efficient, which it will not do. It's not hard to understand so I can only assume you are being deliberately obtuse.

Tyberius Franklin wrote:
Exactly why the concept that this is about multiboxing raw effectiveness doesn't make sense. We have the same realization, but are coming at it from opposite endpoints. You believe the solution is wrong based upon your belief of what the issue is, and I believe your concept of the issue is wrong for the same reason, the solution does little to address it as a whole.
And you seem to believe the action is being taken to sole a problem which does not exist. We know what the issue is, it's been talked about for moths, it's in the CSM minutes, it's on blog everywhere. Just because you've run around with your eyes closed doesn't mean the rest of us have.

Tyberius Franklin wrote:
]So what I said was completely right, you looked at a series of complaints and used that as a basis for your position. And from that position concluded what the goal of the change was and judged it only on those merits. So, as stated we will see in time.
I've looked at reality and used that for a basis for my position. To be honest mate I'm pretty much done repeating myself to someone with seemingly not idea what's going on. In January when everyone is back screaming at CCP about how the miners are still mining, and the bombers are still bombing, you'll realise that this change isn't being done for no reason beyond "for the sake of it" like you seem to be suggesting..

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#2309 - 2014-12-05 07:01:19 UTC
Sgt Ocker wrote:
Seriously Lucas.. Have you ever tried to multi box an incursion? Have you ever done and incursion? Do you honestly think this change will not stop 1 man incursion fleets?

In an incursion, if you had to lock up and fire on each target manually, you would have lost half your fleet before you got the 1st target locked. Just managing logi and DPS is a pain, even when using software.
Yes and Yes. This will barely impact them. It will put at most a 2 second delay between interacting with the first and last client. Round robin hotkeys and VideoFX will fill in the game where broadcasting is being left out. You certainly won't have to go alt tabbing through screens. Remember you can lie up all of your overviews side by side using VideoFX so it looks like one giant overview then just clickely click across them all. If you're running incursions and won't be able to survive a miniscule delay between clients, then either your setup is wrong or you are terrible at EVE.

Sgt Ocker wrote:
As for 1 man bomber fleets, the ability to insta lock and fire on your prey with 1 click removed will put an end to it. No-one is going to decloak 10 or more bombers then have to lock the target with each one manually. Bombing runs would simply fail as the delay between each bomber launching its bomb removes effectiveness and more than that, gives those you are trying to bomb time to react (dead bombers everywhere).
Well that's funny because bombers don't lock their targets. Again, VideoFX will be your friend in pointing your bombers towards their targets, round robin allows you to fire all at near-broadcast speed, and fleet warp allows you to move the entire fleet.

Sgt Ocker wrote:
Multi box miners will be the most affected and I'm not so sure that is a good thing for players as a whole. For CCP it could be a boon.
Only the largest of multibox miners will be affected, of which there's only a handful. Those groups of 10-20 miners which are common will be unaffected because mining requires so little input anyway. I've run 20 man multibox mining fleets with no broadcasting or other software trickery and played the playstation while I was doing it. You literally need to do like 3 clicks per client every 10 minutes.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#2310 - 2014-12-05 07:04:32 UTC  |  Edited by: Lucas Kell
PotatoOverdose wrote:
Lucas Kell wrote:
... reduce effectiveness of one man fleets, which simply isn't being done to a large enough degree with this change to make a noticeable impact.

That's just, like, your opinion, man.

Personally, I think piloting 7 bombers, a dictor, and a prober all at the same time will be notably more difficult come January 1. Big smile
The prober and interdictor are irrelevant, since even with broadcasting they will be controlled separately. The only affect will be to bombers. Warping in and out will still be fleet warp, which means the only change is firing your bombs at the target which can be done round robin. If you read what the multiboxers that actually do this are saying, they don't feel they'll be impacted at all.

James Baboli wrote:
I would also love an official position statement on several of the proposed ways of maintaining similar performance, specifically:

1: mixing commands to the client with commands to the computer to switch clients i.e. round robin.
2: pass through commands, where you are using one action in a window to affect a single other window.
3: using keybinds and stored mouse positions to rapidly switch "focused" client.
Several of us are still awaiting feedback on just that. In all likelihood they will be fine though, because from their end they won't be able to tell the difference between a round robin, set of gloabl keybinds or a normal multiboxer clicking quickly. Yet another reason why trying to fix terrible gameplay mechanics by arbitrarily banning a single method of play is a bad idea.

That said, you wouldn't like the better idea either. The better idea would be to fix the gameplay so things like incursions, mining and bombing took more attention and more individual interaction to play. If mining for example required your attention and didn't allow you to play nearly completely AFK, then multiboxers would find it harder to interact with all of their clients individually, making it less likely to occur. The same would be for incursions and chances are you wouldn't be able to do them solo.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

kraken11 jensen
ROOKS AND KRAKENS
#2311 - 2014-12-05 07:36:25 UTC
Sgt Ocker wrote:
Lucas Kell wrote:
Tyberius Franklin wrote:
So we're now back to the "this is all about people whining" argument? Honestly that's the only thing propping up this defense, the idea that this is only being done to stop whining. Otherwise a 3rd party observing a notable difference in your mining fleet is irrelevant.
Now, "we're" not back to that, you are. You keep going on about how this is designed to affect the effort players have to put into their controls. Effort is not a gameplay factor. I put in far less effort than someone with low computer skills just through being used to computers. So if you keep suggesting that the whole fix is deigned to make the amount of effort somehow "more fair", then you are talking about whining.

What I'm talking about is the issue CCP is likely aiming to fix, one man bombers fleets, one man mining fleets, one man incursion fleets, which this change will not stop. I don't know why it's so hard to understand, but from my point of view, the GOAL of the fix is not being accomplished.

Tyberius Franklin wrote:
Again, this was not about stopping multiboxing, if they wanted to stop multiboxing, they would stop multiboxing, not just one potentially extreme subset of it. If an objection is based upon the fact that people will still multibox and can do so effectively it misses the point unless we have concluded that it's about whining and all multiboxing. In that case, sure, it's ineffective.
No, it's not about stopping multiboxing, it's about controlling the effectiveness of multiboxing with tools which this change will not fix.

Tyberius Franklin wrote:
I guess the difference between us at this point is the idea that you believe this is a combination of lies and gross incompetence, allowing you to shift the goals and reasoning for the change to something unstated. I on the other hand don't see any reason for them to lie about the goals of the change and don't think the effect as minimal as you claim, but we will see in time.
No, I'm simply looking at what led to this change as well as just the change itself. You can keep kidding yourself and acting like the actual goal of the change was to change the change the way ISBoxer users control their clients, but it wasn't. That's the ACTION they are taking. The GOAL is to reduce effectiveness of one man fleets, which simply isn't being done to a large enough degree with this change to make a noticeable impact.

Seriously Lucas.. Have you ever tried to multi box an incursion? Have you ever done and incursion? Do you honestly think this change will not stop 1 man incursion fleets?

In an incursion, if you had to lock up and fire on each target manually, you would have lost half your fleet before you got the 1st target locked. Just managing logi and DPS is a pain, even when using software.
As for 1 man bomber fleets, the ability to insta lock and fire on your prey with 1 click removed will put an end to it. No-one is going to decloak 10 or more bombers then have to lock the target with each one manually. Bombing runs would simply fail as the delay between each bomber launching its bomb removes effectiveness and more than that, gives those you are trying to bomb time to react (dead bombers everywhere).

Jump on sisi with 10 trial accounts and a friend, use rookie ships ( no training needed) and go try to lock up your friend and pop him before he has popped half your fleet.

Multi box miners will be the most affected and I'm not so sure that is a good thing for players as a whole. For CCP it could be a boon.



As far as i know you cant use trial accounts'etc. at the same time on the computer.
Rain6637
GoonWaffe
Goonswarm Federation
#2312 - 2014-12-05 08:37:27 UTC
mm I think this doesn't change anything for a lot of people. pretty sure it's limited to the egregious mining fleets.

exhibit a

exhibit b

exhibit c

not sure what the discussion about incursions is about, but they're not hard to box. nightmares with tachy/multifreq and range scripts is just lock->F1 out to 100km. now... kiting is beyond the limits of boxing, but if you're into that kind of gang I don't think you're into boxing anyway.
Drago Shouna
Doomheim
#2313 - 2014-12-05 10:12:16 UTC
The fact is that some of you will push the boundaries after the 1st January.

Then probably get hit by a temp ban, deservedly so.

Then you'll be back on here kicking and screaming and blaming everyone and everything to do with EVE/CCP.

Rather than looking in the mirror.

I'll have a bucket ready Smile

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Dornlin Labiani
Hedion University
Amarr Empire
#2314 - 2014-12-05 10:47:20 UTC
Gosh this is such good news I almost posted with my main... almost.

Good job CCP!!!! The whole bot-infestation has become an issue. And it almost drove me an my 5 accounts out of game. Two of those characters I've owned since the beginning of New Eden.

No more 10 exhumer warp ins, mining a belt out before we even get started. Mining in high sec might even become a "thing" again. Who knows.... some of the old timers from my past associations might resub.

With the jump nerf, and now this, we might even see room for smaller entities in null-sec. Golly!

I like it. This might even fix tech II ship production, let alone tech 1 production. And the market for minerals? It might even become sane!

The much maligned (and yet skilled and competent) industrialists of EVE salute you!

My only question is this: If this is as successful as it can be, what will the Goons/Code find to do? My suggestion: Bake sale!

P
James Baboli
Warp to Pharmacy
#2315 - 2014-12-05 10:51:23 UTC
Dornlin Labiani wrote:
Gosh this is such good news I almost posted with my main... almost.

Good job CCP!!!! The whole bot-infestation has become an issue. And it almost drove me an my 5 accounts out of game. Two of those characters I've owned since the beginning of New Eden.

No more 10 exhumer warp ins, mining a belt out before we even get started. Mining in high sec might even become a "thing" again. Who knows.... some of the old timers from my past associations might resub.

With the jump nerf, and now this, we might even see room for smaller entities in null-sec. Golly!

I like it. This might even fix tech II ship production, let alone tech 1 production. And the market for minerals? It might even become sane!

The much maligned (and yet skilled and competent) industrialists of EVE salute you!

My only question is this: If this is as successful as it can be, what will the Goons/Code find to do? My suggestion: Bake sale!

P

ISboxing isn't botting, and this may not have any impact on your local boxers, depending on their dedication to boxing.

Real bots are, and have always been, bannable. So if it looks that much like a bot, report it.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Dornlin Labiani
Hedion University
Amarr Empire
#2316 - 2014-12-05 11:22:30 UTC
James Baboli wrote:
Dornlin Labiani wrote:
Gosh this is such good news I almost posted with my main... almost.

Good job CCP!!!! The whole bot-infestation has become an issue. And it almost drove me an my 5 accounts out of game. Two of those characters I've owned since the beginning of New Eden.

No more 10 exhumer warp ins, mining a belt out before we even get started. Mining in high sec might even become a "thing" again. Who knows.... some of the old timers from my past associations might resub.

With the jump nerf, and now this, we might even see room for smaller entities in null-sec. Golly!

I like it. This might even fix tech II ship production, let alone tech 1 production. And the market for minerals? It might even become sane!

The much maligned (and yet skilled and competent) industrialists of EVE salute you!

My only question is this: If this is as successful as it can be, what will the Goons/Code find to do? My suggestion: Bake sale!

P

ISboxing isn't botting, and this may not have any impact on your local boxers, depending on their dedication to boxing.

Real bots are, and have always been, bannable. So if it looks that much like a bot, report it.


Most "bots" cannot coordinate 20 clients. ISOBoxer, in that regard, is far worse than your random bot user shuttling their ore to station.

But I consider ISOboxer part of the greater bot-infestation. It's more profitable than running a bot. It's slaving an entire corp of characters, with all the game interaction of one single click.

That's a bot in my book.

Lucas Kell
Solitude Trading
S.N.O.T.
#2317 - 2014-12-05 12:19:07 UTC
Drago Shouna wrote:
The fact is that some of you will push the boundaries after the 1st January.

Then probably get hit by a temp ban, deservedly so.

Then you'll be back on here kicking and screaming and blaming everyone and everything to do with EVE/CCP.

Rather than looking in the mirror.

I'll have a bucket ready Smile
No Drago
What will happen is people will continue to play with mechanics that are allowed, people like you will sit there reporting everyone, then it will be people like you back on the forum screaming "THEY ARE STILL DOING IT CCP! STAAAAHP THEM!". I doubt more than a handful of ISBoxer players will get temp banned for using the perfectly valid round robin and VideoFX methods.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#2318 - 2014-12-05 12:24:54 UTC  |  Edited by: Lucas Kell
Dornlin Labiani wrote:
No more 10 exhumer warp ins, mining a belt out before we even get started. Mining in high sec might even become a "thing" again. Who knows.... some of the old timers from my past associations might resub.
Actually, following this change I've resubbed my ISBoxer account and will be using perfectly EULA abiding methods to mine out entire belts with a fleet of miners. You can kid yourself into thinking everything will change, but it really won't.

Dornlin Labiani wrote:
The much maligned (and yet skilled and competent) industrialists of EVE salute you!
As a veteran industrialist, I'll point out that if you were honestly damaged by ISBoxer players co-existing, then you are neither skilled nor competent.

Dornlin Labiani wrote:
My only question is this: If this is as successful as it can be, what will the Goons/Code find to do? My suggestion: Bake sale!
Why do you think goons or code will be affected? Goons make most of their isk through renting and moon goo, code are gankers, most of whom do not multibox gank.

Dornlin Labiani wrote:
Most "bots" cannot coordinate 20 clients. ISOBoxer, in that regard, is far worse than your random bot user shuttling their ore to station.

But I consider ISOboxer part of the greater bot-infestation. It's more profitable than running a bot. It's slaving an entire corp of characters, with all the game interaction of one single click.

That's a bot in my book.
Well whether or not you consider ISBoxer to be botting is irrelevant. It's not, so get over it. ISBoxer itself and most of it's functions will still continue to be used after January, as only a single function - not even the most important function - is being banned. I honestly can't wait for people like you to realise how little impact this will have on multibox highsec mining.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Dornlin Labiani
Hedion University
Amarr Empire
#2319 - 2014-12-05 13:25:35 UTC
Lucas Kell wrote:
Dornlin Labiani wrote:
No more 10 exhumer warp ins, mining a belt out before we even get started. Mining in high sec might even become a "thing" again. Who knows.... some of the old timers from my past associations might resub.
Actually, following this change I've resubbed my ISBoxer account and will be using perfectly EULA abiding methods to mine out entire belts with a fleet of miners. You can kid yourself into thinking everything will change, but it really won't.

Dornlin Labiani wrote:
The much maligned (and yet skilled and competent) industrialists of EVE salute you!
As a veteran industrialist, I'll point out that if you were honestly damaged by ISBoxer players co-existing, then you are neither skilled nor competent.

Dornlin Labiani wrote:
My only question is this: If this is as successful as it can be, what will the Goons/Code find to do? My suggestion: Bake sale!
Why do you think goons or code will be affected? Goons make most of their isk through renting and moon goo, code are gankers, most of whom do not multibox gank.

Dornlin Labiani wrote:
Most "bots" cannot coordinate 20 clients. ISOBoxer, in that regard, is far worse than your random bot user shuttling their ore to station.

But I consider ISOboxer part of the greater bot-infestation. It's more profitable than running a bot. It's slaving an entire corp of characters, with all the game interaction of one single click.

That's a bot in my book.
Well whether or not you consider ISBoxer to be botting is irrelevant. It's not, so get over it. ISBoxer itself and most of it's functions will still continue to be used after January, as only a single function - not even the most important function - is being banned. I honestly can't wait for people like you to realise how little impact this will have on multibox highsec mining.



I'll take a pass on a response. You have a nice day now.
Lucas Kell
Solitude Trading
S.N.O.T.
#2320 - 2014-12-05 14:16:23 UTC
Dornlin Labiani wrote:
I'll take a pass on a response. You have a nice day now.
I accept your unconditional surrender.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.