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Update regarding Multiboxing and input automation

First post First post First post
Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2281 - 2014-12-04 22:16:40 UTC
Lucas Kell wrote:
Tyberius Franklin wrote:
Lucas Kell wrote:
True, but then to me this change is too simple. So simple in fact that it doesn't address the problem. If people are able to with a minor change continue on as normal, then what was the point in changing anything to begin with? We'll just be back here with them looking for another change to make to solve the same issue.
I showed above how the reality of inputs alone doesn't match with the idea that this won't cause and changes for the biggest offenders or those with high levels of input per client. Care to make a counter claim regarding how multiboxing can be done according to the rules without any effect on gameplay?

You haven't been the only one to make the claim but I haven't seen from you or others any actual quantification of how that plays out?
It's been explained multiple times. While yes, for the 100 man multiboxers (of which there are not many) it will be difficult to adapt, most ISboxer users will find this change to be a minor increase of effort at best. VideoFX allows you to practically turn as many clients as you want into what looks like one, very busy client. That alone will make most of the problems go away. On top of this, round robin keybinds mean that you'll just have to hammers a single key 20 times instead of once, something most people can do in a couple of seconds. They type of activities that use input broadcasting require so little effort anyway, that multiplying the number of keypresses you need to do really doesn't mean all that much.

Going forward there will still be nearly as many ISBoxer miners, bombers, incursion runners, etc. The problem they are trying to address will still be there.
Sure, dualboxing a mission won't see much change but 10-12 boxing an incursion VG fleet will have some strong implications. We're not just talking 100 client fleets, or even 50 or 20, which I expect to see notable effect on. Since this is by design targeting the biggest offenders anyways, remember, multiboxing itself isn't banned or intended to be discouraged, you have conceded that it will have that effect where purposed for it.

Also individual displays of overviews and the like for targetting open more potential for error. All in all it comes down to if you are running 5 clients CCP wants you to hit 5 buttons, if you can make the 5 buttons happen quickly, great. but it's still half as fast as for 10 clients, a quarter of the time for 20 clients and a 20th of the time for 100 clients. that is a difference and an appreciable one. And that only takes into account single button press operations. Any mouse click operations are similarly compounded, though not as cleanly.

Nolak Ataru
Hedion University
Amarr Empire
#2282 - 2014-12-04 22:19:47 UTC
Miomeifeng Alduin wrote:
There has been a lot of rule lawyering in this topic already. see previous pages.

While it doesn't solve the entire issue, the change does make it a bit less practical. instead of just setting up a 1 click 10 accounts do something, it will now be 1 click, 1 account does something, with round robin 10 clicks, 10 accounts do something. It is a step in the direction that ccp wants. They obviously want that 1 click is 1 action on 1 account (replace click with keypress where applicable).

Guess we'll see though. I dont understand why everyone is defending the broadcasting if it "wont have an effect on the gameplay anyway". ;)


If CCP had an issue with the multibox bomber fleets, they should have looked at any of the threads on F&I regarding balancing bombers.
If CCP had an issue with the multibox mining fleets, they should have looked at any of the threads on F&I regarding rewarding solo miners.
If CCP had an issue with the multibox incursion fleets, they should have looked at any of the threads on F&I that talked about that.

Instead, they've decided to focus on something that requires a lot of skill to use, a lot of time to setup, reduces effectiveness over an identical fleet, and has a lot of room for player error and subsequent failure due to errors. CCP is punishing players who want to take their gameplay to the limit because of the vocal minority. Whenever a minority attempts to change the way the rest of the game is played, bad things happen.
Miomeifeng Alduin
Lithonauts Inc.
#2283 - 2014-12-04 22:21:01 UTC  |  Edited by: Miomeifeng Alduin
Or, CCP means to have different playstyle mechanics. Some exciting (big battles, piracy, suicideganking, normal ganking), some boring (mining, missions, exploration in HS), and want to cater to all players, but just want 1 physical action done = 1 action ingame happens. Neither of us has any knowledge of CCP's thought/designprocesses regarding this, so it just doesn't matter to discuss this amoung ourselves.

The only thing which i've seen in the original post: 1 action = 1 action. no broadcasting, no multicasting, nothing of that. you want something to happen, you do it, on every client. That's gonna be the rule, this is just the advance notice being given.

The wrong path? for you maybe, clearly not for CCP. I mean: why complain about it if it doesn't change a thing. for over 114 pages no less ;)

Edit: to the post above me: and if CCP doesn't have issues with multiboxer fleets in any way, but just wants what's described in their own post: 1 click/keypress -> 1 action, then they outlaw broadcasting. Easy as that ;)
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2284 - 2014-12-04 22:28:47 UTC
Nolak Ataru wrote:
Miomeifeng Alduin wrote:
There has been a lot of rule lawyering in this topic already. see previous pages.

While it doesn't solve the entire issue, the change does make it a bit less practical. instead of just setting up a 1 click 10 accounts do something, it will now be 1 click, 1 account does something, with round robin 10 clicks, 10 accounts do something. It is a step in the direction that ccp wants. They obviously want that 1 click is 1 action on 1 account (replace click with keypress where applicable).

Guess we'll see though. I dont understand why everyone is defending the broadcasting if it "wont have an effect on the gameplay anyway". ;)


If CCP had an issue with the multibox bomber fleets, they should have looked at any of the threads on F&I regarding balancing bombers.
If CCP had an issue with the multibox mining fleets, they should have looked at any of the threads on F&I regarding rewarding solo miners.
If CCP had an issue with the multibox incursion fleets, they should have looked at any of the threads on F&I that talked about that.

Instead, they've decided to focus on something that requires a lot of skill to use, a lot of time to setup, reduces effectiveness over an identical fleet, and has a lot of room for player error and subsequent failure due to errors. CCP is punishing players who want to take their gameplay to the limit because of the vocal minority. Whenever a minority attempts to change the way the rest of the game is played, bad things happen.
CCP said they had no issue with multiboxing fleets. Multiboxing fleets are not being banned or prohibited in any way. They had an issue with single commands causing entire fleets to act in activities the game itself is designed to require on each individual client.

The fact that people could bypass this with effort, regardless of where that barrier lies, is the issue at heart. CCP is acting against those who have effectively broken their gameplay limits. Also, considering your position of elitism and entitlement to the rewards of broadcasted multiboxing based upon special effort, arguing that a minority is strong arming the game into this path doesn't make sense.
Lucas Kell
Solitude Trading
S.N.O.T.
#2285 - 2014-12-04 22:37:30 UTC
Tyberius Franklin wrote:
Sure, dualboxing a mission won't see much change but 10-12 boxing an incursion VG fleet will have some strong implications. We're not just talking 100 client fleets, or even 50 or 20, which I expect to see notable effect on. Since this is by design targeting the biggest offenders anyways, remember, multiboxing itself isn't banned or intended to be discouraged, you have conceded that it will have that effect where purposed for it.
I doubt incursion mutliboxers will see much of a change. It will be minimal if at all. And the problem they are trying to address isn't simply the biggest multiboxers. Remember, the issue that finally triggered this change is bombers, which are limited in size by bomb mechanics. In the long run the issue is going to have to be about mulitboxers. If they want to address the issues of balance when controlling multiple clients, multiboxing at all is still going to cause the same problems.

Tyberius Franklin wrote:
Also individual displays of overviews and the like for targetting open more potential for error. All in all it comes down to if you are running 5 clients CCP wants you to hit 5 buttons, if you can make the 5 buttons happen quickly, great. but it's still half as fast as for 10 clients, a quarter of the time for 20 clients and a 20th of the time for 100 clients. that is a difference and an appreciable one. And that only takes into account single button press operations. Any mouse click operations are similarly compounded, though not as cleanly.
Not really. Individual display will offer more precision per client if anything. Broadcast windows and VideoFX will also help.

And the difference in time is miniscule. You can keep saying "aha! but there is a difference!" but it will still have *no effect* on the actual game. It doesn't matter if someone takes 2 more seconds to activate their modules. If the players at the other side of the game are seeing the same problems continuing to occur, then the problem isn't resolved. The problem is you are looking at this in terms of the people that are whining about how unfair it is that someone has to click less buttons to perform a task. That's not the actual problem CCP are addressing. The problem is how multiboxers are able to perform tasks like bombing runs on their own - which will still occur.

The change is pointless. Ineffective. Worthless.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#2286 - 2014-12-04 22:41:03 UTC
Miomeifeng Alduin wrote:
Edit: to the post above me: and if CCP doesn't have issues with multiboxer fleets in any way, but just wants what's described in their own post: 1 click/keypress -> 1 action, then they outlaw broadcasting. Easy as that ;)
That's bull. This isn't happening purely because some people are sad that other players have to perform less clicks than them. The whole change has occurred now because bomber fleets were able to be controlled by one person. Many people (including CCP it seems) seem to think that this only occurs because of broadcasting. when they find out this is not the case it will be back to the drawing board. Why is it that when a change is needed, CCP always have to make change which clearly won't fix the issue while being told it won't fix the issue, then go back and look for another fix.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2287 - 2014-12-04 22:52:29 UTC  |  Edited by: Tyberius Franklin
Lucas Kell wrote:
Tyberius Franklin wrote:
Sure, dualboxing a mission won't see much change but 10-12 boxing an incursion VG fleet will have some strong implications. We're not just talking 100 client fleets, or even 50 or 20, which I expect to see notable effect on. Since this is by design targeting the biggest offenders anyways, remember, multiboxing itself isn't banned or intended to be discouraged, you have conceded that it will have that effect where purposed for it.
I doubt incursion mutliboxers will see much of a change. It will be minimal if at all. And the problem they are trying to address isn't simply the biggest multiboxers. Remember, the issue that finally triggered this change is bombers, which are limited in size by bomb mechanics. In the long run the issue is going to have to be about mulitboxers. If they want to address the issues of balance when controlling multiple clients, multiboxing at all is still going to cause the same problems.

Tyberius Franklin wrote:
Also individual displays of overviews and the like for targetting open more potential for error. All in all it comes down to if you are running 5 clients CCP wants you to hit 5 buttons, if you can make the 5 buttons happen quickly, great. but it's still half as fast as for 10 clients, a quarter of the time for 20 clients and a 20th of the time for 100 clients. that is a difference and an appreciable one. And that only takes into account single button press operations. Any mouse click operations are similarly compounded, though not as cleanly.
Not really. Individual display will offer more precision per client if anything. Broadcast windows and VideoFX will also help.

And the difference in time is miniscule. You can keep saying "aha! but there is a difference!" but it will still have *no effect* on the actual game. It doesn't matter if someone takes 2 more seconds to activate their modules. If the players at the other side of the game are seeing the same problems continuing to occur, then the problem isn't resolved. The problem is you are looking at this in terms of the people that are whining about how unfair it is that someone has to click less buttons to perform a task. That's not the actual problem CCP are addressing. The problem is how multiboxers are able to perform tasks like bombing runs on their own - which will still occur.

The change is pointless. Ineffective. Worthless.
So we're now back to the "this is all about people whining" argument? Honestly that's the only thing propping up this defense, the idea that this is only being done to stop whining. Otherwise a 3rd party observing a notable difference in your mining fleet is irrelevant.

Again, this was not about stopping multiboxing, if they wanted to stop multiboxing, they would stop multiboxing, not just one potentially extreme subset of it. If an objection is based upon the fact that people will still multibox and can do so effectively it misses the point unless we have concluded that it's about whining and all multiboxing. In that case, sure, it's ineffective.

I guess the difference between us at this point is the idea that you believe this is a combination of lies and gross incompetence, allowing you to shift the goals and reasoning for the change to something unstated. I on the other hand don't see any reason for them to lie about the goals of the change and don't think the effect as minimal as you claim, but we will see in time.

Edit: Even if bomber fleets were the straw that broke the camel's back so to speak it doesn't mean other broadcast usage wasn't a part of that load.
Lucas Kell
Solitude Trading
S.N.O.T.
#2288 - 2014-12-04 23:03:49 UTC
Tyberius Franklin wrote:
So we're now back to the "this is all about people whining" argument? Honestly that's the only thing propping up this defense, the idea that this is only being done to stop whining. Otherwise a 3rd party observing a notable difference in your mining fleet is irrelevant.
Now, "we're" not back to that, you are. You keep going on about how this is designed to affect the effort players have to put into their controls. Effort is not a gameplay factor. I put in far less effort than someone with low computer skills just through being used to computers. So if you keep suggesting that the whole fix is deigned to make the amount of effort somehow "more fair", then you are talking about whining.

What I'm talking about is the issue CCP is likely aiming to fix, one man bombers fleets, one man mining fleets, one man incursion fleets, which this change will not stop. I don't know why it's so hard to understand, but from my point of view, the GOAL of the fix is not being accomplished.

Tyberius Franklin wrote:
Again, this was not about stopping multiboxing, if they wanted to stop multiboxing, they would stop multiboxing, not just one potentially extreme subset of it. If an objection is based upon the fact that people will still multibox and can do so effectively it misses the point unless we have concluded that it's about whining and all multiboxing. In that case, sure, it's ineffective.
No, it's not about stopping multiboxing, it's about controlling the effectiveness of multiboxing with tools which this change will not fix.

Tyberius Franklin wrote:
I guess the difference between us at this point is the idea that you believe this is a combination of lies and gross incompetence, allowing you to shift the goals and reasoning for the change to something unstated. I on the other hand don't see any reason for them to lie about the goals of the change and don't think the effect as minimal as you claim, but we will see in time.
No, I'm simply looking at what led to this change as well as just the change itself. You can keep kidding yourself and acting like the actual goal of the change was to change the change the way ISBoxer users control their clients, but it wasn't. That's the ACTION they are taking. The GOAL is to reduce effectiveness of one man fleets, which simply isn't being done to a large enough degree with this change to make a noticeable impact.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Sgt Ocker
What Corp is it
#2289 - 2014-12-04 23:08:46 UTC
Miomeifeng Alduin wrote:
There has been a lot of rule lawyering in this topic already. see previous pages.

While it doesn't solve the entire issue, the change does make it a bit less practical. instead of just setting up a 1 click 10 accounts do something, it will now be 1 click, 1 account does something, with round robin 10 clicks, 10 accounts do something. It is a step in the direction that ccp wants. They obviously want that 1 click is 1 action on 1 account (replace click with keypress where applicable).

Guess we'll see though. I dont understand why everyone is defending the broadcasting if it "wont have an effect on the gameplay anyway". ;)
First off, not all broadcasting to multiple accounts is a bad thing. It has many uses where the only benefit to a multi boxer is, he or she does not have to repeat a simple command 15 or 20 or more times.

Broadcasting a target to multiple characters at once is a problem (and one large mining gangs don't use) as it makes it possible for the one man pvp fleets to operate with far greater efficiency. That is bad for all of TQ (except possibly for the guy who enjoys using his 15 bombers to insta pop a stiletto).

CCP I am sure can tell the difference between a miner broadcasting and someone running a 1 man pvp gang.
To be fair, CCP don't want to be seen to favour mining, pve over pvp so a blanket ban is imposed. Is this the right way to go, is it fair?

For CCP it is;

One affect this change could (will) have on game everyone's play; Everything player built increases and continues to increase in price.
With the removal / reduction of large multi boxing mining gangs, who is going to do the mining?
Are you willing to sit in an asteroid field for 8 or 10 hours a day watching your mining lasers shoot rocks?
Do you know a few hundred other players who will join you on a daily basis?

Mining is boring, tedious, low paying (when mining common ores), fairly high risk and the ONLY activity that affects every players wallet on TQ.
Make it less desirable than it already is, it has the potential to have wide reaching affects.
20 mil for a Rifter, 500 mil for a Raven? Will you tell me I am exaggerating the affects this change could have?


Are you sure?

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Deltan Lilthanzarus
Fractal Method
#2290 - 2014-12-04 23:26:25 UTC
Thanks CCP, this is an awesome change for a few reasons:

Plex prices will drop. This has to be attractive for players (especially new players) with limited cash and those who do have some extra cash will still buy plex to sell. One of the selling points of eve not so long ago was that you could easily rake up the 400 - 450M isk to purchase a plex each month even with relatively low sp. Personally, I loved the prices at 800M isk/plex but I knew that wasn't going to last Smile. I doubt that CCP will take a huge hit financially though in the short term minor losses are to be expected.

My nerves are going to get a little bit of a break when considering doing some hauling or flying a nice faction BS as I will for the most part only have to contend with an actual gang of gankers (whom I actually have a small chance of getting away from if they make mistakes) rather than a single person pressing F1 to "win".

Fewer gankers in game will make it less likely that a newbie will lose their precious newly bought BC/BS and even though they are told not to fly what they can't afford to lose, they still do... This change caters to the newbies again and that is healthy for the game as a whole.

Fewer mining botters will make ore and mineral prices more reasonable and make true miners a bit more profitable thereby improving gameplay options. (+ for newbies again as well as older players)

Some "bittervets" will return for sure and this also has to be healthy for the game.

Rock on!
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2291 - 2014-12-04 23:37:06 UTC
Lucas Kell wrote:
Now, "we're" not back to that, you are. You keep going on about how this is designed to affect the effort players have to put into their controls. Effort is not a gameplay factor. I put in far less effort than someone with low computer skills just through being used to computers. So if you keep suggesting that the whole fix is deigned to make the amount of effort somehow "more fair", then you are talking about whining.

What I'm talking about is the issue CCP is likely aiming to fix, one man bombers fleets, one man mining fleets, one man incursion fleets, which this change will not stop. I don't know why it's so hard to understand, but from my point of view, the GOAL of the fix is not being accomplished.
Some strong cognitive dissonance there. To have used the topic of whining 2 posts in a row as a motivation for the change yet to somehow not be on the topic, and in response to a post where I didn't mention it but I address it and now I'm the one bringing it back there?

Effort is a gameplay factor. It has been since day one. If you want a conclusive but of evidence see botting. Want another? See the more recent ban of the use of perma sentry repping domis being left AFK to continually reap bounties. A more continual series of acts baked into gameplay would be concepts like scouting, local awareness and/or dscan to identify and asses threats in space. Effort has always been rewarded on some level.

Quote:
No, it's not about stopping multiboxing, it's about controlling the effectiveness of multiboxing with tools which this change will not fix.
Exactly why the concept that this is about multiboxing raw effectiveness doesn't make sense. We have the same realization, but are coming at it from opposite endpoints. You believe the solution is wrong based upon your belief of what the issue is, and I believe your concept of the issue is wrong for the same reason, the solution does little to address it as a whole.

Quote:
No, I'm simply looking at what led to this change as well as just the change itself. You can keep kidding yourself and acting like the actual goal of the change was to change the change the way ISBoxer users control their clients, but it wasn't. That's the ACTION they are taking. The GOAL is to reduce effectiveness of one man fleets, which simply isn't being done to a large enough degree with this change to make a noticeable impact.
So what I said was completely right, you looked at a series of complaints and used that as a basis for your position. And from that position concluded what the goal of the change was and judged it only on those merits. So, as stated we will see in time.
Sgt Ocker
What Corp is it
#2292 - 2014-12-05 00:20:06 UTC
Lucas Kell wrote:
Tyberius Franklin wrote:
So we're now back to the "this is all about people whining" argument? Honestly that's the only thing propping up this defense, the idea that this is only being done to stop whining. Otherwise a 3rd party observing a notable difference in your mining fleet is irrelevant.
Now, "we're" not back to that, you are. You keep going on about how this is designed to affect the effort players have to put into their controls. Effort is not a gameplay factor. I put in far less effort than someone with low computer skills just through being used to computers. So if you keep suggesting that the whole fix is deigned to make the amount of effort somehow "more fair", then you are talking about whining.

What I'm talking about is the issue CCP is likely aiming to fix, one man bombers fleets, one man mining fleets, one man incursion fleets, which this change will not stop. I don't know why it's so hard to understand, but from my point of view, the GOAL of the fix is not being accomplished.

Tyberius Franklin wrote:
Again, this was not about stopping multiboxing, if they wanted to stop multiboxing, they would stop multiboxing, not just one potentially extreme subset of it. If an objection is based upon the fact that people will still multibox and can do so effectively it misses the point unless we have concluded that it's about whining and all multiboxing. In that case, sure, it's ineffective.
No, it's not about stopping multiboxing, it's about controlling the effectiveness of multiboxing with tools which this change will not fix.

Tyberius Franklin wrote:
I guess the difference between us at this point is the idea that you believe this is a combination of lies and gross incompetence, allowing you to shift the goals and reasoning for the change to something unstated. I on the other hand don't see any reason for them to lie about the goals of the change and don't think the effect as minimal as you claim, but we will see in time.
No, I'm simply looking at what led to this change as well as just the change itself. You can keep kidding yourself and acting like the actual goal of the change was to change the change the way ISBoxer users control their clients, but it wasn't. That's the ACTION they are taking. The GOAL is to reduce effectiveness of one man fleets, which simply isn't being done to a large enough degree with this change to make a noticeable impact.

Seriously Lucas.. Have you ever tried to multi box an incursion? Have you ever done and incursion? Do you honestly think this change will not stop 1 man incursion fleets?

In an incursion, if you had to lock up and fire on each target manually, you would have lost half your fleet before you got the 1st target locked. Just managing logi and DPS is a pain, even when using software.
As for 1 man bomber fleets, the ability to insta lock and fire on your prey with 1 click removed will put an end to it. No-one is going to decloak 10 or more bombers then have to lock the target with each one manually. Bombing runs would simply fail as the delay between each bomber launching its bomb removes effectiveness and more than that, gives those you are trying to bomb time to react (dead bombers everywhere).

Jump on sisi with 10 trial accounts and a friend, use rookie ships ( no training needed) and go try to lock up your friend and pop him before he has popped half your fleet.

Multi box miners will be the most affected and I'm not so sure that is a good thing for players as a whole. For CCP it could be a boon.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

James Baboli
Warp to Pharmacy
#2293 - 2014-12-05 00:36:14 UTC
Sgt Ocker wrote:

Seriously Lucas.. Have you ever tried to multi box an incursion? Have you ever done and incursion? Do you honestly think this change will not stop 1 man incursion fleets?

In an incursion, if you had to lock up and fire on each target manually, you would have lost half your fleet before you got the 1st target locked. Just managing logi and DPS is a pain, even when using software.

Its possible to do VG, but the hit to efficiency is insane in most boxed fleets, as you now either tank them much harder to account for the loss of reaction time on reps (running almost WTM HQ tank for VGs and thus losing) , set up a round robin key for your remote reps and get REALLY good at mashing it on the correct targets REALLY fast (and risk looking too much like a broadcaster) , or go to marauders or other rep bonused ships and fit sufficient rep power to actually local tank VGs (which is doable, even if you don't use bastion).

It is however, several dozen times harder to run your DPS and RR (if full NM/ marauder mode) or DPS and logi if running a semi-traditional comp, and is harder in a manner which scales multiplicitively for clients used.

Now Blue, Bikkus and the other AS/HQ boxers? Pretty much hosed with no way around it.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

PotatoOverdose
School of Applied Knowledge
Caldari State
#2294 - 2014-12-05 01:34:54 UTC
Lucas Kell wrote:
... reduce effectiveness of one man fleets, which simply isn't being done to a large enough degree with this change to make a noticeable impact.

That's just, like, your opinion, man.

Personally, I think piloting 7 bombers, a dictor, and a prober all at the same time will be notably more difficult come January 1. Big smile
James Baboli
Warp to Pharmacy
#2295 - 2014-12-05 01:38:14 UTC
PotatoOverdose wrote:
Lucas Kell wrote:
... reduce effectiveness of one man fleets, which simply isn't being done to a large enough degree with this change to make a noticeable impact.

That's just, like, your opinion, man.

Personally, I think piloting 7 bombers, a dictor, and a prober all at the same time will be notably more difficult come January 1. Big smile

It becomes massively more annoying to set up. You still can do it and with methods posted which have historical use and have not been stated as banned. If done with "right" there may even be a slight improvement in performance for a higher barrier to entry and risk of pilot error.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

PotatoOverdose
School of Applied Knowledge
Caldari State
#2296 - 2014-12-05 01:43:40 UTC
James Baboli wrote:
PotatoOverdose wrote:
Lucas Kell wrote:
... reduce effectiveness of one man fleets, which simply isn't being done to a large enough degree with this change to make a noticeable impact.

That's just, like, your opinion, man.

Personally, I think piloting 7 bombers, a dictor, and a prober all at the same time will be notably more difficult come January 1. Big smile

It becomes massively more annoying to set up...a higher barrier to entry and risk of pilot error.

Sounds good, just what the doctor ordered.
James Baboli
Warp to Pharmacy
#2297 - 2014-12-05 01:47:07 UTC
PotatoOverdose wrote:
James Baboli wrote:
PotatoOverdose wrote:
Lucas Kell wrote:
... reduce effectiveness of one man fleets, which simply isn't being done to a large enough degree with this change to make a noticeable impact.

That's just, like, your opinion, man.

Personally, I think piloting 7 bombers, a dictor, and a prober all at the same time will be notably more difficult come January 1. Big smile

It becomes massively more annoying to set up...a higher barrier to entry and risk of pilot error.

Sounds good, just what the doctor ordered.

There are other ways of reducing the major issues with boxing which have substantially less spill over, and are good for balance overall.

Still not in favor of this sort of ban, and even more so the use of the word "multiplexing" in regards to input, as this would imply that playing EVE with a keyboard for each hand that is connected to the same single toon is banned.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

PotatoOverdose
School of Applied Knowledge
Caldari State
#2298 - 2014-12-05 01:50:51 UTC
James Baboli wrote:

There are other ways of reducing the major issues with boxing which have substantially less spill over, and are good for balance overall.

Still not in favor of this sort of ban, and even more so the use of the word "multiplexing" in regards to input, as this would imply that playing EVE with a keyboard for each hand that is connected to the same single toon is banned.

Honestly, I see all of the so called "spillover" as a net positive.
James Baboli
Warp to Pharmacy
#2299 - 2014-12-05 01:54:33 UTC
PotatoOverdose wrote:
James Baboli wrote:

There are other ways of reducing the major issues with boxing which have substantially less spill over, and are good for balance overall.

Still not in favor of this sort of ban, and even more so the use of the word "multiplexing" in regards to input, as this would imply that playing EVE with a keyboard for each hand that is connected to the same single toon is banned.

Honestly, I see all of the so called "spillover" as a net positive.

I see the spillover as unfortunate, as this has ripped the guts out of my main source of income, and having people coming in behind without the tools I used to get where I am means that much of the profit rate I have observed is impossible, or requires the sort of market playing genius that would make you rich in the RL stock market. This is the part I find unfortunate.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

PotatoOverdose
School of Applied Knowledge
Caldari State
#2300 - 2014-12-05 01:56:20 UTC
James Baboli wrote:
PotatoOverdose wrote:
James Baboli wrote:

There are other ways of reducing the major issues with boxing which have substantially less spill over, and are good for balance overall.

Still not in favor of this sort of ban, and even more so the use of the word "multiplexing" in regards to input, as this would imply that playing EVE with a keyboard for each hand that is connected to the same single toon is banned.

Honestly, I see all of the so called "spillover" as a net positive.

I see the spillover as unfortunate, as this has ripped the guts out of my main source of income, and having people coming in behind without the tools I used to get where I am means that much of the profit rate I have observed is impossible, or requires the sort of market playing genius that would make you rich in the RL stock market. This is the part I find unfortunate.

So....isboxed mining or isboxed incursions?