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Steps to survive Freighter bumping from Mach

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Author
ForTheEmpire2014
Doomheim
#281 - 2014-12-05 00:22:50 UTC
Veers Belvar wrote:
ForTheEmpire2014 wrote:
[_______]
| |

The goalposts are here, Veersie, stop moving them.


LOL. All I will say is that it's crazy that if you warp disrupt someone in highsec, CONCORD turns you into a smear on the wall. But if you bumptrap them for hours on end....nothing happens. Hard to think that anyone in their right mind think that makes sense in highsec.


You can avoid both. But you wouldn't care anyway, it doesn't fit your rant.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#282 - 2014-12-05 00:24:02 UTC  |  Edited by: Scipio Artelius
Veers Belvar wrote:
LOL. All I will say is that it's crazy that if you warp disrupt someone in highsec, CONCORD turns you into a smear on the wall. But if you bumptrap them for hours on end....nothing happens. Hard to think that anyone in their right mind think that makes sense in highsec.

Makes perfect sense.

You activate a non-passive module against someone, Concord pays a friendly visit. You don't activate a module, Concord leaves you well alone.

So in this case, a freighter/etc. clumsily moves around in space failing to get out of the way of other ships, Concord doesn't kill it.

Concord probably should.
Veers Belvar
Swordmasters of New Eden
#283 - 2014-12-05 00:24:58 UTC
ForTheEmpire2014 wrote:
Veers Belvar wrote:
ForTheEmpire2014 wrote:
[_______]
| |

The goalposts are here, Veersie, stop moving them.


LOL. All I will say is that it's crazy that if you warp disrupt someone in highsec, CONCORD turns you into a smear on the wall. But if you bumptrap them for hours on end....nothing happens. Hard to think that anyone in their right mind think that makes sense in highsec.


You can avoid both. But you wouldn't care anyway, it doesn't fit your rant.


Correct...you can avoid both. Which does not affect CONCORD response. You can negligently autopilot your battleship full of hundreds of Plex through highsec, and CONCORD will still respond to aggression. There is no "stupidity" exception to CONCORD protection in highsec. Dumb or smart, they help everyone.
ForTheEmpire2014
Doomheim
#284 - 2014-12-05 00:28:10 UTC
Veers Belvar wrote:
ForTheEmpire2014 wrote:
Veers Belvar wrote:
ForTheEmpire2014 wrote:
[_______]
| |

The goalposts are here, Veersie, stop moving them.


LOL. All I will say is that it's crazy that if you warp disrupt someone in highsec, CONCORD turns you into a smear on the wall. But if you bumptrap them for hours on end....nothing happens. Hard to think that anyone in their right mind think that makes sense in highsec.


You can avoid both. But you wouldn't care anyway, it doesn't fit your rant.


Correct...you can avoid both. Which does not affect CONCORD response. You can negligently autopilot your battleship full of hundreds of Plex through highsec, and CONCORD will still respond to aggression. There is no "stupidity" exception to CONCORD protection in highsec. Dumb or smart, they help everyone.


No moving the goalpost buddy, op is about Freighters. And where did the Plex come from...Shocked
Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#285 - 2014-12-05 00:28:19 UTC
Scipio Artelius wrote:
Veers Belvar wrote:
LOL. All I will say is that it's crazy that if you warp disrupt someone in highsec, CONCORD turns you into a smear on the wall. But if you bumptrap them for hours on end....nothing happens. Hard to think that anyone in their right mind think that makes sense in highsec.

Makes perfect sense.

You activate a non-passive module against someone, Concord pays a friendly visit. You don't activate a module, Concord leaves you well alone.

So in this case, a freighter/etc. clumsily moves around in space failing to get out of the way of other ships, Concord doesn't kill it.

Concord probably should.


QFT. In addition CCP Falcon thinks it makes sense in High Security Space. By association Veers Belvar thinks CCP Falcon is not of right mind.
PotatoOverdose
School of Applied Knowledge
Caldari State
#286 - 2014-12-05 01:07:11 UTC  |  Edited by: PotatoOverdose
Syn Shi wrote:
PotatoOverdose wrote:
Why does this thread have 14 fricken pages?

Avoiding a freighter gank is one of the easiest things in eve. Yesterday, on Dec. 3, 2014 a grand total of two freighters died in all of hisec (source). Two measly freighters. In ALL of hisec. Thousands upon thousands of freighters jump in and out of jita alone, Every. Single. Day.

WTF are you people b*tching about?

Its not about freighters getting destroyed.

Its about one ship being able to bump another ship with no risk to itself what so ever.

The title states it clearly Freighter bumping, not Freighters being destroyed.

Your welcome.

Title says "survive Freighter bumping," emphasis mine.

If you're getting bumped and not dying, you've already survived.

You're welcome. Lol

Edit: So yeah, across all of hisec, only two freighters failed to survive yesterday. Two out of quite literally thousands of active freighters. This thread is nothing but hot air from armchair crybabies.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#287 - 2014-12-05 02:07:48 UTC  |  Edited by: Destiny Corrupted
Veers Belvar wrote:
Your first point is just wrong. Eve's appeal is not from the 1% of highsec players who live to blow up ships there. Look at CCPs latest trailer....how much of it had to do with non-consensual PvP? Oh wait...non. The appeal of Eve is nullsec fleet battles, exploration, incursions, etc....not suicide ganking or wardeccs. That's what the trailer advertised, and that's why people joined. I certainly had no clue Eve was a nonconsensual PvP game when I signed up. And for all the people who live in nullsec, nonconsensual PvP is a joke and an irrelevancy to them...and yet they keep playing. Nonconsensual PvP is responsible for a tiny, tiny amount of the interaction in highsec...and it's removal from the game would have a minimal impact. Mutual wars would still remain, and people could go to low/null for pew pew.

Destruction already occurs in low/null. We don't need destruction in highsec to spur economic growth. If people in highsec got wealthier...they would be more willing to go pvp in low/null. PvP in highsec conributes virtually nothing to the game.

If this was the case, then high-sec wouldn't hold 70% of the entire game's population, and high-sec destruction wouldn't make up over half of all destruction in the game, despite not being able to host capital and supercapital ships.

Veers Belvar wrote:
1. doubtful. Lot's of new players constantly need these. Ditto for existing players looking to upgrade. And don't forget nullsec mining. Tally the total number of these ships killed in highsec....you really think that is materially impacting the market? If so, wouldn't we expect a price significantly above mineral supply?

You'd still be placing an upper ceiling on demand. The only way that would not wreck the economy is if EVE's player base constantly grows at an exponential rate, which would never happen.

Veers Belvar wrote:
2. Not really. New players need ships, so do existing players looking for new ships. Anyhow, we would still have loads of destruction in low/null. And piracy would still exist there too.

Less than is required to sustain the economy.

Veers Belvar wrote:
It's hard to argue with a straight face that suicide ganking in highsec materially impacts the Eve economy. The amount of damage caused is dwarfed by a single significant nullsec engagement. How many months of suicide ganking would you need to equal a single BR-5?
+
We have more than enough ship destruction in nullsec. This crazy idea that highsec ship destruction is somehow integral to the game is pretty insane. Is this another Goon talking point?

I have literally proven that wrong with information directly from CCP. Why are you ignoring that?

Veers Belvar wrote:
I don't support removing suicide ganking from highsec. I do think it's impact on the game is wildly overstated. It's useful for blowing up new/casual players, and pretty useless against competent players.

Competence and old age aren't mutually inclusive. The players losing billions of ISK in ganks (not just freighter pilots, but insursion/mission-runners, etc) can hardly be called "new."

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#288 - 2014-12-05 02:08:49 UTC
Veers Belvar wrote:
It's nice that you link that statement. Here is a clue. EVE IS ALREADY SUPER SAFE FOR COMPETENT PLAYERS.

AFK carrier ratting - Dekklein - super safe. Running L4 missions - super safe.

The only people who aren't safe in highsec are new/casual players. The competent vets already exist in a state of near complete safety. And ditto for sov nul.

Just because EVE is safe for competent players doesn't mean that it should be safe for incompetent players. The logic doesn't flow.

Veers Belvar wrote:
All I will say is that it's crazy that if you warp disrupt someone in highsec, CONCORD turns you into a smear on the wall. But if you bumptrap them for hours on end....nothing happens. Hard to think that anyone in their right mind think that makes sense in highsec.

Looks like you're at least finally getting to the point where you're addressing the issue at hand.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

baltec1
Bat Country
Pandemic Horde
#289 - 2014-12-05 04:17:42 UTC
Veers Belvar wrote:
baltec1 wrote:
Just to point out, a few pages back I posted a number of carriers that were killed ratting in dek and one titan in the last few weeks. The very idea that AFK carrier ratting in dek is safe is a total myth. Naturally Veers ignored this and pushed the myth again.


You can link lots of highsec kills too. The mere existence of the kills doesn't determine how safe or unsafe the space is. The fact that people are willing to AFK multibillion isk ships in Dekklein with no CONCORD around to protect them should tell you that it's pretty darn safe.


The fact that every single carrier that does this dies tells us that it is not safe or a good idea.
Veers Belvar
Swordmasters of New Eden
#290 - 2014-12-05 04:25:53 UTC
baltec1 wrote:
Veers Belvar wrote:
baltec1 wrote:
Just to point out, a few pages back I posted a number of carriers that were killed ratting in dek and one titan in the last few weeks. The very idea that AFK carrier ratting in dek is safe is a total myth. Naturally Veers ignored this and pushed the myth again.


You can link lots of highsec kills too. The mere existence of the kills doesn't determine how safe or unsafe the space is. The fact that people are willing to AFK multibillion isk ships in Dekklein with no CONCORD around to protect them should tell you that it's pretty darn safe.


The fact that every single carrier that does this dies tells us that it is not safe or a good idea.


I see....I didn't realize that every single carrier that AFK rats in Dekklein dies. That should be in the Eve book of world records. Roll
baltec1
Bat Country
Pandemic Horde
#291 - 2014-12-05 04:31:32 UTC
Veers Belvar wrote:
baltec1 wrote:
Veers Belvar wrote:
baltec1 wrote:
Just to point out, a few pages back I posted a number of carriers that were killed ratting in dek and one titan in the last few weeks. The very idea that AFK carrier ratting in dek is safe is a total myth. Naturally Veers ignored this and pushed the myth again.


You can link lots of highsec kills too. The mere existence of the kills doesn't determine how safe or unsafe the space is. The fact that people are willing to AFK multibillion isk ships in Dekklein with no CONCORD around to protect them should tell you that it's pretty darn safe.


The fact that every single carrier that does this dies tells us that it is not safe or a good idea.


I see....I didn't realize that every single carrier that AFK rats in Dekklein dies. That should be in the Eve book of world records. Roll


Riddle me this. If you are AFK how do you see the ship that will tackle you enter local?

AFK ratting anything will die in null because they just sit there and let the enemy tackle them.
Kamil Hinken
THRCT Corp
#292 - 2014-12-05 04:39:19 UTC
Cybermage Ajion wrote:
Good day fellow Pilots.

Can someone give me a run down on how to survive this - BS?

Question: I am locked, and i can;t safely logout, i am forced to quit, what are the game mechanics that are happing?
Am i still in space attempting to warp into void or will just dissapear after some time?

I have survived today this death trap, other times i have failed to do so.

If you got some good resources to read, much appreciated.

All i found so far is that every bear thinks it is the lamest thing, and no real way of handling it.

I know, I can co-pilot my Freighter with other Macharial, but seriously, is that what comes down to?

I am not against, good piracy and unfair pvp, but this, this is just sad. It is like the police is watching a bank truck being hugged by men in ski masks and not doing anything cause they think, they all decided to take on the extreme sport of truck riding or are they about to rob a truck?

lol

Do help a fellow hauler.



Easy. Get an alt in a cheap frig with as much mid-slots as possible filled with webs. Wait for a bump and for the mach to line up for another bump. Have your alt set the light to red and web the mach with all your webs as soon as he is 10+ km away from your freighter. The mach will be going so slow that even if he bumps you, it wont be by much. You should have more than enough time to have your freighter warp away. Also, concord will be on the field soon thereafter if you fail helping protect you from any ganks.
Veers Belvar
Swordmasters of New Eden
#293 - 2014-12-05 04:43:52 UTC
baltec1 wrote:
Veers Belvar wrote:
baltec1 wrote:
Veers Belvar wrote:
baltec1 wrote:
Just to point out, a few pages back I posted a number of carriers that were killed ratting in dek and one titan in the last few weeks. The very idea that AFK carrier ratting in dek is safe is a total myth. Naturally Veers ignored this and pushed the myth again.


You can link lots of highsec kills too. The mere existence of the kills doesn't determine how safe or unsafe the space is. The fact that people are willing to AFK multibillion isk ships in Dekklein with no CONCORD around to protect them should tell you that it's pretty darn safe.


The fact that every single carrier that does this dies tells us that it is not safe or a good idea.


I see....I didn't realize that every single carrier that AFK rats in Dekklein dies. That should be in the Eve book of world records. Roll


Riddle me this. If you are AFK how do you see the ship that will tackle you enter local?

AFK ratting anything will die in null because they just sit there and let the enemy tackle them.


You don't...but that's the point now, isn't it? Sov null is so boring, empty, and super safe, that the chances of anyone showing up are so remote that it's not worth the effort to be at your keyboard. It's like highsec mining. If you are AFK how do you warp off when the gankalyst comes on grid? You don't. You make a rational calculation that the time value of being at keyboard exceeds the expected loss from being ganked over a period of time. It's the exact same calculation the AFK ratters and AFK miners make in nullsec - and the vast majority of them live to tell the tale.

Look, it's nice that you would like a sov null full of activity and danger, where being AFK is a death sentence. But while that may be the Eve you want, that isn't the Eve you have. Sov null is for the most part desolate and boring, with lots of AFK PvE and occasional interesting PvP. And the new changes, if anything, make roaming Dekklein even more dangerous. The Goons can hotdrop half their fleet on top of you, but your allied forces are out of jump range to drop their caps.
Remiel Pollard
Aliastra
Gallente Federation
#294 - 2014-12-05 05:00:46 UTC  |  Edited by: Remiel Pollard
Veers Belvar wrote:
Sov null is so boring, empty, and super safe...


If that's true, it's because the players who hold sov made it, and keep it, that way. What, you think no effort goes into it? Of course you do, you've never been there, not to mention you never bother to try taking space for yourself. If it's so safe, as you say, then why aren't you ratting there? Why aren't you there taking out the ratters?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#295 - 2014-12-05 05:07:28 UTC  |  Edited by: Destiny Corrupted
Kamil Hinken wrote:
Easy. Get an alt in a cheap frig with as much mid-slots as possible filled with webs. Wait for a bump and for the mach to line up for another bump. Have your alt set the light to red and web the mach with all your webs as soon as he is 10+ km away from your freighter. The mach will be going so slow that even if he bumps you, it wont be by much. You should have more than enough time to have your freighter warp away. Also, concord will be on the field soon thereafter if you fail helping protect you from any ganks.

If you're using an alt, then you might as well web the freighter instead. Two webs reduce speed by 80%, which means that the freighter would warp instantly, because you'd only need to be at 15% of maximum speed to initiate warp.

Veers Belvar wrote:
Sov null is for the most part desolate and boring

So which is it? Null has the majority, and is full of pvp, or null is desolate and boring?

Veers Belvar wrote:
Look, it's nice that you would like a sov null full of activity and danger, where being AFK is a death sentence. But while that may be the Eve you want, that isn't the Eve you have.

If you're going to use that as your argument, then we can say the exact same thing about your desire to remove pvp from high-sec.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

baltec1
Bat Country
Pandemic Horde
#296 - 2014-12-05 05:13:49 UTC
Veers Belvar wrote:


You don't...but that's the point now, isn't it? Sov null is so boring, empty, and super safe, that the chances of anyone showing up are so remote that it's not worth the effort to be at your keyboard. It's like highsec mining. If you are AFK how do you warp off when the gankalyst comes on grid? You don't. You make a rational calculation that the time value of being at keyboard exceeds the expected loss from being ganked over a period of time. It's the exact same calculation the AFK ratters and AFK miners make in nullsec - and the vast majority of them live to tell the tale.

Look, it's nice that you would like a sov null full of activity and danger, where being AFK is a death sentence. But while that may be the Eve you want, that isn't the Eve you have. Sov null is for the most part desolate and boring, with lots of AFK PvE and occasional interesting PvP. And the new changes, if anything, make roaming Dekklein even more dangerous. The Goons can hotdrop half their fleet on top of you, but your allied forces are out of jump range to drop their caps.


Before commenting on null you should actually spend some time there. Nothing you just said was accurate.
Remiel Pollard
Aliastra
Gallente Federation
#297 - 2014-12-05 05:17:18 UTC
Destiny Corrupted wrote:


Veers Belvar wrote:
Look, it's nice that you would like a sov null full of activity and danger, where being AFK is a death sentence. But while that may be the Eve you want, that isn't the Eve you have.

If you're going to use that as your argument, then we can say the exact same thing about your desire to remove pvp from high-sec.


What's funny is, it was barely a month ago the Beers was screaming black and blue that he did not support the removal of PVP from highsec while everyone was calling him out on it. Now he's made his position explicitly clear, before he could only be suspected of lying. Now we can confirm with absolute certainty that he's a demonstrable liar.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#298 - 2014-12-05 05:21:49 UTC
I wasn't around back then, so I don't know what his story actually is. I'm just kind of assuming at this point that he's playing devil's advocate.

I'll still vote for him in the CSM though, just so I can troll myself.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Remiel Pollard
Aliastra
Gallente Federation
#299 - 2014-12-05 05:23:53 UTC
Destiny Corrupted wrote:
I wasn't around back then, so I don't know what his story actually is. I'm just kind of assuming at this point that he's playing devil's advocate.

I'll still vote for him in the CSM though, just so I can troll myself.


Well, CCP already ignores him so he's already overqualified for a seat.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Veers Belvar
Swordmasters of New Eden
#300 - 2014-12-05 05:23:56 UTC
Destiny Corrupted wrote:


Veers Belvar wrote:
Sov null is for the most part desolate and boring

So which is it? Null has the majority, and is full of pvp, or null is desolate and boring?

Veers Belvar wrote:
Look, it's nice that you would like a sov null full of activity and danger, where being AFK is a death sentence. But while that may be the Eve you want, that isn't the Eve you have.

If you're going to use that as your argument, then we can say the exact same thing about your desire to remove pvp from high-sec.



Hmmm....Let's be clear here. Nullsec is big, empty, and boring, for the most part. It's the perfect place to do AFK PvE. It also has really exciting PvP fleet fights between large groups. Think PL. That's why so much of the new Eve trailer focused on nullsec...people are drawn to Eve for the large scale nullsec fleet battles. That's one of the core parts of the game.

Did you notice what wasn't in the trailer? Suicide ganking? Nope. Awoxxing? Nope. Scamming? Nope. These are ways people get giggles. They are a lot of fun for the perpetrator, and really not fun for the victim. They are not a core part of the game.

Now highsec and nullsec are both really, really safe. And that's ok. The Eve economy relies on large scale mining and isk producing operations. If space were dangerous, PvE would get harder, and economic growth would collapse. I personally have little problem with the current safety of highsec and sov null. There is nothing wrong with them being safe.

Now...pvp in highsec. Some suicide ganking...bunch of wars, which either involve PvE players too uninformed to roll corp, and hence getting slaughtered...or essentially mutual wars for giggles, like RvB. Some suicide ganking...almost all of helpless miners and haulers. Does it matter much? Nope. Do people come to Eve because of it? Nope. Do we really need it? Nope. It's a tiny fraction of the game, mostly done for tears and rage, and contributes very little. That's why it didn't feature in the new trailer - it just isn't that much of a draw. It's an annoyance, not a feature.

Now I'm ok with suicide ganking in highsec....it does keep the bling to acceptable levels, and provides some level of interest and amusement. I think the bumping is pure nonsense...no reason you should be able to trap ships without consequences. And a much longer GCC timer for -10s is needed...criminal justice should be effective.

But let's not lose sight here....nonconsensual PvP in highsec just isn't that important...it isn't what draws people to Eve...it isn't what stimulates the economy...and it isn't what CCP wants to feature about the game. It's just a mild annoyance, mainly done for rage and tears. To the extent it should be kept at all, it should at least be in reasonable bounds.