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Need for fuel for all ships

First post
Author
Omar Davo
Davo Corporation
#1 - 2014-11-26 11:09:23 UTC
Hi all!
So, there is such a proposal: Why not make necessary for all ships to pour fuel?
Ofcourse for small ships it will cost lesser then for large ones.
Perhaps the introduction of the parameter for ships "fuel consumption" or something like that.
These changes will translate economy on a new level of realism!
People will have to consider the logistics, how much my ship "eating", how much the road will cost etc. Just like in real life!
You will see a huge new industry in finding, mining, processing and saling the fuel.
I know about existing of such for jumpers and POSs, but it's a whole different level.
This will affect all activities in EVE.

P.S. sorry for my english, hope you'll share my views.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2014-11-26 11:12:35 UTC
Why?

How does this benefit anyone who doesn't live in highsec, with incredibly easy access to market hubs?

Why should there be a game mechanic that forces people NOT to roam deep into hostile space?
Omar Davo
Davo Corporation
#3 - 2014-11-26 11:28:04 UTC  |  Edited by: Omar Davo
Danika Princip wrote:
Why?

How does this benefit anyone who doesn't live in highsec, with incredibly easy access to market hubs?

Why should there be a game mechanic that forces people NOT to roam deep into hostile space?


Well, the only attractive thing in low/null secs is hight-quality resourses.
So we can placing there or using already existing there resourses for the production of fuel for some types of ships.
Simple example:
Frigs and Destroyers uses Fuel I, that can be extracted and produced in hi/low/null sec.
Cruisers, Battlecruisers, Industrials and Battleships uses Fuel II, that can be extracted ONLY in low/null sec.
Carriers, Freighters, Dreads uses Fuel III from nulls.

Thus further increasing the attractiveness of low/null systems.
Syllviaa
Hole Exploitation Inc.
#4 - 2014-11-26 14:00:37 UTC
Omar Davo wrote:
Danika Princip wrote:
Why?

How does this benefit anyone who doesn't live in highsec, with incredibly easy access to market hubs?

Why should there be a game mechanic that forces people NOT to roam deep into hostile space?


Well, the only attractive thing in low/null secs is hight-quality resourses.
So we can placing there or using already existing there resourses for the production of fuel for some types of ships.
Simple example:
Frigs and Destroyers uses Fuel I, that can be extracted and produced in hi/low/null sec.
Cruisers, Battlecruisers, Industrials and Battleships uses Fuel II, that can be extracted ONLY in low/null sec.
Carriers, Freighters, Dreads uses Fuel III from nulls.

Thus further increasing the attractiveness of low/null systems.


At a time when CCP is doing a lot for the new player experience, you want them to take a huge leap backwards.

RIP Richard A. Butt

Jean Luc Lemmont
Carebears on Fire
#5 - 2014-11-26 15:53:20 UTC
I've always thought that Eve ships were more like a Bussard ramjet in the way they produce power. They scoop up free floating hydrogen in the intersteallar medium, and run it through a fusion reactor to produce energy for normal operations. No need to add fuel, just lfy around.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#6 - 2014-11-26 17:10:54 UTC
Syllviaa wrote:
Omar Davo wrote:
Danika Princip wrote:
Why?

How does this benefit anyone who doesn't live in highsec, with incredibly easy access to market hubs?

Why should there be a game mechanic that forces people NOT to roam deep into hostile space?


Well, the only attractive thing in low/null secs is hight-quality resourses.
So we can placing there or using already existing there resourses for the production of fuel for some types of ships.
Simple example:
Frigs and Destroyers uses Fuel I, that can be extracted and produced in hi/low/null sec.
Cruisers, Battlecruisers, Industrials and Battleships uses Fuel II, that can be extracted ONLY in low/null sec.
Carriers, Freighters, Dreads uses Fuel III from nulls.

Thus further increasing the attractiveness of low/null systems.


At a time when CCP is doing a lot for the new player experience, you want them to take a huge leap backwards.



IKR how dare eve make it easier for new players to come in and want to stay!

Also when was the last time you saw a vehicle with a nuclear reactor (Like a naval ship) need to worry about fuel on a daily basis? they done, maybe like once every 20 years but still. you want to worry about fuel go jump cap ships around and there's your fuel burn, or put up a pos.

not every ship should worry about fuel constantly, because why you think this would help, it would cause fuel prices to lower as more fuel would have to be sustained for ships and then people still wouldnt want to dealing with the reduced prices in high risk areas

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2014-11-26 22:08:57 UTC
Omar Davo wrote:
Danika Princip wrote:
Why?

How does this benefit anyone who doesn't live in highsec, with incredibly easy access to market hubs?

Why should there be a game mechanic that forces people NOT to roam deep into hostile space?


Well, the only attractive thing in low/null secs is hight-quality resourses.
So we can placing there or using already existing there resourses for the production of fuel for some types of ships.
Simple example:
Frigs and Destroyers uses Fuel I, that can be extracted and produced in hi/low/null sec.
Cruisers, Battlecruisers, Industrials and Battleships uses Fuel II, that can be extracted ONLY in low/null sec.
Carriers, Freighters, Dreads uses Fuel III from nulls.

Thus further increasing the attractiveness of low/null systems.


And I obtain this in hostile space by...?

And I obtain this in a system with no station by...?

And I obtain this 15 jumps away from my regional market hub by...?


Why do you want to make it much, much harder to live away from highsec? Why do you want to remove the entire concept of extended roams, or living in hostile space? how does this benefit me, the line member and PVPing member of a nullsec group?


And hell. Clarify your damn idea. Is this racial like isotopes, or do all frigates use the same fuel? What happens when you run out? What possible benefit is there for any of this?
Altirius Saldiaro
Doomheim
#8 - 2014-11-26 23:14:32 UTC
Omar Davo wrote:
Hi all!
So, there is such a proposal: Why not make necessary for all ships to pour fuel?
Ofcourse for small ships it will cost lesser then for large ones.
Perhaps the introduction of the parameter for ships "fuel consumption" or something like that.
These changes will translate economy on a new level of realism!
People will have to consider the logistics, how much my ship "eating", how much the road will cost etc. Just like in real life!
You will see a huge new industry in finding, mining, processing and saling the fuel.
I know about existing of such for jumpers and POSs, but it's a whole different level.
This will affect all activities in EVE.

P.S. sorry for my english, hope you'll share my views.


Players would *****, whine and moan more than ever. I've wanted the same, but I dont ever see it happening.
Mike Azariah
The Scope
Gallente Federation
#9 - 2014-11-27 01:10:15 UTC
Um, no

I am just wondering if this is a stealth anti-afk cloaking thread

m

Mike Azariah  ┬──┬ ¯|(ツ)

Anonymous Forumposter
State War Academy
Caldari State
#10 - 2014-11-27 01:58:57 UTC
Omar Davo wrote:
Hi all!
So, there is such a proposal: Why not make necessary for all ships to pour fuel?
Ofcourse for small ships it will cost lesser then for large ones.
Perhaps the introduction of the parameter for ships "fuel consumption" or something like that.
These changes will translate economy on a new level of realism!
People will have to consider the logistics, how much my ship "eating", how much the road will cost etc. Just like in real life!
You will see a huge new industry in finding, mining, processing and saling the fuel.
I know about existing of such for jumpers and POSs, but it's a whole different level.
This will affect all activities in EVE.

P.S. sorry for my english, hope you'll share my views.


No.
Samillian
Angry Mustellid
#11 - 2014-11-27 12:31:09 UTC
I see far more negatives than positives with this proposal.

Not supported.

NBSI shall be the whole of the Law

Madeleine Lemmont
Ars Vivendi
#12 - 2014-11-27 16:09:28 UTC
No, there's no need for fuel.

-1
Fondon
State Protectorate
Caldari State
#13 - 2014-11-29 18:48:55 UTC  |  Edited by: Fondon
I think that it could be a great addition to the traveling system in EVE, if using fuel allowed us to bypass the use of gates.

It could be maybe used just in sub-capital ships. Instead of traveling from gate to gate, using fuel grants us the ability to travel to the star of an adjacent gate-connected system. Instead of forcing fuel into all of us, just add the fuel usage as an alternative of our actual traveling system.

This is such an excellent Fondon-approved idea that I think it deserves its own thread. I might do it someday.
Lykouleon
Noble Sentiments
Second Empire.
#14 - 2014-11-29 21:48:41 UTC
Mike Azariah wrote:
I am just wondering if this is a stealth anti-afk cloaking thread


I just assume that all threads that mention fuel are stealth anti-afk cloaking threads.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Miranda Katarn
Stark Industriez
#15 - 2014-12-03 05:26:02 UTC
Danika Princip wrote:
Why?

How does this benefit anyone who doesn't live in highsec, with incredibly easy access to market hubs?

Why should there be a game mechanic that forces people NOT to roam deep into hostile space?


Just like a Cap ship (before they could use gates) getting stuck in a system with no station..... so too will sub cap ships get stuck on hi-sec gates with no fuel and no station to help.

War targets rejoice!

+1
Jurico Elemenohpe
Flipsid3 Tactics
#16 - 2014-12-03 05:38:13 UTC
Ehh. -1
Afaik, capacitor is our fuel and we have infinite energy producing machines.
Sylphy
TSOE Po1ice
TSOE Consortium
#17 - 2014-12-03 11:29:52 UTC
Fondon wrote:
I think that it could be a great addition to the traveling system in EVE, if using fuel allowed us to bypass the use of gates.

It could be maybe used just in sub-capital ships. Instead of traveling from gate to gate, using fuel grants us the ability to travel to the star of an adjacent gate-connected system. Instead of forcing fuel into all of us, just add the fuel usage as an alternative of our actual traveling system.

This is such an excellent Fondon-approved idea that I think it deserves its own thread. I might do it someday.


That idea is already in the game. It's called a Jump Portal Generator.

The character does not represent the views/opinions of its Corporation or Alliance.

Fondon
State Protectorate
Caldari State
#18 - 2014-12-03 13:44:07 UTC
Sylphy wrote:
Fondon wrote:
I think that it could be a great addition to the traveling system in EVE, if using fuel allowed us to bypass the use of gates.

It could be maybe used just in sub-capital ships. Instead of traveling from gate to gate, using fuel grants us the ability to travel to the star of an adjacent gate-connected system. Instead of forcing fuel into all of us, just add the fuel usage as an alternative of our actual traveling system.

This is such an excellent Fondon-approved idea that I think it deserves its own thread. I might do it someday.


That idea is already in the game. It's called a Jump Portal Generator.


No, it's not. Try reading again.
dark heartt
#19 - 2014-12-05 00:21:39 UTC
I absolutely love logistical style things like this in my single player games.

Just not in Eve.

My first reason for disliking this involves your "realism" point. It's not realistic to consider that a space fairing group as advanced as the Eve humans haven't perfected some form of reactors on their ships that require very little fuel already anyway. The comment about the Bussard ramjet pretty much sums this up. There shouldn't be a need for fuel for day to day operations.

The second reason involves the recent removal of the skill queue 24 hour limit, and the upcoming clone cost removal. CCP is in the process of removing these "busy work" mechanics that require you to do something before you actually get to play the game. Your fuel mechanic is the very definition of this: I must purchase this fuel before I can actually go and enjoy the aspect of the game I way to be doing. It would just add another thing to list of things you need to remember to do.

What if I want to go on a roam from the top of the map to the bottom? Would I be forced to stop along the way at "fuel stations" just so I can go and find someone to shoot? What about the miners who just sit there in front of rocks with lasers cycling? Do they use fuel for that too or are they exempt because they aren't moving? What happens if some "OTEC" style agreement is made between large alliances and coalitions with the fuel only available in 0.0, similar to what happened with Technetium? Does that mean no one else can fly caps because those guys are hording all the fuel for caps?

It just doesn't work in Eve in my opinion. It's just more busy work for the average pilot, and the last thing Eve needs is more busy work.