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Invention noob

Author
Andy472
Apex Frontiers
#1 - 2014-12-04 20:55:47 UTC
Hi all,

Need a bit of a hand with invention/copying. I've done loads of Googling but just can't find an answer that makes sense with what I'm seeing in game. Basically, I want to know how I should be copying my Hammerhead I BPO so I can get the most runs out of the T2 copies.

I've seen lots of things that say everything that isn't a ship - do max runs, so 300? My question is why? I've seen the formula and all that so I understand the concept but it doesn't match up with what I'm seeing in-game.

I have a T1 BPC with 246 runs and one with 10 runs. The result seems to be exactly the same though - 10x Hammerhead II Blueprints, each with 120 runs. So where does the formula come into this?

Sorry if I'm just missing something completely, super invention noob.

Thanks
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2014-12-04 21:09:23 UTC  |  Edited by: Tau Cabalander
You will always get max runs now, even from a copy with only 1 run.

Any reference written before Crius is obsolete.
Andy472
Apex Frontiers
#3 - 2014-12-04 21:10:14 UTC
Oh, excellent! Thank you!

So the formula is all old and no longer relevant?
Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2014-12-04 21:11:50 UTC
Andy472 wrote:
So the formula is all old and no longer relevant?

Yes.

Any reference written before Crius is obsolete.
Tau Cabalander
Retirement Retreat
Working Stiffs
#5 - 2014-12-04 21:16:56 UTC  |  Edited by: Tau Cabalander
One of the many important industry overhaul dev blogs:
EVE Industry - All you want to know
CCP Greyscale wrote:
Headline changes

  • Copying times are now expressed per-run, and are always 80% of base build time for the blueprint (thus generally shorter for ships, longer for modules)
  • Invention only requires one run from a blueprint copy, and deducts it exactly as if you'd built from the blueprint
  • Successful invention always outputs a maximum-run copy as a baseline, which is then modified by decryptors; max runs have been adjusted to be 1 for T2 ships and Rigs and 10 for all other T2 products
  • Successful invention without decryptors now creates an ME-2%/TE-4% blueprint; material requirements for T2 items have been increased by 50% to balance this out as it means we’re no longer adding +50% materials due to negative ME, so that decryptor-less invention now requires 2% less materials than previously.


Other dev blogs:
Delivering the Industry New Eden deserves
Starbase changes for Crius
Note that starbase module stacking wasn't implemented.
Andy472
Apex Frontiers
#6 - 2014-12-04 21:18:22 UTC
Thank you Tau.