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Dev blog: Starmap Improvements - A Map To Treasure

First post First post
Author
Makari Aeron
Imperial Shipment
Amarr Empire
#61 - 2014-12-04 17:31:57 UTC
It would be really handy to have the Jump Bridges on the map for those entities who have set you +5 or +10 as selected by the alliance. Though I imagine this would take a bit of alliance roles reworking.

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Jinn Aideron
#62 - 2014-12-04 17:40:43 UTC  |  Edited by: Jinn Aideron
Just voicing a concern:
Please, be extra sure overly bright lights/nebula won't happen on the system map.

Why:
It is already a constant of space life that we have to change 'camera angles' for readable text: On the system map with d-scan we don't have this luxury of selecting just any angle; there is one. It works, or it's steamrolled by background 'atmo'.

Take care.

Stealth deletes are bad.

Dersen Lowery
The Scope
#63 - 2014-12-04 17:41:02 UTC  |  Edited by: Dersen Lowery
Alhira Katserna wrote:
Usefull yes but why don´t use they agent locator for this purpose? Set Corp., set Agent Type to "Any", maybe add Highsec and look where the next station is?


Or, integrate the agent finder with the map. The assets window could do with inclusion as well. Hell, they could put a miniature version of the map icon after stations and systems and gates wherever they come up to show them in the map view, or you could right-click->show in map, or maybe it could go into the circular pop-up menu thingy.

A fleet view would be amazing: you would see whatever the FC (who controlled the map) saw, highlighted with whatever she wanted to highlight.

Finally, +100000 for a replacement not just for DOTLAN, but for the various wormhole mappers. It would have to be different from the other map view (maybe only 2D, to keep the lore fiends from getting too excited about positional information) but it would be so incredibly nice to not have to use the creaky in-game browser, nor to have to go to an out-of-game browser, to do the basic bookkeeping associated with WH life. The map could even auto-fill the system name and effect!

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Bagrat Skalski
Koinuun Kotei
#64 - 2014-12-04 17:54:32 UTC
I think that with using system map in exploration more than galactic map, the work should be put on incorporating the system map, and since we have dotlan, we dont need strategic map in EVE really. Something less on your shoulders CCP, so you can focus on making 3D map blinky and shiny.
Jinx Jameson
Dead Cow Theory
#65 - 2014-12-04 18:01:15 UTC
Whole lot of awsomeness comming in this release!

Quote:
Seamless zoom from universe scale down to solar system scale


Hint : combine two good improvements, we can now decide if bookmarks in a folder show or not in the sensor overlay, would it be genuis if this functionality also applied to the solar system map, when you start scanning. bet we W-Folks will love it :)
Daniel Jackson
Universal Exos
#66 - 2014-12-04 18:11:02 UTC  |  Edited by: Daniel Jackson
i would like for the docking feature to move your module and cap window over as well.... (also anything else that hasn't moved either but notifications is fine on the map screen actually i would prefer if notifications stay on the map side)


because right now when u dock the map on the right it moves your overview right on top of your modules and your health and all and the map covers some of it as well
Soldarius
Dreddit
Test Alliance Please Ignore
#67 - 2014-12-04 18:14:16 UTC
Those pictures are sexy as all hell. I mean, daiyam! Been waiting to check this out.

http://youtu.be/YVkUvmDQ3HY

Lady Rohk
Ministry of War
Amarr Empire
#68 - 2014-12-04 18:40:31 UTC
Ideas:

I want the map to overlay the background like the autopilot star path does. So that I can pull up the map and still pilot/fly around as normal rather than just having the hud/overview on the map screen.

I want to be able to see the regions/star names by turning on the map, not by opening/loading a second window (though that is nice too). I'd also like to seemlessly be able to simply scroll out to the solar system map. As in, keeping zooming out from my ship, to the solar system, to the galaxy similar to how supreme commander handled their mapping system.
Akasha Mayan
Imperial Academy
Amarr Empire
#69 - 2014-12-04 18:49:49 UTC
In principle, from what I see on sisi it's a nice remaking of the map system. But I don't want to lose functionality from it either. That is what a map is for. Attractive as it is, seamless as it is, what it looks like actually is a fractal tangle of Xmas tree lights. Maybe it looks better with TQ data, but everything seems just very dim, and unspecific. I understand that's something to calibrate, accounting for occasionally extreme data.

I like it being seamless, but I'd like it more if I had two buttons to activate (f10, f11 say) - one for jumping to current system map. Because they're used for different purposes. One is (largely) navigation. One is tactical (or otherwise finding people, or their stuff). This of course not how the current map works, but it is the one utility improvement I'd ask for, so I can always deliberately open the 'right' map.

What I see as a problem in the solar system part of the map is what is (currently) missing; maybe you know this, it is a beta but it's important enough to mention. Please refer to this old system map (of nothing in particular, probe placement to demonstrate something that doesn't matter) > http://i.imgur.com/Nku8p.png < ; this shows what I need or want to see when I am using the system map;

- probe bubbles. Yes, I'm sure you know about that.
- exploration sites (I also presume on the way)

- celestials - planets/moons. Yes, I care about the location of these tremendously.
- bookmarks - yes I can see them in space; I can't make 20, and trim them that way without an overview; and support orientation, as well as labels for important things etc.

As the latter two are not of interest to people that only do level 4 missions I feel they're the most important to stress as important to people that play eve. These are go-to sites for combat probes in many situations.The answer of course is, like the old solar system map in allowing people to set their own level of clutter tolerance. Maybe this is on your todo list. I'd like to make sure it is. If there already is a button for that, I didn't find it, and it should be on my todo list.

There would be a gold star in it for you if you added a directional scan cone control/overlay and/or a probe group snap-to-nearest central object function. That would be awesome.

I'm not sure time is best served by remaking dotlan. Surely we already have one of those. Maybe you have ideas to extend the idea that can't be API accessed, otherwise I don't see the point.

Kind Regards,

One who actually uses the maps.
Harvey James
The Sengoku Legacy
#70 - 2014-12-04 18:51:42 UTC
make it functional with probing and d-scan, i.e i try too probe something down that i have used d-scan too figure out his position,
say 40 degree angle near planet 3 in a safe spot but atm when i go to map mode too move my probes too that position, im no longer pointing in that direction i just worked so hard too d-scan him too.
so at this point i have too try too use the map too figure where he was which can become extremely disorientating and you end up guessing which with the current map being so indecipherable and not knowing where your ship is actually pointing , a im here on the map is extremely unhelpful so..


1. so show me where my ship is pointing on the map , maybe use d-scan as a centering camera for the map so i am looking in the same place in the map as i am in space

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Erin Crawford
#71 - 2014-12-04 18:57:18 UTC
Gaia Ma'chello wrote:
But...where is the treasure?

It's right under the rainbow... just need to find the unicorn!
Blink

No, but really! This is looking great!
Can't wait to try it out and am looking forward to all the new added features in the coming months!
Big smile



"Those who talk don’t know. Those who know don’t talk. "

Brain Gehirn
Macabre Votum
Northern Coalition.
#72 - 2014-12-04 18:58:52 UTC
Some thoughts:

- Option to save the last position instead of zooming to where you are
- If possible PLEASE give us live information to avoid reload spamming (which is a pain to do when the map is always going to the same place)
Kynric
Sky Fighters
Rote Kapelle
#73 - 2014-12-04 19:12:37 UTC
It looks nice, but I cant use it until it is accessible from within anokis. Switching modes will be too annoying on the fly.
Zappity
New Eden Tank Testing Services
#74 - 2014-12-04 19:17:55 UTC
I wouldn't worry about it not working in wormholes. They won't want it anyway and will complain when it is introduced!

Tactical map sounds great - very much looking forward to seeing it. Must get onto singularity to check the 3d goodness out.

Zappity's Adventures for a taste of lowsec and nullsec.

Wollari
Dirt Nap Squad
#75 - 2014-12-04 19:22:31 UTC
Interesting. It will be interesting to see how a dotlan-map looks ingame.

DOTLAN EveMaps | Your out-of-game map, navigation toolset, sov database, etc. since 2008

Nevyn Auscent
Broke Sauce
#76 - 2014-12-04 19:22:48 UTC
Can we please have the ability to visualise jump range regardless of what ship we are in.
Have an option to input a range manually. As anyone roaming may wish to know if they are in jump range of a particular system where they know someone bases capitals out of.
Jinn Aideron
#77 - 2014-12-04 19:24:17 UTC
Feature request:
Favorited Filters ('starred') bubble to top

Those three you always go back to anyway.
(And that hide away in a tooltip now of all things, which is less directly accessible than the window was before.)

Stealth deletes are bad.

T''pol
United Caldari Navy
United Caldari Space Command.
#78 - 2014-12-04 19:30:40 UTC
Great work on new map UI there! Few things from the top of my head though:
- Reset on my current position
- More pronounced jump route in terms of indication. Currently with lots of lines its hard to locate one.
- Funny transparency effect( feature\bug) when calling context menu on map
- Width of a tree list window for color settings currently do not adjust size for content
- Search capability
Beyond that it is awesome!
Fonac
Imperial Academy
Amarr Empire
#79 - 2014-12-04 20:26:15 UTC
Callic Veratar wrote:
I would love if this became my primary mode of navigation.

- Label my home system and jump clones
- Label where I have assets stored
- Label important stations and starbases (corp offices, trade centers, mission hubs)
- Label where my mission is
- Label where my expeditions are going

Well... let me label whatever systems I like, however I like with a set of icons of my choosing. (Plus automatically add mission and expedition stuff).

It'd be so much easier than typing in a system name, auto link, and set waypoint.



This is such an awesome idea.

Being able to see (via labels) Where your assets are stored.
You can of course always use the asset window, for this sort of thing. but doing this with a visual represntation is very usefull.

I've often had to see what way was the shortest by using eve dotlan, by manually putting in each waypoint.

Kit Tens
Doomheim
#80 - 2014-12-04 20:26:58 UTC  |  Edited by: Kit Tens
I love it. It's seamless, it's pretty, and the UI looks super easy to use.

A few suggestions:
- The system names seem a bit dim right now. Maybe when you're closer to the stars make them brighter?

- The "you are here" pin and the "home" float in space when you have the systems grouped and you're looking at another region. It would be nice if these pins went to the region "ball" when you're not looking at it rather than just floating in space.
Example: I don't know what region this pin is in. Lonetrek or Black Rise? http://dl.eve-files.com/media/1412/WhatRegionIsThisIn.jpg

- A compass pointing to what is universally regarded as North when you're looking at the map would be nice. I find myself flipping the map around easily and when I look around and I get a little confused.

- For us FW guys can you make a "group FW systems" similar to the group by regions/constellations. Maybe make it a check box so it can play nice with the other setups.

- Make the "select current x" more noticeable. I just randomly right clicked and saw it. A button on the map UI would be nice as well.

- Speaking of pins, they seem awfully small and easy to lose in the cluster of stars, maybe I'm being nit picky but it would be nice if they "popped" a bit more and were easier to spot.

- More severe systems being orange and less severe systems being white looks nice but I don't feel like there is enough of a range to give me enough info at a glance.

- When hovering over a star for selection, it would be nice if it "lit up" like the system names currently do when you hover over them with the mouse. I'm never sure if I'm clicking in the right spot when I click on the star itself rather than the name.


Bugs:
- At the moment the number stats don't show on the systems (example "ships destroyed in last hour"). It shows a color glow on the star but no number when I click on said star.

- In abstract mode, click on system "Ealur" and "Fahruni". I get these weird lines that shoot off into nothingness. http://dl.eve-files.com/media/1412/WeirdLineBug.jpg

- When browsing in "no groups", selecting a system then wandering off, if you switch to "group by regions" it snaps back to the system. This is jarring and slightly annoying.

- When I'm looking at a system that I'm not currently in, in solar system view and switch grouping, it takes me out of solar system view.



Hope this helps! Setup my Sisi client specifically so I could check out the new map. Big smile