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System Cost Index -- Frustrating Mechanic

First post
Author
Packe
Interstellar eXodus
#1 - 2014-11-29 17:24:57 UTC


It's a time sink in anything else but name. At time point where we are getting simpler interfaces to build and CCP is actively trying to get subscribers to play their game we get a mechanic that forces you to either bite the bullet and pay extra costs or consider moving your whole manufacturing operation every few weeks.

I like having a settled system to manufacture in.. it feels like home. I like to spend my time and isk on shiny ships that die in PvP.
That is adding content to the game, fighting, interacting with other players, gangs, giving your comrades a hard time on team speak for missing that last tackle.

For me moving a bunch of stuff around empire (carefully) isn't doing anything but taking away from the fun parts of Eve.



Toria Nynys
Surly Dinos
#2 - 2014-11-29 20:42:47 UTC
And yet, it IS adding content. It's possible to run a freighter corp that specializes in moving bulk goods at reasonable prices. If you want the lowest possible production costs, be prepared to pay for logistics.

Otherwise, do math on what's profitable to produce. Either way -- content!
Firid Slimanov
Empyreum
#3 - 2014-11-29 23:03:15 UTC
Still better than old system where you could be forced to move on because of a lack of free slots Blink
Packe
Interstellar eXodus
#4 - 2014-11-30 09:21:53 UTC
Toria Nynys wrote:
And yet, it IS adding content. It's possible to run a freighter corp that specializes in moving bulk goods at reasonable prices. If you want the lowest possible production costs, be prepared to pay for logistics.

Otherwise, do math on what's profitable to produce. Either way -- content!



Anybody running serious volumes of industry in eve without a macro driven spreadsheet calculating costs is doomed to failure - unless they are build R.A.M or they are getting their minerals for free by mining ;). Okay.. I enjoy building the spreadsheets and calculating costs. However, that does not count as content for other players. It's simply me being a geek.

I ran courier contracts for a long time when I first came to eve, and they can work .. trading time for isk is not a bad option. The cost of running those contracts would have the equivalent profit erosion of simply paying the higher index. If I were paying for logistics that would be part of my cost basis, so your argument is inane.

The balance is likely to shake out at the opportunity cost of moving goods from a hub to a manufacturing base versus the cost of manufacture in that system. Perhaps if CCP made the index change less rapidly it would ease the more bumpy variations in the index and allow manufactures to settle at a point where the additional costs of being close to Jita was worth the reduced time and risk investment.
RonPaul Rox
i'm from the government and i'm here to help
#5 - 2014-11-30 22:35:01 UTC
put a pos in a stationless system with no indy activity, there are plenty.

you'll never have to move again

http://imgur.com/EGjYLSL

SJ Astralana
Syncore
#6 - 2014-12-01 00:13:37 UTC
Packe wrote:

Anybody running serious volumes of industry in eve without a macro driven spreadsheet calculating costs is doomed to failure


Anybody running seriously serious volumes of industry in eve with a macro driven spreadsheet is doing it wrong.

Hyperdrive your production business: Eve Production Manager

Aineko Macx
#7 - 2014-12-01 12:52:43 UTC
SJ Astralana wrote:
Packe wrote:

Anybody running serious volumes of industry in eve without a macro driven spreadsheet calculating costs is doomed to failure

Anybody running seriously serious volumes of industry in eve with a macro driven spreadsheet is doing it wrong.

Indeed, one does not use spreadsheets in that case. One does write code.
Selaria Unbertable
Bellator in Capsulam
#8 - 2014-12-01 16:58:12 UTC
Packe wrote:


It's a time sink in anything else but name. At time point where we are getting simpler interfaces to build and CCP is actively trying to get subscribers to play their game we get a mechanic that forces you to either bite the bullet and pay extra costs or consider moving your whole manufacturing operation every few weeks.

I like having a settled system to manufacture in.. it feels like home. I like to spend my time and isk on shiny ships that die in PvP.
That is adding content to the game, fighting, interacting with other players, gangs, giving your comrades a hard time on team speak for missing that last tackle.

For me moving a bunch of stuff around empire (carefully) isn't doing anything but taking away from the fun parts of Eve.


I too prefer to settle down in one system to do industry rather than moving around every few weeks. Consider RonPaul Rox's suggestion of using a POS in a stationless system. That's what I did after Crius, I don't regret that. I have a system with a station for research nearby, everything else is done in the POS (mostly manufacturing and invention). The current indexes are at about 2% for manufacturing resp. 2.6% for invention, which is arguably not the best, but still low enough to make a difference.
The carebearium might be useful to find such systems if you think about moving again.

o/

PS: Have to agree with Aineko and SJ Astralana, once you start to mass produce, fumbling with a spreadsheed is no longer an option. If you have the skills, writing reusable code and retrieving the data directly from the API/database dump is better than any spreadsheet...
Nicola Romanoff
Tannhauser C-Beam
Lux Collective
#9 - 2014-12-01 17:53:45 UTC
Aineko Macx wrote:
SJ Astralana wrote:
Packe wrote:

Anybody running serious volumes of industry in eve without a macro driven spreadsheet calculating costs is doomed to failure

Anybody running seriously serious volumes of industry in eve with a macro driven spreadsheet is doing it wrong.

Indeed, one does not use spreadsheets in that case. One does write code.


And if we are not a coder?
Tear Jar
New Order Logistics
CODE.
#10 - 2014-12-01 18:54:26 UTC
Nicola Romanoff wrote:
Aineko Macx wrote:
SJ Astralana wrote:
Packe wrote:

Anybody running serious volumes of industry in eve without a macro driven spreadsheet calculating costs is doomed to failure

Anybody running seriously serious volumes of industry in eve with a macro driven spreadsheet is doing it wrong.

Indeed, one does not use spreadsheets in that case. One does write code.


And if we are not a coder?


Learn or pay someone else to write code for you.
SJ Astralana
Syncore
#11 - 2014-12-02 08:25:35 UTC
Tear Jar wrote:
Nicola Romanoff wrote:
Aineko Macx wrote:
SJ Astralana wrote:
Packe wrote:

Anybody running serious volumes of industry in eve without a macro driven spreadsheet calculating costs is doomed to failure

Anybody running seriously serious volumes of industry in eve with a macro driven spreadsheet is doing it wrong.

Indeed, one does not use spreadsheets in that case. One does write code.


And if we are not a coder?


Learn or pay someone else to write code for you.


Or Plan C from Outer Space:

Hyperdrive your production business: Eve Production Manager

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#12 - 2014-12-02 12:13:53 UTC
Learning to code is a good thing Smile And the basics of what you'd need are pretty simple to pick up.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

The Ironfist
Viziam
Amarr Empire
#13 - 2014-12-04 14:21:39 UTC
RonPaul Rox wrote:
put a pos in a stationless system with no indy activity, there are plenty.

you'll never have to move again


Good joke I build in nullsec and it takes me all but 1 week to get the index to 6% at which point its no longer viable to build in it...
SJ Astralana
Syncore
#14 - 2014-12-04 14:28:30 UTC
The Ironfist wrote:
RonPaul Rox wrote:
put a pos in a stationless system with no indy activity, there are plenty.

you'll never have to move again


Good joke I build in nullsec and it takes me all but 1 week to get the index to 6% at which point its no longer viable to build in it...


Holy crap. How many 24 hour jobs per day??

Hyperdrive your production business: Eve Production Manager

The Ironfist
Viziam
Amarr Empire
#15 - 2014-12-04 14:31:07 UTC
SJ Astralana wrote:
The Ironfist wrote:
RonPaul Rox wrote:
put a pos in a stationless system with no indy activity, there are plenty.

you'll never have to move again


Good joke I build in nullsec and it takes me all but 1 week to get the index to 6% at which point its no longer viable to build in it...


Holy crap. How many 24 hour jobs per day??


20 Accounts with 2 build alts each. 11 jobs per character.
Arronicus
State War Academy
Caldari State
#16 - 2014-12-04 15:22:01 UTC
RonPaul Rox wrote:
put a pos in a stationless system with no indy activity, there are plenty.

you'll never have to move again


Speaking from experience here, it's possible to drive up the costs massively in a system with under 5 alts, by doing this. Had to move when I alone made the prices spike. And yes, I did check to see if there were other research pos's running in the system. Now I rotate between systems out of necessity. Any serious industrialist will have to move short of anything that is too complicated or unsafe to move, like supercapital production.
Tear Jar
New Order Logistics
CODE.
#17 - 2014-12-04 17:44:24 UTC  |  Edited by: Tear Jar
The Ironfist wrote:
SJ Astralana wrote:
The Ironfist wrote:
RonPaul Rox wrote:
put a pos in a stationless system with no indy activity, there are plenty.

you'll never have to move again


Good joke I build in nullsec and it takes me all but 1 week to get the index to 6% at which point its no longer viable to build in it...


Holy crap. How many 24 hour jobs per day??


20 Accounts with 2 build alts each. 11 jobs per character.


Have you considered CCP doesn't want you easily running 440 24 hour jobs a day?
Tear Jar
New Order Logistics
CODE.
#18 - 2014-12-04 17:53:55 UTC
Arronicus wrote:
RonPaul Rox wrote:
put a pos in a stationless system with no indy activity, there are plenty.

you'll never have to move again


Speaking from experience here, it's possible to drive up the costs massively in a system with under 5 alts, by doing this. Had to move when I alone made the prices spike. And yes, I did check to see if there were other research pos's running in the system. Now I rotate between systems out of necessity. Any serious industrialist will have to move short of anything that is too complicated or unsafe to move, like supercapital production.


This sounds like a good thing to me. It creates a clear choice: You can run a small to moderate operation in one system with less effort, or you can set up a more robust operation that requires more effort.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#19 - 2014-12-04 18:04:19 UTC
Tear Jar wrote:
The Ironfist wrote:
SJ Astralana wrote:
The Ironfist wrote:
RonPaul Rox wrote:
put a pos in a stationless system with no indy activity, there are plenty.

you'll never have to move again


Good joke I build in nullsec and it takes me all but 1 week to get the index to 6% at which point its no longer viable to build in it...


Holy crap. How many 24 hour jobs per day??


20 Accounts with 2 build alts each. 11 jobs per character.


Have you considered CCP doesn't want you easily running 220 24 hour jobs a day?



No wonder you suck at industry, math is not your strong suit

20 X 2 X 11 = 440

that is 440 jobs

That isn't that many. If you have 1400 jobs running across 3 corps, you can go from 0.0 to 5.5 in less than 2 days
Makhpella
Bad Taste.
#20 - 2014-12-04 18:37:58 UTC
The Ironfist wrote:

20 Accounts with 2 build alts each. 11 jobs per character.


WTF man
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