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Player Features and Ideas Discussion

 
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1v1 Dual Mode

Author
rampro
The Scope
Gallente Federation
#1 - 2011-12-15 14:25:09 UTC
Forgive me if this has been mentioned before ,

An idea to stop all the high sec RR whines ect ,

1v1 mode both parties agree to 1v1 like joining a fleet , only neither parties can recieve RR , Bonuses ect .

When one dies or warps off grid the 1v1 mode is cancelled.

Only for people with balls

I agree its not very Eve like , but it gives folk more opertunity to fight fairly assuming thats what they want to do .

Gives younger players a better chance aswell

Something like the fleet window

XXXXX invites you to Dual! do you accept

If yes 30 sec timer till fight begins if no LOL troll

It could also give rise to set fights ect .

what do you think ?

peace bro's
Epofhis
Amped.
Goonswarm Federation
#2 - 2011-12-15 14:41:10 UTC
The only unfair fight is one you lose. "honourable" 1v1 fighting is pretty much dead and has been for a long time, because people would rather win. While this mechanic may be suitable for other, less socially oriented games, I can't see it reinventing the wheel in eve. People who want to solo do so, and take the licks or the success as it comes.

Before posting in Features and Ideas, please remember that Eve is in no way obligated to change based on your stupidity, ineptitude, or well honed sense of personal butthurt.

Rek Seven
University of Caille
Gallente Federation
#3 - 2011-12-15 14:48:33 UTC
Morgan North
Dark-Rising
Wrecking Machine.
#4 - 2011-12-15 18:21:43 UTC
I'd welcome a 1 on 1 duel type mechanic. Can you think of any better way to allow two random players, to actually both enjoy a good solo action, and test/provide feedback via automated killmail to CCP to figure out what is wrong or right? What needs balancing?
Bearilian
Man Eating Bears
#5 - 2011-12-15 20:51:24 UTC
+1 I have supported this idea for a while. and people keep posting new versions of it. first here are two very similar threads. but bewarned many people dont like the idea, so we need as much support as possible. if anything just view the thread, and post supported, to show ccp that people want some form of dueling, where random hidin corpies wont come rr ruining the sport of the fight.

Knightly Dueling
https://forums.eveonline.com/default.aspx?g=posts&m=503155#post503155

Instant Action
https://forums.eveonline.com/default.aspx?g=posts&m=457636#post457636

Now, my suggestion, is to create an arena (or pocket of space) that you can go talk to a "booking" agent to set up the fight (he/she would be in a ship floating in space right next to a warp gate). every one goes to the agent, and accepts the duel and recieves a tag, that allows them to use the jump gate. You can create either a 1v1 or 2v2 (maybe 3v3 but then might as well just battle it out old school style) fight, and maybe even define a ship class. once people warp in the fight would start within 30 sec. if somebody does not arrive within say 2 minutes the fight is cancelled and the space is reopened to other users. to prevent abuse, you could even have it designed so that once every one accepts the challenge they are all auto warped through the gate.

(once the fight is over, either allow the winners to use the tag one additional time to grab any salvage they may have missed. upon the second entry the tag will be consumed.

I personally like the idea of having it possibly a wager match, but then if you get the salvage that is your reward. also killmails should specify it was a wager match.

the reason i suggest an arena over strait up 1v1 is because it allows the game mechanics and rules of engagement to stay reletively the same.

there are alot of people who say it is not what eve is about, but if you only have access to say 15 to 20 arena, in the whole eve'verse, it would create an interesting and welcome change.

what are your thoughts?
Morgan North
Dark-Rising
Wrecking Machine.
#6 - 2011-12-15 21:00:59 UTC
I'd most definitly support that system if:

1. Ships partaking or destroying during a duel would receive no insurance.
2. That the agents and subsequent dueling areas would be located in 0.6 to 0.4 space.
3. That if any of the participants was locked or affected by a non-partaking in the duel player, the duel would be imediatly over.
4. That combats were in deadspace areas and that in order to enter, a player would need a Key, used everytime he enters.
5. That the dueling system accomodated tiers and tech variations (tech I only ships, to tech III ships).
6. That each player could wager a minimum amount of money to participate (note: could be 0 this minimum)
7. That the duels could be set up via contracts.
8. That the dueling beacon would not be visible to outsiders, limiting access to probers.
9. That people in that combat would automatically be dispelled from any fleets and prevened from joining any fleets during the combat.
rampro
The Scope
Gallente Federation
#7 - 2011-12-15 21:01:44 UTC
I think that is a great idea

I think as it is the mechanics are fine but too many people aviod high sec PVP or PVP in general , with this feature you would get far more many players willing to give it a go.

You could also have other systems involved with this mechanic

Betting systems

Live feed for people wanting to watch

Its not changing too much just challenging someone to a 1v1 but more exciting

Lots of smack talk after if thats your thang
Torin Corax
Republic Military School
Minmatar Republic
#8 - 2011-12-15 21:15:06 UTC
Morgan North wrote:
I'd welcome a 1 on 1 duel type mechanic. Can you think of any better way to allow two random players, to actually both enjoy a good solo action, and test/provide feedback via automated killmail to CCP to figure out what is wrong or right? What needs balancing?


Umm, SiSi? You could even run the log tool and provide bug reports as well Blink

And having played WoW...there is no way I would ever like to see this if it was remotely possible for people to spam duel invites at me every time I undocked.

In all honesty I'd not like to see this in-game. SiSi allows for 1v1, organise a tourney if you want rankings/ prizes etc. But this kind of idea runs counter to what I always believed to be a core principal of Eve namely, you are never 100% safe when you undock.

Quote:
4. That combats were in deadspace areas and that in order to enter, a player would need a Key, used everytime he enters.


So, a two-man unbreakable safe spot without having to fit cloaks? No thanks.
Pidgeon Saissore
Tyrant's
#9 - 2011-12-15 21:36:49 UTC
I have a way that might make the game mechanics of it simple.

A deadspace structure that can be activated by any player. At all times it will decloak anything within an extreme radius. When activated it would be a large interdiction sphere several hundred km and cause agression against everyone inside it after 30 sec or so. It would only deactivate when all remaining players are either fleeted or in pods or in the event of unbreakable tanks on either side an agreement as a function available from the dueling tower. It would not be possible to change fleets while inside the field.

This structure would allow people to accept the opposing person or fleet that they can see clearly without any interfearance possible. Someone would offer a duel by their mere presence and anyone could answer it and then they would have a short but suficient time to escape should the opponent not answer with an appropriate force.

When inactive it would be clearly marked on overview. When active it would be unavailable. If someone is in warp at the time of activation they would be stopped by an interdiction field several thousand km away but able to immediately warp away.
Morgan North
Dark-Rising
Wrecking Machine.
#10 - 2011-12-15 21:59:10 UTC
There's surrently little way of getting a decent solo 1 on 1, even in singularity. Also, while some points may be bad, othr might not be.

I would welcome a organised style of 1 on 1 combat, without any sort of payment (only risks), both as a way of losing isk, aswell as player of gaining practise. I can get onto singularity at any time, but I can say there's no inherent risk, so people tend to fly hapzardly. Also, if my suggestion was followed, nobody would get "spammed" with invites. you'd have to create a contract, and the other person could eventually accept it. If an agent wa used, it'd be even better, allowing you to actually peruse for available combats.

As for te whole safespot, it already exists. Any deadspace pocket where only a determined class of ships can enter, is already pretty much safe unless othe people are willing to barge into it with the permitted classes. In frigates only, most people aren't willing to enter.
Bearilian
Man Eating Bears
#11 - 2011-12-16 02:34:23 UTC
to Torin Corax- I dont beleive adding a form of dueling combat mechanic would distrupt the essense of eve combat. you are always vulnerable as soon as you undock. and do you realize how stubborn it makes you sound when you say the only safe way to be in space is with a cloak on? there are many threads that have popped up suggesting anti cloaking technology, trying to make the same argument you just did. the only reason you feel that way is because cloaking has been around forever. if there was a safe spot in space where two people could duel it out, then its not much different than just docking. there would definately need to be time limits, to prevent abuse.

as far as spamming, there could be multiple ways to decline a challenge. decline, decline and block, decline for an hr.
also maybe a ten to twenty minute limit for challenging.

also contracts, sound like a great way to go. although you should be able to have a counter spam option for private contracts as well. (I think you should have to be in system to accept a challenge contract. and if you do not engage in battle within a few minutes (ie stays docked) then the contracts would refresh or something to prevent you from accepting and not engaging.

I still think having arenas placed in .5 .6 and .7 systems would be a fun idea. there isnt any need for .4 systems. once your out of high sec, trying to regulate battles is unnecassary.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#12 - 2011-12-16 02:55:15 UTC
1. Remove your enter key.

2. No, pvp flags for even is stupid.
Taint
Deep Core Mining Inc.
Caldari State
#13 - 2011-12-16 09:08:17 UTC
No you cant have pvp arena.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#14 - 2011-12-16 09:43:09 UTC
Taint wrote:
No you cant have pvp arena.

Go on sisi for that people

CEO of Lanate Industries

Citizen of Solitude

Torin Corax
Republic Military School
Minmatar Republic
#15 - 2011-12-16 11:30:18 UTC
Bearilian wrote:
to Torin Corax- I dont beleive adding a form of dueling combat mechanic would distrupt the essense of eve combat. you are always vulnerable as soon as you undock. and do you realize how stubborn it makes you sound when you say the only safe way to be in space is with a cloak on?


If you are going to make suggestions that create unbreakable safe spots in high sec systems for ships that are not sacrificing a high slot for a cloak, or see how easily that will be abused, then I'm not in the wrong for being a little stubborn.

Quote:
4. That combats were in deadspace areas and that in order to enter, a player would need a Key, used everytime he enters.


This^ is what I was referring to. And there is a huge difference between an unbreakable safe, and being docked. I can already imagine ways I could use this to gain advantage over people, and I'm not one of the really creative evil geniuses that abound in EveSmile
Morgan North
Dark-Rising
Wrecking Machine.
#16 - 2011-12-16 13:56:13 UTC
I'll quote myself just for the lolz:

Quote:
As for te whole safespot, it already exists. Any deadspace pocket where only a determined class of ships can enter, is already pretty much safe unless othe people are willing to barge into it with the permitted classes. In frigates only, most people aren't willing to enter.


Go kill that rifter inside the creo-angel complex in your thorax. Oh wait.

The idea of generating a single "safespot" for people to fight isn't really new. And while I can see it being abused, I can also see it being summarily taken out of the game if such is the case. Also, so far this whole idea has been done for high security, where there should be a high traffic anyways. So two "AFK scanners" would probably pick up a lot of unwarranted traffic. Unless you mean they wouldn't be able to get ganked, but that that point it is the whole idea.

If anything, that safespot could have a limited temporal duration, of maybe 5 to 10 minutes. It'd basically mimic current mission safespots, that go away after the mission's been done, and people exited the deadspace area.