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[Rhea] Corp Invitation Changes

First post First post
Author
Jean Luc Lemmont
Carebears on Fire
#81 - 2014-12-04 15:47:39 UTC
Kale Freeman wrote:
Any limitations about inviting players to join a faction warfare corp? Sitting in Jita and Inviting unsuspecting players to join a corp that is in Minmatar/Gallente FW could be super fun.

Also, how soon after joining do wardecs become effective? Might try making two corps, setup a wardec from one to the other and then try get the undocking freighters to join. Could work about the same as trying to trick them into a duel request.

What is the default setting for a fleet hanger? If the default is corporation use then it might be worthwhile trying to recruit some unsuspecting orcas. Might be able to snag a backup hulk or something from the hanger if they click accept.


Wardecs become effective immediately upon joining.
The default behavior for all shared resources (fleet hangars and SMAs) is no access. The pilot has to specifically grant access to corp or fleet.

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Gaia Ma'chello
Photosynth
#82 - 2014-12-04 16:29:40 UTC
CCP Fozzie wrote:
Masao Kurata wrote:

Okay, so given that joining is now pod or station restricted, I presume the old surprise war target exploit ruling will no longer apply? So this is actually a wardec buff and intentionally so?

The exploit ruling stands until we explicitly state otherwise. This change makes that particular exploit less powerful and more difficult, but that doesn't negate the earlier ruling.

Put a couple of minute delay between switching corps and being able to undock, or enter a ship, and that exploit virtually goes away.
Lil' Brudder Too
Pistols for Pandas
#83 - 2014-12-04 16:41:54 UTC  |  Edited by: Lil' Brudder Too
CCP Fozzie wrote:
This change makes that particular exploit less powerful and more difficult, but that doesn't negate the earlier ruling.

Yes, that 10 second session change timer will be SOOO debilitating to this tactic....nobody will ever try it again because it makes it so much more difficult...

Also, can you please clear this up...
Lil' Brudder Too wrote:

Sooo, let me clear something up. From how you worded it, i have to leave all 'spam' invites permanently 'pending' and not ever decline any of them, or they can just send me another the next time they get back around to my name in local.

Also, the 'notifications' part does nothing to prevent the clutter of corp invites in everyones inbox. This is also a huge negative here. SOOOO MUCH INBOX CLUTTER.

because that seems like a rather inconvenient method to try to avoid invite spam...

*only* 6 invites by single player per minute...thats only 10 seconds per...not exactly a huge restriction. (Granted, i know it can be done much faster than that if you put your heart into it)
Dave Stark
#84 - 2014-12-04 19:27:01 UTC
can't be on grid, and a session change timer.

so basically, instead of it being instant it'll be like 30 seconds between joining a corp and killing a guy who's already in space under a wardec?

not sure 30 seconds is the difference between "going to be abused to hell and back" and "not a problem".

*shrug*
Callic Veratar
#85 - 2014-12-04 22:10:14 UTC
I think the fix would be you can't join a corp that has declared non-mutual war while in a pod. Alternately, you cannot aggress wartargets for a set period upon joining a corp (6 hours?).

Wardecs are a bad mechanic. Necessary, but still bad.
Lil' Brudder Too
Pistols for Pandas
#86 - 2014-12-05 15:11:29 UTC
CCP Lebowski
C C P
C C P Alliance
#87 - 2014-12-05 15:40:35 UTC
Lil' Brudder Too wrote:

Sooo, let me clear something up. From how you worded it, i have to leave all 'spam' invites permanently 'pending' and not ever decline any of them, or they can just send me another the next time they get back around to my name in local.

Also, the 'notifications' part does nothing to prevent the clutter of corp invites in everyones inbox. This is also a huge negative here. SOOOO MUCH INBOX CLUTTER.
Again, none of this is relevant if you just report spam, as Ive said previously invite spam is a bannable offence.

If for some reason you don't want to do that then sure, leaving the invites open can stop another invite. I only provided that as a extra reassurance above and beyond the standard procedure.

There will be no further changes made for this before Rhea, as development now will only increase the risk of problems in the release, something we're understandably very cautious about. Again though Id like to reiterate that we're not finished with corps, if invite spamming becomes as big an issue as you seem to think it will be, then we'll react accordingly.

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Lil' Brudder Too
Pistols for Pandas
#88 - 2014-12-05 15:53:52 UTC  |  Edited by: Lil' Brudder Too
So...your confirming you think the 10 second session change timer will make the switching corps in-space to blap unsuspecting WT's is sufficiently "difficult" for them to render it something they will not do any more?

Yes, if it is still considered an 'exploit', you can report them and run the chance of a GM eventually coming back and saying "our logs don't show anything"....or the eventual possibility of a partial reimbursement...minus any modules that dropped...(which could cost much more than the ship), and even maybe getting clone implants reimbursed as unpackaged implants...that because you had to wait a week for the response, you already replaced them...so now you are stuck with a set of implants you can't do anything with.

You can do better than that CCP. Read the feedback in this thread. Take it to heart, eventhough it doesn't fit with your perfect little plan of how you think players actually play this game. Please.

CCP Lebowski wrote:

There will be no further changes made for this before Rhea, as development now will only increase the risk of problems in the release, something we're understandably very cautious about.

Then why did you wait till ONE WEEK before the release to even tell us about it? It does not seem like this whole "rapid release" schedule is allowing you to delay things that still need work...like you all claimed was one of the primary benefits...
CCP Lebowski
C C P
C C P Alliance
#89 - 2014-12-05 16:15:58 UTC
Lil' Brudder Too wrote:
So...your confirming you think the 10 second session change timer will make the switching corps in-space to blap unsuspecting WT's is sufficiently "difficult" for them to render it something they will not do any more?
I think you misread my post, because I didn't even mention the corp changing exploit once. Additionally, are you now complaining that this change makes the system better but not better enough?

Lil' Brudder Too wrote:
CCP Lebowski wrote:

There will be no further changes made for this before Rhea, as development now will only increase the risk of problems in the release, something we're understandably very cautious about.

Then why did you wait till ONE WEEK before the release to even tell us about it? It does not seem like this whole "rapid release" schedule is allowing you to delay things that still need work...like you all claimed was one of the primary benefits...
It also allows us to release relatively low risk changes and quickly iterate on them should changes be needed, like we are doing here.

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Altrue
Exploration Frontier inc
Tactical-Retreat
#90 - 2014-12-05 16:28:13 UTC
Woh.. I didn't expect so much complaints for a simple improvement like this one Big smile

Keep up the good work CCP Lebowski, really looking forward a grand corp / alliance overhaul!

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Liafcipe9000
Critically Preposterous
#91 - 2014-12-06 09:16:29 UTC
It would be brilliant if I, as a CEO, had the option to edit the invitation text from the corporation menu > recruitment tab.