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Classic clinent. Do we actually need it?

Author
J'Poll
MUSE LLP
RAZOR Alliance
#21 - 2014-12-04 11:23:57 UTC
How about no...

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Big Lynx
#22 - 2014-12-04 12:58:42 UTC
Orlacc wrote:
ANd wtf is a clinent?


third-person plural present active subjunctive of clīnō. i still try to find the connection to eve.
Jonah Gravenstein
Machiavellian Space Bastards
#23 - 2014-12-04 13:54:46 UTC
If you need the classic client, it's time to upgrade your potato.

In the beginning there was nothing, which exploded.

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Feyd's Survival Pack

Demolishar
United Aggression
#24 - 2014-12-04 15:38:58 UTC
My PC is from 2008. I can run 10 clients at most. With ISBoxer banned, 10 clients is more than I can actually control anyway.

So I don't think there's any need for a reduction in the performance requirements.
Jean Luc Lemmont
Carebears on Fire
#25 - 2014-12-04 15:40:33 UTC
I too demand to be able to play Eve on my TI-92 calculator. CCP, make it so or I will unsubscribe my elventy-bazillion accounts.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

Petrus Blackshell
Rifterlings
#26 - 2014-12-04 15:48:36 UTC
Jean Luc Lemmont wrote:
I too demand to be able to play Eve on my TI-92 calculator. CCP, make it so or I will unsubscribe my elventy-bazillion accounts.

Real pros play it on their TI-83 Plus Silver.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

NateX
Mind Games.
Suddenly Spaceships.
#27 - 2014-12-04 16:40:39 UTC
Make a iOS client please!
Unsuccessful At Everything
The Troll Bridge
#28 - 2014-12-04 20:18:43 UTC
Petrus Blackshell wrote:
Jean Luc Lemmont wrote:
I too demand to be able to play Eve on my TI-92 calculator. CCP, make it so or I will unsubscribe my elventy-bazillion accounts.

Real pros play it on their TI-83 Plus Silver.


If you cant do it on a TI-80.. or at least a TI-73, then you have no business calling yourself a pro.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Takoma Panala
Doomheim
#29 - 2014-12-04 21:24:42 UTC  |  Edited by: Takoma Panala
I want a text-only version of the client.

"You Are In a System of Twisty Little Jumpgates, All Alike"

> Warp to Station

"It is pitch black. You are likely to be eaten by a goon."
Unsuccessful At Everything
The Troll Bridge
#30 - 2014-12-05 01:25:34 UTC
Takoma Panala wrote:
I want a text-only version of the client.

"You Are In a System of Twisty Little Jumpgates, All Alike"

> Warp to Station

"It is pitch black. You are likely to be eaten by a goon."


> warp north

"you are in an empty area of space"

> warp north

"you are in an empty area of space"

> warp east

"you are in an almost empty area of space"

> search

"your search has revealed another pilot in your vicinity."

> look at pilot

"pilot "YoloSwag420420" is flying a Venture class frigate."

> target Yolo

"target not found"

> target Yoloswag420420

"you have successfully targeted YoloSwag420420."

> scramble Yoloswag420420

"you have successfully warp scrambled YoloSwag420420"

> f1

"your blaster hits YoloSwag420420 for 30 damage."

> f1

"your blaster hits YoloSwag420420 for 30 damage."

> f1

"your blaster hits YoloSwag420420 for 30 damage."

> f1

"your blaster hits YoloSwag420420 for 30 damage."

> are you ******* kidding me?

"unrecognized command."

> **** my life.

"unrecognized command."

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Daniel Jackson
Universal Exos
#31 - 2014-12-05 07:46:21 UTC  |  Edited by: Daniel Jackson
Primary This Rifter wrote:
Petrus Blackshell wrote:
With extra difficulties too, because the people who wrote that old code are probably not around to ask what "0x5f3759df" means or why it was coded that way.

I was pleased to see this reference.


Fast inverse square root (sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5f3759df) is a method of calculating x−½, the reciprocal (or multiplicative inverse) of a square root for a 32-bit floating point number in IEEE 754 floating point format. The algorithm was probably developed at Silicon Graphics in the early 1990s, and an implementation appeared in 1999 in the Quake III Arena source code, but the method did not appear on public forums such as Usenet until 2002 or 2003.[1] At the time, the primary advantage of the algorithm came from avoiding computationally expensive floating point operations in favor of integer operations. Inverse square roots are used to compute angles of incidence and reflection for lighting and shading in computer graphics.- Wikipedia



there it is for you

WHAT IT WAS FOR: Inverse square roots are used to compute angles of incidence and reflection for lighting and shading in computer graphics.

WHY IT WAS USED: the primary advantage of the algorithm came from avoiding computationally expensive floating point operations in favor of integer operations.
Primary This Rifter
Mutual Fund of the Something
#32 - 2014-12-05 08:44:06 UTC
Daniel Jackson wrote:
Primary This Rifter wrote:
Petrus Blackshell wrote:
With extra difficulties too, because the people who wrote that old code are probably not around to ask what "0x5f3759df" means or why it was coded that way.

I was pleased to see this reference.


Fast inverse square root (sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5f3759df) is a method of calculating x−½, the reciprocal (or multiplicative inverse) of a square root for a 32-bit floating point number in IEEE 754 floating point format. The algorithm was probably developed at Silicon Graphics in the early 1990s, and an implementation appeared in 1999 in the Quake III Arena source code, but the method did not appear on public forums such as Usenet until 2002 or 2003.[1] At the time, the primary advantage of the algorithm came from avoiding computationally expensive floating point operations in favor of integer operations. Inverse square roots are used to compute angles of incidence and reflection for lighting and shading in computer graphics.- Wikipedia



there it is for you

WHAT IT WAS FOR: Inverse square roots are used to compute angles of incidence and reflection for lighting and shading in computer graphics.

WHY IT WAS USED: the primary advantage of the algorithm came from avoiding computationally expensive floating point operations in favor of integer operations.

I knew about that though, that's why I understood the reference.
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