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What about Amarr/Gallente

Author
RubyPorto
RubysRhymes
#181 - 2011-12-16 13:19:06 UTC
IIIIIAMGIIIII wrote:
RubyPorto wrote:
IIIIIAMGIIIII wrote:
I don`t know a single player who can make ISk flying around the Universe changing corporations and transporting all of his ships.I`ve notice 95% of the ppl in eve are gainst Amarr,even after i show you how hard it is to be Amarr pilot.

PS: The days ahead for Amarr looks dark indeed.


You do it once then you don't do it again. Long term you make more isk/hr, and that offsets that downtime. Or you keep plugging away against a brick wall.

You have shown me nothing other than it's hard make Isk as a Lazy pilot, afraid of effort.



If being lazy mean i make 7 bil under 20 days with l4 missions in high sec then yes,i am lazy ignorant,complaining newbie who don`t know nothing about Eve and just trolling the forum with my stupidity.

I wrote about what i`ve notice and i think it should be changed in Amarr mathers.This post is the last i make and i hope the things will change some day for better.

Thank you all :)



Best I ever did running missions was about 50mil an hour, let's call it 70 for the sake of math. 100 hours of missioning in 20 days and you can't spare 3 or 4 to boost your profits? Cool story. Tell me again why 7-8 bil a month needs buffing so badly and how you can't afford Cap Boosters in order to fit your ship properly?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Ellendras Silver
CrashCat Corporation
#182 - 2011-12-16 13:39:12 UTC
IIIIIAMGIIIII wrote:
RubyPorto wrote:
IIIIIAMGIIIII wrote:
I don`t know a single player who can make ISk flying around the Universe changing corporations and transporting all of his ships.I`ve notice 95% of the ppl in eve are gainst Amarr,even after i show you how hard it is to be Amarr pilot.

PS: The days ahead for Amarr looks dark indeed.


You do it once then you don't do it again. Long term you make more isk/hr, and that offsets that downtime. Or you keep plugging away against a brick wall.

You have shown me nothing other than it's hard make Isk as a Lazy pilot, afraid of effort.



If being lazy mean i make 7 bil under 20 days with l4 missions in high sec then yes,i am lazy ignorant,complaining newbie who don`t know nothing about Eve and just trolling the forum with my stupidity.

I wrote about what i`ve notice and i think it should be changed in Amarr mathers.This post is the last i make and i hope the things will change some day for better.

Thank you all :)


lol you make 7 bil in 20 days running lvl 4s and you complain about what??? if amarr was all you said it was you would be broke Big smile

about your last post is that a promiss? Cool

[u]Carpe noctem[/u]

Reaver Glitterstim
The Scope
Gallente Federation
#183 - 2011-12-16 13:41:15 UTC
IIIIIAMGIIIII wrote:
Reaver Glitterstim wrote:
IIIIIAMGIIIII wrote:
T2 Beams is almost impossible to fit in any Amarr ship because we have to waste a slot in Rigs of low slot to increase PG - that mean we have to lower ones again our capacitor or lower our dps/tank .... thats not option for mission runner or any1 who play solo in Eve with Amarr.

Nobody is forcing you to equip tachyon beams. You could try using Mega beam or Mega pulse lasers. That should leave you with more powergrid, and won't affect your dps much. Tachyon Beam lasers have only 8% more dps than Mega Beam lasers, and Mega Pulse lasers (the lowest powergrid of the 3) have 6% more dps than Tachyon Beam lasers.

And you really should count your chickens here. I'll give you a dps and range comparison, with Tachyon Beam lasers as the 100%.

Mega Pulse Laser: 106% damage and 44% range

Cruise Missile: 79% damage and 127% range
Torpedo: 145% damage and 15% range

425mm Railgun: 88% damage and 142% range
Neutron Blaster Cannon: 130% damage and 23% range

1400mm Howitzer Artillery: 74% damage and 112% range
800mm Repeating Artillery: 95% damage and 31% range

Note how every weapon with more dps than the tachyon has FAR less range, while the weapons with more range have a LOT lower dps. In fact, autocannons have way less range than tachyons and they STILL have lower dps. This is to balance out them not only being able to fire any damage type but also having exemplary tracking. As a general rule, range and dps multiplied give an approximate representation as to how much powergrid a weapon costs to mount. So with the exception of the maelstrom, amarr ships tend to have significantly more powergrid than minmatar ships.




I see you have way more knowledge from me for the other factions but in Amarr you are wrong about the Tracking speed and that we make good dmg.DPS is only good when u`re target don`t have extreme Em resist.The real dmg Amarr make is pretty poor (exept Blood Raiders.Sansha,and some Drones. Even with 2000 Amarian DPS you will make FAR more dmg on the Guristas,Angels Cartel,etc with 1000 Caldari/Minmatar DPS because you hit the npc/factions where it HURTS.How many times i have to say this ...god.

I find lasers do fine against serpentis, and minmatar don't have it particularly easy against guristas whose only resist hole is kinetic. You seem to forget lasers also do thermal damage, which is generally the best all-around damage type. If thermal is what you need, try using gleam or conflagration crystals.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

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