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Steps to survive Freighter bumping from Mach

First post
Author
Remiel Pollard
Aliastra
Gallente Federation
#201 - 2014-12-04 14:43:34 UTC  |  Edited by: Remiel Pollard
King Fu Hostile wrote:
Go ahead and name some other PVP entity operating in hisec

See?



Marmite
Devil's Warrior
Pursuit of Happiness
Failed Diplomacy
Break A Wish

Us

I can go on. It's very easy. You, on the other hand, have still yet to provide a citation for this very specific 90% you're asserting, so how about you not dodge the question.

Citation still needed.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

King Fu Hostile
Mea Culpa.
Shadow Cartel
#202 - 2014-12-04 14:46:46 UTC
I think you accidentally listed wardeccers, we were discussing PVP here.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#203 - 2014-12-04 14:47:41 UTC
No, see, those aren't pvp entities, because what they do isn't pvp, but griefing. Actual pvp only happens when two players agree to fight each other.

*eats a whole tube of fluoride toothpaste*

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Remiel Pollard
Aliastra
Gallente Federation
#204 - 2014-12-04 14:48:50 UTC  |  Edited by: Remiel Pollard
King Fu Hostile wrote:
I think you accidentally listed wardeccers, we were discussing PVP here.



Oh I'm discussing PVP. You're deluded if you think any aspect of this game is not PVP, that's the bottom line. You think RvB are the only PVP'ers because they do it a certain way that you approve of? Go shove your subjective hyperbole up your backside and come back to reality. PVP = player vs player. That's it, that's it's only definition.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

King Fu Hostile
Mea Culpa.
Shadow Cartel
#205 - 2014-12-04 14:59:08 UTC
Remiel Pollard wrote:
King Fu Hostile wrote:
I think you accidentally listed wardeccers, we were discussing PVP here.



Oh I'm discussing PVP. You're deluded if you think any aspect of this game is not PVP, that's the bottom line. You think RvB are the only PVP'ers because they do it a certain way that you approve of? Go shove your subjective hyperbole up your backside and come back to reality. PVP = player vs player. That's it, that's it's only definition.


No, because they do it in a certain way everyone approves of :)

But yeah, go on and live in your little fantasy world where ganking mission runners and noob pods is treated equally to PVP. You're seriously deluded if you think that hisec wardeccers are anything more than the laughing stock of the whole playerbase.

Sibyyl
Garoun Investment Bank
Gallente Federation
#206 - 2014-12-04 15:02:02 UTC

The discussion about RVB kills or what "kind" of PVP distribution there is in hisec serves no purpose whatsoever.

There is never a justification needed to shoot and destroy another player's ship. Ships can and should be destroyed by other players in every corner of EVE, with the sole exception of rookie and rookie missioning systems as outlined by CCP.

Labeling nonconsentual hisec PVP corps as "not real PVP" or anything of the sort is ignoring the obvious fact that what they do is extremely profitable, and that you keep talking about it and talking about it and talking about it because these kills disproportionately dominate the EVE philosophical mindshare.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Sibyyl
Garoun Investment Bank
Gallente Federation
#207 - 2014-12-04 15:04:02 UTC
King Fu Hostile wrote:

No, because they do it in a certain way everyone approves of :)

But yeah, go on and live in your little fantasy world where ganking mission runners and noob pods is treated equally to PVP. You're seriously deluded if you think that hisec wardeccers are anything more than the laughing stock of the whole playerbase.



The destruction of ships does not (ever) need your approval. The only requirement is that the ships explode.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Lister Dax
The Scope
Gallente Federation
#208 - 2014-12-04 15:10:04 UTC  |  Edited by: Lister Dax
King Fu Hostile wrote:
Go ahead and name some other PVP entity operating in hisec

See?



Psssst! Resarch FTW.....

King Fu Hostile wrote:
I think you accidentally listed wardeccers, we were discussing PVP here.


Ok, /discussion lol
Veers Belvar
Swordmasters of New Eden
#209 - 2014-12-04 15:25:21 UTC
A lot of the problem here is that people think ships exploding in highsec is somehow vital to the game. Why? What would happen if all ship exploding was restricted to low/null/wh/consensual duels? For mission runners its already pretty trivial to avoid ship exploding in highsec, and the game is fine. Ditto for manufacturers, station traders, etc...
ForTheEmpire2014
Doomheim
#210 - 2014-12-04 15:30:13 UTC
How quickly threads like this devolve into petty narcissism. AmusingSmile

You can play EvE any way you like. Just don't be mad when someone else plays it their way.
If you don't like something that happened to you, then by all means, do something differently! And tbh, demanding that ccp or anyone else fix it for you (see narcissism) without TRYING everything else is just lazy.

If and when you have tried everything to overcome a challenge, I warrant that you now have a legitimate concern to raise to the community regarding a rebalance. You must also listen to what others offer for suggestions, and TRY them out.

As for bumping, it does seem to be a difficult mechanic to counter. But difficult =/= impossible. And if you think about it, it creates opportunities that would not exist without it. The beauty of known mechanics is that everyone has an equal opportunity to use it their way. Be creative! EvE rewards innovation.

Finally, a large fleet should invariably have the advantage over a single entity. It just makes sense...
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#211 - 2014-12-04 15:30:36 UTC
Veers Belvar wrote:
A lot of the problem here is that people think ships exploding in highsec is somehow vital to the game. Why? What would happen if all ship exploding was restricted to low/null/wh/consensual duels? For mission runners its already pretty trivial to avoid ship exploding in highsec, and the game is fine. Ditto for manufacturers, station traders, etc...

I'd grab some popcorn, but I hate popcorn. Anyone have more toothpaste?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Sibyyl
Garoun Investment Bank
Gallente Federation
#212 - 2014-12-04 15:32:00 UTC
Veers Belvar wrote:
A lot of the problem here is that people think ships exploding in highsec is somehow vital to the game. Why? What would happen if all ship exploding was restricted to low/null/wh/consensual duels? For mission runners its already pretty trivial to avoid ship exploding in highsec, and the game is fine. Ditto for manufacturers, station traders, etc...


EVE not being safe anywhere is vital to the game. If you don't agree with that, then we are at a philosophical impasse and no rational discussion can result from it.

Also, why not remove CONCORD and keep AFK ratting in null intact?

The hypocrisy of my question should at least cause you to question why you find bluesec offensive, but argue for a conflict-free hisec in the same breath.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#213 - 2014-12-04 15:33:40 UTC  |  Edited by: Destiny Corrupted
I have an even better question: why do we need industry and industrial players, if we get a perfectly-good frigate for free every time we die?

Veers Belvar wrote:
For mission runners its already pretty trivial to avoid ship exploding in highsec, and the game is fine. Ditto for manufacturers, station traders, etc...

You know, it's not that I don't understand what you're doing or anything, but I have a real issue with that line in particular. It's a matter of public record that most complaints regarding EVE are by those particular player demographics and about loss and destruction. In fact, this thread wouldn't even exist if that wasn't the case. So it's a really terrible inconsistency you shouldn't rely on if you want to seem credible in this thing you're doing. Just saying.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Veers Belvar
Swordmasters of New Eden
#214 - 2014-12-04 15:35:18 UTC
Sibyyl wrote:
Veers Belvar wrote:
A lot of the problem here is that people think ships exploding in highsec is somehow vital to the game. Why? What would happen if all ship exploding was restricted to low/null/wh/consensual duels? For mission runners its already pretty trivial to avoid ship exploding in highsec, and the game is fine. Ditto for manufacturers, station traders, etc...


EVE not being safe anywhere is vital to the game. If you don't agree with that, then we are at a philosophical impasse and no rational discussion can result from it.

Also, why not remove CONCORD and keep AFK ratting in null intact?

The hypocrisy of my question should at least cause you to question why you find bluesec offensive, but argue for a conflict-free hisec in the same breath.


If that were true Eve would have already collapsed. Sov Null is super safe. People feel comfortable AFK carrier ratting in Dekklein. Highsec is safe....L4 mission runners are barely ever bothered. Station traders and manufacturers are completely safe. Scammers are completely safe.

I mean your sentiment is nice...but nowhere in the game is any effort made to ensure a fundamental lack of safety.

So, to wit, there is essentially complete safety in a whole lot of places, even in places where isk is being made, and the game survives. So you thesis seems to be false, in general.
Lister Dax
The Scope
Gallente Federation
#215 - 2014-12-04 15:39:21 UTC
Veers Belvar wrote:
A lot of the problem here is that people think ships exploding in highsec is somehow vital to the game. Why? What would happen if all ship exploding was restricted to low/null/wh/consensual duels? For mission runners its already pretty trivial to avoid ship exploding in highsec, and the game is fine. Ditto for manufacturers, station traders, etc...


Because EvE is and always has bee, in-fact was designed to be, a non-consensual pvp game. It's worked fine all this time so why should it be changed?

It's called Hi-sec, not safe-sec. Concord are a reactive force not a pro-active force. I hate to be cliche'd but, if you don't like it, why play the game?

Also, a quick look at the kills for today from 00:00-13:00 showed a total of ~20B worth of losses, let's say the US and EU primetimes add another 20%, that's ~24B. Bearing in mind that doesn't include the costs incurred by gankers for their ships.

To be conservative let's not take into account the higher activity of weekends, so:

24*30=720

That's almost 3/4 of trillion ISK worth of business that's being created every month, which I imagine would be easily over a full trillion if they weren't conservative numbers and with ganking costs. I'm sure the market would notice that...
Sibyyl
Garoun Investment Bank
Gallente Federation
#216 - 2014-12-04 15:42:29 UTC
Veers Belvar wrote:

If that were true Eve would have already collapsed. Sov Null is super safe. People feel comfortable AFK carrier ratting in Dekklein. Highsec is safe....L4 mission runners are barely ever bothered. Station traders and manufacturers are completely safe. Scammers are completely safe.

I mean your sentiment is nice...but nowhere in the game is any effort made to ensure a fundamental lack of safety.

So, to wit, there is essentially complete safety in a whole lot of places, even in places where isk is being made, and the game survives. So you thesis seems to be false, in general.


What an argument. Then it should be fine if we remove all PVP in the game, right?



Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#217 - 2014-12-04 15:42:42 UTC
Veers can easily defeat that argument by saying that just because something is this way now, doesn't mean that it shouldn't change. And he'd be right.

The proper response is to question whether the game would be better off or more interesting with such changes. I claim that it would not. The reasons as to why have been discussed in countless threads over the past 11 years.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Veers Belvar
Swordmasters of New Eden
#218 - 2014-12-04 15:46:25 UTC  |  Edited by: Veers Belvar
Sibyyl wrote:


What an argument. Then it should be fine if we remove all PVP in the game, right?





No. People go to low/null/wh specifically to look for PvP. Removing that would destroy the game.

Here is the crux, Eve is not like World of Tanks. In World of Tanks you make money by blowing people up. The more you blow up, the richer you get, and the more bling you can buy. This let's you blow more people up. That is the game.

Eve is different. In Eve you make money by engaging with NPCs, not by blowing people up. That money lets you buy more stuff. This stuff can be used to blow people up, or it can be used to make engaging with the NPCs easier. The point is that blowing people up doesn't make you money....it's not how you accumulate wealth. If anything, it's a wealth sink. So highsec, where the main money making activities take place, isn't about blowing other people up, it's about engaging with NPCs to create wealth. Everywhere else is the opposite. That's why ships exploding isn't critical to highsec, but it is critical to other parts of space.

Edit - now personally I don't support taking suicide ganking out of highsec. I think it can serve an important role in making people accountable for how much they bling their ships...and force them to fit properly for decent tank. It makes highsec more fun and interesting. I also think the CODE craziness/bumping fest in Uedama is out of control and should be dealt with.
Sibyyl
Garoun Investment Bank
Gallente Federation
#219 - 2014-12-04 15:52:08 UTC  |  Edited by: Sibyyl
Veers Belvar wrote:


No. People go to low/null/wh specifically to look for PvP. Removing that would destroy the game.


Removing non-consensual PVP would destroy the game.

Reducing non-consensual PVP opportunities would destroy the game.

Your opinion against mine. A worthless sort of discussion because it doesn't involve arguments or facts.


Quote:
Here is the crux, Eve is not like World of Tanks. In World of Tanks you make money by blowing people up. The more you blow up, the richer you get, and the more bling you can buy. This let's you blow more people up. That is the game.

Eve is different. In Eve you make money by engaging with NPCs, not by blowing people up. That money lets you buy more stuff. This stuff can be used to blow people up, or it can be used to make engaging with the NPCs easier. The point is that blowing people up doesn't make you money....it's not how you accumulate wealth. If anything, it's a wealth sink. So highsec, where the main money making activities take place, isn't about blowing other people up, it's about engaging with NPCs to create wealth. Everywhere else is the opposite. That's why ships exploding isn't critical to highsec, but it is critical to other parts of space.


Depends on who you ask. Some players make money by blowing people up. Some players blow people up who have done all the work to earn the money for PVP. Some players steal from others. Some players scam others.

Simply because you're PVE focused doesn't mean everyone has to play the game that way.

Edit: I see your edit, and I think we will have to agree to disagree on bumping. The bumping is 100% preventable/avoidable with a scout, and circumvented with a webber.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Veers Belvar
Swordmasters of New Eden
#220 - 2014-12-04 15:58:27 UTC  |  Edited by: Veers Belvar
Sibyyl wrote:


Removing non-consensual PVP would destroy the game.

Reducing non-consensual PVP opportunities would destroy the game.

Your opinion against mine. A worthless sort of discussion because it doesn't involve arguments or facts.


Depends on who you ask. Some players make money by blowing people up. Some players blow people up who have done all the work to earn the money for PVP. Some players steal from others. Some players scam others.

Simply because you're PVE focused doesn't mean everyone has to play the game that way.

Edit: I see your edit, and I think we will have to agree to disagree on bumping. The bumping is 100% preventable/avoidable with a scout, and circumvented with a webber.


1. An argument is not proof. How would removing/reducing non-consensual PvP in highsec "destroy" the game? What would change? Present an actual parade of horribles. I personally think the impact would be pretty minimal. Lot's of the current PvP (wars) is essentially consensual...and those who want non-consensual PvP can still find it everywhere else in the game. What exactly would happen?

2. Your examples of wealth "creation" are examples of wealth transfer, not creation. Looting, theft, etc... these don't create wealth. They simply reallocate it from one party to the next. The only way to actually CREATE wealth in Eve is by engaging with NPCs, contra World of Tanks.