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Update regarding Multiboxing and input automation

First post First post First post
Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2261 - 2014-12-03 22:44:36 UTC  |  Edited by: Tyberius Franklin
Lucas Kell wrote:
Uh... no. I don't think it has anything to do with it not being eve specific. If I made an eve specific input broadcaster, it would still be banned. Cache scraping could easily be banned alongside broadcasting. in exactly the same way, you can't stop people making something new and breaking the rule, so you would ban individual players if they did that.
So then you agree that putting the BAN at the player level with the activity rather than the tool makes sense, good. As to banning scraping, that's for CCP to decide as it is distinct from this.

Lucas Kell wrote:
Except you don't copy-paste. You click the "export" button in the EVE market, it picks up the order, automatically calculates margins and automatically puts the price in your clipboard ready to be pasted into a trade window. It's *more* automated than isboxer.

And hey, people keep saying that ISBoxer need to go because it's a third party tool which gives players and advantage. So are all of those other tools, so either that isn't really the reason, or all those tools should be banned too.
It automates purely out of game tasks. CCP has set no limit of that. Rather this is concerning multiplication of in game tasks. Sure, we can call out the whole 3rd party tool giving an advantage argument, but in doing so address the fact that it's completely a false premise regardless of how many times it's brought up. The issue with command broadcasting is limited to just that and not shared with and other tool support.

Lucas Kell wrote:
And that goal is not being accomplished, since they aren't banning the use of round robin keybinds or VideoFX
Actually it does ban round robins as I understand them and their function in a strict reading, the only dispute I'm seeing being brought up is the capacity to enforce that and prevent false positives. I don't think there is much question of the spirit of the rule being violated.
Lucas Kell
Solitude Trading
S.N.O.T.
#2262 - 2014-12-03 22:53:34 UTC
Tyberius Franklin wrote:
So then you agree that putting the BAN at the player level with the activity rather than the tool makes sense, good. As to banning scraping, that's for CCP to decide as it is distinct from this.
Yes I do, but not for using the existing software straight away. A lot of players wouldn't necessarily know that EVEMon for example has been blacklisted, so it would fall on the operators to shut down that ability.

Tyberius Franklin wrote:
It automates purely out of game tasks. CCP has set no limit of that. Rather this is concerning multiplication of in game tasks. Sure, we can call out the whole 3rd party tool giving an advantage argument, but in doing so address the fact that it's completely a false premise regardless of how many times it's brought up. The issue with command broadcasting is limited to just that and not shared with and other tool support.
But it automates it from and in-game click and you never leave the client while it does it. It's lietrally a market bot that doesn't do the final step. and that false premise is exactly what people are complaining about with ISBoxer, that a 3rd party tool should not give an advantage. And it;s for that reason that once January rolls round and people realise multiboxers haven't all gone and that ISBoxer is still giving an advantage without broadcasting, they'll be back here demanding the rest be banned too.

Tyberius Franklin wrote:
Actually it does ban round robins as I understand them and their function in a strict reading, the only dispute I'm seeing being brought up is the capacity to enforce that and prevent false positives. I don't think there is much question of the spirit of the rule being violated.
Well according to the graphic that CCP Random put up, it doesn't at all ban round robins. A round robin only issues 1 command to 1 client from 1 keypress. It simply allow you to repeatedly press that one key instead of having to alt tab about. That's just another thing that CCP should clear up. If they want to ban it, fair enough, but they should be explicitly stating that, since as the rules have currently been stated, it's allowed.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2263 - 2014-12-03 23:12:13 UTC  |  Edited by: Tyberius Franklin
Lucas Kell wrote:
Yes I do, but not for using the existing software straight away. A lot of players wouldn't necessarily know that EVEMon for example has been blacklisted, so it would fall on the operators to shut down that ability.
that's why you give lead time, like say a little over a month.

Lucas Kell wrote:
But it automates it from and in-game click and you never leave the client while it does it. It's lietrally a market bot that doesn't do the final step. and that false premise is exactly what people are complaining about with ISBoxer, that a 3rd party tool should not give an advantage. And it;s for that reason that once January rolls round and people realise multiboxers haven't all gone and that ISBoxer is still giving an advantage without broadcasting, they'll be back here demanding the rest be banned too.
It's that last step that distinguishes even a spreadsheet from a bot. None of the things it does individually are banned, and combining a number of out of game activities that aren't banned also isn't banned.

As far as the complaints, that's fine, there are lots of things people whine about that are changed, and a lot that aren't. The mistake likely being made here (and not just here) is the conclusion that the complaints led directly to changes without some form of gameplay goal in mind or evaluation on the part of CCP. We can't really know the entirety of the reasoning that went into this decision, but you seem really eager to label it as the effect of whining alone, making any validity of your counterwhines very suspect.

Lucas Kell wrote:
Well according to the graphic that CCP Random put up, it doesn't at all ban round robins. A round robin only issues 1 command to 1 client from 1 keypress. It simply allow you to repeatedly press that one key instead of having to alt tab about. That's just another thing that CCP should clear up. If they want to ban it, fair enough, but they should be explicitly stating that, since as the rules have currently been stated, it's allowed.
Depends I suppose, round robin functionality that I've seen suggested entire sequences of events, though perhaps I made the mistake of assuming it would be in conjunction with a macro.

As a purely keybind related function no, it doesn't violate the rules, which should be a non issue.
Lucas Kell
Solitude Trading
S.N.O.T.
#2264 - 2014-12-03 23:35:03 UTC
Tyberius Franklin wrote:
As far as the complaints, that's fine, there are lots of things people whine about that are changed, and a lot that aren't. The mistake likely being made here (and not just here) is the conclusion that the complaints led directly to changes without some form of gameplay goal in mind or evaluation on the part of CCP. We can't really know the entirety of the reasoning that went into this decision, but you seem really eager to label it as the effect of whining alone, making any validity of your counterwhines very suspect.
I'm not saying it's the reason, but it's certainly a part of it. As for there being a gameplay goal, that's yet to be seen, since gameplay won't change from this. None of the activities currently being multiboxed will stop being multiboxed through ISBoxer, and the complaints will remain. So unless the goal was to move the grey area to a place where banning manual multiboxers was a risk, then their plan isn't very well thought out. So a pointless change.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Alt Two
Caldari Capital Construction Inc.
#2265 - 2014-12-03 23:44:14 UTC
CCP Falcon wrote:
Examples of allowed Input Broadcasting and Input Multiplexing are actions taken that do not have an impact on the EVE universe and are carried out for convenience:
[...]
• The login process

NOTE: Please keep in mind that using the same password for multiple accounts as well as storing your password in a third party tool or script which helps you to automate the login process can increase the risk of account theft and hacking drastically. It is strongly recommended that you do not engage in this type of activity.

Just to make sure I understand this correctly:
Using 3rd-party software to automate the login process is not recommended, but it is allowed?

And if the above is allowed, does it apply only to logging in via keyboard automation or are we allowed to login by automatically fetching an SSO token and passing it to the client, ie. emulating what the official launcher does?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2266 - 2014-12-03 23:56:01 UTC
Lucas Kell wrote:
Tyberius Franklin wrote:
As far as the complaints, that's fine, there are lots of things people whine about that are changed, and a lot that aren't. The mistake likely being made here (and not just here) is the conclusion that the complaints led directly to changes without some form of gameplay goal in mind or evaluation on the part of CCP. We can't really know the entirety of the reasoning that went into this decision, but you seem really eager to label it as the effect of whining alone, making any validity of your counterwhines very suspect.
I'm not saying it's the reason, but it's certainly a part of it. As for there being a gameplay goal, that's yet to be seen, since gameplay won't change from this. None of the activities currently being multiboxed will stop being multiboxed through ISBoxer, and the complaints will remain. So unless the goal was to move the grey area to a place where banning manual multiboxers was a risk, then their plan isn't very well thought out. So a pointless change.
Gameplay will change, even if that only means that the means of input will change for some. The effect per player will be proportionate to the number of clients a person uses and what they are doing with them. A 10 client miner for instance, even in a low input tasks is looking at some 20-30 keybinds (or 10 if binding multiple shortcuts to a single key, of using skiff/procs but that seems a grey area I'd personally avoid) to achieve the same level of functionality of 1-3 key presses today under broadcasting. That leaves aside manually targeting on each client. Bombers are less affected due to fleet warp and only a single bind per client and no need to target, though I suspect misses and bombing in the wrong direction to become more common for those who approach minimum effort. Anything with higher activity will be significantly harder to maintain effectiveness compared to now.
Rosewalker
Khumaak Flying Circus
#2267 - 2014-12-03 23:57:02 UTC
Lucas Kell wrote:
A lot of players wouldn't necessarily know that EVEMon for example has been blacklisted, so it would fall on the operators to shut down that ability.


Cache scraping is probably a bad example. I believe the plan is that once all the CREST endpoints are created that CCP will remove the cache completely, so any application that still references the cache will break.

The Nosy Gamer - CCP Random: "hehe, falls under the category: nice try, but no. ;)"

Rain6637
GoonWaffe
Goonswarm Federation
#2268 - 2014-12-04 10:13:09 UTC
Double 0 Squirrel
Cynosural Surveillance Services
Goonswarm Federation
#2269 - 2014-12-04 11:26:14 UTC
also please crackdown on account sharing, especially of supers and titans.
Rain6637
GoonWaffe
Goonswarm Federation
#2270 - 2014-12-04 12:11:41 UTC
how much you wanna bet jump fatigue will break space friendships
Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#2271 - 2014-12-04 16:02:55 UTC
Lucas Kell wrote:
Indeed. the actual effor a player puts in to controlling their characters is irrelevant. I'm a software developer, and so I work with computers all day. That means my ability to use a mouse and keyboard is (generally) superior to say a 50 year old builder or someone with artritis. So how much effort someone puts in to commanding their characters isn't simply a case of whether or not they use multiboxing software. I've played solo, multiboxed for a long time, and I used ISBoxer for about a year, and the per character efficiency is pretty much always the same regardless of activity. ISBoxer means sacrificing efficiency for easier use because you don't have the granular control you have when doing it manually. This change actually forces that granular control to a certain extent, so we should actually see individual multiboxed characters being more efficient.


I still think that individuals could find ways to combine the aspects of these 3rd party tools with multiplexing input to achieve a per-character efficiency that is greater than a standard multiboxer. But I get what you are saying about the affect when it's straight up multiplexed multiboxing versus standard multiboxing.

Lucas Kell wrote:
Thought would have to be put in beyond my two minute quick examples, but from my point of view, if an activity is able to be multiboxed on a large scale, then that activity is too simple and needs to be reworked. Bombers are going to be a tough one. Even with this change they are least affected, since yo already control most of the run with the FC fleet warping and are restricted in how many bombers per wave so the bombs don't destroy each other. A round robin "fire bomb" key and a round robin "activate cloak" key are all that are needed.


I enjoy those kinds of thought experiments and coming up with ideas on how to handle things in a balanced way. But the more things that have to change to address something the more unintended side-effects can come from them. So where possible the changes should be minimal. I do agree that the round robin appears to remain legal and would work for the bombers. I think it would be fine for miners and other things too. It seems like a simple thing but having the user actually click the key the appropriate number of times feels like the right cutoff point. At that point the 3rd party app is directing input, not multiplying it.

Lucas Kell wrote:
Well no, the goal is really to stop multibox bomber fleets. That's clear from he CSM minutes. The method they've chosen to go about doing that is removing multiplexing, and it won't work as intended. I've already got a ticket up requesting clarity on the other uses of ISBoxer like round robins and VFX. Perhaps they will decide to scrap those too, but again, I don't think it will have enough of an impact for the end goal they have.


I think that's the thing that pushed this issue over the edge and gave it the attention needed to get adjusted. But I also think once they made the decision to make a change they intended for it to affect all activities using this mechanic. This really seems to be more about what makes players feel like it's been fixed rather than what actually fixes it. There will always be some guy with the perfect workaround, but if that is less prevalent then then playerbase won't experience those effects as often.

Lucas Kell wrote:
Well to me a playstyle is about how you play, not just what you do. Whatever you do to enjoy the game is your style. If multiplexing 100 accounts is what you enjoy, then that's your style and that's fair enough (and that's what creates spectacular videos of gankers smartbombing 40 mackinaws).

To me, characters are characters. I really don't care who's controlling them. If you want to plex 100 accounts and control them all, great, 100 plex more income for CCP to stick towards improving the game.


I think we'll have to agree to disagree on this. Playstyle definitions start and end at the login screen. I won't deny that people pursuing their playstyles in spectacular ways will lead to spectacular events which make for spectacular videos. But I just don't see how playstyle definitions can be relevant when they include things that come from outside the game. I can be a trader, or--if I use all the resources available to me--I can be a great trader. But again, the preceding adjective isn't part of the playstyle, just a modifier to the base definition.

You could say that it's a playstyle because that's how you play, but I'm talking about EVE playstyles, not gamer playstyles in general. You can't balance a game around a niche gaming playstyle, but you do have to be aware that it exists to balance properly.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Lucas Kell
Solitude Trading
S.N.O.T.
#2272 - 2014-12-04 17:08:13 UTC
Niskin wrote:
I still think that individuals could find ways to combine the aspects of these 3rd party tools with multiplexing input to achieve a per-character efficiency that is greater than a standard multiboxer. But I get what you are saying about the affect when it's straight up multiplexed multiboxing versus standard multiboxing.
Without reading input from the client it would be really tough. The issue isn't with sending the commands, its with seeing how that command works in context with the individual circumstances of that client. To this date I've not seen a setup which can exceed manual multiboxer efficiency on a character level.

Niskin wrote:
I enjoy those kinds of thought experiments and coming up with ideas on how to handle things in a balanced way. But the more things that have to change to address something the more unintended side-effects can come from them. So where possible the changes should be minimal. I do agree that the round robin appears to remain legal and would work for the bombers. I think it would be fine for miners and other things too. It seems like a simple thing but having the user actually click the key the appropriate number of times feels like the right cutoff point. At that point the 3rd party app is directing input, not multiplying it.
True, but then to me this change is too simple. So simple in fact that it doesn't address the problem. If people are able to with a minor change continue on as normal, then what was the point in changing anything to begin with? We'll just be back here with them looking for another change to make to solve the same issue.

Niskin wrote:
I think that's the thing that pushed this issue over the edge and gave it the attention needed to get adjusted. But I also think once they made the decision to make a change they intended for it to affect all activities using this mechanic. This really seems to be more about what makes players feel like it's been fixed rather than what actually fixes it. There will always be some guy with the perfect workaround, but if that is less prevalent then then playerbase won't experience those effects as often.
Oh, absolutely. Bombers are the straw that broke the camels back, but then the change should at the very least address that issue, which it does not. Bombers will be more powerful following the changes thanks to their upcoming buff.

Niskin wrote:
I think we'll have to agree to disagree on this.
Agreed.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Miomeifeng Alduin
Lithonauts Inc.
#2273 - 2014-12-04 20:39:28 UTC
Lucas Kell wrote:
True, but then to me this change is too simple. So simple in fact that it doesn't address the problem. If people are able to with a minor change continue on as normal, then what was the point in changing anything to begin with? We'll just be back here with them looking for another change to make to solve the same issue.


Here i think you're a bit wrong. By that logic: why bother to change anything or to enforce anything in the rules of a game? People'll just find workarounds. By that logic you just say: sure, come on in and do everything which is against our rules, be it broadcasting, macro's, or even full bots. i mean: a change doesn't adress the problem, people'll just continue on with minor changes to what they do.

Small changes are the way to go about enforcing the rules. People know the spirit of the rule, but try to rulelawyer their way out of it. This says more about those people than about CCP imo. (Not saying that you are one of those people, i mean this in general)
Miranda Ongrard
Legion of Anarchy
#2274 - 2014-12-04 21:06:01 UTC
I use a Logitech G15 Keybord where you have 3x6 macro keys. Do useing them counts as a "hack"?

I have i key that type my charater name and tab down and select "only excat Match" in the contract window. Is that ilegal?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2275 - 2014-12-04 21:18:42 UTC  |  Edited by: Tyberius Franklin
Lucas Kell wrote:
True, but then to me this change is too simple. So simple in fact that it doesn't address the problem. If people are able to with a minor change continue on as normal, then what was the point in changing anything to begin with? We'll just be back here with them looking for another change to make to solve the same issue.
I showed above how the reality of inputs alone doesn't match with the idea that this won't cause and changes for the biggest offenders or those with high levels of input per client. Care to make a counter claim regarding how multiboxing can be done according to the rules without any effect on gameplay?

You haven't been the only one to make the claim but I haven't seen from you or others any actual quantification of how that plays out?
Lucas Kell
Solitude Trading
S.N.O.T.
#2276 - 2014-12-04 21:34:56 UTC
Miomeifeng Alduin wrote:
Here i think you're a bit wrong. By that logic: why bother to change anything or to enforce anything in the rules of a game? People'll just find workarounds. By that logic you just say: sure, come on in and do everything which is against our rules, be it broadcasting, macro's, or even full bots. i mean: a change doesn't adress the problem, people'll just continue on with minor changes to what they do.

Small changes are the way to go about enforcing the rules. People know the spirit of the rule, but try to rulelawyer their way out of it. This says more about those people than about CCP imo. (Not saying that you are one of those people, i mean this in general)
No, not at all. Small changes are fine if they actually have an effect. The problem with ISBoxing isn't broadcasting, it't the same problem as with all of multiboxing. The mechanics like mining, bombing and incursions are far too simple and don;t require a player's full attention. Mining is a great example, you don;t really need to look at your screen more than once every 10 minutes. If CCP instead of this change invested time in making the mechanics more interactive and more rewarding for players who devote their full attention to them, then multiboxing would be less likely to occur, but in a natural gampelay-driven way.

And people aren't generally rule lawyering. Round robin keybinds and VideoFX aren't lawyering, they are simply not banned behaviours. This is likely to be because it would be impossible for CCP to detect them over standard multiboxers (something brought up by the CSM). After this change goes though, nothing will be different and the people all cheering here will be back, twice a ferocious demanding more action be taken as the "plague of multbioxers" hasn't gone away.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#2277 - 2014-12-04 21:39:33 UTC
Tyberius Franklin wrote:
Lucas Kell wrote:
True, but then to me this change is too simple. So simple in fact that it doesn't address the problem. If people are able to with a minor change continue on as normal, then what was the point in changing anything to begin with? We'll just be back here with them looking for another change to make to solve the same issue.
I showed above how the reality of inputs alone doesn't match with the idea that this won't cause and changes for the biggest offenders or those with high levels of input per client. Care to make a counter claim regarding how multiboxing can be done according to the rules without any effect on gameplay?

You haven't been the only one to make the claim but I haven't seen from you or others any actual quantification of how that plays out?
It's been explained multiple times. While yes, for the 100 man multiboxers (of which there are not many) it will be difficult to adapt, most ISboxer users will find this change to be a minor increase of effort at best. VideoFX allows you to practically turn as many clients as you want into what looks like one, very busy client. That alone will make most of the problems go away. On top of this, round robin keybinds mean that you'll just have to hammers a single key 20 times instead of once, something most people can do in a couple of seconds. They type of activities that use input broadcasting require so little effort anyway, that multiplying the number of keypresses you need to do really doesn't mean all that much.

Going forward there will still be nearly as many ISBoxer miners, bombers, incursion runners, etc. The problem they are trying to address will still be there.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Miomeifeng Alduin
Lithonauts Inc.
#2278 - 2014-12-04 21:43:25 UTC
There has been a lot of rule lawyering in this topic already. see previous pages.

While it doesn't solve the entire issue, the change does make it a bit less practical. instead of just setting up a 1 click 10 accounts do something, it will now be 1 click, 1 account does something, with round robin 10 clicks, 10 accounts do something. It is a step in the direction that ccp wants. They obviously want that 1 click is 1 action on 1 account (replace click with keypress where applicable).

Guess we'll see though. I dont understand why everyone is defending the broadcasting if it "wont have an effect on the gameplay anyway". ;)
Lucas Kell
Solitude Trading
S.N.O.T.
#2279 - 2014-12-04 21:53:07 UTC
Miomeifeng Alduin wrote:
There has been a lot of rule lawyering in this topic already. see previous pages.

While it doesn't solve the entire issue, the change does make it a bit less practical. instead of just setting up a 1 click 10 accounts do something, it will now be 1 click, 1 account does something, with round robin 10 clicks, 10 accounts do something. It is a step in the direction that ccp wants. They obviously want that 1 click is 1 action on 1 account (replace click with keypress where applicable).

Guess we'll see though. I dont understand why everyone is defending the broadcasting if it "wont have an effect on the gameplay anyway". ;)
Because it's the first step in an inevitable run down the wrong path to fix an issue which is actually gameplay mechanic related. Why roll out changes which will attack a single group of players when the problem is badly designed game mechanics? Mechanics which most people seem to be well aware are terrible too. Like mining for example. There really aren't many people that think mining is interactive enough. It's AFK play. How can you expect multiboxing, even manual multiboxing, not to occur on a large scale when it barely takes 2% of your attention to run a miner. I've run more than 20 miners without isboxer and *still* been able to play the playstation while I'm doing it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Josef Djugashvilis
#2280 - 2014-12-04 22:14:58 UTC
Miranda Ongrard wrote:
I use a Logitech G15 Keybord where you have 3x6 macro keys. Do useing them counts as a "hack"?

I have i key that type my charater name and tab down and select "only excat Match" in the contract window. Is that ilegal?


5 years in the slammer, at least.

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