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Steps to survive Freighter bumping from Mach

First post
Author
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#101 - 2014-12-03 16:53:41 UTC
Jurico Elemenohpe wrote:
So what's the problem? Safe log off. Wait 30s, log in your 2nd slot noob alt and wait until the gank fleet disbands.

The gankers are usually prepared to give you a pvp timer with a character on standby in a rookie ship. And since you can't safe-log in a cloaked state, there's nothing you can do to avoid it. Which is fair, because logging off shouldn't be a counter to anything (an inactive gameplay state being a counter to an active play state makes no sense). The bump-tackling, and not logging off, is the issue here.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Maekchu
Doomheim
#102 - 2014-12-03 16:56:53 UTC
I have no idea how this hauling stuff works.

But I do know one thing...

It is probably not the best idea to load 2B nor 5B ISK into your freighter.
Jurico Elemenohpe
Flipsid3 Tactics
#103 - 2014-12-03 17:06:02 UTC
Syn Shi wrote:
Jurico Elemenohpe wrote:
Syn Shi wrote:
Remiel Pollard wrote:
Syn Shi wrote:
Getting a second account for a mechanic that allows ships to bounce off of each other...........interesting.

There is obviously nothing wrong with the mechanics.....rolls eyes.


There isn't, because the other solution is to have friends, like, in a corp. You know, some multiplayer interaction in this multiplayer game. Nothing in this game requires a second account. So don't even try to base an argument for bad mechanics on it.



Ships bouncing off of each other.....lol

Cant take anything else said seriously.


Cant get past the point of everyone flying around is space ships made from bouncy material. And how some think this is an ok mechanic.

I'm pretty sure that they're not made from a bouncy material. Have you ever thought about the fact that maybe shields prevent the impact and damage to the hull?



Ships take damage from weapons in Eve all the time.

But fly all those weapons and the ship into another ship and all of a sudden no damage.


Hang on a sec, need to feed the elephant in the room.

Why would 2 shields negate each other? If 1 persons shield is still intact, the other ship would just bounce anyway. And since ships never actually stop recharging shields, isn't it safe to assume that all ships have some degree of their shields online until the shield generator goes offline?
baltec1
Bat Country
Pandemic Horde
#104 - 2014-12-03 17:59:42 UTC
Destiny Corrupted wrote:
Jurico Elemenohpe wrote:
So what's the problem? Safe log off. Wait 30s, log in your 2nd slot noob alt and wait until the gank fleet disbands.

The gankers are usually prepared to give you a pvp timer with a character on standby in a rookie ship. And since you can't safe-log in a cloaked state, there's nothing you can do to avoid it. Which is fair, because logging off shouldn't be a counter to anything (an inactive gameplay state being a counter to an active play state makes no sense). The bump-tackling, and not logging off, is the issue here.


Its not an issue when there are some very simple counters to it.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#105 - 2014-12-03 19:29:10 UTC
baltec1 wrote:
Destiny Corrupted wrote:
Jurico Elemenohpe wrote:
So what's the problem? Safe log off. Wait 30s, log in your 2nd slot noob alt and wait until the gank fleet disbands.

The gankers are usually prepared to give you a pvp timer with a character on standby in a rookie ship. And since you can't safe-log in a cloaked state, there's nothing you can do to avoid it. Which is fair, because logging off shouldn't be a counter to anything (an inactive gameplay state being a counter to an active play state makes no sense). The bump-tackling, and not logging off, is the issue here.


Its not an issue when there are some very simple counters to it.

They're not exactly simple, because they require alt accounts to accomplish. But that aside, what I mean by issue isn't that it's impossible to counter in any way, which would be false, but that the bump tackler is accomplishing what amounts to an aggressive action (tackling) without the appropriate consequences, which would be applied if a warp disruptor was used. The system we have right now is one that would be roughly equivalent to simply allowing all battleship-sized ships to activate warp-prohibiting modules on freighters and Orcas without CONCORD intervention. That's the issue.

You know me, and how much of a ganking advocate I am. But this just screams rotten imbalance to me.

However, I also acknowledge that this problem can't be easily solved. The only way I can think of that wouldn't touch the game at large is mass addition. Perhaps some kind of low slot module that converted cargo space directly into mass (makes sense) in a linear fashion, so that large haulers would be able to benefit to a much greater degree than combat ships. Players could choose to sacrifice 500,000 cargo for 5,000,000,000 extra mass or something, and have some (but not full) protection from bumping.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Daniel Jackson
Universal Exos
#106 - 2014-12-03 19:48:55 UTC
when manual movement comes out in reha u can setup keys u want to move ur ship manually and that is the best way to avoid bumps as it kinda breaks physics and moves large ships turns them very fast
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#107 - 2014-12-03 19:51:40 UTC
Daniel Jackson wrote:
when manual movement comes out in reha u can setup keys u want to move ur ship manually and that is the best way to avoid bumps as it kinda breaks physics and moves large ships turns them very fast

If it turns them faster than should be allowed by their stats, that kind of sounds like a bug to me.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Ascended Lantean
Science and Trade Institute
Caldari State
#108 - 2014-12-04 00:03:42 UTC
Maekchu wrote:
I have no idea how this hauling stuff works.

But I do know one thing...

It is probably not the best idea to load 2B nor 5B ISK into your freighter.

Doesn't work this way.
Ganking freighters is so cheap that they just gank empty ones for fun. It's not a rare event, that's happening every day. Just from last week empty or almost emty (below ganking value):
https://beta.eve-kill.net/kill/42791439/
https://beta.eve-kill.net/kill/42776286/
https://beta.eve-kill.net/kill/42714532/
https://beta.eve-kill.net/kill/42665205/
https://beta.eve-kill.net/kill/42664682/
https://beta.eve-kill.net/kill/42714532/

Pretty much everyone doing this is -10.0 sec status, which means that they can't simply hang around the gate waiting for a ship. They have a bumping ship with high security status to keep the freighter there, and, of course, the bumping ship doesn't get a security status penalty for the gank, regardless of the fact that it's the key role allowing the whole operation to happen.

With the bumping ship the gank has no chance of failure. So we have something that has no chance of failure and the victim has no chance of escape, and it is done purely for player harassment with no profit whatsoever. It's also cheap enough to afford on regular basis.

So let's see how we can avoid this:
Changing route ? All routes across high sec travel through at least one 0.5 system.
Bringing friends ? Maybe, if you carry 3-4B once per week. If you fly a freighter regularly (a few hundred jumps per day), it's not feasible to have someone escort you all the time, especially when it is empty.
Webbing alt ? Yes it works, but a game mechanic that requires paying for two accounts doesn't seem like an intended way to play the game.
Scouting and checking map ? Yes, most of the time. However, even if you don't see 20 red people in local, a single battleship and a rookie ship can pin you there until the gang comes, even if it takes 30 minutes.
Tanking your ship ? Yes, this is the best defense. However, this just brings the gank cost a bit higher. They gank empty jump freighters just for fun. Since they don't do it for profit, it's only a question of having enough people online.

Obviously, killing people for fun should be allowed. Carrying 2B in a 1B ship should not be a safe thing either. However, this is systematic player harassment, and the main goal of this is not to make profit, to get a cool kill mail, or to gain something in game, but to make people angry and miserable. Especially since it's all done via valid game mechanics that are not preventable.
Amyclas Amatin
SUNDERING
Goonswarm Federation
#109 - 2014-12-04 00:13:42 UTC
Rockstede wrote:
Actually that's been massively simplified.

Look at the top left hand corner, if you have something that says you can't logout then you can't log out it's that simple.

The safe logout requires several extra requirements be met.

Not in fleet.
Not cloaked.
Not targeting, targeted(needs checking) or in the process of targeting someone.
No modules active.
as above no logout timers.


Honestly the biggest boon to hauling and moving stuff through highsec is information. A scout is worth 20x any other fleet because a fleet can be defeated whereas a freighter that took another route because they saw the trouble ahead, was never in any danger to begin with.



What he said, scouts solve 90% of your problems in whatever region of space you are.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Veers Belvar
Swordmasters of New Eden
#110 - 2014-12-04 00:16:58 UTC
The gameplay mechanics should be such that it's not viable to repeatedly gank at a huge loss just for entertainment. Bumping, which has the same practical effect as warp disruption, is obviously a problem. My free warp out idea would at least solve the multiple ganker waves issues. Far longer GCC timers for -10s would also help a lot.

It's not the victim's job to defend himself from criminal acts. That's what CONCORD is for. The victim's only job should be to survive long enough for CONCORD to arrive. The problem with bumping is that even though it is an aggressive act, CONCORD doesn't respond. This breaks the paradigm of highsec, and makes hauling unduly dangerous.
Remiel Pollard
Aliastra
Gallente Federation
#111 - 2014-12-04 00:20:47 UTC  |  Edited by: Remiel Pollard
Veers Belvar wrote:
It's not the victim's job to defend himself from criminal acts.


The hallmark words of a true themepark carebear who has no idea how to EVE. Attitudes like this are exactly why CONCORD needs to be removed or at the very least, massively nerfed. Nobody would care if you quit over that, Veers. In fact, I'd even throw you a going away party. It'll be in lowsec. Bring your best battleship.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Sabriz Adoudel
Move along there is nothing here
#112 - 2014-12-04 00:22:59 UTC  |  Edited by: Sabriz Adoudel
Ascended Lantean wrote:
Maekchu wrote:
I have no idea how this hauling stuff works.

But I do know one thing...

It is probably not the best idea to load 2B nor 5B ISK into your freighter.

Doesn't work this way.
Ganking freighters is so cheap that they just gank empty ones for fun. It's not a rare event, that's happening every day. Just from last week empty or almost emty (below ganking value):
https://beta.eve-kill.net/kill/42791439/
https://beta.eve-kill.net/kill/42776286/
https://beta.eve-kill.net/kill/42714532/
https://beta.eve-kill.net/kill/42665205/
https://beta.eve-kill.net/kill/42664682/
https://beta.eve-kill.net/kill/42714532/

Pretty much everyone doing this is -10.0 sec status, which means that they can't simply hang around the gate waiting for a ship. They have a bumping ship with high security status to keep the freighter there, and, of course, the bumping ship doesn't get a security status penalty for the gank, regardless of the fact that it's the key role allowing the whole operation to happen.

With the bumping ship the gank has no chance of failure. So we have something that has no chance of failure and the victim has no chance of escape, and it is done purely for player harassment with no profit whatsoever. It's also cheap enough to afford on regular basis.

So let's see how we can avoid this:
Changing route ? All routes across high sec travel through at least one 0.5 system.
Bringing friends ? Maybe, if you carry 3-4B once per week. If you fly a freighter regularly (a few hundred jumps per day), it's not feasible to have someone escort you all the time, especially when it is empty.
Webbing alt ? Yes it works, but a game mechanic that requires paying for two accounts doesn't seem like an intended way to play the game.
Scouting and checking map ? Yes, most of the time. However, even if you don't see 20 red people in local, a single battleship and a rookie ship can pin you there until the gang comes, even if it takes 30 minutes.
Tanking your ship ? Yes, this is the best defense. However, this just brings the gank cost a bit higher. They gank empty jump freighters just for fun. Since they don't do it for profit, it's only a question of having enough people online.

Obviously, killing people for fun should be allowed. Carrying 2B in a 1B ship should not be a safe thing either. However, this is systematic player harassment, and the main goal of this is not to make profit, to get a cool kill mail, or to gain something in game, but to make people angry and miserable. Especially since it's all done via valid game mechanics that are not preventable.




You do realise that CODE. freighter killing fleets have replaced donations as the primary source of alliance income, right? The empty ones happen to set an example of why our permit product is worth buying.

CODE. alts often fly freighters and orcas around and AFAIK none have been ganked, despite CODE. having nothing approaching a monopoly on ganking. Our alts simply are not stupid and take myriad precautions to avoid danger. Scouting, quiet lowsec alternative routes to avoid dangerous systems, and outsourcing the risk through contracts when appropriate.

I scout when moving a 300m Ishtar around highsec, so it's only natural that I would not consider undocking a 1300m ship with 800m in cargo without at least a forward scout. If you have a forward scout, it is almost impossible to gank you, especially if your forward scout is an in-corp Daredevil pilot.

I support the New Order and CODE. alliance. www.minerbumping.com

Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#113 - 2014-12-04 00:27:19 UTC
Ascended Lantean wrote:
Maekchu wrote:
I have no idea how this hauling stuff works.

But I do know one thing...

It is probably not the best idea to load 2B nor 5B ISK into your freighter.

Doesn't work this way.
Ganking freighters is so cheap that they just gank empty ones for fun. It's not a rare event, that's happening every day. Just from last week empty or almost emty (below ganking value):
https://beta.eve-kill.net/kill/42791439/
https://beta.eve-kill.net/kill/42776286/
https://beta.eve-kill.net/kill/42714532/
https://beta.eve-kill.net/kill/42665205/
https://beta.eve-kill.net/kill/42664682/
https://beta.eve-kill.net/kill/42714532/

Pretty much everyone doing this is -10.0 sec status, which means that they can't simply hang around the gate waiting for a ship. They have a bumping ship with high security status to keep the freighter there, and, of course, the bumping ship doesn't get a security status penalty for the gank, regardless of the fact that it's the key role allowing the whole operation to happen.

With the bumping ship the gank has no chance of failure. So we have something that has no chance of failure and the victim has no chance of escape, and it is done purely for player harassment with no profit whatsoever. It's also cheap enough to afford on regular basis.

So let's see how we can avoid this:
Changing route ? All routes across high sec travel through at least one 0.5 system.
Bringing friends ? Maybe, if you carry 3-4B once per week. If you fly a freighter regularly (a few hundred jumps per day), it's not feasible to have someone escort you all the time, especially when it is empty.
Webbing alt ? Yes it works, but a game mechanic that requires paying for two accounts doesn't seem like an intended way to play the game.
Scouting and checking map ? Yes, most of the time. However, even if you don't see 20 red people in local, a single battleship and a rookie ship can pin you there until the gang comes, even if it takes 30 minutes.
Tanking your ship ? Yes, this is the best defense. However, this just brings the gank cost a bit higher. They gank empty jump freighters just for fun. Since they don't do it for profit, it's only a question of having enough people online.

Obviously, killing people for fun should be allowed. Carrying 2B in a 1B ship should not be a safe thing either. However, this is systematic player harassment, and the main goal of this is not to make profit, to get a cool kill mail, or to gain something in game, but to make people angry and miserable. Especially since it's all done via valid game mechanics that are not preventable.


2 of those are same kill mail, that means you are exaggerating by over 15%
Veers Belvar
Swordmasters of New Eden
#114 - 2014-12-04 00:28:08 UTC
Remiel Pollard wrote:
Veers Belvar wrote:
It's not the victim's job to defend himself from criminal acts.


The hallmark words of a true themepark carebear who has no idea how to EVE. Attitudes like this are exactly why CONCORD needs to be removed or at the very least, massively nerfed. Nobody would care if you quit over that, Veers. In fact, I'd even throw you a going away party. It'll be in lowsec. Bring your best battleship.


Grrr Veers detected.
Remiel Pollard
Aliastra
Gallente Federation
#115 - 2014-12-04 00:29:57 UTC
Veers Belvar wrote:
Remiel Pollard wrote:
Veers Belvar wrote:
It's not the victim's job to defend himself from criminal acts.


The hallmark words of a true themepark carebear who has no idea how to EVE. Attitudes like this are exactly why CONCORD needs to be removed or at the very least, massively nerfed. Nobody would care if you quit over that, Veers. In fact, I'd even throw you a going away party. It'll be in lowsec. Bring your best battleship.


Grrr Veers detected.


Couldn't be further from the truth. I just invited you to a party, how could I possibly be nicer than that?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Herzog Wolfhammer
Sigma Special Tactics Group
#116 - 2014-12-04 00:44:35 UTC
Destiny Corrupted wrote:
baltec1 wrote:
Destiny Corrupted wrote:
Jurico Elemenohpe wrote:
So what's the problem? Safe log off. Wait 30s, log in your 2nd slot noob alt and wait until the gank fleet disbands.

The gankers are usually prepared to give you a pvp timer with a character on standby in a rookie ship. And since you can't safe-log in a cloaked state, there's nothing you can do to avoid it. Which is fair, because logging off shouldn't be a counter to anything (an inactive gameplay state being a counter to an active play state makes no sense). The bump-tackling, and not logging off, is the issue here.


Its not an issue when there are some very simple counters to it.

They're not exactly simple, because they require alt accounts to accomplish. But that aside, what I mean by issue isn't that it's impossible to counter in any way, which would be false, but that the bump tackler is accomplishing what amounts to an aggressive action (tackling) without the appropriate consequences, which would be applied if a warp disruptor was used. The system we have right now is one that would be roughly equivalent to simply allowing all battleship-sized ships to activate warp-prohibiting modules on freighters and Orcas without CONCORD intervention. That's the issue.

You know me, and how much of a ganking advocate I am. But this just screams rotten imbalance to me.

However, I also acknowledge that this problem can't be easily solved. The only way I can think of that wouldn't touch the game at large is mass addition. Perhaps some kind of low slot module that converted cargo space directly into mass (makes sense) in a linear fashion, so that large haulers would be able to benefit to a much greater degree than combat ships. Players could choose to sacrifice 500,000 cargo for 5,000,000,000 extra mass or something, and have some (but not full) protection from bumping.




"Ballast modules"

Bring back DEEEEP Space!

Kaarous Aldurald
Black Hydra Consortium.
#117 - 2014-12-04 01:00:02 UTC
Frostys Virpio wrote:

The only sad issue about this IMO is that because people found how to use the bumping mechanic to their advantage, freighter are pretty much gated in the same way as caps are where you can't do it solo anymore. You need your scout alt/friend or your web alt/friend just like you need a cyno alt/friend.


Honestly? I see that as an incentive to work together. Capital ships in real life didn't often travel with an escort. Slow and ponderous = vulnerable, and EVE highlights that fairly well.

Granted that I also am not a big fan of capital ships basically being a character tomb(straight up, I unsubbed my carrier alt years ago), but being able to take jump gates will help mitigate that to some degree.

Quote:

Kaarous Aldurald wrote:

Last year, a guy in our unit got an infection of some kind from the dentist's office, and it got so bad that it resulted in having several feet of his intestine removed.

So yeah, I don't like going to the dentist.


WTF?


Military medical care is pretty notorious, Army most of all. That's one reason I am highly against government health care, I have lived with it in one form or another most of my life, and it does not recommend itself well at all.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ima Wreckyou
The Conference Elite
The Conference
#118 - 2014-12-04 01:01:39 UTC
The real problem here is that some people think they are entitled to move a slow, unarmed Freighter worth billions of ISK safely through space without escort, scout or any effort to protect themselves. Highsec has been made so safe that people feel violated if they even have to think about strategies to avoid the destruction of their assets.

The solution is obvious. Make Highsec more dangerous to a degree where it becomes obvious again that you shouldn't pilot your valuable defenses ships without escort.

I mean this threads pop up every other day and no amount of nerfs will stop the ganking of Freighters. It will simply limit it to big entities like CODE. or Goonswarm and make Highsec piracy completely unavailable for new smaller corporations. I hope I am not the only one who thinks that removing interesting gameplay in favor of some careless AFK autopiloting playstile isn't the right way to go for a game.

It's simply a perception issue because Highsec seams to be safe which it isn't if you have the right amount of people on the other side.
Kaarous Aldurald
Black Hydra Consortium.
#119 - 2014-12-04 01:02:53 UTC
Veers Belvar wrote:
The gameplay mechanics should be such that it's not viable to repeatedly gank at a huge loss just for entertainment.


Translation:

"The parts of this game that I don't like should not be allowed to be fun."

This is the despicable selfishness of the carebear in full view, folks.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Veers Belvar
Swordmasters of New Eden
#120 - 2014-12-04 02:01:29 UTC
Kaarous Aldurald wrote:
Veers Belvar wrote:
The gameplay mechanics should be such that it's not viable to repeatedly gank at a huge loss just for entertainment.


Translation:

"The parts of this game that I don't like should not be allowed to be fun."

This is the despicable selfishness of the carebear in full view, folks.


No, translation " law enforcement should impose sufficient costs on criminal activity that it is only done occasionally, and to achieve concrete goals. It should be the rule, not the exception. Travel in empire space should generally be completely safe, except for those who turn themselves into targets (ex. officer mods), and except for some rare acts of random violence."