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Artillery fitting

First post
Author
Stitch Kaneland
The Tuskers
The Tuskers Co.
#41 - 2014-12-03 15:48:47 UTC  |  Edited by: Stitch Kaneland
Frostys Virpio wrote:
afkalt wrote:
James Baboli wrote:
elitatwo wrote:
afkalt wrote:
Just to add comedy value, a stabber with 250mm rails out damages a 650 arty stabber and 720s are flat out impossible to fit.


Here's one funny fact, artilleries are no dps guns, they are alpha guns.

Railguns are long range dps guns.

See above. Even with a 25% ROF bonus and 50% falloff bonus, the equivalent (i.e. highest damage, range alpha, fitting cost with lowest tracking) arty is out performed by the unbonused railguns, which are also much easier to fit.



I posted that before, people are too caught up crying about the alpha to give a damn about anything else.


There is a special kind of feeling for being on the recieving end of those comparatively large numbers even if they are less frequent.


Theres a special kind of feeling when you shoot your artillery and miss and then wait 7-15 seconds for the next shot. All the while hoping the person youre shooting at hasnt covered the distance and scrammed you until your next shot. You get high alpha on paper, in reality its much lower. Ive only 1 shotted one guy with my muninn. It was a no tank executioner. Otherwise my volleys are below 1k. But my paper volley is around 3.2k.

That high alpha comes at a big price already, miss a shot, and that frig u were shooting at has already covered the distance and setup orbit to speed tank your guns. Why do we also need to have a rediculous PG requirement preventing any decent form of tank, prop mod or utility.
Frostys Virpio
State War Academy
Caldari State
#42 - 2014-12-03 16:38:17 UTC
Stitch Kaneland wrote:
Frostys Virpio wrote:


There is a special kind of feeling for being on the recieving end of those comparatively large numbers even if they are less frequent.


Theres a special kind of feeling when you shoot your artillery and miss and then wait 7-15 seconds for the next shot. All the while hoping the person youre shooting at hasnt covered the distance and scrammed you until your next shot. You get high alpha on paper, in reality its much lower. Ive only 1 shotted one guy with my muninn. It was a no tank executioner. Otherwise my volleys are below 1k. But my paper volley is around 3.2k.

That high alpha comes at a big price already, miss a shot, and that frig u were shooting at has already covered the distance and setup orbit to speed tank your guns. Why do we also need to have a rediculous PG requirement preventing any decent form of tank, prop mod or utility.


I know all of that, I was just mentioning it as a possible cause to why alpha seems to be valued so highly on guns to warrant most other stats being as bad as they are on those same guns.
Medalyn Isis
Doomheim
#43 - 2014-12-03 16:59:49 UTC  |  Edited by: Medalyn Isis
PG on artillery is fine, but dps on the other hand is terrible compared to all other forms of long range weaponry.

And no, the high alpha does not make up for that level of lacklustre dps.
Medalyn Isis
Doomheim
#44 - 2014-12-03 17:05:06 UTC
James Baboli wrote:
Rails Vs arty on stabber

So, even with the 10%/lvl fall off bonus on the stabber, its pretty clear that

A: Rails out DPS arty on a stabber at brawling ranges, even with a 5%/lvl ROF bonus to the arty.
B: 720s are damned hard to fit on a stabber, leaving .95 PG with perfect skills
C: It isn't until outside t2 point range that arty manages to regain a lead for DPS
D: you trade substantial range and DPS for a third more alpha, while still low enough on total alpha to be hard pressed to break even a moderate active tank via alpha and bleed through.

Lol, completely and utterly broken. Thanks for pointing out that comparison.
James Baboli
Warp to Pharmacy
#45 - 2014-12-03 17:16:40 UTC
Medalyn Isis wrote:
James Baboli wrote:
Rails Vs arty on stabber

So, even with the 10%/lvl fall off bonus on the stabber, its pretty clear that

A: Rails out DPS arty on a stabber at brawling ranges, even with a 5%/lvl ROF bonus to the arty.
B: 720s are damned hard to fit on a stabber, leaving .95 PG with perfect skills
C: It isn't until outside t2 point range that arty manages to regain a lead for DPS
D: you trade substantial range and DPS for a third more alpha, while still low enough on total alpha to be hard pressed to break even a moderate active tank via alpha and bleed through.

Lol, completely and utterly broken. Thanks for pointing out that comparison.

IIRC its worse when you look at small and large, especially large. XL is better, but who runs arty dreads/titans anyways?

Will post more graphs when I get home

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Stitch Kaneland
The Tuskers
The Tuskers Co.
#46 - 2014-12-03 18:01:37 UTC
James Baboli wrote:
Medalyn Isis wrote:
James Baboli wrote:
Rails Vs arty on stabber

So, even with the 10%/lvl fall off bonus on the stabber, its pretty clear that

A: Rails out DPS arty on a stabber at brawling ranges, even with a 5%/lvl ROF bonus to the arty.
B: 720s are damned hard to fit on a stabber, leaving .95 PG with perfect skills
C: It isn't until outside t2 point range that arty manages to regain a lead for DPS
D: you trade substantial range and DPS for a third more alpha, while still low enough on total alpha to be hard pressed to break even a moderate active tank via alpha and bleed through.

Lol, completely and utterly broken. Thanks for pointing out that comparison.

IIRC its worse when you look at small and large, especially large. XL is better, but who runs arty dreads/titans anyways?

Will post more graphs when I get home


Looking at screens you have, the volley difference between the 250s and 650s is neglible. About 200 difference, yet arty is supposed to be the "alpha" weapon, clearly is not. You want alpha? Gonna need 720s, which as seen you cant fit them practically. i mean.. i guess if you went small armor rep and MWD it would fit with a single MACR.. but no one in their right mind would do that.

Maybe rails should have massive cpu consumption so all the fanboys can feel the pain.
James Baboli
Warp to Pharmacy
#47 - 2014-12-03 19:07:02 UTC
So here are some comparisons on a rifter which, as applied, has a 25% bonus to damage and a 50% bonus to fall off.

The fits

The graph

And now on a Tempest, which is double bonused for projectile damage and ROF, and is actually the "fast" projectile ship in the minmatar t1 Battleship layout

The fits

The graph

Finally, a hull that does better damage with projectiles, which it is bonused for, than with any other weapon systems. All it takes is 2 bonuses for DPS........

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Daichi Yamato
Jabbersnarks and Wonderglass
#48 - 2014-12-03 19:22:32 UTC  |  Edited by: Daichi Yamato
Stitch Kaneland wrote:


Looking at screens you have, the volley difference between the 250s and 650s is neglible. About 200 difference, yet arty is supposed to be the "alpha" weapon,


The smallest med artillery against the largest med rail guns on a RoF bonused ship still gets 33% extra alpha. FAR from negligible.

where as the 720's have over twice the alpha.

i dont think the 'alpha weapon' label is in question. The fitting of 720's and 1400's maybe, the dps and tracking perhaps. But they are absolutely undisputed in raw volley damage.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#49 - 2014-12-03 19:33:07 UTC  |  Edited by: Daichi Yamato
James Baboli wrote:
So here are some comparisons on a rifter which, as applied, has a 25% bonus to damage and a 50% bonus to fall off.

The fits

The graph

And now on a Tempest, which is double bonused for projectile damage and ROF, and is actually the "fast" projectile ship in the minmatar t1 Battleship layout

The fits

The graph

Finally, a hull that does better damage with projectiles, which it is bonused for, than with any other weapon systems. All it takes is 2 bonuses for DPS........


ummm 1400's do more dps with a RoF bonus than unbonused 425's. look at a mael.

your dps argument is with medium arties alone. Or more accurately medium rails, as 250's almost have the dps of medium neutrons. and iirc, medium beams actually exceed pulse dps.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mharius Skjem
Guardians of the Underworld
#50 - 2014-12-03 21:33:37 UTC
Phaade wrote:
elitatwo wrote:
So you want a boat that has no weekness?


(some people are just dumb)


I agree with the OP, artillery is too difficult to fit. Even the smaller size in each class.


Try getting the best beams on an amarr battleship with guns that take 102% of the power grid without any mods or slots.

In other words not every ship is designed for the very best guns.

You have to fit the guns that's best for that ship in the name of compromise.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

elitatwo
Zansha Expansion
#51 - 2014-12-03 21:41:58 UTC
Stitch Kaneland wrote:
Looking at screens you have, the volley difference between the 250s and 650s is neglible. About 200 difference, yet arty is supposed to be the "alpha" weapon, clearly is not. You want alpha? Gonna need 720s, which as seen you cant fit them practically. i mean.. i guess if you went small armor rep and MWD it would fit with a single MACR.. but no one in their right mind would do that.

Maybe rails should have massive cpu consumption so all the fanboys can feel the pain.


I felt the pain of all the neuts that turned my boat offline.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

afkalt
Republic Military School
Minmatar Republic
#52 - 2014-12-03 22:34:10 UTC
Daichi Yamato wrote:
But they are absolutely undisputed in raw volley damage.


This is worth nothing if you cannot volley people off field.

In fact, rails are more likely to be effective because of the ROF and the cycle time on logi.

So I suppose arty is fabulous ganking in high sec. Out in the real world, where fights matter.....yeeeeah not so much.

There's a reason it is rail proteus and not arty lokis.
afkalt
Republic Military School
Minmatar Republic
#53 - 2014-12-03 22:36:40 UTC
Mharius Skjem wrote:

You have to fit the guns that's best for that ship in the name of compromise.


Except the best long range guns on a PROJECTILE bonused hull are in fact HYBRIDS.

Oops.

That would be like putting autocannons on a Nightmare.
elitatwo
Zansha Expansion
#54 - 2014-12-04 00:44:36 UTC
afkalt wrote:
Mharius Skjem wrote:

You have to fit the guns that's best for that ship in the name of compromise.


Except the best long range guns on a PROJECTILE bonused hull are in fact HYBRIDS.

Oops.

That would be like putting autocannons on a Nightmare.


autocannons are fit on Myrmidons and other unbonused hulls. Wanna know why?

They keep shooting when your capacitor got nuked and they have the lowest powergrid need of all guns.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Daichi Yamato
Jabbersnarks and Wonderglass
#55 - 2014-12-04 00:50:28 UTC  |  Edited by: Daichi Yamato
afkalt wrote:
Daichi Yamato wrote:
But they are absolutely undisputed in raw volley damage.

In fact, rails are more likely to be effective because of the ROF and the cycle time on logi.



This is unlikely, if you cant alpha the target off with artie your not going to alpha it off between reps with rails. Especially when artie has more than twice the alpha and even large reps dont take 3 times as long as rail cycles.

The advantage of rails is clearly having better DPS, projection and application to over come reps, not circumvent them altogether.


edit-

and rail protei and tengus have a lot more to them than their guns when compared to loki's.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

afkalt
Republic Military School
Minmatar Republic
#56 - 2014-12-04 07:50:12 UTC
elitatwo wrote:
afkalt wrote:
Mharius Skjem wrote:

You have to fit the guns that's best for that ship in the name of compromise.


Except the best long range guns on a PROJECTILE bonused hull are in fact HYBRIDS.

Oops.

That would be like putting autocannons on a Nightmare.


autocannons are fit on Myrmidons and other unbonused hulls. Wanna know why?


It's because the myrm doesnt have gun bonuses. How do you NOT get this?



@Daichi Yamato: Perhaps, but I still believe there is too much lacking to be justified by "alpha" alone. It can be an asset, but they are far too weak to stand alone on alpha.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#57 - 2014-12-04 12:27:07 UTC  |  Edited by: Stitch Kaneland
afkalt wrote:
elitatwo wrote:
afkalt wrote:
Mharius Skjem wrote:

You have to fit the guns that's best for that ship in the name of compromise.


Except the best long range guns on a PROJECTILE bonused hull are in fact HYBRIDS.

Oops.

That would be like putting autocannons on a Nightmare.


autocannons are fit on Myrmidons and other unbonused hulls. Wanna know why?


It's because the myrm doesnt have gun bonuses. How do you NOT get this?

I thought a/c myrms were a thing of the past, especially since blasters have about the same projection with null and do more dps. In terms of cap consumption, if you dont have 1-2 cap boosters on your myrm, you're doing it wrong.

And if the others think selectable damage type is useful on a myrm, they already have it, in their drones. The only reason I can think to fit a myrm with a/c's now is if you have a silly tank fit and don't have enough grid left to fit anything else. I think it has more to do with a/c fitting than a/c's being good on an unbonused hull and being capless.

Take a look at video's of myrm pvp, just about every one i've watched in the past year shows either small or medium blasters, not a/c's.

Course, this discussion has little to do with a/c's, there is a separate thread for that. This is about artillery and being unable to fit it in a reasonable manner as compared to rails. "rails are dps blah blah" and "arty is alpha". Yes, this is well established by now. The same principle that the people who think arties don't need a PG reduction (i.e, doing lots of damage on fast ships) already exist with rails on a multitude of gal ships.

Rails have very high RoF for a long range weapon, artillery does not. So if you miss with artillery, you already have a long delay until you fire again. By that time, your opponent has already closed the distance and got under your guns. This delay is one of the big downfalls of artillery, and its perfectly balanced with high alpha (on the biggest guns 280/720/1400). But why do we have a low RoF AND insane PG requirements?

I'd like to see rails have a large CPU requirement, just to give these rail fanboys some love, like artillery has.

As a compromise, maybe the smaller teir artillery should be rebalanced, since there really is no use for it compared to rails. The alpha between 650 arty and rails is not a big difference in terms of alpha. 200-500 extra volley damage doesn't matter much, and is not going to bleed armor/structure. Unlike the people saying arty is fine, i actually fly it all the time in a pvp environment and experiment with it. The alpha is not enough to volley through medium reps in most cases. Small arty can volley through reps using 280's or a thrasher with 250's, but is very difficult to fit without multiple fitting mods.

As an example, i fought a ruppy in my 720 muninn. It probably took a good minute for me to get him to structure, and took several vollies to get there. He then warped off because i don't fit points on my muninn, because muninn has **** slot layout.
Phaade
Know-Nothings
Negative Feedback
#58 - 2014-12-04 17:47:33 UTC
Mharius Skjem wrote:
Phaade wrote:
elitatwo wrote:
So you want a boat that has no weekness?


(some people are just dumb)


I agree with the OP, artillery is too difficult to fit. Even the smaller size in each class.


Try getting the best beams on an amarr battleship with guns that take 102% of the power grid without any mods or slots.

In other words not every ship is designed for the very best guns.

You have to fit the guns that's best for that ship in the name of compromise.


.......uhh.....what?

You try fitting artillery to a Jag? There are plenty of examples that demonstrate why artillery fitting requirements are too high.
Phaade
Know-Nothings
Negative Feedback
#59 - 2014-12-04 17:50:25 UTC  |  Edited by: Phaade
elitatwo wrote:
afkalt wrote:
Mharius Skjem wrote:

You have to fit the guns that's best for that ship in the name of compromise.


Except the best long range guns on a PROJECTILE bonused hull are in fact HYBRIDS.

Oops.

That would be like putting autocannons on a Nightmare.


autocannons are fit on Myrmidons and other unbonused hulls. Wanna know why?

They keep shooting when your capacitor got nuked and they have the lowest powergrid need of all guns.



We are talking about artillery. Not autocannons.

So you are saying that AC's are fit to ships as a secondary weapon system when active tanking? Further proving why projectiles need help. Also, on an unbonused hull. And as pointed out, AC Myrms are a thing of the past pushing your comment past irrelevance.

Artillery do need more help than autocannons though. They are hardly ever seen in PVP....for good reason.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#60 - 2014-12-04 18:00:50 UTC
Phaade wrote:
Mharius Skjem wrote:
Phaade wrote:
elitatwo wrote:
So you want a boat that has no weekness?


(some people are just dumb)


I agree with the OP, artillery is too difficult to fit. Even the smaller size in each class.


Try getting the best beams on an amarr battleship with guns that take 102% of the power grid without any mods or slots.

In other words not every ship is designed for the very best guns.

You have to fit the guns that's best for that ship in the name of compromise.


.......uhh.....what?

You try fitting artillery to a Jag? There are plenty of examples that demonstrate why artillery fitting requirements are too high.


This. I challenge the "artillery is fine" crowd to fit a jag with arty (especially 280s) and then tank. Then post said fit including stats. This way we can see how pitiful the fit is compared to other long range AFs.

That is just one example of how arty fitting is ****.