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What about Amarr/Gallente

Author
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#161 - 2011-12-16 11:12:53 UTC  |  Edited by: Rel'k Bloodlor
1- I kinda agree with that? I think sense hybrids are a cross of energy weapons and projectiles that they should have more play with there damage types, but (just between ken and therm EX - should scale 85%therm with anti-matter to 85% ken with iron this would also fit the gal/cal dogma as well) the new faster reload time is a start at least.


2- not true T2 Amarr hulls get drone and missile bonuses that are to un-typed, all but a few Gallente drone ships get a un-typed bonus, most Caldari missle ships get a ken only bonus, Minnie's can swich types freely with missiles but there guns buck-shot damage types and still deal explosive/kinetic damage and damage type is conected to range.


3- like what? warning Galente are the most flexible race with ok cap and slot lay outs? Warning lazors deliver the most consistent non-missile damage at all ranges in game? Warning Amarr ships have huge EHP and they got it buy giving up some DPS?

I wanted to paint my space ship red, but I couldn't find enough goats. 

IIIIIAMGIIIII
Covert Ops Assassins
#162 - 2011-12-16 11:13:19 UTC  |  Edited by: IIIIIAMGIIIII
Link me here pucture of Amarr Bs with T2Beams without using PG rigs etc. even with lvl5 WU and AWU you wil fail.I hope when you write something you people know its actually true ...not trolling.

Edit: we talk about solo player not fleet ...in fleet i don`t need to use repairer (which drain much PG) and some other stuff with PG
Deviana Sevidon
Jades Falcon Guards
#163 - 2011-12-16 11:14:19 UTC
Amarr have some of the best ships out there and the OP considers them useless. Newbs these days..

....as if 10,058 Goon voices cried out and were suddenly silenced.

Generals4
#164 - 2011-12-16 11:18:49 UTC  |  Edited by: Generals4
IIIIIAMGIIIII wrote:
Hello,i wanted to ask you a few questions for a long time and now the time is good as any i quess.

1.Why all Amarr ships have 1 bonus less (capacitor use bonus is pure bonus eater ) in the place of this capacitor use bonus every other factions have on their ships Tracking speed,Firing range,Rate of fire or Dmg bonus.I will accept this capacitor use ship bonus if only our weapons were better than other faction,but actually here comes and the other big Amarr problem ... yes its that single EM dmg we make ( Em + Thermal charges are useless cause they don`t have any range at all and its p[ointless to use them ).

2.Why only Caldari and Minmatar have 4 kind dmg but the other 2 factions ( Amarr and Gallente ) have only 2 (Amarr have only 1 Actually ) ?

3.If you think to close Amarr and Gallente in the near future ( considering this disadvantages ) you really should put some Warnings when new player start to make a character, or Warning like ` Don`t make Amarr and Gallente its useless`.


PS: I have talk with many players about this Amarr and Gallente problems ( they are problems for us ) and most of them tells me same thing - Why the hell i make Amarr / Why the hell i make Gallente.


1) A cap bonus can be quite handy actually. And you do EM+Thermal, always as far as i know.
2) Not all caldari ships use missiles so they have some ships which are made to be used with hybrid weapons which only do Kinetic + thermal. And let's not forget many caldari missile boats get a kin damage bonus meaning that their bonus is only useful with one type of missiles making the use of other damage types in most situations sub optimal. And why don't my missile launchers insta reload? Amarr has its own advantages.
3) Amarr and Gallente are far from "useless". Winmatar is just the PVP king and Caldari PVE king, Amarr and Gallente are something in between , doesn't make them bad. They just don't excell at one particular aspect.

_-Death is nothing, but to live defeated and inglorious is to die daily. _

RubyPorto
RubysRhymes
#165 - 2011-12-16 11:20:39 UTC
IIIIIAMGIIIII wrote:
Link me here pucture of Amarr Bs with T2Beams without using PG rigs etc. even with lvl5 WU and AWU you wil fail.I hope when you write something you people know its actually true ...not trolling.


I didn't say it didn't use fitting mods. But it's got enough tank, enough cap, and 800 freaking DPS with good tracking. In fitting ships, the results matter, not the methods used to obtain them. And if I wanted to throw the bil or so I consider easy to justify at it, I can get even better results. To compare to my last missioning BS, I tanked less and did almost 100 less dps, and for the most part fought within the ranges this 2min Abaddon fit fights.

Just because you have some fitting mod phobia doesn't mean Tach's are useless. It just means you're unwilling to use them.

And using Tachs properly means using Faction guns, not T2.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Fix My Lasers
Center for Advanced Studies
Gallente Federation
#166 - 2011-12-16 11:27:32 UTC
Generals4 wrote:
IIIIIAMGIIIII wrote:
Hello,i wanted to ask you a few questions for a long time and now the time is good as any i quess.

1.Why all Amarr ships have 1 bonus less (capacitor use bonus is pure bonus eater ) in the place of this capacitor use bonus every other factions have on their ships Tracking speed,Firing range,Rate of fire or Dmg bonus.I will accept this capacitor use ship bonus if only our weapons were better than other faction,but actually here comes and the other big Amarr problem ... yes its that single EM dmg we make ( Em + Thermal charges are useless cause they don`t have any range at all and its p[ointless to use them ).

2.Why only Caldari and Minmatar have 4 kind dmg but the other 2 factions ( Amarr and Gallente ) have only 2 (Amarr have only 1 Actually ) ?

3.If you think to close Amarr and Gallente in the near future ( considering this disadvantages ) you really should put some Warnings when new player start to make a character, or Warning like ` Don`t make Amarr and Gallente its useless`.


PS: I have talk with many players about this Amarr and Gallente problems ( they are problems for us ) and most of them tells me same thing - Why the hell i make Amarr / Why the hell i make Gallente.


1) A cap bonus can be quite handy actually. And you do EM+Thermal, always as far as i know.
2) Not all caldari ships use missiles so they have some ships which are made to be used with hybrid weapons which only do Kinetic + thermal. And let's not forget many caldari missile boats get a kin damage bonus meaning that their bonus is only useful with one type of missiles making the use of other damage types in most situations sub optimal. And why don't my missile launchers insta reload? Amarr has its own advantages.
3) Amarr and Gallente are far from "useless". Winmatar is just the PVP king and Caldari PVE king, Amarr and Gallente are something in between , doesn't make them bad. They just don't excell at one particular aspect.


Actually Minmatar is better at PVE then Caldari.
You can shoot all those small targets before they get to you plus ACs DPS is higher.
My Varguar does ~1000 DPS with Implants and other stuff, with 70km falloff.

Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html

Reaver Glitterstim
The Scope
Gallente Federation
#167 - 2011-12-16 11:46:49 UTC
IIIIIAMGIIIII wrote:
T2 Beams is almost impossible to fit in any Amarr ship because we have to waste a slot in Rigs of low slot to increase PG - that mean we have to lower ones again our capacitor or lower our dps/tank .... thats not option for mission runner or any1 who play solo in Eve with Amarr.

Nobody is forcing you to equip tachyon beams. You could try using Mega beam or Mega pulse lasers. That should leave you with more powergrid, and won't affect your dps much. Tachyon Beam lasers have only 8% more dps than Mega Beam lasers, and Mega Pulse lasers (the lowest powergrid of the 3) have 6% more dps than Tachyon Beam lasers.

And you really should count your chickens here. I'll give you a dps and range comparison, with Tachyon Beam lasers as the 100%.

Mega Pulse Laser: 106% damage and 44% range

Cruise Missile: 79% damage and 127% range
Torpedo: 145% damage and 15% range

425mm Railgun: 88% damage and 142% range
Neutron Blaster Cannon: 130% damage and 23% range

1400mm Howitzer Artillery: 74% damage and 112% range
800mm Repeating Artillery: 95% damage and 31% range

Note how every weapon with more dps than the tachyon has FAR less range, while the weapons with more range have a LOT lower dps. In fact, autocannons have way less range than tachyons and they STILL have lower dps. This is to balance out them not only being able to fire any damage type but also having exemplary tracking. As a general rule, range and dps multiplied give an approximate representation as to how much powergrid a weapon costs to mount. So with the exception of the maelstrom, amarr ships tend to have significantly more powergrid than minmatar ships.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

IIIIIAMGIIIII
Covert Ops Assassins
#168 - 2011-12-16 11:47:34 UTC
RubyPorto wrote:
IIIIIAMGIIIII wrote:
Link me here pucture of Amarr Bs with T2Beams without using PG rigs etc. even with lvl5 WU and AWU you wil fail.I hope when you write something you people know its actually true ...not trolling.


I didn't say it didn't use fitting mods. But it's got enough tank, enough cap, and 800 freaking DPS with good tracking. In fitting ships, the results matter, not the methods used to obtain them. And if I wanted to throw the bil or so I consider easy to justify at it, I can get even better results. To compare to my last missioning BS, I tanked less and did almost 100 less dps, and for the most part fought within the ranges this 2min Abaddon fit fights.

Just because you have some fitting mod phobia doesn't mean Tach's are useless. It just means you're unwilling to use them.

And using Tachs properly means using Faction guns, not T2.



There is only a few mission just a few in which you will find Tachy`s usefull ...i say it many times before,they have to much Fail Off range which mean you can`t hit your target under that Fail Off range ....if anything comes near you under 30 klm (god forbid under 20klm) check your Log what dmg you will make - 0dmg .....0 dmg .....0 dmg ....0 dmg etc :):):) i get with t2 Mega Pulse 73klm + and still hit cruisers Bc Bs in 0 klm range for exellent dmg. Tachy`s are snipers nothing else.I don`t know how you stay alive in missions so long with this Tachy`s ...maybe fleet or idk.Anyway the point was not sniper diferents but some other issues obviously no1 want to talk about.This topic go way to far from the real point i`m trying to make.
Fix My Lasers
Center for Advanced Studies
Gallente Federation
#169 - 2011-12-16 11:58:57 UTC
Reaver Glitterstim wrote:
IIIIIAMGIIIII wrote:
T2 Beams is almost impossible to fit in any Amarr ship because we have to waste a slot in Rigs of low slot to increase PG - that mean we have to lower ones again our capacitor or lower our dps/tank .... thats not option for mission runner or any1 who play solo in Eve with Amarr.

Nobody is forcing you to equip tachyon beams. You could try using Mega beam or Mega pulse lasers. That should leave you with more powergrid, and won't affect your dps much. Tachyon Beam lasers have only 8% more dps than Mega Beam lasers, and Mega Pulse lasers (the lowest powergrid of the 3) have 6% more dps than Tachyon Beam lasers.

And you really should count your chickens here. I'll give you a dps and range comparison, with Tachyon Beam lasers as the 100%.

Mega Pulse Laser: 106% damage and 44% range

Cruise Missile: 79% damage and 127% range
Torpedo: 145% damage and 15% range

425mm Railgun: 88% damage and 142% range
Neutron Blaster Cannon: 130% damage and 23% range

1400mm Howitzer Artillery: 74% damage and 112% range
800mm Repeating Artillery: 95% damage and 31% range

Note how every weapon with more dps than the tachyon has FAR less range, while the weapons with more range have a LOT lower dps. In fact, autocannons have way less range than tachyons and they STILL have lower dps. This is to balance out them not only being able to fire any damage type but also having exemplary tracking. As a general rule, range and dps multiplied give an approximate representation as to how much powergrid a weapon costs to mount. So with the exception of the maelstrom, amarr ships tend to have significantly more powergrid than minmatar ships.


About PG - Amarr ships have higher PG because Lasers req. ~15% more PG the Arties to fit

Also. Do not forget Amarr ships have less turret hardpoints usually or just can't fit a powerful version of it. Compare Harbinger to Hurricane. BSs is a little different story tho, they just can't fit powerful version.
Moreover other ships usually have some choice, like 6 turrets and 2-3 launchers while Amarr ships sometimes have just lasters, again compare Harb and Cane.

Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html

IIIIIAMGIIIII
Covert Ops Assassins
#170 - 2011-12-16 12:00:21 UTC  |  Edited by: IIIIIAMGIIIII
Reaver Glitterstim wrote:
IIIIIAMGIIIII wrote:
T2 Beams is almost impossible to fit in any Amarr ship because we have to waste a slot in Rigs of low slot to increase PG - that mean we have to lower ones again our capacitor or lower our dps/tank .... thats not option for mission runner or any1 who play solo in Eve with Amarr.

Nobody is forcing you to equip tachyon beams. You could try using Mega beam or Mega pulse lasers. That should leave you with more powergrid, and won't affect your dps much. Tachyon Beam lasers have only 8% more dps than Mega Beam lasers, and Mega Pulse lasers (the lowest powergrid of the 3) have 6% more dps than Tachyon Beam lasers.

And you really should count your chickens here. I'll give you a dps and range comparison, with Tachyon Beam lasers as the 100%.

Mega Pulse Laser: 106% damage and 44% range

Cruise Missile: 79% damage and 127% range
Torpedo: 145% damage and 15% range

425mm Railgun: 88% damage and 142% range
Neutron Blaster Cannon: 130% damage and 23% range

1400mm Howitzer Artillery: 74% damage and 112% range
800mm Repeating Artillery: 95% damage and 31% range

Note how every weapon with more dps than the tachyon has FAR less range, while the weapons with more range have a LOT lower dps. In fact, autocannons have way less range than tachyons and they STILL have lower dps. This is to balance out them not only being able to fire any damage type but also having exemplary tracking. As a general rule, range and dps multiplied give an approximate representation as to how much powergrid a weapon costs to mount. So with the exception of the maelstrom, amarr ships tend to have significantly more powergrid than minmatar ships.




I see you have way more knowledge from me for the other factions but in Amarr you are wrong about the Tracking speed and that we make good dmg.DPS is only good when u`re target don`t have extreme Em resist.The real dmg Amarr make is pretty poor (exept Blood Raiders.Sansha,and some Drones. Even with 2000 Amarian DPS you will make FAR more dmg on the Guristas,Angels Cartel,etc with 1000 Caldari/Minmatar DPS because you hit the npc/factions where it HURTS.How many times i have to say this ...god.
RubyPorto
RubysRhymes
#171 - 2011-12-16 12:10:04 UTC
IIIIIAMGIIIII wrote:
RubyPorto wrote:
IIIIIAMGIIIII wrote:
Link me here pucture of Amarr Bs with T2Beams without using PG rigs etc. even with lvl5 WU and AWU you wil fail.I hope when you write something you people know its actually true ...not trolling.


I didn't say it didn't use fitting mods. But it's got enough tank, enough cap, and 800 freaking DPS with good tracking. In fitting ships, the results matter, not the methods used to obtain them. And if I wanted to throw the bil or so I consider easy to justify at it, I can get even better results. To compare to my last missioning BS, I tanked less and did almost 100 less dps, and for the most part fought within the ranges this 2min Abaddon fit fights.

Just because you have some fitting mod phobia doesn't mean Tach's are useless. It just means you're unwilling to use them.

And using Tachs properly means using Faction guns, not T2.



There is only a few mission just a few in which you will find Tachy`s usefull ...i say it many times before,they have to much Fail Off range which mean you can`t hit your target under that Fail Off range ....if anything comes near you under 30 klm (god forbid under 20klm) check your Log what dmg you will make - 0dmg .....0 dmg .....0 dmg ....0 dmg etc :):):) i get with t2 Mega Pulse 73klm + and still hit cruisers Bc Bs in 0 klm range for exellent dmg. Tachy`s are snipers nothing else.I don`t know how you stay alive in missions so long with this Tachy`s ...maybe fleet or idk.Anyway the point was not sniper diferents but some other issues obviously no1 want to talk about.This topic go way to far from the real point i`m trying to make.


I would use 2-3 Tracking Computers with Tracking scripts, and let drones take care of those frigates that don't Pop on the way in. I have never seen a normal Rat bigger than a Frig orbit fast enough to get under a .03 rad/s tracking gun. Doesn't matter the range if your tracking is better than their transversal you hit. If making that happen is an issue, press the Keep at Range button and chase/get chased by them to minimize transversal (or fly manually for even better results). You're in a gunboat, learn to fly it.

Your insistance on natural cap stability is killing your ability to function effectively in the Cap Booster capital of EVE.

I'll say it again: Optimal and Falloff affect damage and Maximum ONLY. Hit probability is a function of tracking and transversal speed. That's why Nightmares still fit Tachyons for Vanguard sites in incursions where they will be shooting nothing but Frigates that orbit around 20km.


And I don't run missions, I live in Angel space so I use a Machariel because that's the Round Peg for the Angel's explosively round hole. When I lived in Guristas/Serpentis space I used a Kinetic Missile boat (Ham Tengu was sexXxy). If I ever lived in Sansha or BRaider space, I'd use a Laserboat.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#172 - 2011-12-16 12:12:23 UTC
IIIIIAMGIIIII wrote:

I see you have way more knowledge from me for the other factions but in Amarr you are wrong about the Tracking speed and that we make good dmg.DPS is only good when u`re target don`t have extreme Em resist.The real dmg Amarr make is pretty poor (exept Blood Raiders.Sansha,and some Drones. Even with 2000 Amarian DPS you will make FAR more dmg on the Guristas,Angels Cartel,etc with 1000 Caldari/Minmatar DPS because you hit the npc/factions where it HURTS.How many times i have to say this ...god.


How many times do we have to tell you to "STOP SHOOTING THE WRONG RATS" ...god.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

IIIIIAMGIIIII
Covert Ops Assassins
#173 - 2011-12-16 12:14:51 UTC
RubyPorto wrote:
IIIIIAMGIIIII wrote:

I see you have way more knowledge from me for the other factions but in Amarr you are wrong about the Tracking speed and that we make good dmg.DPS is only good when u`re target don`t have extreme Em resist.The real dmg Amarr make is pretty poor (exept Blood Raiders.Sansha,and some Drones. Even with 2000 Amarian DPS you will make FAR more dmg on the Guristas,Angels Cartel,etc with 1000 Caldari/Minmatar DPS because you hit the npc/factions where it HURTS.How many times i have to say this ...god.


How many times do we have to tell you to "STOP SHOOTING THE WRONG RATS" ...god.




As long as CCP make them pop up from all my Amarr agents :)

I can`t Decline forever lol
Generals4
#174 - 2011-12-16 12:15:19 UTC  |  Edited by: Generals4
IIIIIAMGIIIII wrote:
Reaver Glitterstim wrote:


I see you have way more knowledge from me for the other factions but in Amarr you are wrong about the Tracking speed and that we make good dmg.DPS is only good when u`re target don`t have extreme Em resist.The real dmg Amarr make is pretty poor (exept Blood Raiders.Sansha,and some Drones. Even with 2000 Amarian DPS you will make FAR more dmg on the Guristas,Angels Cartel,etc with 1000 Caldari/Minmatar DPS because you hit the npc/factions where it HURTS.How many times i have to say this ...god.


yes and in most cases you'll do much more damage on blood raiders, drones and sansha as amarr instead of Caldari, what's the point here?

Oh sure i could use EM missiles on a drake but i'd lose the +25% damage bonus for kinetic missiles. And if i'd be flying a rail/blaster ship i'd be even more screwed.

[quote]
As long as CCP make them pop up from all my Amarr agents :)

I can`t Decline forever lol


And don't you think i had to decline many missions back in my missioning days as caldari?

_-Death is nothing, but to live defeated and inglorious is to die daily. _

RubyPorto
RubysRhymes
#175 - 2011-12-16 12:16:00 UTC
IIIIIAMGIIIII wrote:
RubyPorto wrote:
IIIIIAMGIIIII wrote:

I see you have way more knowledge from me for the other factions but in Amarr you are wrong about the Tracking speed and that we make good dmg.DPS is only good when u`re target don`t have extreme Em resist.The real dmg Amarr make is pretty poor (exept Blood Raiders.Sansha,and some Drones. Even with 2000 Amarian DPS you will make FAR more dmg on the Guristas,Angels Cartel,etc with 1000 Caldari/Minmatar DPS because you hit the npc/factions where it HURTS.How many times i have to say this ...god.


How many times do we have to tell you to "STOP SHOOTING THE WRONG RATS" ...god.




As long as CCP make them pop up from all my Amarr agents :)

I can`t Decline forever lol


Get 2-3 agents in the same system, and sure you can.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

IIIIIAMGIIIII
Covert Ops Assassins
#176 - 2011-12-16 12:31:04 UTC
RubyPorto wrote:
IIIIIAMGIIIII wrote:
RubyPorto wrote:
IIIIIAMGIIIII wrote:

I see you have way more knowledge from me for the other factions but in Amarr you are wrong about the Tracking speed and that we make good dmg.DPS is only good when u`re target don`t have extreme Em resist.The real dmg Amarr make is pretty poor (exept Blood Raiders.Sansha,and some Drones. Even with 2000 Amarian DPS you will make FAR more dmg on the Guristas,Angels Cartel,etc with 1000 Caldari/Minmatar DPS because you hit the npc/factions where it HURTS.How many times i have to say this ...god.


How many times do we have to tell you to "STOP SHOOTING THE WRONG RATS" ...god.




As long as CCP make them pop up from all my Amarr agents :)

I can`t Decline forever lol


Get 2-3 agents in the same system, and sure you can.




Carthum Conglomerate Amarr make top ISK from it - 2 Agents level 4 - 11 Jumps away

Amarr navy -3 Agents level 4 - two of them 1 jump away the 3`d is 17 Jumps away ( those two that are in 1 jump away - 1 of them give you to much missions for low sec - useless )

Which one you will chose ? the other option is even poor of those :)


RubyPorto
RubysRhymes
#177 - 2011-12-16 12:53:48 UTC
IIIIIAMGIIIII wrote:

Carthum Conglomerate Amarr make top ISK from it - 2 Agents level 4 - 11 Jumps away

Amarr navy -3 Agents level 4 - two of them 1 jump away the 3`d is 17 Jumps away ( those two that are in 1 jump away - 1 of them give you to much missions for low sec - useless )

Which one you will chose ? the other option is even poor of those :)



Consider that they need not both be in the same Corp. In about a minute using the ingame finder I found 4 systems with more than 1 Amarr L4 Security agent.

Spend a day grinding standings again. Or accept that You might be unwilling to adapt to your chosen Eve profession.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

IIIIIAMGIIIII
Covert Ops Assassins
#178 - 2011-12-16 12:59:12 UTC
I don`t know a single player who can make ISk flying around the Universe changing corporations and transporting all of his ships.I`ve notice 95% of the ppl in eve are gainst Amarr,even after i show you how hard it is to be Amarr pilot.

PS: The days ahead for Amarr looks dark indeed.
RubyPorto
RubysRhymes
#179 - 2011-12-16 13:04:52 UTC
IIIIIAMGIIIII wrote:
I don`t know a single player who can make ISk flying around the Universe changing corporations and transporting all of his ships.I`ve notice 95% of the ppl in eve are gainst Amarr,even after i show you how hard it is to be Amarr pilot.

PS: The days ahead for Amarr looks dark indeed.


You do it once then you don't do it again. Long term you make more isk/hr, and that offsets that downtime. Or you keep plugging away against a brick wall.

You have shown me nothing other than it's hard make Isk as a Lazy pilot, afraid of effort.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

IIIIIAMGIIIII
Covert Ops Assassins
#180 - 2011-12-16 13:12:53 UTC
RubyPorto wrote:
IIIIIAMGIIIII wrote:
I don`t know a single player who can make ISk flying around the Universe changing corporations and transporting all of his ships.I`ve notice 95% of the ppl in eve are gainst Amarr,even after i show you how hard it is to be Amarr pilot.

PS: The days ahead for Amarr looks dark indeed.


You do it once then you don't do it again. Long term you make more isk/hr, and that offsets that downtime. Or you keep plugging away against a brick wall.

You have shown me nothing other than it's hard make Isk as a Lazy pilot, afraid of effort.



If being lazy mean i make 7 bil under 20 days with l4 missions in high sec then yes,i am lazy ignorant,complaining newbie who don`t know nothing about Eve and just trolling the forum with my stupidity.

I wrote about what i`ve notice and i think it should be changed in Amarr mathers.This post is the last i make and i hope the things will change some day for better.

Thank you all :)