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Steps to survive Freighter bumping from Mach

First post
Author
Sabriz Adoudel
Move along there is nothing here
#81 - 2014-12-03 05:05:40 UTC
Dimitrios Bekas wrote:
Pak Narhoo wrote:
I sort off have my freighter collecting dust now. I know lame but not worth to get lost even now it gets ganked when it has no cargo.

So large stuff I let others haul - courier contract.
Medium stuff - tanked Orca (never afk).
Expensive stuff - cloaked blockade runner with every possible speed and agile mod, incl. implants I can cram into it/me.
Plex - just go to the station where I need them then and only then I redeem them.

I tried the web trick but I never got the hang of it.



you can activate a plex right outside of your "my assets" window...no need ever ever to fly to a station where it is located or to even haul Plex ever again in new eden



The reason some people haul PLEX is for regional arbitrage - e.g. buy it on the market in Amarr, sell it in Jita.

I'm not sure if doing so is being ballsy or being stupid.

I've also used PLEX as pirate bait in massively overcollateralized courier contracts (e.g. send 3 PLEX + 115 million units of Tritanium in a contract from Dodixie to Jita with a ten billion collateral). I stopped doing that when I realised that anyone with the resources to put up 10b collateral tends to not be even close to stupid enough to leave themselves vulnerable to cargo scanning.

I support the New Order and CODE. alliance. www.minerbumping.com

McChicken Combo HalfMayo
The Happy Meal
#82 - 2014-12-03 07:21:09 UTC  |  Edited by: McChicken Combo HalfMayo
This suspect flag suggestion is hilariously optimistic. Gank fleets are large with many participants. Is anyone really expecting the friends waiting in station to just let their Machariel die?

I would look forward to seeing how the anti-gankers react to a swarm of Guardians repping the Machariel as he sends out his 100m/bit drone bandwidth at anyone stupid enough to shoot at him. Except of course they wouldn't shoot him, because they don't shoot anything that isn't going to die automatically within 20 seconds anyways. Blink

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Herzog Wolfhammer
Sigma Special Tactics Group
#83 - 2014-12-03 08:33:38 UTC
Kaarous Aldurald wrote:
I had fairly extensive dental work done this afternoon, and my anesthetic wore off since then.

And it was military dentistry, no less.

I'm a bit cranky.




That's understandable.

I've been there. Heck I never grew in my wisdom teeth because of military dentists - all the horror stories scared that out of me. They even "killed" a guy in my unit. His heart stopped for 4 minutes. The commander was red with rage when he caught wind of it.

Bring back DEEEEP Space!

Square PI
Hedion University
Amarr Empire
#84 - 2014-12-03 10:13:11 UTC
Suspect timers for bumping (or crashing into each other) would not work and would be stupid. For sure.

But there are alternatives.
One could be to remove the collision of ships. This would remove the problems, but would be unrealistic.

Second could be physical damage.
When an Interceptor is "crashing" into a freighter to bump it away, it would cause some serrious damage.
Just add some damage in relation to the speed and mass.
On top add some treshold for the caused damage. If the damage is higher than the treshold the person who had more speed will get a crimal or suspect timer.
In short: the person who was driving to fast and caused the crash will get burned.


But the current system is, in my opinion, dull and wrong. Yes, i know it was said endless times thats is all fine and all within the game mechanics.
But when you are able to "bind" someone for hours without any reason, and stop him from playing this way, it sound wrong to me. And worst is, that this person can nothing do about this. Other than waiting.
Or when i can bump someone for so long untill the gank fleet finally arrive is not correct as well.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#85 - 2014-12-03 10:38:05 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.

ISD Ezwal Community Communication Liaisons (CCLs)

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#86 - 2014-12-03 10:49:16 UTC
Square PI wrote:
Second could be physical damage.
When an Interceptor is "crashing" into a freighter to bump it away, it would cause some serrious damage.
Just add some damage in relation to the speed and mass.
On top add some treshold for the caused damage. If the damage is higher than the treshold the person who had more speed will get a crimal or suspect timer.
In short: the person who was driving to fast and caused the crash will get burned.

This is a bad idea, for multiple reasons, and hasn't yet been implemented for those reasons. I've already mentioned them in a previous post. This can so easily be exploited by knocking players into other players that it's not even funny.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Cybermage Ajion
AZOIK ACADEMY
#87 - 2014-12-03 11:00:40 UTC
Well, i don't know what else to say on this topic anymore.

Thank you guys, eve is forever, but obviously not for solo players - heh - unless alting to oblivion.

I will have to see how much more work will require to pilot with an alt.

Kaarous Aldurald
Black Hydra Consortium.
#88 - 2014-12-03 11:26:33 UTC
Herzog Wolfhammer wrote:
Kaarous Aldurald wrote:
I had fairly extensive dental work done this afternoon, and my anesthetic wore off since then.

And it was military dentistry, no less.

I'm a bit cranky.




That's understandable.

I've been there. Heck I never grew in my wisdom teeth because of military dentists - all the horror stories scared that out of me. They even "killed" a guy in my unit. His heart stopped for 4 minutes. The commander was red with rage when he caught wind of it.



Last year, a guy in our unit got an infection of some kind from the dentist's office, and it got so bad that it resulted in having several feet of his intestine removed.

So yeah, I don't like going to the dentist.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#89 - 2014-12-03 11:28:10 UTC
Cybermage Ajion wrote:
Well, i don't know what else to say on this topic anymore.

Thank you guys, eve is forever, but obviously not for solo players - heh - unless alting to oblivion.

I will have to see how much more work will require to pilot with an alt.



ALT+TAB is not a lot of work.

And since about half of the trip time in a freighter is aligning, webbing your freighter every jump cuts your total travel time in half.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucrii Dei
Imperial Shipment
Amarr Empire
#90 - 2014-12-03 11:47:55 UTC  |  Edited by: Lucrii Dei
LIke my ex used to say, "just let it happen".

Or bump it harder, you could always try that. Straight

Or beg CCP for a freighter mid-slot so we can fit MJD!

╔═══ ♥ ═════════════╗

EVEcandy™; An EVE Gallery!

╚══════════════ ♥ ══╝

Syn Shi
School of Applied Knowledge
Caldari State
#91 - 2014-12-03 15:27:03 UTC
Getting a second account for a mechanic that allows ships to bounce off of each other...........interesting.

There is obviously nothing wrong with the mechanics.....rolls eyes.
Frostys Virpio
State War Academy
Caldari State
#92 - 2014-12-03 15:41:07 UTC  |  Edited by: Frostys Virpio
Kaarous Aldurald wrote:
Cybermage Ajion wrote:
Well, i don't know what else to say on this topic anymore.

Thank you guys, eve is forever, but obviously not for solo players - heh - unless alting to oblivion.

I will have to see how much more work will require to pilot with an alt.



ALT+TAB is not a lot of work.

And since about half of the trip time in a freighter is aligning, webbing your freighter every jump cuts your total travel time in half.


The only sad issue about this IMO is that because people found how to use the bumping mechanic to their advantage, freighter are pretty much gated in the same way as caps are where you can't do it solo anymore. You need your scout alt/friend or your web alt/friend just like you need a cyno alt/friend.

Kaarous Aldurald wrote:


Last year, a guy in our unit got an infection of some kind from the dentist's office, and it got so bad that it resulted in having several feet of his intestine removed.

So yeah, I don't like going to the dentist.


WTF?
Remiel Pollard
Aliastra
Gallente Federation
#93 - 2014-12-03 15:46:08 UTC
Syn Shi wrote:
Getting a second account for a mechanic that allows ships to bounce off of each other...........interesting.

There is obviously nothing wrong with the mechanics.....rolls eyes.


There isn't, because the other solution is to have friends, like, in a corp. You know, some multiplayer interaction in this multiplayer game. Nothing in this game requires a second account. So don't even try to base an argument for bad mechanics on it.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

admiral root
Red Galaxy
#94 - 2014-12-03 15:51:38 UTC
Remiel Pollard wrote:
There isn't, because the other solution is to have friends, like, in a corp. You know, some multiplayer interaction in this multiplayer game. Nothing in this game requires a second account. So don't even try to base an argument for bad mechanics on it.


What blasphemy is this?

No, your rights end in optimal+2*falloff

Syn Shi
School of Applied Knowledge
Caldari State
#95 - 2014-12-03 16:00:52 UTC
Remiel Pollard wrote:
Syn Shi wrote:
Getting a second account for a mechanic that allows ships to bounce off of each other...........interesting.

There is obviously nothing wrong with the mechanics.....rolls eyes.


There isn't, because the other solution is to have friends, like, in a corp. You know, some multiplayer interaction in this multiplayer game. Nothing in this game requires a second account. So don't even try to base an argument for bad mechanics on it.



Ships bouncing off of each other.....lol

Cant take anything else said seriously.


Cant get past the point of everyone flying around is space ships made from bouncy material. And how some think this is an ok mechanic.
Jurico Elemenohpe
Flipsid3 Tactics
#96 - 2014-12-03 16:24:21 UTC
Why wouldn't safe log off work? According to evelopedia, these things prevent a safe log off:
You have active modules
You are ejecting from a ship
You have aggression from players or NPCs
Your ship is exploding or self-destructing
You are issuing movement commands
You are launching or jettisoning objects
You are joining a fleet
You are deploying or reconnecting with drones
You have a target lock
You are warping
You are decloaking

Ok, well. You don't use active mods on a freighter. You're not going to eject from your freighter. You wouldn't be a greased (unless they've already sacrificed a noob ship, but I thought that only did that after the person's logged off). You're not going to self destruct. I don't think being bumped counts as issuing a movement command. You're not going to jettison stuff. You're not going to be in a fleet. You don't have drones. You're not going to lock stuff. You're not warping. You're already decloaked.

So what's the problem? Safe log off. Wait 30s, log in your 2nd slot noob alt and wait until the gank fleet disbands.
Jurico Elemenohpe
Flipsid3 Tactics
#97 - 2014-12-03 16:28:39 UTC  |  Edited by: Jurico Elemenohpe
Syn Shi wrote:
Remiel Pollard wrote:
Syn Shi wrote:
Getting a second account for a mechanic that allows ships to bounce off of each other...........interesting.

There is obviously nothing wrong with the mechanics.....rolls eyes.


There isn't, because the other solution is to have friends, like, in a corp. You know, some multiplayer interaction in this multiplayer game. Nothing in this game requires a second account. So don't even try to base an argument for bad mechanics on it.



Ships bouncing off of each other.....lol

Cant take anything else said seriously.


Cant get past the point of everyone flying around is space ships made from bouncy material. And how some think this is an ok mechanic.

I'm pretty sure that they're not made from a bouncy material. Have you ever thought about the fact that maybe shields prevent the impact and damage to the hull?
Veers Belvar
Swordmasters of New Eden
#98 - 2014-12-03 16:43:35 UTC
I don't think there is any viable way to punish bumping without serious unintended consequences at the Jita undock. What I would like to see is the ability to warp off unaffected by bumping after CONCORD shows up post-gank attempt. For 60 seconds thereafter any ships on grid should be able to warp off like a pod, with bumping not impeding their align. That would at least stop the bumptrapping and use of multiple waves of gankers. If they want to gank a freighter they should bring enough dps to get the job done the first time.
Syn Shi
School of Applied Knowledge
Caldari State
#99 - 2014-12-03 16:47:15 UTC
Jurico Elemenohpe wrote:
Syn Shi wrote:
Remiel Pollard wrote:
Syn Shi wrote:
Getting a second account for a mechanic that allows ships to bounce off of each other...........interesting.

There is obviously nothing wrong with the mechanics.....rolls eyes.


There isn't, because the other solution is to have friends, like, in a corp. You know, some multiplayer interaction in this multiplayer game. Nothing in this game requires a second account. So don't even try to base an argument for bad mechanics on it.



Ships bouncing off of each other.....lol

Cant take anything else said seriously.


Cant get past the point of everyone flying around is space ships made from bouncy material. And how some think this is an ok mechanic.

I'm pretty sure that they're not made from a bouncy material. Have you ever thought about the fact that maybe shields prevent the impact and damage to the hull?



Ships take damage from weapons in Eve all the time.

But fly all those weapons and the ship into another ship and all of a sudden no damage.


Hang on a sec, need to feed the elephant in the room.

Dersen Lowery
The Scope
#100 - 2014-12-03 16:53:40 UTC
Veers Belvar wrote:
I don't think there is any viable way to punish bumping without serious unintended consequences at the Jita undock.


Or, you know, they could make busy, congested stations act like busy, congested stations. Maybe CCP could add airline style "priority" and "platinum" queues for people who pay for the privilege, or who have high standings with the owning corp. Ideally they would have more than one undock? Honestly, stations are currently one of the goofiest and least plausible things about EVE.

It would have the side benefit of maybe spreading trade out a bit, if the main hubs are a big hairy traffic jam during peak hours.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!