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Dev blog: A new Era of Clones

First post
Author
Aiyshimin
Shiva Furnace
#201 - 2014-12-03 14:34:23 UTC
Querns wrote:
Small amounts of work are still work. :shrug:


There are so many more arduous and stupid tasks in this game that removing a few mouseclicks to upgrade your clone every now and then hardly justifies the removal.

Removing it isn't a tangible benefit.





Radius Prime
Tax Evading Ass.
#202 - 2014-12-03 14:42:48 UTC
No more reason to limit your SP total :). No more reason for highly focused PVP pilots. Prices on extreme SP PVP pilots will be on the rise ^^. Good decision there CCP.

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Syn Shi
School of Applied Knowledge
Caldari State
#203 - 2014-12-03 14:56:53 UTC
So they removed the risk for vets.............removed the risk.......so now its only reward.

Interesting.
Querns
Science and Trade Institute
Caldari State
#204 - 2014-12-03 15:16:38 UTC
Aiyshimin wrote:
Querns wrote:
Small amounts of work are still work. :shrug:


There are so many more arduous and stupid tasks in this game that removing a few mouseclicks to upgrade your clone every now and then hardly justifies the removal.

Removing it isn't a tangible benefit.

It's a benefit.

Syn Shi wrote:
So they removed the risk for vets.............removed the risk.......so now its only reward.

Interesting.

Ah, yes, the game where you should be punished the longer you play it.

Also I think there are more full stops in this post than letters.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Derath Ellecon
University of Caille
Gallente Federation
#205 - 2014-12-03 15:17:35 UTC
Syn Shi wrote:
So they removed the risk for vets.............removed the risk.......so now its only reward.

Interesting.


I think its more they removed the penalty for playing and training for a long time.

I'm still not getting the sky is falling BS. I know I will still be spamming warp to save my pods.
Querns
Science and Trade Institute
Caldari State
#206 - 2014-12-03 15:19:35 UTC
On a further philosophical note, it's amazing to see the sorts of stories people tell themselves about a sandbox game. That there would be more than zero people taking this change as a net negative is just fascinating.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Worrff
Enterprise Holdings
#207 - 2014-12-03 15:23:23 UTC
Draahk Chimera wrote:
Well since the Devs commenting in this thread is only qouting and answering the positive feedback it is quite clear it is one of those things they will put in regardless of player input.


Its all they ever do.

Anything that does not fit in with their "plan" gets pretty much ignored.

CCP Philosophy: If it works, break it. If it’s broken, leave it alone and break something else.

Querns
Science and Trade Institute
Caldari State
#208 - 2014-12-03 15:27:03 UTC
Worrff wrote:
Draahk Chimera wrote:
Well since the Devs commenting in this thread is only qouting and answering the positive feedback it is quite clear it is one of those things they will put in regardless of player input.


Its all they ever do.

Anything that does not fit in with their "plan" gets pretty much ignored.

Have you tried being nicer? I've had a pretty good success rate WRT feedback being integrated, if it's actually good feedback, because I generally keep it positive.

"Don't do it because I had to suffer through it, making it required that all others must in turn" is not good feedback.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Etara Silverblade
Morex Group Inc.
Haven.
#209 - 2014-12-03 15:30:19 UTC
Here's an idea that could go along with the clone grade removal, how about insuring implants? So that when we are podded, if we have them insured, we would wake up with them again.

You could create implant insurance levels similar to clone grades so that the more expensive implants or better ones cost more, or pay per slot, or something like that. But it would be a good sink and since it's not a loss of time just isk not everyone would have to do it.

Friday Football
The Scope
Gallente Federation
#210 - 2014-12-03 15:31:25 UTC
Weighing in on this as a NEW player (lots of vets speaking their minds), I am excited by the prospect of more PVP. That's what brought me into EVE in the first place.

Also, to the vets complaining about no risk, I can tell you that losing my 12m ship + my 50m impants hurts as a new player.

I know that's a drop in the bucket to the vets with billions, but it hurts me.

Jackson Apollo
Federal Navy Academy
Gallente Federation
#211 - 2014-12-03 15:41:01 UTC
Sven Viko VIkolander wrote:
This is a fantastic change. Has been suggested for years. The mechanic primarily harms newer players. There are no good arguments against it. Etc. etc.. bravo.

I will tell you exactly what needs to be changed after this, though: Jump clones need to be significantly changed, so that jumping in the same system to switch implants is completely removed from jumping across the galaxy for fast travel. The whole "clones as specialized implant sets" system and "clone as fast travel" mechanic need to be completely separated.

Along with that, you need to allow for multiple clones in a single station. THEN, you need to allow clones to be moved by players, so that if I want to deploy to an area I don't have to spend days jumping to each of my clones and moving them, instead I can put them all in a ship and take the huge risk to fly them to my destination.

Those changes are at the top of my list for improvements to EVE by a wide margin.


the winner of the thread is you.
Medalyn Isis
Doomheim
#212 - 2014-12-03 15:41:42 UTC
Friday Football wrote:
Weighing in on this as a NEW player (lots of vets speaking their minds), I am excited by the prospect of more PVP. That's what brought me into EVE in the first place.

I'm going to bet this won't make jot of difference to the amount of pvp. What your hearing is mainly propaganda with no evidence. I'd like to see after a couple of months if this had made any difference whatsover to the amount of pvp; I very much doubt it.
Dersen Lowery
The Scope
#213 - 2014-12-03 15:55:48 UTC
Medalyn Isis wrote:
Friday Football wrote:
Weighing in on this as a NEW player (lots of vets speaking their minds), I am excited by the prospect of more PVP. That's what brought me into EVE in the first place.

I'm going to bet this won't make jot of difference to the amount of pvp. What your hearing is mainly propaganda with no evidence. I'd like to see after a couple of months if this had made any difference whatsover to the amount of pvp; I very much doubt it.


If there's no effect at all, then the old system had no effect either. In that case, the systems are interchangeable in terms of their impact on the game; why not prefer the simpler of the two?

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Bagrat Skalski
Koinuun Kotei
#214 - 2014-12-03 16:05:32 UTC  |  Edited by: Bagrat Skalski
Gwenvahar wrote:
Valterra Craven wrote:
XR05 wrote:
UFS Fenix wrote:
What is this? The ***** convention? So much crying, Lets just remove everything that makes eve challenging. This change and the changes to awoxing really make me want to re-consider eve.


Yep, 100% true, 6-10 mo. and it's be "woo-online" so kids from 5 and up can play, may be somebody want to destroy EVE, like baby steps with this "micro" updates...


So apparently hitting a button to make sure your clone will retain all your SP is a challenge....

I don't think you guys understand what challenges are....


It's not the 'challenge' of clicking that matters but what it means to forget to click that matters. Because it's all supposed to matter and be connected to a bigger picture. If those extra three clicks make me feel like I did myself a favor in remembering to do it, that is part of the experience that is 'balanced' to me.


I know what you mean, its about the feel of the game more than game mechanic.

You can be sure about death in real life, and you had to be sure to upgrade your clone in game. No discussion. It makes something horibly unfair, because you can't choose, and that is what makes it "DEAL WITH IT" and "HTFU". It was making EVE for a long time and it worked!

I dont know how this change and the next will change the feel of game, maybe it will be so miniscule, that people will forget about it in half a year. Maybe it will make bittervets even more bitter. We will know.
Beledia Ilphukiir
Proffessional Experts Group
#215 - 2014-12-03 16:14:28 UTC
Etara Silverblade wrote:
Here's an idea that could go along with the clone grade removal, how about insuring implants? So that when we are podded, if we have them insured, we would wake up with them again.

You could create implant insurance levels similar to clone grades so that the more expensive implants or better ones cost more, or pay per slot, or something like that. But it would be a good sink and since it's not a loss of time just isk not everyone would have to do it.


It would ruin the implant market, since the number of implant sales would likely plummet as a result.
Bagrat Skalski
Koinuun Kotei
#216 - 2014-12-03 16:25:19 UTC  |  Edited by: Bagrat Skalski
BTW I still don't know how it will make people feel about PvP in general, because you will still have ship and implants on stake, and most importantly, your e-peen. but maybe we will see something else.

A new Era of Clowns (now in rookie ships)
Derath Ellecon
University of Caille
Gallente Federation
#217 - 2014-12-03 16:43:40 UTC
Etara Silverblade wrote:
Here's an idea that could go along with the clone grade removal, how about insuring implants? So that when we are podded, if we have them insured, we would wake up with them again.

You could create implant insurance levels similar to clone grades so that the more expensive implants or better ones cost more, or pay per slot, or something like that. But it would be a good sink and since it's not a loss of time just isk not everyone would have to do it.



No implants are fine as is. Implants are a perfect example of the EVE adage of risk/reward choices.
Primary This Rifter
Mutual Fund of the Something
#218 - 2014-12-03 16:52:28 UTC
Derath Ellecon wrote:
Etara Silverblade wrote:
Here's an idea that could go along with the clone grade removal, how about insuring implants? So that when we are podded, if we have them insured, we would wake up with them again.

You could create implant insurance levels similar to clone grades so that the more expensive implants or better ones cost more, or pay per slot, or something like that. But it would be a good sink and since it's not a loss of time just isk not everyone would have to do it.



No implants are fine as is. Implants are a perfect example of the EVE adage of risk/reward choices.

I'd agree with you on the condition that two changes are made.

First, allow multiple jump clones per station.
Second, allow for switching between jump clones at the same station without a cooldown, or with the cooldown greatly reduced.
Derath Ellecon
University of Caille
Gallente Federation
#219 - 2014-12-03 16:56:00 UTC
Primary This Rifter wrote:
Derath Ellecon wrote:
Etara Silverblade wrote:
Here's an idea that could go along with the clone grade removal, how about insuring implants? So that when we are podded, if we have them insured, we would wake up with them again.

You could create implant insurance levels similar to clone grades so that the more expensive implants or better ones cost more, or pay per slot, or something like that. But it would be a good sink and since it's not a loss of time just isk not everyone would have to do it.



No implants are fine as is. Implants are a perfect example of the EVE adage of risk/reward choices.

I'd agree with you on the condition that two changes are made.

First, allow multiple jump clones per station.
Second, allow for switching between jump clones at the same station without a cooldown, or with the cooldown greatly reduced.


Nope. What clone/implants I bring to a station is as important of a choice of what ships I choose to stock for battle. I cannot simply wish a different ship into existence if I forgot it, especially if the market has nothing local.

Similar I have to make that choice when it comes to implants. I see no need to change this. (I have lived in WH space since 2009 so I have always had to balance my implant choices with my pilots. It isn't always easy or optimal, but that is EVE).
Primary This Rifter
Mutual Fund of the Something
#220 - 2014-12-03 16:58:41 UTC
Uhhh, what are you talking about?

You can put more than one ship in a station. All I'm saying is that you should be able to put more than one clone in a station.
Nobody's talking about wishing things into existence.