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Artillery fitting

First post
Author
James Baboli
Warp to Pharmacy
#21 - 2014-12-03 00:48:59 UTC
elitatwo wrote:
Rowells wrote:
elitatwo wrote:
So you want a boat that has no weakness?

How did you come to that conclusion?


artillery guns = high-alpha guns one the fasted ships in EVE - do the math.

In most cases, the ships people are trying to get arty onto are things more like ruptures than stabbers, which are substantially slower.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Rowells
Pator Tech School
Minmatar Republic
#22 - 2014-12-03 01:08:26 UTC
elitatwo wrote:
Rowells wrote:
elitatwo wrote:
So you want a boat that has no weakness?

How did you come to that conclusion?


artillery guns = high-alpha guns one the fasted ships in EVE - do the math.

No other factors or comparisons some into consideration? Just those two broad statements? Hard to do math without any variables or numbers.
elitatwo
Zansha Expansion
#23 - 2014-12-03 02:21:03 UTC  |  Edited by: ISD Ezwal
Rowells wrote:
No other factors or comparisons some into consideration? Just those two broad statements? Hard to do math without any variables or numbers.


I gave you two.

*Snip* Please refrain from personal attacks. ISD Ezwal.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Stitch Kaneland
The Tuskers
The Tuskers Co.
#24 - 2014-12-03 02:26:37 UTC
elitatwo wrote:
Rowells wrote:
elitatwo wrote:
So you want a boat that has no weakness?

How did you come to that conclusion?


artillery guns = high-alpha guns one the fasted ships in EVE - do the math.


the same could be said about rails.Just instead of high alpha, use high dps. There are plenty of tracking/range bonused hulls, and can still fit tank and speed, with rails. Thorax, deimos, moa, merlins, enyo, tristan, i could keep going. All these ships can fit rails and a moderate tank. The deimos completely ******* over the Muninn, which is artillery focused, but has a below 20K EHP tank to have a "good" fit with artillery. And the deimos isn't even a direct comparisons, as its deimos compared to vagabond, and ishtar vs muninn. Everyone knows ishtar is OP, so no point in using it in comparison for range fits. Lets compare with both being armor fit with similar layouts:

[Muninn, Armor Kite Muninn]
Nanofiber Internal Structure II
Damage Control II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Gyrostabilizer II
Gyrostabilizer II
Energized Adaptive Nano Membrane II

Experimental 10MN Microwarpdrive I
Warp Disruptor II
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800

650mm Artillery Cannon II, Republic Fleet EMP M
650mm Artillery Cannon II, Republic Fleet EMP M
650mm Artillery Cannon II, Republic Fleet EMP M
650mm Artillery Cannon II, Republic Fleet EMP M
650mm Artillery Cannon II, Republic Fleet EMP M
Medium Unstable Power Fluctuator I

Medium Ancillary Current Router I
Medium Auxiliary Nano Pump I

Warrior II x5

DPS (with drones): 439 w/ faction plasma @ 18+22km and volley amount is 1808
Speed: 2075 m/s cold, 2900 hot
tank: 15.7K EHP with a tankable dps of 288 hot. after 1 magazine of MAAR, total armor HP is around 9500

Now, to the Deimos:

[Deimos, Railbro]
Medium Ancillary Armor Repairer, Nanite Repair Paste
Nanofiber Internal Structure II
Damage Control II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Medium Capacitor Booster II, Navy Cap Booster 800
Experimental 10MN Microwarpdrive I
Federation Navy Stasis Webifier
Warp Disruptor II

200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M

Medium Hybrid Locus Coordinator II
Medium Hybrid Locus Coordinator II

Warrior II x5
Acolyte II x5

DPS (with drones): 590 w/ faction AM @ 19+19km w/ 1238 volley
Speed: 2106 cold, 3k hot
tank: 17K EHP, with tankable dps of 383 hot, after 1 magazine would bring total armor hit points up to roughly 11k


Now, that is the closest comparison i could make in relation to weapon size and tank/fits. Taking advantage of minmatar utility high, and deimos armor rep bonus. As a note, that is in no way how i would fly a muninn, because it sucks.

As is fairly obvious, the muninn needs a single PG rig to fit the smallest artillery, a rep, and a medium neut. The range, dps, speed and tank is inferior to the deimos in all ways, (unless your fighting a laser boat in it, then yay 94% EM resist).

You say, well you have a medium neut! Of course you need more PG. Drop the neut, and you don't need the rig. Ok, then do tell how i am to defend myself against frigates? With no web or neut, and only 5 small drones, a frigate, dessie, or some cruisers could get under my guns and cause me to miss, and do 0 dps. So you mean to tell me, to fit artillery, i need to sacrifice every defense i have against frigates to not use a PG rig? This on a ship DESIGNED to use artillery.

Meanwhile, the deimos can have 2 sets of light drones and a web for frig defense, vastly more dps, and have more speed, and tank, while only losing a minor amount of volley and tracking?

720's make medium artillery a slight bit better, since the added alpha is actually noticable (3120 with 720's using same fit, instead of 1800 with 650's). But the fit then requires 2 MACR, reducing tank even further.

Its like this in other scenario's as well, jaguar vs enyo/ishkur, wolf vs.. well anything. Jag is slightly faster than most AF's, so it at least has that going for it. But easily needs at least 2 PG mods to fit 280's and any form of tank, but still only does like 150dps. Many other minny ships are very difficult to get arty to fit and perform similar to their rail counterparts.

I'm not asking for more artillery dps, or more volley, or to give artillery better tracking. I want fitting reduced, and thats pretty much it, and i think its a fair start to get artillery moved into being a legit weapon system, just like rails. They still keep their slow RoF and high volley, and that keeps them different enough from rails and high dps.
James Baboli
Warp to Pharmacy
#25 - 2014-12-03 02:28:09 UTC  |  Edited by: ISD Ezwal
elitatwo wrote:
Rowells wrote:
No other factors or comparisons some into consideration? Just those two broad statements? Hard to do math without any variables or numbers.


I gave you two.

*Snip* Please refrain from personal attacks. ISD Ezwal..

Two, out of at least 8 relevent metrics.

Low absolute DPS means that such ships end up requiring numbers sufficient to alpha a target, making these purely a blob weapon.

Low tracking means that you must primary tackle or have dedicated anti-tackle ships.

Low EHP or mediocre rep ability due to the still high fitting cost relative to PG/CPU totals on the hulls means they are literally glass cannons.

The relative performance of rails to arty, and the higher DPS and near comperable speed of most rail platforms with greater fitting room post guns means that arty is straight up ungood.

Oh, but they don't take cap.
The capless nature means they can get away with an undersized booster to get cap endurance in a fight. woo. They still need a fitting mod or rig to get this theoretical undersized capacitor booster on.

Oh, but they have damage selection.
And even into a moderately deep resist hole, they have mediocre applied damage application compared to either beam lasers or rails. Almost any omni tanking means they are well below par as far as total damage application.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Daichi Yamato
Jabbersnarks and Wonderglass
#26 - 2014-12-03 03:43:12 UTC
Its true it can be a nightmare fitting artie on anything but a mael

CPU is also a constant issue for Amarr laser boats

Grid is a repetitive issue for caldari ships



nerf gallente!!

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Rowells
Pator Tech School
Minmatar Republic
#27 - 2014-12-03 03:47:01 UTC  |  Edited by: ISD Ezwal
elitatwo wrote:
Rowells wrote:
No other factors or comparisons some into consideration? Just those two broad statements? Hard to do math without any variables or numbers.


I gave you two.

*Snip* Please refrain from personal attacks. ISD Ezwal.

You gave me one. High alpha. On the fastest ships? Gonna have to clarify on that. You said one of the fastest ships. So that's the assumption that there are no ther ships. Or no other metrics involved as mentioned above.
Nevyn Auscent
Broke Sauce
#28 - 2014-12-03 04:30:46 UTC
Lasers have the same issue. Funnily enough, the shortest range long range weapon isn't an issue on a fast ship....Because it's in range of everything else anyway. Except Blaster fits I suppose.
Tusker Crazinski
Native Freshfood
Minmatar Republic
#29 - 2014-12-03 05:33:50 UTC
Daichi Yamato wrote:
Its true it can be a nightmare fitting artie on anything but a mael

CPU is also a constant issue for Amarr laser boats

Grid is a repetitive issue for caldari ships



nerf gallente!!


Ironically arty fits very well to ammarian ships, really 1400 abaddon is just better than a 1400 mael. both have the same volley however the abbadon is just going to have better projection application and buffer.

Daichi Yamato
Jabbersnarks and Wonderglass
#30 - 2014-12-03 07:21:27 UTC
Tusker Crazinski wrote:
Daichi Yamato wrote:
Its true it can be a nightmare fitting artie on anything but a mael

CPU is also a constant issue for Amarr laser boats

Grid is a repetitive issue for caldari ships



nerf gallente!!


Ironically arty fits very well to ammarian ships, really 1400 abaddon is just better than a 1400 mael. both have the same volley however the abbadon is just going to have better projection application and buffer.



there is the 33% extra targets per minute that the mael alphas off the field

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Reaver Glitterstim
The Scope
Gallente Federation
#31 - 2014-12-03 07:59:14 UTC
I think for each size class of artillery, the larger of the two should have a huge alpha strike, and the smaller should have about the same net DPS with a much faster rate of fire, almost as much range with significantly better tracking, and a substantially lower powergrid cost to fit.

Example change:

1200mm Artillery Cannon I
Duration: from 21.038 to 20.082 (5% less DPS than 1400mm instead of 10% less)
Optimal Range: from 32,200 to 36,000 (90% of 1400mm instead of 80.5%)
Powergrid Cost: from 2750 MW to 2500 MW (vs. 1400mm at 3250 MW)

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

afkalt
Republic Military School
Minmatar Republic
#32 - 2014-12-03 08:23:38 UTC
Just to add comedy value, a stabber with 250mm rails out damages a 650 arty stabber and 720s are flat out impossible to fit.
James Baboli
Warp to Pharmacy
#33 - 2014-12-03 12:48:55 UTC
Rails Vs arty on stabber

So, even with the 10%/lvl fall off bonus on the stabber, its pretty clear that

A: Rails out DPS arty on a stabber at brawling ranges, even with a 5%/lvl ROF bonus to the arty.
B: 720s are damned hard to fit on a stabber, leaving .95 PG with perfect skills
C: It isn't until outside t2 point range that arty manages to regain a lead for DPS
D: you trade substantial range and DPS for a third more alpha, while still low enough on total alpha to be hard pressed to break even a moderate active tank via alpha and bleed through.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

elitatwo
Zansha Expansion
#34 - 2014-12-03 13:03:27 UTC
afkalt wrote:
Just to add comedy value, a stabber with 250mm rails out damages a 650 arty stabber and 720s are flat out impossible to fit.


Here's one funny fact, artilleries are no dps guns, they are alpha guns.

Railguns are long range dps guns.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

James Baboli
Warp to Pharmacy
#35 - 2014-12-03 13:25:38 UTC
elitatwo wrote:
afkalt wrote:
Just to add comedy value, a stabber with 250mm rails out damages a 650 arty stabber and 720s are flat out impossible to fit.


Here's one funny fact, artilleries are no dps guns, they are alpha guns.

Railguns are long range dps guns.

See above. Even with a 25% ROF bonus and 50% falloff bonus, the equivalent (i.e. highest damage, range alpha, fitting cost with lowest tracking) arty is out performed by the unbonused railguns, which are also much easier to fit.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

5pitf1re
Republic Military School
Minmatar Republic
#36 - 2014-12-03 13:44:21 UTC  |  Edited by: 5pitf1re
I agree that artillery as it currently stands, is a real pain to fit and only used as a niche weapon.

Let's face it, there are really just two real use cases. Alpha Tornado and Insta-Thrashers. the later is sometimes used to alpha non-instawarp interceptors.

Instacanes are a thing of the past, at least in fleet combat because BCs are way too squishy due to their sig radius and mediocre tank compared to battleships.

Nados are really mostly just used occasionally by actual null/low PVPers, they're mostly used to blap suspects or otherwise gank, even though as a ganking platform you can get a lot more out of 800mm Nados.
James Baboli
Warp to Pharmacy
#37 - 2014-12-03 13:48:35 UTC
5pitf1re wrote:
I agree that artillery as it currently stands, is a real pain to fit and only used as a niche weapon.

Let's face it, there are really just two real use cases. Alpha Tornado and Insta-Thrashers. the later is sometimes used to alpha non-instawarp interceptors.

Instacanes are a thing of the past, at least in fleet combat because BCs are way too squishy due to their sig radius and mediocre tank compared to battleships.

Nados are really mostly just used occasionally by actual null/low PVPers, they're mostly used to blap suspects or otherwise gank, even though as a ganking platform you can get a lot more out of 800mm Nados.

1400 nados when alpha is essential, such as when facing logi support or large active tank.
Otherwise blaster talos.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

afkalt
Republic Military School
Minmatar Republic
#38 - 2014-12-03 13:50:43 UTC
James Baboli wrote:
elitatwo wrote:
afkalt wrote:
Just to add comedy value, a stabber with 250mm rails out damages a 650 arty stabber and 720s are flat out impossible to fit.


Here's one funny fact, artilleries are no dps guns, they are alpha guns.

Railguns are long range dps guns.

See above. Even with a 25% ROF bonus and 50% falloff bonus, the equivalent (i.e. highest damage, range alpha, fitting cost with lowest tracking) arty is out performed by the unbonused railguns, which are also much easier to fit.



I posted that before, people are too caught up crying about the alpha to give a damn about anything else.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#39 - 2014-12-03 14:47:45 UTC
elitatwo wrote:
afkalt wrote:
Just to add comedy value, a stabber with 250mm rails out damages a 650 arty stabber and 720s are flat out impossible to fit.


Here's one funny fact, artilleries are no dps guns, they are alpha guns.

Railguns are long range dps guns.


Hint, alpha fits normally use ships with damage bonuses. Stabber does not have damage bonus. So its alpha is comparable to rails.

He was comparing unbonused 250 rails (the biggest medium rail) to 650s, the smallest med arty. I am fairly confident that the volley from 250s is very close to the volley of 650s (maybe someone with eft can confirm, not near my computer). Plus, the 250s fit, but the bonused 720s will not. Meaning you have room leftover for mwd and some form of tank using rails.

Meanwhile, those unbonused largest medium rails, out dps (and potentially alpha) BONUSED artillery. Range may be comparable. The only thing arty has going for in this example is tracking.

I could look past most of this, IF i could fit artillery without severely gimping my fits. Just like rail users. Im content with alpha and low dps, but for real alpha, you NEED 720s or 280s for smalls for it to actually matter. The issue is that you cant fit them to most ships without going crazy with PG mods and implants. Then youre generally left with a ship that has almost no tank, and very little utility.

Again, forcing arty into the gank niche, instead of a legit long range weapon system.
Frostys Virpio
State War Academy
Caldari State
#40 - 2014-12-03 15:02:34 UTC
afkalt wrote:
James Baboli wrote:
elitatwo wrote:
afkalt wrote:
Just to add comedy value, a stabber with 250mm rails out damages a 650 arty stabber and 720s are flat out impossible to fit.


Here's one funny fact, artilleries are no dps guns, they are alpha guns.

Railguns are long range dps guns.

See above. Even with a 25% ROF bonus and 50% falloff bonus, the equivalent (i.e. highest damage, range alpha, fitting cost with lowest tracking) arty is out performed by the unbonused railguns, which are also much easier to fit.



I posted that before, people are too caught up crying about the alpha to give a damn about anything else.


There is a special kind of feeling for being on the recieving end of those comparatively large numbers even if they are less frequent.