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250mm Railguns. Ishtars. Heavy Missiles

First post
Author
FT Diomedes
The Graduates
#101 - 2014-12-01 14:34:13 UTC
Capqu wrote:
Honestly they should just remove 25MB. Would anyone stop flying Ishtars if they were 80% as powerful as they are now? Probably not, but at least it would bring them more in line numbers wise.


This seems to me to be the best and easiest solution. To me, what makes the Ishtar so powerful is that it combines great damage with mobility.

With a standard shield Ishtar fit, all level V character, you can push out 751 DPS with Garde II's at 41.25 + 12 optimal. Other useful numbers: ~53k EHP and 1819 m/s.

Dropping one drone from that takes it down to 601 DPS, which seems much more in line with other HACs. With Bouncer II's, you are looking at 657 DPS at 82.5 + 42 optimal, which goes down to 526 DPS with only four drones.

Contrast this with a Zealot at 456 DPS with HPL II and Scorch at 44 + 8.2 range. ~46k EHP, 588 m/s (AB)

Contrast this with a Carberus at 593 DPS with HAM II and CN Scourge at 45.6km range. ~56k EHP, 1730 m/s

Contrast this with a Muninn at 532 DPS with 720s and RF Phased Plasma at 27 + 31 range (but a significant alpha). ~36k EHP, 1732 m/s

The lesson I draw from this EFT experimenting is that even with a significant nerf, an Ishtar with only four drones is still very competitive against the other ships in its class.

I don't want to see the Ishtar nerfed into the ground. I think removing one drone is a significant nerf that brings the ship more into line with other HACs. That would be a positive change.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#102 - 2014-12-01 14:35:36 UTC
Faltzs wrote:
Personally I think the ishtar bonus to both heavy and sentry drone is the issue, I would rather see it focus on heavy drones (see below). Which is a class of drones that at current seeing alot less use.

Ishtar bonuses:

100% to heavy drone max range per lvl
10% drone HP and Damage per lvl

+5km drone control range per lvl
-10% reduction to drone signature while mwding

Also buff heavy missiles pls.


We don't really need to see the Afktar get any better.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Frostys Virpio
State War Academy
Caldari State
#103 - 2014-12-01 15:03:51 UTC
FT Diomedes wrote:
Faltzs wrote:
Personally I think the ishtar bonus to both heavy and sentry drone is the issue, I would rather see it focus on heavy drones (see below). Which is a class of drones that at current seeing alot less use.

Ishtar bonuses:

100% to heavy drone max range per lvl
10% drone HP and Damage per lvl

+5km drone control range per lvl
-10% reduction to drone signature while mwding

Also buff heavy missiles pls.


We don't really need to see the Afktar get any better.


You could always remove the aggressive setting from drones. Just that would already help with the drone ships current apparent strength.
Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#104 - 2014-12-01 19:05:58 UTC
Frostys Virpio wrote:

You could always remove the aggressive setting from drones. Just that would already help with the drone ships current apparent strength.

Bad idea. Unless you're using missile launchers for FoFs, aggressive drones are the only DPS to guard against jamming. Bear in mind some missions have obscene levels of jamming. -1

The idea of limiting the Ishtar to 4 sentries is a very good one, for the reasons stated. +1
Anhenka
Native Freshfood
Minmatar Republic
#105 - 2014-12-01 19:11:36 UTC
Hey if we are scaling back Ishtar DPS to match the DPS of other HACs, I presume we also get the option to strap our drones to the sides of our ships so they are protected by our shields and armor?

Cause same dps, lower HP, but still having killable weapon systems seems a bit odd.


Why can't I just toss my sentries into racks on the side of my ship? Seems an acceptable compromise to all the "NERF DPS NOW!" going on in this thread.
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#106 - 2014-12-01 19:15:31 UTC
the problem is you actually believe what you are saying
Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#107 - 2014-12-01 19:22:47 UTC  |  Edited by: Wolf Incaelum
I know the perfect way to achieve perfect balance for ALL weapon/ammo types. Give all of them infinite range, infinite tracking speed, infinite optimal, infinite falloff, and make them all do zero damage. Overheat them to make them do negative damage, i.e. repair any damage that has been done by all of the weapons/ammo that deal no damage. There you have it, folks. Balance problem solved.

Edit: Drones will still do exactly what they do, but all ships will have infinite bandwidth and all drones will do zero damage. They should also be made to make annoying buzzing sounds like flies or mosquitoes.

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#108 - 2014-12-01 19:31:29 UTC  |  Edited by: scorchlikeshiswhiskey
Anhenka wrote:
Hey if we are scaling back Ishtar DPS to match the DPS of other HACs, I presume we also get the option to strap our drones to the sides of our ships so they are protected by our shields and armor?

Cause same dps, lower HP, but still having killable weapon systems seems a bit odd.


Why can't I just toss my sentries into racks on the side of my ship? Seems an acceptable compromise to all the "NERF DPS NOW!" going on in this thread.

1. Drones would only be protected by armor if *gasp* they were inside the armor.
2. No one has said anything, to my knowledge, about lowering the HP of Ishtars or their drones so you seem to be a bit confused. If you meant same HP, lower DPS, and still having killable weapon systems... Well, that's called balancing when a cruiser can use Battleship sized weapons (sentries) at long range and while jammed (drone assist) and scooting around at high speed. If you see nothing wrong with that, I am sure you would have no problem with me fitting cruise missiles onto my Cerb. Big smile
3. You can already toss your sentries into racks, it's called your drone bay. If you meant mounting them as effective weapons though, well I suppose the equivalent would be fitting artillery but that would be less effective since you would have to worry about fitting costs, ammo, tracking, jamming, or even controlling your own weapons instead of letting 1 ship have the massed alpha of a gangs worth of deployed artillery platforms.

If you think " just toss my sentries into racks on the side of my ship" is an "acceptable compromise", can we revisit me fitting cruise missiles to my Cerb? Seems like an acceptable compromise to the drivel that was your attempt at input. Allow me to demonstrate how it should be done.

Hello all, I do not have a lot of experience with Ishtars, I am not highly spec'd in the Gallente line, but I have encountered them in PvP. My impression was that a gang of Ishtars, flown as they typically are, is the next best thing to ISBoxing a gang of Ishtars. They, seemingly, get a warp in, drop drones, establish orbits and then assist their drones. It seems that the only thing they have to do is watch for significant range changes, watch for someone taking too much damage, and occasionally shift the drone assistance if someone is jammed. Sounds mildly harder than running incursions.
In my opinion, it seems like there are counters to such a doctrine, however that is like saying that enough cruisers can counter a cap fleet. It seems like it might be reasonable to limit Ishtars to 4 sentries, this would bring their DPS back into line with their hull size without over-gimping them.

Now, Anhenka, if you would care to take off the stupid cap and put on your thinking one, maybe you can try again. Big smile

Wolf Incaelum wrote:
buzz buzz mosquito-like buzz buzz buzz
Anhenka
Native Freshfood
Minmatar Republic
#109 - 2014-12-01 19:48:51 UTC  |  Edited by: Anhenka
scorchlikeshiswhiskey wrote:
Anhenka wrote:
Hey if we are scaling back Ishtar DPS to match the DPS of other HACs, I presume we also get the option to strap our drones to the sides of our ships so they are protected by our shields and armor?

Cause same dps, lower HP, but still having killable weapon systems seems a bit odd.


Why can't I just toss my sentries into racks on the side of my ship? Seems an acceptable compromise to all the "NERF DPS NOW!" going on in this thread.


Now, Anhenka, if you would care to take off the stupid cap and put on your thinking one, maybe you can try again. Big smile


Christ on a crutch you are cranky. Go eat something or do something you enjoy you miserable bastard.

First of all, I was referring to the proposal to remove 25MB of drone bandwith, in order to place it in the same dps/range bracket as the other HAC's. At which point you have an Ishtar that deals about the same amount of damage, at around the same ranges, but with the additional penalties of having your weapon systems be deployed at a static location and be able to be killed.

It was only a half serious proposal anyway, poking fun at the part where 80% of this thread seems to be insisting Ishtars be nerfed to equal or lower DPS while retaining all of the downsides of having your primary weapon systems be a deployed system.

After all, if I only do the same damage as the other HAC's, with the same tank, at the same ranges, at the same speeds, but I'm highly vulnerable to having my DPS destroyed, why wold I ever want to fly an Ishtar? Might as well homogenize them completely, and let me strap drones on my hull so everything can be turrets, yeah?
Frostys Virpio
State War Academy
Caldari State
#110 - 2014-12-01 19:54:22 UTC
Anhenka wrote:
scorchlikeshiswhiskey wrote:
Anhenka wrote:
Hey if we are scaling back Ishtar DPS to match the DPS of other HACs, I presume we also get the option to strap our drones to the sides of our ships so they are protected by our shields and armor?

Cause same dps, lower HP, but still having killable weapon systems seems a bit odd.


Why can't I just toss my sentries into racks on the side of my ship? Seems an acceptable compromise to all the "NERF DPS NOW!" going on in this thread.


Now, Anhenka, if you would care to take off the stupid cap and put on your thinking one, maybe you can try again. Big smile


Christ on a crutch you are cranky. Go eat something or do something you enjoy you miserable bastard.

First of all, I was referring to the proposal to remove 25MB of drone bandwith, in order to place it in the same dps/range bracket as the other HAC's. At which point you have an Ishtar that deals about the same amount of damage, at around the same ranges, but with the additional penalties of having your weapon systems be deployed at a static location and be able to be killed.

It was only a half serious proposal anyway, poking fun at the part where 80% of this thread seems to be insisting Ishtars be nerfed to equal or lower DPS while retaining all of the downsides of having your primary weapon systems be a deployed system.

After all, if I only do the same damage as the other HAC's, with the same tank, at the same ranges, at the same speeds, but I'm highly vulnerable to having my DPS destroyed, why wold I ever want to fly an Ishtar? Might as well homogenize them completely, and let me strap drones on my hull so everything can be turrets, yeah?


You could always use that rack of empty high slots to fit utility which most non drone ships can't as they have guns/launcher there. It's not like you don't have at least some free fittings on the ship with an empty rack of highs.
Anhenka
Native Freshfood
Minmatar Republic
#111 - 2014-12-01 20:08:31 UTC
Frostys Virpio wrote:

You could always use that rack of empty high slots to fit utility which most non drone ships can't as they have guns/launcher there. It's not like you don't have at least some free fittings on the ship with an empty rack of highs.


Of the many bonuses Ishtar's have, excessive amounts of spare CPU fitting is not among them.

I may have a full rack of 4 empty high slots, sure.

I also only have 50 CPU to play around with on a fairly standard Ishtar fit, a bit more with engineering implants or genos.

That will get me a fairly limited range of fittings. A single drone link augmenter with nothing to spare, or one medium smartbomb in the unlikely event someone is using light drones on an ishtar + a civvy gun to get on side KM's, a pair of medium energy neuts (on a ship that wants to stay as far as possible from the enemy)....

Really only every use at most 2 of those slots, there's just not enough CPU left over to fit them all with anything all that useful. Most all utility slots an Ishtar would want are those that go in the mids.
FT Diomedes
The Graduates
#112 - 2014-12-01 21:42:05 UTC
Anhenka wrote:
Hey if we are scaling back Ishtar DPS to match the DPS of other HACs, I presume we also get the option to strap our drones to the sides of our ships so they are protected by our shields and armor?

Cause same dps, lower HP, but still having killable weapon systems seems a bit odd.


Why can't I just toss my sentries into racks on the side of my ship? Seems an acceptable compromise to all the "NERF DPS NOW!" going on in this thread.



The Ishtar will still do and apply more DPS than the other HACs after the loss of one drone. Not to mention that I left the drone bay unchanged- so still plenty of spare drones available. The DPS is destructible- but that's damage not being applied to the Ishtar.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Viribus
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#113 - 2014-12-01 22:45:35 UTC
Anhenka wrote:
It was only a half serious proposal anyway, poking fun at the part where 80% of this thread seems to be insisting Ishtars be nerfed to equal or lower DPS while retaining all of the downsides of having your primary weapon systems be a deployed system.


maybe people are short with you because you're so dense that even after 5 pages you still don't realize there are huge advantages to using drones that outweigh their destructibility, namely:


  • damage output is unaffected by EWar
  • no cap usage
  • no ammo usage
  • totally selectable damagetypes, and by far the biggest one:
  • you can fit for high dps and range without sacrificing tank or mobility. 1600 plate + dualprop? 100mn AB with a shield tank? No fitting mods, no problem! You'll still do more damage than a heavy pulse zealot that can't even fit an AB without using an ancillary current router


but oh sentries are soo vulnerable! you only have to do 70k damage to get rid of an ishtars dps (until he warps off to a mobile depot)

god ishtar apologists are just the worst
afkalt
Republic Military School
Minmatar Republic
#114 - 2014-12-01 22:48:38 UTC
Anhenka wrote:
Frostys Virpio wrote:

You could always use that rack of empty high slots to fit utility which most non drone ships can't as they have guns/launcher there. It's not like you don't have at least some free fittings on the ship with an empty rack of highs.


Of the many bonuses Ishtar's have, excessive amounts of spare CPU fitting is not among them.

I may have a full rack of 4 empty high slots, sure.

I also only have 50 CPU to play around with on a fairly standard Ishtar fit, a bit more with engineering implants or genos.

That will get me a fairly limited range of fittings. A single drone link augmenter with nothing to spare, or one medium smartbomb in the unlikely event someone is using light drones on an ishtar + a civvy gun to get on side KM's, a pair of medium energy neuts (on a ship that wants to stay as far as possible from the enemy)....

Really only every use at most 2 of those slots, there's just not enough CPU left over to fit them all with anything all that useful. Most all utility slots an Ishtar would want are those that go in the mids.


Your posts seem mainly sensible so I'll give it the benefit of the doubt, I hope I'm right.

Here is a sample ishtar I've fought in the field


[Ishtar - Ishtar]
Nanofiber Internal Structure II
Internal Force Field Array I
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Large Shield Extender II
Experimental 10MN Microwarpdrive I
Omnidirectional Tracking Link II, Optimal Range Script
Adaptive Invulnerability Field II
Large Shield Extender II

Drone Link Augmentor II
Small Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Small Unstable Power Fluctuator I

Medium Anti-EM Screen Reinforcer II
Medium Anti-EM Screen Reinforcer II



Now I'm sure people will point out the lack of tackle to which I retort - naturally, but the ishtars don't present problems until they enter fleet territory where tackle is either provided, or not required.

Fast. Neuts. Ewar immune. Can control the field of movement independent of weapon tracking. Tanky. Affordable. DPS in low battleship league. MWD sig bonus. 100+km no fly zone.

Show me another ship that can do that in one fit....


Again, small gang they're less of an issue, brawling is fine and balanced too - hence the direction of the changes I've suggested previously. I don't want that area to change - I want to hurt the fleet ishtar and get some fitting compromises on it. This can be done with seriously hurting small gang/brawling ishtars without much grief.
Soldarius
Dreddit
Test Alliance Please Ignore
#115 - 2014-12-02 21:47:27 UTC
I agree with the Pizza guys on all but one point; the poor performance of cruise missiles. They have superior range and apply plenty of dps to frigates even without painters or webs. Train them support skills. I've personally fought off multiple AFs in a PvE active tanked cruise raven with no tackle.

I don't deny the vulnerability of missiles to smartbombs or the delayed damage. Absolutely true.

On the topic of Ishtars, reducing their available drone bandwidth would solve the problem. I can't understand why they're allotted 125mb. That's ridiculous for a cruiser of any kind.

Or increasing the bandwidth requirements for Sentries would make them all but unfieldable on subcaps without effecting an Ishtar's ability to field a flight of heavies. Might want to readjust those drone-size-specific bonuses then.

http://youtu.be/YVkUvmDQ3HY

Soldarius
Dreddit
Test Alliance Please Ignore
#116 - 2014-12-02 21:51:41 UTC
FT Diomedes wrote:
Faltzs wrote:
Personally I think the ishtar bonus to both heavy and sentry drone is the issue, I would rather see it focus on heavy drones (see below). Which is a class of drones that at current seeing alot less use.

Ishtar bonuses:

100% to heavy drone max range per lvl
10% drone HP and Damage per lvl

+5km drone control range per lvl
-10% reduction to drone signature while mwding

Also buff heavy missiles pls.


We don't really need to see the Afktar get any better.


So... +500% heavy drone range at level 5, + another 25km to drone control.... whut? Maybe you meant heavy drone velocity? I'd be ok with that, if it got its bandwidth reduced to 100mb.

http://youtu.be/YVkUvmDQ3HY

Anhenka
Native Freshfood
Minmatar Republic
#117 - 2014-12-02 22:03:55 UTC
Soldarius wrote:


So... +500% heavy drone range at level 5, + another 25km to drone control.... whut? Maybe you meant heavy drone velocity? I'd be ok with that, if it got its bandwidth reduced to 100mb.



I too would be ok with this.

I mean just think.... 6km/sec base * 1.25 for skills * 1.3 for a single Drone Navigation Computer II = 9.75km/sec.


FLY MY PRETTIES! CHASE DOWN DEADSPACE FIT DRAMIELS! LET NONE ESCAPE!
J A Aloysiusz
Risk Breakers
SONS of BANE
#118 - 2014-12-02 23:37:22 UTC  |  Edited by: J A Aloysiusz
Ishtars!

Firstly, I think one of the issues that is being overlooked here is that there's simply no way for any armor fleet to hold down ishtars, especially in low sec.

Only max-linked, faction-fit recons can tackle out to the ishtar's general range of 70-100km. But at 70km, bouncers tear the arazu and rapier apart, since they have crap for explosive resistance. I think a *slight* buff to the tank of armor-fit recons (IE, 1 extra low slot each, at the expense of 1 high slot), or even a balancing of their resistance profiles, would help.



That being said, I think the MOST reasonable, pinpointed solution is a sizeable nerf to sentry tracking. With the 25% bonus from the ship hull, Gardes track at .045. That's almost as high as Void and Null in unbonused large neutron IIs (.048).

Let's compare some stats (Max skills, unbonused hulls):
1x 425mm rail II w/ CN antimatter: .0126 tracking, 36km+30km opt+falloff, 316 damage, 46 dps.
1x tachyon beam II w/ IN multi: .0174 tracking @ 33+25, 472 damage, 52 dps.
1x 1400 II w/ RF EMP: .01125 tracking @ 30+43, 1117 damage, 39 dps.

1x Garde II: .036 @ 30+18, 244 damage, 56 dps
1x Curator II: .0276 @ 52+12, 211 damage, 52.8 dps
1x Bouncer II: .0192 tracking @ 52+48, 198 damage, 49.5 dps

So the bouncer has better tracking, optimal, and falloff than all 3 of the largest racial guns, with a higher dps than 2 of 3.

Due to the strong DPS alone, only a large-weapon ship with more than 5 large turrets stands a chance in projection, and other large-weapon ships have far weaker tracking.

I don't like the idea of a straight-up nerf to the ishtar. It's a fun boat to fly, and I like its potential niche as the only large-weapon HAC. I think the issue is that it applies damage too well at too broad a range, simply making it the best choice (only choice) in far too many situations.

Its raw DPS is not overwhelming; it is on par with other HACs, and can easily be outgunned by ABCs. Its projection, however, is absurd compared to the other HACs.

Thus I think the real issue is sentry tracking. I think that (like ABCs, which I think are currently well-balanced), large weapon systems should be VERY RELIANT on tracking modules in order to apply their raw damage to Battlecruisers and smaller.

Think of it this way: Ishtar is the only HAC that can use a large weapon system (within reason!). Shouldn't it, therefore, be nearly incapable of applying damage to other HACs? HACs are "supposed" to be a counter to large weapon systems, aren't they?

EDIT: So my ultimate recommendation is this:

A combined slight nerf to sentry tracking, outright removal of the ishtar's sentry tracking bonus, and a decrease in drone bay to 250m3 (giving it less ability to field variety, and less resistance to drone smartbombing) would work well in conjunction for a more balanced ship.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#119 - 2014-12-02 23:48:36 UTC
Nerfing sentries to fix one ship makes about as much sense as nerfing HML's to fix Drakes. Just my thought on that last part...
Harvey James
The Sengoku Legacy
#120 - 2014-12-02 23:54:39 UTC
scorchlikeshiswhiskey wrote:
Nerfing sentries to fix one ship makes about as much sense as nerfing HML's to fix Drakes. Just my thought on that last part...


drakes power has always been in its tank , which barely got touched, HML's only needed a slight nerf too its tracking of small ships really and maybe a little range.

it still outperforms the ferox bar, the rail ferox setup, which is a shame .. making the drake more caracal like would have made more sense, less tank, remove the resist bonus, for more mobility and better projection..
changing the ABC's into T2 would allow for the brutix, drake, harbinger and hurricane too become proper ABC's

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using