These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: A new Era of Clones

First post
Author
Warde Guildencrantz
Caldari Provisions
Caldari State
#101 - 2014-12-02 19:09:54 UTC
Eugene Kerner wrote:
I hardly get out of my slave set


You hardly get out of station.

#Shotsfired #Corpbanter #Imissyoubro

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Bagrat Skalski
Koinuun Kotei
#102 - 2014-12-02 19:12:17 UTC
Remove T3 cruiser skillpoint loss, revamp T3.
Ashlar Maidstone
MoonFyre BattleGroup Holdings
#103 - 2014-12-02 19:13:20 UTC
@ CCP_Phantom;

From what I have read to this change, I looked at the pros and cons of this and have a question for you; Are you SAYING that after all this time of logging in to set skill ques and accrueing skill points will go out the window???? Are you telling me that irregardless of how much time I or as any veteran in the past will ask, what was the ORIGINAL point of EVEN having such a system in place??

Are you telling me that after all of the time I PERSONALLY spent hard earned ISK for clone upgrades to cover my own skill point has become personally a waste of my time, energy and millions in isk thrown away......FOR NOTHING???

I prided myself for such an accomplishment to even get the required skill points to even get a battleship, fittings galore, rigs and having to skill up to even undock my BS and to see the number of points I gained which was a major accomplishment in and of it's own right. Then in conclusion contrary to others here in this discussion I have wasted my time, credit card balance for absolutely nothing.

I will apologize if I sounded like I was ranting but I wasn't I was just merely emphasizsing my question in general, I do look forward to a reply by Evemail rather than the forums.

In Kind Regards,

Ashlar Maidstone, Space Nun for The Empire.
Bagrat Skalski
Koinuun Kotei
#104 - 2014-12-02 19:15:17 UTC
CCP Terminus wrote:
Valterra Craven wrote:
You know what's funny? I've made this exact same argument to Greyscale et al about skillpoints:

Quote:
Skill point acquisition is very much tied to your subscription and the real money you spent on the game, so taking some of their skill points away can feel like wasted money to the player.


You know whats worse? When that logical argument is ignored by the devs every time they change a skill. One of the biggest changes I can remember is the change to the ME % in industry recently. Players complained and complained about losing something valuable and replacing it with something worthless. And you know what? You guys didn't have a single GOOD argument for why you shouldn't have refunded everyone's SP.

In my opinion every time a skill is changed regardless of how trivial or major, you should refund the SP of that skill. Period. No questions asked. SP is simply too intertwined with the subscription costs to treat changes to them so nonchalantly.



Your point did not go undebated in the office.


I hope discussion was like:


CCP dev1:....meh

CCP dev2:...me too meh.
Sven Viko VIkolander
Tang Ping
#105 - 2014-12-02 19:16:10 UTC
This is a fantastic change. Has been suggested for years. The mechanic primarily harms newer players. There are no good arguments against it. Etc. etc.. bravo.

I will tell you exactly what needs to be changed after this, though: Jump clones need to be significantly changed, so that jumping in the same system to switch implants is completely removed from jumping across the galaxy for fast travel. The whole "clones as specialized implant sets" system and "clone as fast travel" mechanic need to be completely separated.

Along with that, you need to allow for multiple clones in a single station. THEN, you need to allow clones to be moved by players, so that if I want to deploy to an area I don't have to spend days jumping to each of my clones and moving them, instead I can put them all in a ship and take the huge risk to fly them to my destination.

Those changes are at the top of my list for improvements to EVE by a wide margin.
Anonymous Forumposter
State War Academy
Caldari State
#106 - 2014-12-02 19:17:56 UTC  |  Edited by: Anonymous Forumposter
Ashlar Maidstone wrote:
@ CCP_Phantom;

From what I have read to this change, I looked at the pros and cons of this and have a question for you; Are you SAYING that after all this time of logging in to set skill ques and accrueing skill points will go out the window???? Are you telling me that irregardless of how much time I or as any veteran in the past will ask, what was the ORIGINAL point of EVEN having such a system in place??

Are you telling me that after all of the time I PERSONALLY spent hard earned ISK for clone upgrades to cover my own skill point has become personally a waste of my time, energy and millions in isk thrown away......FOR NOTHING???

I prided myself for such an accomplishment to even get the required skill points to even get a battleship, fittings galore, rigs and having to skill up to even undock my BS and to see the number of points I gained which was a major accomplishment in and of it's own right. Then in conclusion contrary to others here in this discussion I have wasted my time, credit card balance for absolutely nothing.

I will apologize if I sounded like I was ranting but I wasn't I was just merely emphasizsing my question in general, I do look forward to a reply by Evemail rather than the forums.

In Kind Regards,

Ashlar Maidstone, Space Nun for The Empire.


Nothing you did was a waste of time as at the time you did it, it mattered and you benefited from it. This change doesn't go back and remove the benefits you received during that time, it just changes the way things impact you going forward. Your logic here is horrible.

P.S. "irregardless" should be "regardless."
Anonymous Forumposter
State War Academy
Caldari State
#107 - 2014-12-02 19:19:31 UTC
Sven Viko VIkolander wrote:
This is a fantastic change. Has been suggested for years. The mechanic primarily harms newer players. There are no good arguments against it. Etc. etc.. bravo.

I will tell you exactly what needs to be changed after this, though: Jump clones need to be significantly changed, so that jumping in the same system to switch implants is completely removed from jumping across the galaxy for fast travel. The whole "clones as specialized implant sets" system and "clone as fast travel" mechanic need to be completely separated.

Along with that, you need to allow for multiple clones in a single station. THEN, you need to allow clones to be moved by players, so that if I want to deploy to an area I don't have to spend days jumping to each of my clones and moving them, instead I can put them all in a ship and take the huge risk to fly them to my destination.

Those changes are at the top of my list for improvements to EVE by a wide margin.


This.
Eugene Kerner
TunDraGon
Goonswarm Federation
#108 - 2014-12-02 19:25:30 UTC
Warde Guildencrantz wrote:
Eugene Kerner wrote:
I hardly get out of my slave set


You hardly get out of station.

#Shotsfired #Corpbanter #Imissyoubro


heyheyhey...I did yesterday...Blopsed a Fcon BS fleet. They had spider Domis and ****...was not even easy to kill them.

#feedsthebabyduringops #shotstaken #ilikeboobies

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Mr Omniblivion
Ministry of War
Amarr Empire
#109 - 2014-12-02 19:25:56 UTC
Ashlar Maidstone wrote:
stuff


What exactly is your complaint here? They're removing skill point loss on death, not messing with your ability to fly a battleship or whatever you do in highsec.

This is a great change for everyone.
Catherine Laartii
Doomheim
#110 - 2014-12-02 19:28:56 UTC
Quintessen wrote:
Good change overall. Now I'd like to see other penalties removed that prevent people from playing the game itself. I'm thinking standings penalties for missions for factions you care about. I'm thinking about standings loss from faction warfare.

-9.8 faction standing with gallente and proud of it! Big smile
Mr Omniblivion
Ministry of War
Amarr Empire
#111 - 2014-12-02 19:30:05 UTC
CCP:

Does this mean you can look at removing the need for medical bays on stations? After Rhea, the only use for them will be to set Jump Clones and to manually change your clone location.

What if we set our corp HQ to a station without a medical bay and then use the built in feature to change our clone location to that station? I haven't tried that in game and don't want to blow a year cd on it :)

After this change it seems like an additional unnecessary requirement for people. The days of pod cloning are over, so aside from jump clones, we're stuck flying everywhere manually anyways.
rsantos
The Scope
Gallente Federation
#112 - 2014-12-02 19:31:42 UTC
Would love to see some stats on skill point loss
Catherine Laartii
Doomheim
#113 - 2014-12-02 19:36:03 UTC
Medalyn Isis wrote:
EvilweaselFinance wrote:
Medalyn Isis wrote:
I am not sure if CCP have considered this, but how will this effect the current importance of medical facilities?

As of now, medical facilities are of vital strategic importance, as if your reanimate in a station without medical facilities, then you cannot upgrade your clone and basically cannot pvp unless you risk losing SP.

For this reason most people try and base their corporation at a location with a medical facility, and there is real meaning to death as if you are defending an area with no medical facility then when you are podded you end up out the fight. Many corporations have based themselves around stations with vital medical facilities for these reasons.

Are there any plans now to keep the importance of medical facilities? As of now they have no purpose with this change, and a massive blow has been struck to the strategic planning of many corporations.

You can't set your clone to a non-medical station anymore with the abolition of podjumping.

Incorrect I believe. You can still set your clone location to your corporation office, which doesn't have to have a medical facility.

This is correct. Reverse pod-jumping back to a friendly station or your home station leaves the other clone in the place you jumped from. This is a commonly accepted tactic for day ops in enemy fw hisec, or running nullsec missions in pirate space. You can pod jump FROM anywhere you're not locked out of; it just takes a little effort.
Ashlar Maidstone
MoonFyre BattleGroup Holdings
#114 - 2014-12-02 19:38:54 UTC
Anonymous Forumposter wrote:
Ashlar Maidstone wrote:
@ CCP_Phantom;

From what I have read to this change, I looked at the pros and cons of this and have a question for you; Are you SAYING that after all this time of logging in to set skill ques and accrueing skill points will go out the window???? Are you telling me that irregardless of how much time I or as any veteran in the past will ask, what was the ORIGINAL point of EVEN having such a system in place??

Are you telling me that after all of the time I PERSONALLY spent hard earned ISK for clone upgrades to cover my own skill point has become personally a waste of my time, energy and millions in isk thrown away......FOR NOTHING???

I prided myself for such an accomplishment to even get the required skill points to even get a battleship, fittings galore, rigs and having to skill up to even undock my BS and to see the number of points I gained which was a major accomplishment in and of it's own right. Then in conclusion contrary to others here in this discussion I have wasted my time, credit card balance for absolutely nothing.

I will apologize if I sounded like I was ranting but I wasn't I was just merely emphasizsing my question in general, I do look forward to a reply by Evemail rather than the forums.

In Kind Regards,

Ashlar Maidstone, Space Nun for The Empire.


Nothing you did was a waste of time as at the time you did it, it mattered and you benefited from it. This change doesn't go back and remove the benefits you received during that time, it just changes the way things impact you going forward. Your logic here is horrible.

P.S. "irregardless" should be "regardless."


LOL my bad spelling, blame it on my auto-spellchecker! Well still tho I feel like I wasted a tremendous amount of time and resources to get to where I'm at today, but thanks for your input tho!
Adunh Slavy
#115 - 2014-12-02 20:10:43 UTC
King Fu Hostile wrote:

... it was a horrible consequence for your own mistake ...


Which mistake was that? Going out flying around and having fun? Yes that is a horrible mistake, let's keep everyone locked up in the stations.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Bagrat Skalski
Koinuun Kotei
#116 - 2014-12-02 20:31:35 UTC
Don't cry people, you wil have occasion to shoot some old, inexpewpewienced players without implants in their heads flying in cheap frigates. They will not cry, so why should you?
Commissar Kate
NulzSec
#117 - 2014-12-02 20:32:47 UTC  |  Edited by: Commissar Kate
Good call CCP.

I'm excited to see what you guys have in store for clones after this change.
Querns
GoonWaffe
Goonswarm Federation
#118 - 2014-12-02 20:40:13 UTC
Bagrat Skalski wrote:
inexpewpewienced

You're not very good at making portmanteaus.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Miss Doggy
Zahadu
#119 - 2014-12-02 20:41:53 UTC
CCP Terminus wrote:
In regards to the comments on making clones player created, and looking at how attributes and implants work. We are definitely looking at those kinds of things and we'll see where they go. We will be looking at removing unnecessary complexity, while keeping or adding to the depth of the mechanics.

Typical CCP approach. lets change something and see how it goes lol
XR05
XR05 Corp
#120 - 2014-12-02 20:44:44 UTC  |  Edited by: XR05
UFS Fenix wrote:
What is this? The ***** convention? So much crying, Lets just remove everything that makes eve challenging. This change and the changes to awoxing really make me want to re-consider eve. Us hardcore pilots grinded missions so we could put poses in High sec, you guys changed this. Us veterans made extra isk and for over 7 years kept our clones up to date, you changed that. Why don't you remove all standings for factions so we can run lvl 4s from day one and get good refining from day one. Why do we have pods with the current changes? Just remove the pods and make us normal eve pilots... while your at it , get rid of everything else that adds risk to the game. We can just make the ships respawn with fittings in our hangers after we get blown up.

Change the name from eve-online to wow-online because that's where things are headed.

What ever happened to the other changes you promised years ago? Walking in stations never went anywhere, I cant manipulate anything in my captains quarters, doors don't close, cant enter main part of station, beds are useless...

Eve is about the risk/vs Reward. Removing risk, removes the fun. The cap changes last month I thought were great, things like this clone change make eve less risky and therefore less fun.

Yes you can have my stuff, for the trolls. It seems like in order to bring in more scrubs into eve you alienate the Veterans.


Yep, 100% true, 6-10 mo. and it's be "woo-online" so kids from 5 and up can play, may be somebody want to destroy EVE, like baby steps with this "mini" updates...look what happen, no more 50K+ in weekends after all new "mini" updates all time become more boring game...