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Wormholes

 
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Wormhole PvE suggestions, ideas.

First post
Author
Shilalasar
Dead Sky Inc.
#101 - 2014-12-02 15:27:16 UTC  |  Edited by: Shilalasar
Quote:
As far as sucking it up buttercup and going C5/C5... I've lived in C6/C6, C5/C5, C2/C4, C5/C3 and C5/C2. My current wh suits my current play style. I just don't feel like rage rolling or blowing out a huge chain to keep a 25 man fleet entertained. I'm not against it, but it's just not something I want to do right now.

One of the things I am against is where you tell me to move to a C5/C5. I do what I want to enjoy the game. I do it without forcing other folks to play may way. I think you telling me what I should do, and this proposed change forcing me (and everyone else) to run sites in our statics because that's what you think I should be doing is pretty wrong. I'm pretty smart and can figure out how to have fun w/out you or Corbexx or anyone else dictating how WHs should be played.


Well, I´d love to have a non-propmod-tengu running sites in every static and that should always escalate into a nice brawl, while I´d be able to replace my losses by running a site for 30 minutes. But that is not how eve works.
When living in a c2 became pointless because it was hard to sustain and fightless I moved out and so did many others. Thank god ccp is working on lowerends now and it is getting more populated every day again. Who pushed for this: Our CSMs starting with twostep, then james and the other guy and now corbexx and aya.

Yet you and many others do not want to loose your easy escalationmoney. What many people want to see fixed is smallgroup-escalationmoney>>>every other WH income (and probably any other inspace income in game unless you are Keith) and running in home = supersafe.

You can´t always run your escalations because you do not have enough or the wrong pilots online? Maybe you are living in the wrong hole or should run sites in your static where you do not rely on those specialized ships/pilots ( see Trinket´s point). Noone would tell a newbie who cannot fit a T2 drake it was unfair he couldn´t run c4 radars solo. If not everybody and his mother who can fly a capital had moved to c5s to farm lowerends wouldn´t have been that much of a desert.

A bigger, better organized group can run sites all day and you can´t do anything about that? They already can do that, but if they do it in their static or even your home you can actually fight them. Last time I disturbed a big alliance´s homeescalationfarming they threw 7 capitals at my bomber.
You do not want 300+ pilotcorps to be sustainable. Right now there are more big groups than I want to say ever, but that might be wrong. But for sure there aren´t much fewer. They do that by not farming in wormholes or having escalationalts in another hole.

If you only get 2-3 new sites a week you should probably move anyways since you are living in a really dead constellation. And you know what also fixes the problem with too few sites: Running your static.

If the money was more evenly spread and not so focused on escalations you´d probably be making more money since the 2-hours- a-day-escalation-farm-machines would **** up the ribbonprices. And you would not be so reliant on your two homesites a week.

Serendipity Lost wrote:
Historically, when players push the game to meet their agendas, long term it gets kind of crappy. Just look to null over the past 5 years. Player influence made a mess. I like eve, and I'd like to keep wh space fun. So keeping the blobs out as best we can is my view of how that will happen.


Players made null stagnant, riskaversity and money-over-fun as the main points for that. Blaming CCP for that is just wrong.
There weren´t many changes to null and some were even made against player influence: Truesec affecting anomspawns, no way anyone living in null was for that. Alchemyrebalance and dronealloys spaked big wars.
Same for higherclass WHs: There is less content because players decided to form bigger groups and leaving many holes empty, CCP didn´t force anyone to do so. But if those big groups of those days like Lost,starbridge or Talun threw 30-40 BCs at you you could either fight them with your 20 T3 and be at risk of loosing or find more people and fight with 40 T3s and not risk loosing. Guess which one people did do. Ofc nobody likes loosing, that is human nature. Not CCP´s fault.

TLDR;
noone wants to take your income away, just make it less topheavy and add some risk.
And bigger corps aren´t ccp´s fault unless you want them to make every WH a frighole and every systemeffect a C6 red giant so they can´t blob you.

Also I lost my ability to english.
Serendipity Lost
Repo Industries
#102 - 2014-12-02 16:04:33 UTC
If you want to even out the isk across wh, then you would just nuke c6 escallations and be done with it. The C6 sites get farmed a lot more, so they move around a lot more. It's also very easy to push them w/ a log in alt simpley because there aren't that many C6 in a given constellation and by percentage the C6 holes are more populated than C5. So kneecapping C6 sites only would go a long way to levelling the isk in wh space.

So if I was on about making isk equal across the board I'd be calling for a nerf to C6 escallations only. Personally, I think the recent changes have gone a long way to bring parity (factoring in risk/reward) to isk making across the classes of wh.

I'm not worried about my isk making. Please reread what I said and instead of assuming I'm whining about my income potential going away, see that my corp is pretty casual and having only 2 or 3 sites is just fine as we don't run them that often anyway. Also see that I'm not complaining about bigger better organised corps being able to have their way with me. Understand that at the current time I just don't have an interest in being in a large corp and that I understand what position that puts me in. I really am OK w/ large corps enjoying the game as large corps. I'm just not OK w/ WH space changing to make it more better for more bigger corps to exist.

I guess I just think that if you've outgrown the mass and or isk restrictions that current wh mechanics impose on us, then maybe it's time to move on to null or low sec as SYJ did. This is the important part you may want to key on as your read this: Large corps/alliances have free reign over all of eve.... except for wh space. It is the only place where mechanics make it prohibitive to routinely bring 100+ fleets to bear on an opponent. I'd just like to keep it that way.

I'm not blaming Corbexx (He was awesome enough to have me on comms a few days back and hell I really like the guy), Two Step, the CSM, CCP or anyone else for anything. I just put out my opinion that when players are allowed to nudge game play to suit their needs it has played out that the long term suffers for short term gains - I then gave what happened to null as an example.

There are no tears here, only my opinions. There are no "this will ruin whs / eve / the internet" gloom and doom predictions. I think the proposed escallations changes (by intent or by accident - the end results are what are relevant to me, not the motives) will make even more biggerer wh corps possible. I'm against that, so I'm stating my opinion.

Ab'del Abu
Atlantis Ascendant
#103 - 2014-12-02 17:42:13 UTC  |  Edited by: Ab'del Abu
Shilalasar wrote:
... running in home = supersafe


Yes the same old escalation runners have it super safe argument.

First, you are ignoring the fact that most small C4 corporations run sites exclusively in their home holes and close it down before doing any PvE as well. So this is not some C5/C6 phenomenon.

Secondly, everyone (but C1 inhabitants) can super easily collapse their connections and run sites at home in absolute safety if they care to do so. You can even run sites in your static in safety (not considering the locals logging in) if you take that little extra time to roll the connections there too.

Thanks to higgs anchor rigs collapsing is super easy & fast now (so awesome thx CCP o/). If low class residents can't be arsed to use them it's their own fault.

You know the difference between committing capitals and running sites with your favorite potato vessel is? One can't just mjd out when a new signature pops up and a huge blob of t3s pours in :>

Edit: My point being --> smart people will still not expose themselves to unnecessary risk, even when ratting in their static. If I'm going out on a 2h ratting spree in my static, why wouldn't I take 15 minutes to close down all connections in there first?
Bleedingthrough
#104 - 2014-12-03 08:26:14 UTC
corbexx wrote:

This would lower the reliance on capital escalations and encourage people in to there static to farm these sites.


This thinking will get us somewhere.



Faction sleeper spawns (commanders)
Potential drops could be themed around overheating and overheating resistance without giving crazy boni otherwise.
Billy Hardcore
Caldari Provisions
Caldari State
#105 - 2014-12-03 10:58:19 UTC
I like the idea of Bastion Marauders triggering escalation waves in c4 space

#BillyFleet

Serendipity Lost
Repo Industries
#106 - 2014-12-03 12:56:37 UTC  |  Edited by: Serendipity Lost
Bleedingthrough wrote:
corbexx wrote:

This would lower the reliance on capital escalations and encourage people in to there static to farm these sites.


This thinking will get us somewhere.



I'm trying to make this leap with you, but I just can't see what the plus is for WH space in forcing this on folks. Here's what I see as the outcome.

The good - I'm just not seeing any

The nuetral - Folks go out into thier static and take all the normal precaustions that they do in their statc, so risk to them isn't really increased and the chance to gank them isn't really that much higher. I guess you can say that because their 1 jump out of their home system there is a chance you can get them on their way back home. I don't see the value in cutting wh home site escallation isk in half to add one more wh jump to the process of making isk - let's be honest, the odds of surprising someone on their way home from farming C5/C6 static sites is going to be pretty rare - It's not like guys doing it will go prompt stupid or prompt careless as a result of this change.

The Bad -

1. Some more folks will leave wh space because you cut their income in half. As soon as you drive wh income less than incursion income (this includes the whole hassle factor of isking in wh space, and incursions are going to open up a little on the first of the year when ISboxer gets a kick in the nutz) folks will go back to k-space and make easier incursion isk. Folks leaving deep wh space - especially now when it isn't so crowded as it used to be - isn't the way I want to see things go.

2. As I've said this is a huge free handout to the larger corps that already go into their statics for C5/C6 isk. This would be the biggest "here have some free stuff for what you are already doing" I've seen in eve. 350 extra mil / site for changing absolutely nothing in the way you do business???? Seriously???? Could one of you math wizards do some fancy math and come up w/ how much free extra isk for large corps this will generate?

Overall - this doesn't even promote pvp. It does open up another slim possibility to GANK folks one hole out of home - that's not pvp though. So I see these proposed changes to escallations as 350 mil isk / site as a free handout to larger wh corps and they have to do absolutely NOTHING new, harder, better or different to get that windfall.

I just don't think the future of wh space should be stearing toward more free isk for big guys and more opportunities for ganking of farmers. I get it - folks like to gank farmers, but ganking a static farmer gets you a carrier (at best) and the support fleet. Home system ganks get you 2 carriers, 2 dreads, support AND the possibility of the gank escallating (thats currently - after the change there will only be a need for 1 carrier and 1 dread - the change would basically get rid of the need/desire for lots of dreads on the field). To gank either fleet you have to roll into them when they are in bear mode - like I said, no one is going to go promt stupid or prompt careless because of this change. At the end of the day this is just a free bag of iskies for the big boys and not much else.

Please officially take this off the table. We don't need another self inflicted mass/range debacle.
Bleedingthrough
#107 - 2014-12-03 21:42:40 UTC
Guess you didn't leap enough.
Here is my offer: I am launching a newbie training corp in our C2/c5,null on friday. Join us and learn how much fun it is compared to log in - close doors - cap esc - log off thing.

People seem to forget that WHs are about exploration and that WHs are a desert because there is no need to explore.
Serendipity Lost
Repo Industries
#108 - 2014-12-04 17:56:12 UTC
I accept your offer. Please give me a route to your training class.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#109 - 2014-12-05 00:38:15 UTC
I really cannot see how complaining that pushing content from escalating the home hole (current) into farming statics (proposal) and your whining about it isn't in any way connected. If that's not your point, you have no point, and are just complaining for the sake of it.

Yeah, your income will be cut in half. Sucks to be you. Sucks to be everyone else who does it. More props to the peoplewho aren't running an operation which is them, their alts, the secondary alts, and takes 30 minutes a day to plex four accounts. Boohoo waahwaah, grow a set.
Serendipity Lost
Repo Industries
#110 - 2014-12-05 12:57:43 UTC
Trinkets friend wrote:
I really cannot see how complaining that pushing content from escalating the home hole (current) into farming statics (proposal) and your whining about it isn't in any way connected. If that's not your point, you have no point, and are just complaining for the sake of it.

Yeah, your income will be cut in half. Sucks to be you. Sucks to be everyone else who does it. More props to the peoplewho aren't running an operation which is them, their alts, the secondary alts, and takes 30 minutes a day to plex four accounts. Boohoo waahwaah, grow a set.



You can see whatever you like. Instead of calling my a whiner or baby, how about this. Justify handing out an additional 350 mil isk / site for doing absolutely nothing different than you are already doing.

Ill give you some insight into my motives so you don't have to make (wrong) assumptions. I don't plex my accounts. I pay annually by credit card. I've been in WH pretty much since the beginning. By my standards and needs I am fabulously space rich. At my current spending levels and play style I could probably go about 2 years w/out even thinking about isk. So would you guys please stop trying to make this about my space income. It's just not.

This proposal is about trying to get CCP to hand out free isk to large wh corps for doing what they are already doing. It's about large wh corps worrying about keeping their large numbers up and even expanding them. The 'not enough isk' for all my dudes wall has been hit. It's about being short sighted and not taking some basic lessons from what happened in null.

Let me lay it out for you. This free isk windfall for the big guys gets pushed through. Weeeeee isk for everyone!! Numbers swell and everybody is happy in the short term (just like in null). Guys get isk fat and bask in the glory of being on a (large) team that has an "I win" button.

Here's where it continues to follow the null death spiral. You end up with... I don't know let's just say 6 (to pick a number) large wh corps. The guys are rich. Then numbers are sufficient to wonk 99% of the rest of wh space. Folks start to notice that the "I win" button doesn't get challenged. Then they realize that clubbing baby seals is fun only so many times. Then the boredom sets in. With isk buckets full and no meaningful pvp folks wander off to other games or other places in eve.

Something null realized too late is that there is no fix for owning the "I win" button. Neither side of that button is fun and folks paying to have fun in eve (that would be your minions) stop having fun and go do other things. Null took away meaningful pvp and participation withered and died. You're going to end up with 6 large wh corps rage rolling their way through WH space yelling "marko" and there will be no one to step up and say "polo". Curb stomping far inferior oppents will lose its luster and stagnation will follow.

That's what I'm against. Short term gains dooming wh space to repeat the nullsec spiral of doom. WH space is supposed to stay small - that's where the fun is. That's what I want.
Serendipity Lost
Repo Industries
#111 - 2014-12-05 13:21:40 UTC
I'm not believing the whole "pushing content" to the static is good for wh space angle. I think it's just spin. My justification???

1. I really truely believe that folks will NOT become prompt stupid or prompt careless just because folks PUSH (your word for forcing folks to play the way you want them to) isk making toward the static. There wil not suddenly be a herd of unicorns in every static waiting to be harvested. A couple of cloaked scouts on whs and MJD marauders w/ a cloak in that utility high slot will be super slippery at best.

2. I don't see a mass exodus of folks jumping into their statics because of this change. I see many folks getting by on the new lower income or simply leaving WH space for better incursion isk. Cut esc isk in half and folks will go for the incursion lay up - it's just human nature.

3. I keep hearing complaints about the 4 man alt corps locking up the wh, farming and logging. This change won't hurt them. It will cut their income in half for sure, but if I were running a 4 alt farming operation, half the current isk would be just fine. This won't change the guys you're calling out. (pro hint - you're not kicking the guys you say you are in the nutz)

4. Look at the mechanics your are creating. (you'll need to look at this from the rabbits persepctive - not your own). Large corps will still drop an overkill number of dreads on home sites with no real risk. Now the smaller guys.... what will they do, or more accurately.... what won't they do? In the home wh there will never be a second carrier to gank. It's not needed, so it won't be put on the field. You won't NEED a second dread, so that may or may not be there (pro hint - you just reduced the 4 alt farming requirement to be a 2 or 3 alt operation). This change shrinks the fleet you're able to gank in the home system. For the coveted static farmers that you gank... what will you get? At best 1 carrier and support, but more likely a subcap fleet. So the 'content' you are claiming will magically appear and will magically be harvest ready will be a pale shadow of the current fair you currently can't get enough of.

There is no improved PVP - this propsed change is about ganking farmers (look at how the mass / range thing delivered all the rolling ganks that were predicted). It doesn't really improve PVE ganks either as the min fleet requirements are reduced both in the home wh and in the static.

This proposal does improve the isk making potential for large wh corps that need static farming to fund their large numbers.
Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#112 - 2014-12-05 14:04:32 UTC
I thought the whole point of the extra 350m ISK was to replace the lost income when multi-day escalations were removed. That is the main point of this change isn't it? If that is the case then this will result in less money for the same people unless they venture out into their static.

I think you are going in circles here. Just one page ago you said you were fine with things that encourage people to use their statics and now you are saying nobody will do that, they'll just move out or quit. Earlier on this page you suggested that if people get too big for wspace they should move out to null or something else, but now you are saying if this change happens people might move out as though it's a bad thing. You seem to dislike this change greatly, but don't have a coherent argument against it.

I think most people agree that multi-escalating a site is a broken mechanic that should be changed. It's possible to replace it with a mechanic that doesn't promote leaving your home hole. Is that what you are trying to argue for? CCP seems to be doing things to get us moving around to prevent stagnation. The proposed change goes in that direction so it's not surprising.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Serendipity Lost
Repo Industries
#113 - 2014-12-05 16:05:01 UTC
Niskin wrote:
I thought the whole point of the extra 350m ISK was to replace the lost income when multi-day escalations were removed. That is the main point of this change isn't it? If that is the case then this will result in less money for the same people unless they venture out into their static.

I think you are going in circles here. Just one page ago you said you were fine with things that encourage people to use their statics and now you are saying nobody will do that, they'll just move out or quit. Earlier on this page you suggested that if people get too big for wspace they should move out to null or something else, but now you are saying if this change happens people might move out as though it's a bad thing. You seem to dislike this change greatly, but don't have a coherent argument against it.

I think most people agree that multi-escalating a site is a broken mechanic that should be changed. It's possible to replace it with a mechanic that doesn't promote leaving your home hole. Is that what you are trying to argue for? CCP seems to be doing things to get us moving around to prevent stagnation. The proposed change goes in that direction so it's not surprising.




Read again.

I am for getting folks out and about ( who isn't? ). I'm also saying this isn't going to do it. These positions aren't mutually exclusive. Not a circle.

I recommended that if folks outgrow the size restrictions that wh space imposes that they should look at moving to null / low sec to play as they disire. This proposed change will allow for ever bigger wh groups which I feel is bad for wh space. I'm saying little guys moving out to get better incursion isk if this proposed change goes through will be a valid option for them. These are 3 seperate things - if you see them as one item I can see where you are confused. Again, not a circle.

You on the other hand claim escallation isk is broken (too much) and that something needs to be done, AND that the 350 mil is to replace the lost isk. If you are looking for circular logic - there it is.

To be clear (non circular):

1. This proposed change won't force folks that don't already farm in their static to suddenly do so.
2. Even if more folks do go to their static to farm - they won't be easy marks. Ganking PVE fleets is not in my opinion a form of PVP it's ganking (don't read too much into that - I gank stuff every chance I get and am all for it - I'm just stating there is a difference between a 'good fight' and a 'gank' and this promotes ganks not good fights)
3. This proposed change makes it possible to feed even larger herds grazing in their statics - I think larger herds is bad for wh space.


All this proposed change will do is put more isk in the hands of larger wh corps that already farm their statics - which in my opinion will be way more borked than the current escalltion scheme. It gives even more isk than the present amounts to a smaller number of pilots. It's just bad math. The only way to get in on this windfall is to 'big up'.
Ab'del Abu
Atlantis Ascendant
#114 - 2014-12-05 17:31:27 UTC
Trinkets friend wrote:
I really cannot see how complaining that pushing content from escalating the home hole (current) into farming statics (proposal) and your whining about it isn't in any way connected. If that's not your point, you have no point, and are just complaining for the sake of it.

Yeah, your income will be cut in half. Sucks to be you. Sucks to be everyone else who does it. More props to the peoplewho aren't running an operation which is them, their alts, the secondary alts, and takes 30 minutes a day to plex four accounts. Boohoo waahwaah, grow a set.


Didn't know that being bad at PvE has become a virtue. Anyway, at least this explains your double standard: encouraging people to blog about their heroic solo drake adventures in C2-space while calling people who do the exact same thing in C5/C6 with capitals carebears.

As for 30 minutes a day to plex four accounts. If you need 15h to make 4b isk running solo escalations, you are extremely bad and you should stop. You can make more money with 4 accounts using almost any other PvE activity, such as exploration, k-space escalations, anomaly farming, not to mention incursions yada yada. Hell even lvl4 make you that kind of money.

@CCP: I HEARD YOU CAN MAKE IN EXCESS OF 350 MILLION ISK/HOUR IN C4 SPACE USING A SHIP THAT IS BARELY WORTH A MEASLY ONE BILLION ISK. I HAVE NEVER LIVED IN C4 SPACE NOR DO I EVER WANT TO MOVE THERE BECAUSE IT IS AWFUL AND NOBODY LIVES THERE. BUT IT DEFINITELY NEEDS NERFING STAT.
Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#115 - 2014-12-05 20:03:30 UTC
Serendipity Lost wrote:
I am for getting folks out and about ( who isn't? ). I'm also saying this isn't going to do it. These positions aren't mutually exclusive. Not a circle.


It's going to do more than leaving things as-is will. If the sites a player needs to run aren't in that player's home they will run them where they find them. I don't run things outside my home hole at the moment. Shattered wormholes are going to change that. I will be out and about more taking on more risk because those holes will have things I want. People follow the content, if they need it.

Serendipity Lost wrote:
I recommended that if folks outgrow the size restrictions that wh space imposes that they should look at moving to null / low sec to play as they disire. This proposed change will allow for ever bigger wh groups which I feel is bad for wh space. I'm saying little guys moving out to get better incursion isk if this proposed change goes through will be a valid option for them. These are 3 seperate things - if you see them as one item I can see where you are confused. Again, not a circle.


So leaving wspace because you got too big is a positive thing, but leaving wspace because your potential income was reduced is a bad thing? This is silly and reflects some personal bias you have against large entities. That is why the logic appears circular to others but not to you. We should want people in wspace, period. You can't suggest that people leaving is good on one hand and bad on the other, when the reasons are opposite movements on the same scale (outgrowing the money versus the money being reduced).

I'm well aware of what's gone on in null and the affect it's had on the game. I don't like it either. Wspace is different, large entities aren't evicting smaller ones for the lulz, as far as I know anyway. Null is a cesspool of hate and attrition, wspace has a community with some grudges but mostly everybody is cool with each other. If you think this change is going to bloom corp/alliance sizes and ruin wspace I think you are making assumptions that go a bit beyond their reasonable conclusions.

Serendipity Lost wrote:
You on the other hand claim escallation isk is broken (too much) and that something needs to be done, AND that the 350 mil is to replace the lost isk. If you are looking for circular logic - there it is.


I love finding the one statement in a post that explains why that person doesn't get the point. This one was yours.

I am saying that a single site, which should despawn when cleared, being left open with one rat to ensure it fully respawns the next day and can be run again... is a broken mechanic. This allows for increased ISK gains that have become commonplace and are basically grandfathered into the balance of wormhole ISK potential. That broken mechanic, farming the same site for days, is going to get taken out. Because the mechanic is the problem and not the ISK, there has to be some change to maintain a similar ISK intake. Along with this ISK fix we seem to be getting a slight increase in risk for those who continue to run those sites under the new mechanics.

Serendipity Lost wrote:
To be clear (non circular):

1. This proposed change won't force folks that don't already farm in their static to suddenly do so.
2. Even if more folks do go to their static to farm - they won't be easy marks. Ganking PVE fleets is not in my opinion a form of PVP it's ganking (don't read too much into that - I gank stuff every chance I get and am all for it - I'm just stating there is a difference between a 'good fight' and a 'gank' and this promotes ganks not good fights)
3. This proposed change makes it possible to feed even larger herds grazing in their statics - I think larger herds is bad for wh space.


All this proposed change will do is put more isk in the hands of larger wh corps that already farm their statics - which in my opinion will be way more borked than the current escalltion scheme. It gives even more isk than the present amounts to a smaller number of pilots. It's just bad math. The only way to get in on this windfall is to 'big up'.


#1 You have no way of knowing this, guaranteeing this, nor did you explain why it won't happen. People follow the content. You seem to think people will leave wspace to run Incursions, but that they won't run sites 1 jump from their home. This seems a bit of a stretch.

#2 Good, we're talking about the residents of some of the highest class holes in the game. They better not be easy targets. As far as ganks versus fights, I agree with your distinction, but EVE needs both. Even if I curse the stars when I get ganked, I still understand the need for it to happen.

#3 I don't know all the numbers, but I can't imagine that a per-site bonus of 350m ISK per run, over 3-4 runs, is much larger than the ISK earned from running the same site 3 or 4 times a week under the current mechanics. Keeping in mind that the site is being fully escalated each time. If somebody has numbers on this please feel free to correct me. But your point was about people who already run sites in their statics, so maybe this will be a bonus for them specifically. I can't really complain about that if they were outside their home hole doing stuff before they were ever forced to be.

Your conclusion basically says that this change makes things harder for small corps, but we're also talking about high-end wormholes, so that makes sense. A small corp should have a hard time running stuff anywhere above a C4, not to mention they can probably match the ISK/player of a large corp in a higher class hole as a small corp in a lower class hole anyway.

Small corp players can make decent ISK without using their statics, large corp players can't. The bigger they get, the less they can make per player. This is a natural limitation of wspace and mitigates what happened in null.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Jez Amatin
The Scope
Gallente Federation
#116 - 2014-12-06 02:42:16 UTC  |  Edited by: Jez Amatin
Ab'del Abu wrote:

@CCP: I HEARD YOU CAN MAKE IN EXCESS OF 350 MILLION ISK/HOUR IN C4 SPACE USING A SHIP THAT IS BARELY WORTH A MEASLY ONE BILLION ISK. I HAVE NEVER LIVED IN C4 SPACE NOR DO I EVER WANT TO MOVE THERE BECAUSE IT IS AWFUL AND NOBODY LIVES THERE. BUT IT DEFINITELY NEEDS NERFING STAT.


mkay.

1) your evidence is a link to a post by a known PVE'er who recently welped a solo c5 pve thanny (fairplay for having the balls but...). of course, being in a large corp means he can prob scout all the holes to be semi safe / or i guess even roll if he cba. but that's hardly the typical c4 corp size, perhaps you should try leaving your c5 once in a while and come and visit instead of basing your opinion on a single post (admittedly you seem p mad bout escalation issue, so maybe you need to rant vov).

2) 30 seconds in video the author states: "While you can solo C4 sites, its better to bring two rattlers because of the sleeper logi", and then bases calculation on running one type of site (unless i missed something here) - of which you would need at least 3 (120mil each). Clearly it is hypothetically possible but hardly as broken as respawning c5 sites. You should also feel bad for making me watch that video.

3) i've seen better gank attempts which would have melted that rattlesnake... and it is prob a good idea to bring logi with your gank fleet in a c4 site if you intend to stay on field with rats - just sayin.

ps. The issue isn't c4 sites which I have seen kill many a marauder that thinks soloing is a yardstick for their epeen. I'd look at the rattlesnake as the source of the issue (everyone knows drone boats are OP).
pps. Even smaller corps use static as you won't be able to sustain on just home hole unless you are a really small corp that just logs on once home is full of sites. IMO this is not a sustainable play style unless you have your alts in null or wherever for content.
Ab'del Abu
Atlantis Ascendant
#117 - 2014-12-07 00:41:07 UTC
Jez Amatin wrote:
Ab'del Abu wrote:

@CCP: I HEARD YOU CAN MAKE IN EXCESS OF 350 MILLION ISK/HOUR IN C4 SPACE USING A SHIP THAT IS BARELY WORTH A MEASLY ONE BILLION ISK. I HAVE NEVER LIVED IN C4 SPACE NOR DO I EVER WANT TO MOVE THERE BECAUSE IT IS AWFUL AND NOBODY LIVES THERE. BUT IT DEFINITELY NEEDS NERFING STAT.


1) your evidence is a link to a post by a known PVE'er who recently welped a solo c5 pve thanny (fairplay for having the balls but...). of course, being in a large corp means he can prob scout all the holes to be semi safe / or i guess even roll if he cba. but that's hardly the typical c4 corp size (admittedly you seem p mad bout escalation issue, so maybe you need to rant vov).



I'm not mad, neither was I ranting. Words set in caps are generally a good indication that someone might be trolling ...

However, in everything I write you will find truth. If one shouldn't be able to make 1,4b/h (= 2xescalation) multiboxing 4+ chars in C5/C6 space, surely one shouldn't be able to make 350m/h using a single rather cheap ship in C4. Don't you think?

Jez Amatin wrote:

perhaps you should try leaving your c5 once in a while and come and visit instead of basing your opinion on a single post


I come around a lot. Come to think of it, I visited your hole only about 10 days ago. One might find evidence of that on my killboards ... joke's on you m8 :P
Jez Amatin
The Scope
Gallente Federation
#118 - 2014-12-07 01:24:25 UTC
Ab'del Abu wrote:

I'm not mad, neither was I ranting. Words set in caps are generally a good indication that someone might be trolling ...

However, in everything I write you will find truth. If one shouldn't be able to make 1,4b/h (= 2xescalation) multiboxing 4+ chars in C5/C6 space, surely one shouldn't be able to make 350m/h using a single rather cheap ship in C4. Don't you think?

Jez Amatin wrote:

perhaps you should try leaving your c5 once in a while and come and visit instead of basing your opinion on a single post


I come around a lot. Come to think of it, I visited your hole only about 10 days ago. One might find evidence of that on my killboards ... joke's on you m8 :P


Touché.

My point still stands 350 ph is hypothetical (even acknowledged by author) and long term is unsustainable. So your comparison is flawed.
Ab'del Abu
Atlantis Ascendant
#119 - 2014-12-07 21:31:19 UTC
Jez Amatin wrote:


My point still stands 350 ph is hypothetical (even acknowledged by author) and long term is unsustainable. So your comparison is flawed.



Yes! It's hypothetical, as are many things that are said about escalations.

I'm pretty sure that CCP will remove the ability to run escalations multiple days in a row no matter what is argued in this thread, as long as it isn't tied into the POS code. And I'm fine with that. It's bad game design. This will hurt both isk efficiency (especially for small groups that only run a few select sites to begin with) and overall in-home income (which will hurt the somewhat larger corporations and force them into the static) substantially.

Any more nerfing beyond that is absolutely unnecessary.

Why would someone choose to live in a C5 system in a scenario where capitals are mostly useless and the better iskies are in the static? C2-C5 or C4-C5/C6 systems would be much more comfortable (logistics) and safe (evictions).





Serendipity Lost
Repo Industries
#120 - 2014-12-10 14:12:54 UTC
Ab'del Abu wrote:
Jez Amatin wrote:


My point still stands 350 ph is hypothetical (even acknowledged by author) and long term is unsustainable. So your comparison is flawed.



Yes! It's hypothetical, as are many things that are said about escalations.

I'm pretty sure that CCP will remove the ability to run escalations multiple days in a row no matter what is argued in this thread, as long as it isn't tied into the POS code. And I'm fine with that. It's bad game design. This will hurt both isk efficiency (especially for small groups that only run a few select sites to begin with) and overall in-home income (which will hurt the somewhat larger corporations and force them into the static) substantially.

Any more nerfing beyond that is absolutely unnecessary.

Why would someone choose to live in a C5 system in a scenario where capitals are mostly useless and the better iskies are in the static? C2-C5 or C4-C5/C6 systems would be much more comfortable (logistics) and safe (evictions).




We like the C5 for quick escallation isk and a low class static to run around and try to pvp. We don't have enough guys to knock boots w/ a larger groups in the deep wh space arena and have no desire to grow and play wh's on that scale. We like how we are and have picked a wh that fits. I'm not against other guys playing in larger groups - to each his own. I'm raging against making it possible to for large groups to get even bigger. The whole 'where will it end' scenario.

I'll put a caution out to readers one more time about escallation isk/hour. Yeah, it's obscene, but the balance is you can only do it for about an hour a day.

So if you look at [isk / hour] and pick the hour I'm actually running the escallation then it's unbalanced and there is a good arguement to nerf that income based on that number.

But, if you get your head out of that 1hr vacuum folks are fucussing on and and look at isk/day or isk/week and compare that to what gets done in null or incursion land, then it's a pretty reasonable number. It's like any other statistic - folks use it to say what they want to say to advance their agenda.

Am I missing the big picture here? Isn't the point of wh space for small (compared to null) corps to make insane quick isk and then go blow it on pvp bling battles the rest of the day? I find the idea of promoting the 'I can re roll and farm my static all day' kind of against the whole wh credo. This 'move isk making to the static' feels more like a farmer ploy to get more than a legitimate 'create content' idea.