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Player Features and Ideas Discussion

 
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Single IP Single Account

Author
Nikk Narrel
Moonlit Bonsai
#81 - 2014-12-02 14:33:51 UTC
Kevin Tumatauenga wrote:
3. Force players to be more sociable, eg, have to ask for a proper tank or salvager for DEDs for extra safety and incomes.


I expect this is the key point, in my perspective at least.

EVE is less of a social game, than it is a competitive one.
We usually only team up, in order to overcome obstacles.

Those obstacles can be NPC driven, or simply other groups of players just to blow each other's hulls apart.

Like any rule of thumb, there are notable exceptions. Some people really play just to be social, and we cherish these special snowflakes as the wonderful people they are.
Love you guys, you know who you are, voice coms and alliance chat would not be half as fun without you.

But expecting players to be able to summon friends on demand, in order to progress against a challenge or meet demands of play, that's not realistic.
Life and EVE are simply not that convenient, especially at more advanced stages.

I salute your good intentions, but I don't think this idea is going to fly.
TheMercenaryKing
Collapsed Out
Pandemic Legion
#82 - 2014-12-02 15:02:15 UTC
Kevin Tumatauenga wrote:
First of all, its just an idea, I hope veterans can go easy with it.

I watched a video that a player was operating 8 alts at the same time, he was using 3 of his alts for intels, he alt-tabs between his main and alts to engage his targets at the right time near stargates, he even prepared his repairing alt in position and logged on to it to repair his main after the fight started.
From my point of view, multiboxing is equal to cheating in pvp, its like peeking others' papers during the exam for answers; glancing opponents' screens in CS; having open map in Dota, it is not fair for whoever gets involved.

Instead of letting players to operate infinite accounts where endless 'afks' sit around stargates, jumpbridges and stations, CCP should make one account with 12 character slots by default(I assume 12 roles are enough for one player), and using plexes to purchase additional slots. The server should also restrict one IP address to one account only. OR similar methods to eliminate to 1 account each person.

Benefits:
1. Providing fair competition in PVP for both sides.
2. Reinforcing the idea of MMORPG, making each role more important and challenging to play by adding more contents, playing styles and game features.
3. Force players to be more sociable, eg, have to ask for a proper tank or salvager for DEDs for extra safety and incomes.
4. Reduce unnecessary calculations at the server end which reduce lag and time dilation.
5. Reduce scammers/personal assualters because they will get their mains banned too.
6. (Not sure if this one is a benefit) Corps can stop worrying about spies, they can view all corps members' mains/alts through APIs, on the other hand a true spy can hide even deeper with all his characters.

After hours of research, I have finally found the solution, theres a game called Star Citizen. Space Sim/FPS. A game really deserved the MMORPG title, that every player involved will actually role play their character. I've done with arguing with you guys, you want keep rolling your 2-3 alt accounts then keep it up.


Insert personal attack calling player dumb.

I didn't actually do a personal attack, just implied it. Is that still against the rules ISD?
DragonHelm III
Native Freshfood
Minmatar Republic
#83 - 2014-12-02 15:38:42 UTC
Kevin Tumatauenga wrote:
The server should also restrict one IP address to one account only. OR similar methods to eliminate to 1 account each person.


Won't work!!!

I work on a military base with an outward facing IP address and a secure network inside this so unless there is only 1 person here playing eve then restricting anything to 1 IP will block everyone else.
Basil Pupkin
Republic Military School
#84 - 2014-12-02 15:48:36 UTC
DragonHelm III wrote:
Kevin Tumatauenga wrote:
The server should also restrict one IP address to one account only. OR similar methods to eliminate to 1 account each person.


Won't work!!!

I work on a military base with an outward facing IP address and a secure network inside this so unless there is only 1 person here playing eve then restricting anything to 1 IP will block everyone else.


I will also add, that I am an IT specialist, who can easily obtain multiple IPs and set up routing box to 1 per client connection.
Normally I should support your stupidity because it can make me rich. But stupid is something I hate more than anything in the world, and would never support stupid (which is also a reason I despise CODE.)

And OP needs to log in with his tearswarm fedecrytion main and wrap up this covert input multiplication tear thread.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Daichi Yamato
Jabbersnarks and Wonderglass
#85 - 2014-12-02 16:51:18 UTC
geeze, he tells other ppl they have to make friends in order to overcome everyday tasks currently fulfilled by alts

but he'd sooner quit than make friends himself to overcome a player using multiple accounts?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Bullet Therapist
Caldari Provisions
Caldari State
#86 - 2014-12-02 20:57:05 UTC
Multiboxing isn't as easy as you might make it out to be. It takes a long time to multibox efficiently, even with just a few accounts, and you're never going to be as proficient as a group of skilled players that aren't multiboxing. Your attention is divided and it's easy to make mistakes.

EVE isn't an expensive game to play. It's sub costs are pretty reasonable and you can use multiple accounts to help pay for your subs via PLEX. The game doesn't require you to have an expensive gaming rig either, and if you potato mode your graphics you can easily run several accounts on even the most budget PCs. I understand that not everyone can afford to pay for a bunch of accounts, and that people don't have the SP to be able to generate large streams of income quickly, but the tools are there for you in the long term, just like every other aspect of the game.

In general, branching out to multiple accounts is part of a players growth process in this game, and as you try to enjoy a broader range of activities, or increase the scope of what you already can do, you may want to in order to get the best experience you can. EVE isn't a twitch game, which makes playing multiple accounts possible. IMO, having multiple accounts is tantamount to being able to play a twitch game long enough to develop good skills in the game. Not every has hours a day to commit to playing an FPS, and not everyone has the resources to commit to playing multiple accounts, but its still available for everyone.
Kevin Tumatauenga
State War Academy
Caldari State
#87 - 2014-12-03 08:42:52 UTC  |  Edited by: Kevin Tumatauenga
Bullet Therapist wrote:
Multiboxing isn't as easy as you might make it out to be. It takes a long time to multibox efficiently, even with just a few accounts, and you're never going to be as proficient as a group of skilled players that aren't multiboxing. Your attention is divided and it's easy to make mistakes.

EVE isn't an expensive game to play. It's sub costs are pretty reasonable and you can use multiple accounts to help pay for your subs via PLEX. The game doesn't require you to have an expensive gaming rig either, and if you potato mode your graphics you can easily run several accounts on even the most budget PCs. I understand that not everyone can afford to pay for a bunch of accounts, and that people don't have the SP to be able to generate large streams of income quickly, but the tools are there for you in the long term, just like every other aspect of the game.

In general, branching out to multiple accounts is part of a players growth process in this game, and as you try to enjoy a broader range of activities, or increase the scope of what you already can do, you may want to in order to get the best experience you can. EVE isn't a twitch game, which makes playing multiple accounts possible. IMO, having multiple accounts is tantamount to being able to play a twitch game long enough to develop good skills in the game. Not every has hours a day to commit to playing an FPS, and not everyone has the resources to commit to playing multiple accounts, but its still available for everyone.


man just let it drop, if people love doing multi-clients and stuff then ccp allowed, i have nothing to say. After years of operating this massive 'universe', i don't expect things will change, if they still want players to be anti-social, doing multiple roles (eg. lighting cyno, scouting, mining, manufacturing,etc.)on their own due to reasons such like convince/time-efficient/safety/in-game economy on pilots' sides, extra income on ccp's side, they can surely carry on. I have to give up as a hardcore RPG player even though I really like EVE's art style and the graphics of the environment. It's just not what I really thought the way it was after I saw EVE's latest commercial a week and half ago.

I understand multiboxing isnt easy, somewhat being thought as skillful in your guys' eyes, and im totally fine with it. My pc gear can certainly operating at least 3 accounts with max setting at ease. and its definitely not about cost of subscription, i spend quite a lot a year to buy games, to join game cons, to collect special editions for the stuff i love, i'd say im quite a gig. but for me, multiplexing is like sitting in the cinema watching Interstellar and all a sudden you need to jump to next room having something else and switching every couple of minutes, maybe in real life some people can do that, but not for me. So I cant appreciate a game like that.
Tabyll Altol
Viziam
Amarr Empire
#88 - 2014-12-03 09:44:06 UTC
Kevin Tumatauenga wrote:
First of all, its just an idea, I hope veterans can go easy with it.

I watched a video that a player was operating 8 alts at the same time, he was using 3 of his alts for intels, he alt-tabs between his main and alts to engage his targets at the right time near stargates, he even prepared his repairing alt in position and logged on to it to repair his main after the fight started.
From my point of view, multiboxing is equal to cheating in pvp, its like peeking others' papers during the exam for answers; glancing opponents' screens in CS; having open map in Dota, it is not fair for whoever gets involved.

Instead of letting players to operate infinite accounts where endless 'afks' sit around stargates, jumpbridges and stations, CCP should make one account with 12 character slots by default(I assume 12 roles are enough for one player), and using plexes to purchase additional slots. The server should also restrict one IP address to one account only. OR similar methods to eliminate to 1 account each person.

Benefits:
1. Providing fair competition in PVP for both sides.
2. Reinforcing the idea of MMORPG, making each role more important and challenging to play by adding more contents, playing styles and game features.
3. Force players to be more sociable, eg, have to ask for a proper tank or salvager for DEDs for extra safety and incomes.
4. Reduce unnecessary calculations at the server end which reduce lag and time dilation.
5. Reduce scammers/personal assualters because they will get their mains banned too.
6. (Not sure if this one is a benefit) Corps can stop worrying about spies, they can view all corps members' mains/alts through APIs, on the other hand a true spy can hide even deeper with all his characters.

After hours of research, I have finally found the solution, theres a game called Star Citizen. Space Sim/FPS. A game really deserved the MMORPG title, that every player involved will actually role play their character. I've done with arguing with you guys, you want keep rolling your 2-3 alt accounts then keep it up.


No it´s not as long the guy manges all accounts by himself its okay.

ISBoxing is not fair and thanks to CCP gets banned.

-1
Dustpuppy
New Eden Ferengi
#89 - 2014-12-03 15:16:16 UTC
Kevin Tumatauenga wrote:

Instead of letting players to operate infinite accounts where endless 'afks' sit around stargates, jumpbridges and stations, CCP should make one account with 12 character slots by default(I assume 12 roles are enough for one player), and using plexes to purchase additional slots. The server should also restrict one IP address to one account only. OR similar methods to eliminate to 1 account each person.


Please wait until you are a vet until you start proposing such ideas or until you become older.

People like me (with a real life, a job, a wife, kids,...) cannot always rely on corps. They play eve solo, run their own small one man corp with multiple characters and use two or three payed accounts for the game play (e.g. dual PVE, hauling, scanning or as a scout when moving through dangerous areas).

Limiting the access to a single account at ging 12 slots on this account would kill the game. No second account at the same time would force me to cancel the second account and then focus on building up a game style which doesn't require two accounts (mainly shooting rocks in Highsec, trading or mission running) or just stop playing eve.

Multiboxing is essential if you don't have a corp as backup but want to do certain things, so leave this game style intact. This doesn't include multiboxing using input distribution, I am just talking about having two clients running and either switch with alt-tab or have the second char displayed on a second monitor.


TL;DR: No thx, forget this idea.
Lady Rift
His Majesty's Privateers
#90 - 2014-12-03 18:01:48 UTC
Kevin Tumatauenga wrote:
Bullet Therapist wrote:
Multiboxing isn't as easy as you might make it out to be. It takes a long time to multibox efficiently, even with just a few accounts, and you're never going to be as proficient as a group of skilled players that aren't multiboxing. Your attention is divided and it's easy to make mistakes.

EVE isn't an expensive game to play. It's sub costs are pretty reasonable and you can use multiple accounts to help pay for your subs via PLEX. The game doesn't require you to have an expensive gaming rig either, and if you potato mode your graphics you can easily run several accounts on even the most budget PCs. I understand that not everyone can afford to pay for a bunch of accounts, and that people don't have the SP to be able to generate large streams of income quickly, but the tools are there for you in the long term, just like every other aspect of the game.

In general, branching out to multiple accounts is part of a players growth process in this game, and as you try to enjoy a broader range of activities, or increase the scope of what you already can do, you may want to in order to get the best experience you can. EVE isn't a twitch game, which makes playing multiple accounts possible. IMO, having multiple accounts is tantamount to being able to play a twitch game long enough to develop good skills in the game. Not every has hours a day to commit to playing an FPS, and not everyone has the resources to commit to playing multiple accounts, but its still available for everyone.


man just let it drop, if people love doing multi-clients and stuff then ccp allowed, i have nothing to say. After years of operating this massive 'universe', i don't expect things will change, if they still want players to be anti-social, doing multiple roles (eg. lighting cyno, scouting, mining, manufacturing,etc.)on their own due to reasons such like convince/time-efficient/safety/in-game economy on pilots' sides, extra income on ccp's side, they can surely carry on. I have to give up as a hardcore RPG player even though I really like EVE's art style and the graphics of the environment. It's just not what I really thought the way it was after I saw EVE's latest commercial a week and half ago.

I understand multiboxing isnt easy, somewhat being thought as skillful in your guys' eyes, and im totally fine with it. My pc gear can certainly operating at least 3 accounts with max setting at ease. and its definitely not about cost of subscription, i spend quite a lot a year to buy games, to join game cons, to collect special editions for the stuff i love, i'd say im quite a gig. but for me, multiplexing is like sitting in the cinema watching Interstellar and all a sudden you need to jump to next room having something else and switching every couple of minutes, maybe in real life some people can do that, but not for me. So I cant appreciate a game like that.



You do know how boring eve is when there are no fleets to join right? Its a game if I had to only run one account it would be my pvp account, I would log him in if nothing was going on I could join I would quit and log another game. Haveing a couple account spread around means that while I'm waiting on others to form up (getting a fleet running is like herding cats) I can be on the other client mining (which takes 6 clicks every 10 mins) and also tinkering with my POS with either manufacturing or what not. I suggest you go to a 0.5 sec system that is a funnel between major trade routes and just sit there in a frig and wait for -5 to shoot or any other legal target to shoot, you will find that sometimes thats a lot of fun and you shoot lots of things in a short amount of time. while other times you might go 30 mins to an hour without a valid target. Now that would be a waste of time but at the same time you could be setting up a POS on another toon to try your hand at research or you could be market trading or be scanning sites to hack.


There are many people who run 2+ accounts and use them at the same time for the same goal while many others use 2+ accounts to make the wait times between activities less boring so there is a reason to stay in the game.