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[Rhea] The Confessor

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Catherine Laartii
Doomheim
#201 - 2014-12-01 19:49:20 UTC
Goldensaver wrote:
Arla Sarain wrote:

AnimeHeretic wrote:
There is no dedicated combat proper. Not a single one . It is either a gimp fit dictor or a cloaky.
You've named 2 just now, although the cloaky is what its meant to be.
AnimeHeretic wrote:
This will be the FIRST ship in eve that can scan something, Warp to it, and hold it while backup lands.
It will also be a ship that can do the job of 2 ships. Scan something, warp to it and kill it.

.


Just saying, neither of those is dedicated to be an on-grid combat scanner. One has the task of catching and holding supercaps, and the fact that it ongrid probes is just a result of it not bothering with guns since it's not going to be doing **** for damage with all its tank.
The other is not a combat ship. It's at most a support ship that can help its fleet get into position with ongrid fleet warps. It is far better in its role of scanning down lone ships, finding sigs/sites, and hacking and the sort. It's not really a dedicated ongrid prober/warper.

No toes are being stepped on here. The Confesser will never be able to scan down an OGB or any other decently "hidden" ship.



Catherine Laartii wrote:

the corm DOES have a total of a 100% optimal bonus, and if I'm not mistaken, rails still have a relatively longer optimal range.

125% my dear.

Something to remember is that when there are multiple bonuses to the same stat, they compound on each other. 1 * 1.5 * 1.5 = 2.25

ShockedShockedShockedShocked DUUUUDE I REMEMBER YOU FROM MY CORP!!!
Egravant Alduin
Ascendance Rising
Ascendance..
#202 - 2014-12-01 20:08:56 UTC
Looks really cool and promising.The modes are one good change and addition(bastion also etc) to eve that makes ships most fun.I wonder how much this killer will cost.

Feel the wrath of the GECKO!

War Kitten
Panda McLegion
#203 - 2014-12-01 20:13:22 UTC
Torei Dutalis wrote:
The more I fly this ship on sisi the more I am feel like this is the destroyer version of a retribution, with one distinction, in speed mode, this thing can be wicked fast (and it doesn't suffer from 2 midslot syndrome but lets just ignore that). With only one week before this patch goes live I feel like there is little to no chance that we will see any changes in this ship before it goes out to the wider eve population. While I was previously advocating for a tracking bonus on this ship (and well my inner desire for a solopwnmobile still wants it) I think that in an ironic twist, the T3 destroyers are being designed to have poor damage application on small ships on purpose (or this one is anyway). I would still like to see a bonus other than cap usage on the ship as I think Amarr ships having half the combat bonuses of the other races is rather lazy and unbalanced. Perhaps a 5%/level to turret optimal, or maybe even something more interesting like nos/neut range/amount (on the order of the dragoon) would be interesting (just spit balling ideas here really). Just saying it now though, if the next ones come out with real bonuses like damage/tracking or damage/range instead of some faux bonuses like warp speed/drone hp, a shoe will be thrown.


From reading the thread, this sounds like a pretty good summary.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Xequecal
Ministry of War
Amarr Empire
#204 - 2014-12-01 20:24:27 UTC
These are going to be ******* hilarious in Wolf-Rayet wormholes BTW. In combination with the new beam laser changes, the sharpshooter subsystem does 1264 heated DPS @ 50km with aurora, 3 heat sinks, and no range mods. The same setup will do 2147 DPS @ 12.5+5 with faction multifrequency.
Sgt Soulless
Sebiestor Tribe
Minmatar Republic
#205 - 2014-12-01 22:38:41 UTC
I honestly doubt there will be much use of switching the mode of these ships in flight. 10 seconds is an eternity in small ship PvP. They're going to be fit to maximize the use of just 1 mode, and they're going to stay in that mode all the time. Should have just made faction destroyers with different bonuses.
James Baboli
Warp to Pharmacy
#206 - 2014-12-01 22:56:22 UTC
Sgt Soulless wrote:
I honestly doubt there will be much use of switching the mode of these ships in flight. 10 seconds is an eternity in small ship PvP. They're going to be fit to maximize the use of just 1 mode, and they're going to stay in that mode all the time. Should have just made faction destroyers with different bonuses.

I can see this argument for unshiny versions of it, and mediocre pvpers. the masters of solo and the blingyfolks will probably build some interesting WTFmobiles out of it that actually use multiple modes.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

James Baboli
Warp to Pharmacy
#207 - 2014-12-01 23:06:13 UTC
Sgt Soulless wrote:
I honestly doubt there will be much use of switching the mode of these ships in flight. 10 seconds is an eternity in small ship PvP. They're going to be fit to maximize the use of just 1 mode, and they're going to stay in that mode all the time. Should have just made faction destroyers with different bonuses.

I can see this argument for unshiny versions of it, and mediocre pvpers. the masters of solo and the blingyfolks will probably build some interesting WTFmobiles out of it that actually use multiple modes.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Syrias Bizniz
some random local shitlords
#208 - 2014-12-01 23:13:46 UTC
X Gallentius wrote:
This thing isn't a souped up T1 destroyer, it's a souped up Interdictor. Resist profile + other stats look more like T2 dessie than T1 dessie. Fleets of these things are going to rule everywhere. They will clear out support ships like nobody's business and make fleet warfare very monolithic. Small plexes just got real boring as well.



If 'fleets of these' are going to rule everywhere, why aren't we seeing Heretic-Fleets yet that dominate everything?
EHP is the same, DPS at Range is similar, too.

The answer is obvious:
Cause these things will get shot down by 5 Ishtars in a few seconds.


Also, since Tech 3 cruisers can't enter Medium Plexes, i'll just assume Tech 3 dessies can't enter smalls. Haven't tested yet, though.
Syrias Bizniz
some random local shitlords
#209 - 2014-12-01 23:15:28 UTC
Sgt Soulless wrote:
I honestly doubt there will be much use of switching the mode of these ships in flight. 10 seconds is an eternity in small ship PvP. They're going to be fit to maximize the use of just 1 mode, and they're going to stay in that mode all the time. Should have just made faction destroyers with different bonuses.



10 seconds is nothing. This ships can kite, so they have the time. It's not like you're a sitting duck while switching modes, the transition works instantaneous. It just has a cooldown on the next transition.
Dani Maulerant
The Scope
Gallente Federation
#210 - 2014-12-01 23:16:55 UTC
I may have missed it if it's been brought up, but are we believing all the T3s will have these very same modes and sets of bonuses?

I'm mostly concerned with the Gallente one ending up not being a drone platform. And being largely blaster boats, any 'snipe/rage' bonuses are just wholly pointless for blasters. If hybrids are to be used to snipe then that's the Caldari's bit.

Or will we end up with two of nearly the exact same ones if they make the Gallente and Caldari both use rails?
That is if they put hybrids on the Caldari one instead of missiles.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#211 - 2014-12-02 01:42:10 UTC
The Confessor is, base stats wise, a Coercer with stuff trimmed off, which you replace more or less, by engaging the three modes. eg, it has lower scan res base, then you can gain that scan res back and some in Sniper mode.

There's all this talk of nano Confessor being zomg. hardly. It will have just as few EHP and moderately more rep ability than a Coercer. True, your optimal with beams is going to be better than a Coercer but your DPS is 50% more.

I also see a problem with sniper mode, in that targeting range doubles (120km, more or less) but optimals with Aurora are still 64km plus a smidge of falloff. So you have a hell of a lot of range to lock people with but no way to damage them. That's a bit silly.

The other amusing thing is that your fit is locked in. So you will be fitting these things with all their PG and CPU restrictions, and have to make a choice which will flow through to your performance in all 3 modes. You will be unable to make a fit which does well at everything.

For instance, you got for a brawler fit with pulses, what's the point of sniper mode? it gives you no DPS more than the other modes, you have 120km lock range and guns which go 18km top, you do yourself out of your EHP, and you are still slow as a wet week. Go speed mode, you lose EHP, bloat your sig, your optimals still suck, you have a better GTFO ability if you aren't already scrammed.

As someone said before, i foresee that these will be brawler mode most of the time with Speed mode being good for getting off gate/wormhole and into warp, and you swap to Defensive mode just as you land. Speed mode if you land too far off.

Talwar fleets will still do awesome versus these, due to LMLs. I guess if you are unlucky, whomever is being yellowboxed could be lucky and flip into defensive mode prior to your missiles landing. But even then, the Talwar gets good damage application vs 40m sig radius, so your D3 fleet will find it pretty hard to keep up, land damage with poor tracking, and very hard to tank Talwarfleet DPS.

Sniper mode of all kinds is still less useful than your basic sniper cormy fleet anyway. We are talking about 117km sniper cormy DPS versus a D3 fleet which can only hit out to 65km. Cormy still will remain king of the hill unless the Caldari D3 is a rail boat, in which case, that will be king of the hill and replace Cormy snipers, hands down.

On that note, i cannot see how the Caldari D3 cannot be a rail boat. It has to be - no one snipes with missiles. The closest you get is Tengu fleets, Talwar fleets or maybe the Cerb fleets. Caldari missile D3's would have to search for a niche to fill, given they will be even slower than the Confessor and suck ass like the Corax most likely.

As for the discussions about the other races destroyers, well, we shall have to see how they handle the defensive mode on the other races. I expect that you will get a shield boost bonus on Minnie defensive mode, and resist bonus on the Caldari in defensive mode. Which will be tres ironic for these new shattered frig wormholes, because you'd be suicidal to bring either of these in to the C6 W-R effects. Luls. Even more luls would be a rep bonus on the Gallente hull, because you'd get overwhelemed by DPS instantly facing off against other 2400 dps D3's.

Just to be a bit off topic - these shattered frig holes are a stupid, stupid idea. Really.


Kagura Nikon
Native Freshfood
Minmatar Republic
#212 - 2014-12-02 09:45:28 UTC
Dani Maulerant wrote:
I may have missed it if it's been brought up, but are we believing all the T3s will have these very same modes and sets of bonuses?

I'm mostly concerned with the Gallente one ending up not being a drone platform. And being largely blaster boats, any 'snipe/rage' bonuses are just wholly pointless for blasters. If hybrids are to be used to snipe then that's the Caldari's bit.

Or will we end up with two of nearly the exact same ones if they make the Gallente and Caldari both use rails?
That is if they put hybrids on the Caldari one instead of missiles.



gallentes can use rails as well as blasters. They need to be specially careful with the gallente one or they will make an OP DPS machine.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#213 - 2014-12-02 09:46:58 UTC
Xequecal wrote:
These are going to be ******* hilarious in Wolf-Rayet wormholes BTW. In combination with the new beam laser changes, the sharpshooter subsystem does 1264 heated DPS @ 50km with aurora, 3 heat sinks, and no range mods. The same setup will do 2147 DPS @ 12.5+5 with faction multifrequency.



Who need dreads anyway?

"If brute force does not solve your problem....  then you are  surely not using enough!"

Daenna Chrysi
Omega Foundry Unit
Southern Legion Alliance
#214 - 2014-12-02 13:04:37 UTC
Asayanami Dei wrote:
Querns wrote:
Mechanically, how does the mode switching work? Is there an icon that you can drag to one of your F1-8 keys (and the mid/low variants?)

On sisi there are new buttons on HUD for mode switching
edit: http://i.imgur.com/RFKlWka.jpg


those buttons are going to need proper icons to indicate what modes they are for.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#215 - 2014-12-02 13:21:59 UTC
Dani Maulerant wrote:
I may have missed it if it's been brought up, but are we believing all the T3s will have these very same modes and sets of bonuses?

I'm mostly concerned with the Gallente one ending up not being a drone platform. And being largely blaster boats, any 'snipe/rage' bonuses are just wholly pointless for blasters. If hybrids are to be used to snipe then that's the Caldari's bit.

Or will we end up with two of nearly the exact same ones if they make the Gallente and Caldari both use rails?
That is if they put hybrids on the Caldari one instead of missiles.


Gallente sniper mode might want a speed and tracking boost on drones so they get on target more rapidly from range instead of bonuses on the guns
X Gallentius
Black Eagle1
#216 - 2014-12-02 13:34:21 UTC
Syrias Bizniz wrote:
Also, since Tech 3 cruisers can't enter Medium Plexes, i'll just assume Tech 3 dessies can't enter smalls. Haven't tested yet, though.
They can enter small plexes.
Goldensaver
Maraque Enterprises
Just let it happen
#217 - 2014-12-02 14:09:05 UTC
Catherine Laartii wrote:

ShockedShockedShockedShocked DUUUUDE I REMEMBER YOU FROM MY CORP!!!

Yerp. Long time no see.
Syrias Bizniz
some random local shitlords
#218 - 2014-12-02 16:10:03 UTC
X Gallentius wrote:
Syrias Bizniz wrote:
Also, since Tech 3 cruisers can't enter Medium Plexes, i'll just assume Tech 3 dessies can't enter smalls. Haven't tested yet, though.
They can enter small plexes.



Time to stock up on Sentinels and Wolfes, i guess :)
Catherine Laartii
Doomheim
#219 - 2014-12-02 19:50:31 UTC
Syrias Bizniz wrote:
X Gallentius wrote:
This thing isn't a souped up T1 destroyer, it's a souped up Interdictor. Resist profile + other stats look more like T2 dessie than T1 dessie. Fleets of these things are going to rule everywhere. They will clear out support ships like nobody's business and make fleet warfare very monolithic. Small plexes just got real boring as well.



If 'fleets of these' are going to rule everywhere, why aren't we seeing Heretic-Fleets yet that dominate everything?
EHP is the same, DPS at Range is similar, too.

The answer is obvious:
Cause these things will get shot down by 5 Ishtars in a few seconds.


Also, since Tech 3 cruisers can't enter Medium Plexes, i'll just assume Tech 3 dessies can't enter smalls. Haven't tested yet, though.

It was explicitly stated that t3 destroyers will be able to enter smalls. Also, the obvious answer and correcting both of you is that for every 1 t2 ship there can be afforded 10 or 100 t1 derp frigs. Getting the bejeezus mobbed out of you is why you don't see t2 cruisers and destroyers more often; unless you're Snuff Box it's not very cost effective and not very viable. T3 Cruisers are a different story because of their durability and flexibility (covops cloak for example).
Ele Rebellion
Center for Advanced Studies
Gallente Federation
#220 - 2014-12-02 23:05:01 UTC  |  Edited by: Ele Rebellion
CCP Fozzie wrote:

Propulsion Mode:
66.6% bonus to maximum velocity while Propulsion Mode is active
33.3% bonus to ship inertia modifier while Propulsion Mode is active



So I could jump through a gate (in low or high) using this mode, click align to, switch to defensive, press "S" and instawarp? (same as getting webbed?)