These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

[Rhea] Corp Invitation Changes

First post First post
Author
Kossaw
Body Count Inc.
Mercenary Coalition
#21 - 2014-12-01 19:39:27 UTC
Zappity wrote:
If this is tied to the notification system it will not be a popup in the middle of the screen like a convo request. You can turn off the notification even appearing if you choose. Why would spam be a problem for this?


"OK OK ... Everybody in fleet, spam invite this guy now, keep doing it ....."

"Hey, I just created this great new feature for my Jita spam bot .... It invites everyone from local every 30 seconds"

"Hey, I know you've only been in this game for 30 seconds but join my great new mining corp. you'll be my first member if you accept. No no we don't have war decs "

1. set corp tax to 100 %
2. spam invites in local
3. ????
4. Profit !

Im sure you can think of a few others ....

WTB : An image in my signature

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#22 - 2014-12-01 19:43:09 UTC  |  Edited by: Steve Ronuken
Kossaw wrote:
Zappity wrote:
If this is tied to the notification system it will not be a popup in the middle of the screen like a convo request. You can turn off the notification even appearing if you choose. Why would spam be a problem for this?


"OK OK ... Everybody in fleet, spam invite this guy now, keep doing it ....."

"Hey, I just created this great new feature for my Jita spam bot .... It invites everyone from local every 30 seconds"

"Hey, I know you've only been in this game for 30 seconds but join my great new mining corp. you'll be my first member if you accept. No no we don't have war decs "

1. set corp tax to 100 %
2. spam invites in local
3. ????
4. Profit !

Im sure you can think of a few others ....



At which point, bans start going out.

Convo invite spam is bannable.

And it's not like everyone in the corp has the ability to invite people into the corporation.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Anna niedostepny
KarmaFleet
Goonswarm Federation
#23 - 2014-12-01 20:00:38 UTC
CCP Lebowski wrote:
Afternoon perfection passionate pilots!

This thread is for feedback and issue reporting on a small change team Five 0 have done for Rhea to the way joining a corporation works.

Until this change the process for joining a Corporation has been as follows:
1. Character applies to corporation.
2. A corp member with appropriate roles invites player to join.
3. Character accepts invite.
4. The Character is entered into the corp.

With this change implemented the above functionality still applies but a second method is now available:
1. A corp member with appropriate roles invites player to join.
2. Character accepts invite.
3. The Character is entered into the corp.

Finer Details
The option to invite a player is available anyone who has the roles required to perform step 2 of the previous process, and is visible in the actions menu (right click menu or menu in top left of show info window) for any invitable character. In all other aspects this feature work identically to the previous functionality. Players should not be able to receive an invitation from a corp when they previously have an open invitation or from a corp they are already a member of.

TL:DR: Corporations can now directly invite Capsuleers.

As usual, I will update this thread with a list of known issues.

Happy testing!


So with this change can you think of adding who invited/accepted application to the player joined corporation notification sent to the corp? It is a very simple change while you guys are looking at corp recruitment.
Zappity
New Eden Tank Testing Services
#24 - 2014-12-01 20:05:38 UTC
Kossaw wrote:
Zappity wrote:
If this is tied to the notification system it will not be a popup in the middle of the screen like a convo request. You can turn off the notification even appearing if you choose. Why would spam be a problem for this?


"OK OK ... Everybody in fleet, spam invite this guy now, keep doing it ....."

"Hey, I just created this great new feature for my Jita spam bot .... It invites everyone from local every 30 seconds"

"Hey, I know you've only been in this game for 30 seconds but join my great new mining corp. you'll be my first member if you accept. No no we don't have war decs "

1. set corp tax to 100 %
2. spam invites in local
3. ????
4. Profit !

Im sure you can think of a few others ....

#2 and #3 have nothing to do with whether you can block invites. #1 and all the others can be blocked by the notification system just as effectively as a specific option. Go into the settings and make them invisible.

You are arguing against the feature itself, not the notification aspect.

Zappity's Adventures for a taste of lowsec and nullsec.

Aram Kachaturian
Aram Pleasure Hub Holding
#25 - 2014-12-01 20:13:56 UTC
Amazing changes as always, thanks CCP Fozzie.

Note: add a golden armor and a sword on the NEStore plz

Servant of the Secret League, Wielder of the Monocle Clubhouse Flame.

Masao Kurata
Perkone
Caldari State
#26 - 2014-12-01 20:22:03 UTC  |  Edited by: Masao Kurata
No rate limitation, blocking the recruiter doesn't block invitations, direct invitations can be accepted IN SPACE (hello exploits)... this is pretty terrible and completely unnecessary as far as I can see. Why is it so important to allow recruiters to spam people with unblockable invitations? If anyone's too reticent to send an application they probably shouldn't be in a corp in the first place.

EDIT: all invitations can be accepted in space now. Do you realise just how bad that is?
Grookshank
V0LTA
WE FORM V0LTA
#27 - 2014-12-01 20:26:37 UTC
Masao Kurata wrote:
No rate limitation, blocking the recruiter doesn't block invitations, direct invitations can be accepted IN SPACE (hello exploits)... this is pretty terrible and completely unnecessary as far as I can see. Why is it so important to allow recruiters to spam people with unblockable invitations? If anyone's too reticent to send an application they probably shouldn't be in a corp in the first place.

EDIT: all invitations can be accepted in space now. Do you realise what a clusterfuck that will be?


Is it really that way on SISI now? Team Five 0, really?
Dave Stark
#28 - 2014-12-01 20:27:05 UTC
Masao Kurata wrote:
EDIT: all invitations can be accepted in space now. Do you realise what a clusterfuck that will be?


sweet jesus....
Masao Kurata
Perkone
Caldari State
#29 - 2014-12-01 20:29:56 UTC  |  Edited by: Masao Kurata
Okay clarification about what is possible because I cannot believe you did this knowing the history of corp shenanigans:

  • You still cannot apply to a corporation while in space.
  • You still cannot send an invitation to an applicant while in space.
  • You still cannot drop corporation while in space.
  • You can directly invite someone while in space.
  • You can directly invite someone who is in space.
  • You can directly invite someone who is in space while you are also in space.
  • You can accept any outstanding invitation while in space.
Nitris Denitrace
WeebFleet
Tsundere Triad
#30 - 2014-12-01 21:06:23 UTC  |  Edited by: Nitris Denitrace
I really disagree with this change, there's simply no reason for it.

At present, the only annoyance with getting people into corp (aside from teaching them how to use API keys) is having them need to drop roles. There's no reason to suddenly overhaul it to a system that's completely arbitrary, doesn't actually fix anything and is just gonna cause people to spam invites to corps to everyone in local.

This change is completely pointless and doesn't actually make recruitment any easier or more accessible and will only end in annoyance and frustration.
chris elliot
Wildcard.
Boundary Experts
#31 - 2014-12-01 21:14:24 UTC
This is going to be abused and you know it.
El Space Mariachi
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#32 - 2014-12-01 21:26:21 UTC
In and of itself (notwithstanding talk of invite spam exploits) this is a better, more logical system than what we have today. It especially makes inviting alts a lot easier but that's kind of an ancilary benefit.

However it makes auditing corporation recruitment even more of a pain. I'm hoping this is a part of a total overhaul of corporation mechanics and especially of recruitment mechanics.

what I'd like to see in terms of corp recruitment mechanics :


  • some kind of in-game log of who let people into the corp, at what time, at what time the invite was sent, and with a popout including the application text
  • a way of copy pasting elements of the application text straight from the application rather than having to go to the notifications to find it

gay gamers for jesus

Baneken
Arctic Light Inc.
Arctic Light
#33 - 2014-12-01 22:25:26 UTC
So once I have the roles to invite people to corp I can plant my spies in without anyone (mainly CEO / directors) knowing about it, sweet ? Pirate
Sabriz Adoudel
Move along there is nothing here
#34 - 2014-12-01 22:34:25 UTC
I am already thinking of ways to abuse this feature.

Definitely will have an alt scamming by setting up a corp with a tax rate just under 11% and bulk inviting in mission hubs.

I support the New Order and CODE. alliance. www.minerbumping.com

XxTheKmanxX
Thunderwaffe
Goonswarm Federation
#35 - 2014-12-01 23:10:53 UTC
I would rather see the ability of Expel members to actually kick members with roles before a Spam Invite..
Mynas Atoch
Eternity INC.
Goonswarm Federation
#36 - 2014-12-01 23:29:42 UTC
Do not want.

And you would have to be completely ignorant to the history of eve to think unsolicited contact is a good idea.
interesangt
Perkone
Caldari State
#37 - 2014-12-02 01:46:03 UTC
How about:

-Player applies
-Member with roles accepts
-Player joines..

The invite part seems to me as just a 2way extra clickfest..
Eduardo The Spacemarine
Squad Broken
Brack Regen
#38 - 2014-12-02 04:17:59 UTC
Dunno about the rest of y'all, but I think the current system works just fine.

1: Apply to a corporation. (hi guys, you seem cool I'd like to fly with you)

2: Approve application and send invite. (hey dude, you seem like a cool guy, we'd like you to fly with us)

3: Accept invitation.(Sweet, I'll just tie up my loose ends and accept when I'm ready)

I don't see anything wrong or overly labor intensive with that.

Like homeboy above me said, eve has enough issues with unsolicited contact.
John Selth
Collapsed Out
Pandemic Legion
#39 - 2014-12-02 04:45:53 UTC
Anna niedostepny wrote:
CCP Lebowski wrote:
Afternoon perfection passionate pilots!

This thread is for feedback and issue reporting on a small change team Five 0 have done for Rhea to the way joining a corporation works.

Until this change the process for joining a Corporation has been as follows:
1. Character applies to corporation.
2. A corp member with appropriate roles invites player to join.
3. Character accepts invite.
4. The Character is entered into the corp.

With this change implemented the above functionality still applies but a second method is now available:
1. A corp member with appropriate roles invites player to join.
2. Character accepts invite.
3. The Character is entered into the corp.

Finer Details
The option to invite a player is available anyone who has the roles required to perform step 2 of the previous process, and is visible in the actions menu (right click menu or menu in top left of show info window) for any invitable character. In all other aspects this feature work identically to the previous functionality. Players should not be able to receive an invitation from a corp when they previously have an open invitation or from a corp they are already a member of.

TL:DR: Corporations can now directly invite Capsuleers.

As usual, I will update this thread with a list of known issues.

Happy testing!


So with this change can you think of adding who invited/accepted application to the player joined corporation notification sent to the corp? It is a very simple change while you guys are looking at corp recruitment.


I actually agree with this. While there is a significant out of game meta for this in terms of forum recruitment, there needs to be at least some help to this for the in game management.
Johann Rascali
Jupiter Roughriders
No Forks Given
#40 - 2014-12-02 05:52:09 UTC
It'd be nice if the need to drop roles and wait 24hr before leaving a player corp directly to another was dropped. You can now instantly drop to NPC corp without messing with roles, but going from one player corp to another still requires the wait.

Blanking signatures doesn't seem to work, so this is here.