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[Rhea] Standard Sleeper Cache, explorers needed!

First post
Author
Martin Gregor
Science and Trade Institute
Caldari State
#21 - 2014-12-01 21:02:28 UTC
Nice site, but not really new mechanics.
I tried one site with a passive buffer tank fitted Tengu. No hacking/scanning rigs.
It said 85k EHP ingame and 200dps. You need both hacking modules.

- Scanning was no problem [157 strenght] and I found it in under 2 minutes.
- First room was just a security container that activated a warpgate (I failed it first and it said self destruct in xx minutes - I think it was 2 minutes. Second hack was no problem)
- Second room is pretty large. Refer to linked screenshots. 3 clusters of stuff inside (spread to 200km), 3 sentries that activate after you fail some stuff:
-> First cluster "Interlink Hub": Pretty much hacking 3 containers to active a warpgate. This warps you JUST INSIDE this room. So I think you can ignore it. You can set it to one of the other 2 clusters - but only to one of them. In addition to this, there were some hackable containers and a security container (You can use it to switch the sentrie range to one of the clusters I think). I failed one container and it spawned some gas clouds that did quite some damage to me. But no problem for the Tengu at all. After some minutes it said "malfunction" in chat and the damage output stopped.
-> Second cluster "Tractor Beam Unit". Hack it and it spawns you 6 containers. Nothing more. It also activated a second, hidden warpgate that links to room 3.
-> Third one was a sleeper station. You have to fly around it to "decloak" some containers. Thats all.

-Third room is just one security container - hack it and it spawnes 5 containers with stuff and activates a 5 minute destruction timer. In addition, it spawns a reset container for the countdown to reset it ONCE.

Loot in screenshots.

It takes about 20-60 minutes to collect all, depending on your skills and fitting. I warped out once to try if it despawns, re-entering the site was no problem. The sentries have a lot of HP.

So in my opinion its nothing extraordinary (if you have good skills and equip) + the loot is not the best at all. Or I was just unlucky.
For less experienced players this could be a good challenge.

http://imgur.com/a/goopu
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#22 - 2014-12-01 21:09:59 UTC
Good to know, Gregor!

So-- hacking the tractor beam before clearing the last cluster gets you the secret room, also.

Well, frig.

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Ashterothi
The Order of Thelemic Ascension
The Invited
#23 - 2014-12-02 00:11:26 UTC
Sites do not appear to be respawning, making testing difficult.
PIRJANIN
Space Knights Templar
Jita Holding Inc.
#24 - 2014-12-02 00:39:07 UTC
Gave it a shot, took me an hour and a half. Next time it will take me about 50mins,

http://imgur.com/No8sARW
Phoenix Jones
Small-Arms Fire
#25 - 2014-12-02 01:14:33 UTC
none in Mimiror
None in Sakulda.

Gave up for the time being.

Might not be respawning?

Yaay!!!!

Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#26 - 2014-12-02 02:29:59 UTC
My guess is he gives us locations of sites as they appear on the server, but these are going to be thoroughly rare sites.

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Phoenix Jones
Small-Arms Fire
#27 - 2014-12-02 08:52:41 UTC
Makoto Priano wrote:
My guess is he gives us locations of sites as they appear on the server, but these are going to be thoroughly rare sites.



Makes it a little difficult to test them out if only a token amount of people can even find them. Might have just been those two systems though.

Yaay!!!!

Eustise
Perkone
Caldari State
#28 - 2014-12-02 10:18:38 UTC  |  Edited by: Eustise
Scanning: https://www.youtube.com/watch?v=XbO1aLp4OFw&feature=youtu.be

Failing to do: https://www.youtube.com/watch?v=qZ7kepj3Uqk&feature=youtu.be


Also, the site dropped off scanners after i entered the second room and coudn't get back to it. Bookmarks and be safe unless someone's probing you?
CCP Paradox
#29 - 2014-12-02 10:46:33 UTC
Quite rare sites, I will try to update every day the locations of a few in High/Low/Null

There are a few missing messages, these will be fully in today's patch but I wanted to get the site out yesterday to get some testing on it done.

The numbers in the hacking window are actually the distance you are away from a data cache.

The tractor beam "powering down" means that it has done its job, and tractored the depots that can be found at the far end of the site.
You have a choice of either going to the far end of the site and dealing with the sentries, or using the tractor beam.

And as some people have mentioned, there is more of the site to discover.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Martin Gregor
Science and Trade Institute
Caldari State
#30 - 2014-12-02 16:14:01 UTC  |  Edited by: Martin Gregor
CCP Paradox wrote:
You have a choice of either going to the far end of the site and dealing with the sentries, or using the tractor beam


Are you sure on this? So it should pull the far 6 (cloaked) containers instead of spawning another 6?
Because I went to the tractor beam first, getting aggro from all 3 sentries. It pulled me 6 containers.
Then I used the long range calibrated warp gate to the far end of the site and found another 6 cloaked containers around the station thing. Sentrie aggro was gone at that point.
So 15 depots in the second room in total. 3 at the warp thingy, 6 at the tractor beam and 6 at the far side station thing.

CCP Paradox wrote:
And as some people have mentioned, there is more of the site to discover

So we didn't found everything yet? Damn I have to do another site soon...
CCP Paradox
#31 - 2014-12-02 17:04:37 UTC
Martin Gregor wrote:
CCP Paradox wrote:
You have a choice of either going to the far end of the site and dealing with the sentries, or using the tractor beam


Are you sure on this? So it should pull the far 6 (cloaked) containers instead of spawning another 6?
Because I went to the tractor beam first, getting aggro from all 3 sentries. It pulled me 6 containers.
Then I used the long range calibrated warp gate to the far end of the site and found another 6 cloaked containers around the station thing. Sentrie aggro was gone at that point.
So 15 depots in the second room in total. 3 at the warp thingy, 6 at the tractor beam and 6 at the far side station thing.

CCP Paradox wrote:
And as some people have mentioned, there is more of the site to discover

So we didn't found everything yet? Damn I have to do another site soon...


Can you remember which system you were in? I did some testing with some of them, I may have left them in a weird state.
I can't reproduce this normally with your steps. Did you do something before you went to the tractor beam after landing inside the site?

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

CCP Bayesian
#32 - 2014-12-02 17:23:07 UTC
CCP Paradox wrote:
The numbers in the hacking window are actually the distance you are away from a data cache.


Maybe he's right, maybe he's wrong. Lol

EVE Software Engineer Team Space Glitter

Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#33 - 2014-12-02 17:46:40 UTC
So. Getting to the Secret Room requires triggering the alarm. Basically, deal with the rest of the site, trigger the alarm, hack the secret room as well? Or does hacking the tractor beam when it has stuff to haul also trigger the secret room?

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Arronicus
State War Academy
Caldari State
#34 - 2014-12-02 18:01:03 UTC
Phoenix Jones wrote:
Makoto Priano wrote:
Odds are a Stratios or scanny/hacky T3 would do it, Phoenix Jones. ;)

Paradox, I'll get my scanny alt onto Sisi and poke one of 'em.



I'm pretty sure that's the plan, and I'm expecting these sites to have the potential to kill the pilot.

Just fyi, someone will arguably deploy a encounter system boey in the middle of one of these clouds, making it probably impossible to retrieve or obtain without a carrier.

Basically it makes swiping the isk impossible for people, unless they jump a carrier into it.


Keep in mind CCP has previously said that frigates WILL be able to complete them, they will just have to be more wary of some hazards that would not otherwise be an instagib for say, a cruiser or bs.

Sir Livingston
Doomheim
#35 - 2014-12-02 18:16:33 UTC  |  Edited by: Sir Livingston
First impression (site #1)

I'm not going to lie. This site confused me a bit.

The words "frontline settings" and "backline settings" didn't make sense to me. I know what it refers to, but it's not clear what effect it has on the site.

And why does the backline defense sentries aggress me when I'm at the midline area of the site? Shouldn't those sentries only aggress me when I'm in the backline area?

This makes little sense to me..

Second impression (site #2)

I understand the site more and I much more easily completed the site, however, I still don't like the wording "frontline and backline settings".

Sci-fi games as played by an earthbound human in the 21st century http://www.youtube.com/JonnyPew

Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#36 - 2014-12-02 18:25:17 UTC
My main concern about this site at present is that doing the first stage 'perfectly' disallows access to the hidden room. I'll play around with it some more.

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Martin Gregor
Science and Trade Institute
Caldari State
#37 - 2014-12-02 18:33:40 UTC  |  Edited by: Martin Gregor
CCP Paradox wrote:
Can you remember which system you were in?

It was Sakulda

Picture of the site with all containers: http://i.imgur.com/RiZ5Haz.jpg?1
JackEuchre
Aliastra
Gallente Federation
#38 - 2014-12-02 18:43:22 UTC
Once you enter the original gate, is the gate unlocked for other toons? Will someone who wants to gank someone in the site need to hack the gate first? Or is the site something a two or three person team can do?
Nam Dnilb
Universal Frog
#39 - 2014-12-02 19:36:19 UTC
So Getrenjesa is done and dusted.

Feedback: What Sir Livingston said.

I'd like to add that the tractor beam is acting a bit weird as it's not on the overview and adding it makes no sense as it is a LCO object.

In general, fitting a MWD is strongly recommended to beat some timers, as is a bit of tank, since the damage cloud is perfectly able to pop a Tengu fitted for hacking. *ahem* Moving swiftly on....

I recommend this site to people who really like the hacking game, other peeps might want to stay away.
Soldarius
Dreddit
Test Alliance Please Ignore
#40 - 2014-12-03 14:51:07 UTC
I attempted two of these sites last night on my exploration alt with excellent but not perfect scanning skills (mostly 4s), and perfect hacking skills. I was just short (98%) of scanning down the site using a Helios with hacking rigs, sister's equipment, no implants, and a single T1 pinpointing array.

Went back for a Stratios since I figured I would need the extra tank. Realized that a faction ship cannot fit 2 gravity cap rigs (only 350 calibration vs 400 for a T2 ship), or even 1 grav cap rig and either of the hacking rigs. So went with 1 grav cap rig, 1 trimark, and 1 aux nano pump rig. Otherwise, equipment was the same. The rig was sufficient for me to get 100%.

I'd like to point out that this alt has pretty bad combat skills, excepting navigation. She's a pretty decent inty pilot at least.

I had no problem hacking anything. She rarely fails a hacking attempt. But the sentry guns made things incredibly difficult. Like I said, crappy combat skills. Had to warp out. Repped up. Came back.... site gone.

Hard to test the site if it despawns as soon as I warp out. :S

Checked list. 14 jumps later, site gone. 8 jumps, found site. Went in... server down time. :S RIP my testing.

Coincidentally, my RAH had adjusted to 30/30 EM/Thermal resists. So the sentries do apx 50/50 EM/Thermal damage; typical sleeper turret damage profile. So next time I can fit a type-specific tank instead of an omni.

Those turret AI seems pretty decent. They would agro my drones if I sent them out to shoot a turret and then burned out of range. If I came back into range, they would switch back to me. I was able to tank 1 turret pretty much indefinitely by pulsing my meta 4 medium repper, and 2 turrets as long as I had a medium cap booster (200s) running. Unfortunately, it took forever for my less than well skilled faction hammerheads to chew through the sentry turret. Like, lost several of them. tbh, I didn't even see the point of having lasers. Would rather of had remote armor reps. But mah cap... Stratios has terribad cap.

One of the things that I noticed was that one of the rear sentries would aggro me as soon as I got within 50km of the nearest turret, while the other would not. Since switching one to front line only moves it to the mid position, I don't see how I'll be able to tank all 3, because I'm pretty sure I'll be getting shot by all three if I go out to the enclave.

I don't want to risk losing my ship since the sites seemed to despawn immediately after leaving. That being said, the second site I found was already partially run. So... which is it? Do they despawn on leaving or not?

I did not notice if the numbers in the hacking game corresponded to anything specific. But I can say that they are definitely not the distance to any node, a defensive node, or the system core. I regularly got defensive nodes next to high or low numbers.

http://youtu.be/YVkUvmDQ3HY

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